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More Protection Slots - Variable Max Limits


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Any merit in a 4th protection slot with a max protection limit set at 20%? Why stop at 4? Why not 5 and make the 5th protection 10% max protection?

 

The numbers could be worked out later. What's important is 3 protections from 13x turrets, 1x mine & countless alterations is now outdated and ineffective. Tanki Online is now Tanki Respawn Online where players spend more time respawning than playing. It's fast becoming tedious to play and this now needs addressing and I can only imagine it will be even worse when overdrives are completed.

 

 

 

 

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As you said, 13 turrets + mines and a lot of alteration dealing various effects (freezing, burning, mine).

 

Imo, I think that 6 slots would be a good choice.

 

50% 50% 40% 25% 15% 10%

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Any merit in a 4th protection slot with a max protection limit set at 20%? Why stop at 4? Why not 5 and make the 5th protection 10% max protection?

 

The numbers could be worked out later. What's important is 3 protections from 13x turrets, 1x mine & countless alterations is now outdated and ineffective. Tanki Online is now Tanki Respawn Online where players spend more time respawning than playing. It's fast becoming tedious to play and this now needs addressing and I can only imagine it will be even worse when overdrives are completed.

Respawn Online? You are getting killed in few seconds? Did you try to use any heavy hull?

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%50 %45 %40 %20 %10

 

I would be OK with this

 

otherwise, no way

The 20% would not be very useful - let alone the last slot at 10%.  This is MAX protection.  What would m2 look like?

 

Something like 45/40/35/30  would probably be more useful. At least the last 2 slots would provide something below m3.

And it still adds up to 150 - what we currently have.

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If we've spent thousands of crystals buying the module, and then a further lot of crystals to MU it to 50% then why shouldn't we be able to have 50/50/50/50?

After all, that's what we paid the MU for.

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How will you feel if you join a battle with 5 enemies wearing 50% against your turret? Then you change your turret, and now 6 players have 50%!

What, like it is now, you mean? 

Welcome to life as a Twins player, where the only one on the field without protection from you.... is you. :P

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If we've spent thousands of crystals buying the module, and then a further lot of crystals to MU it to 50% then why shouldn't we be able to have 50/50/50/50?

After all, that's what we paid the MU for.

You paid crystals based on 150% overall (Max) protection.  Under your example that's 200%.   Not the same.

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Many people delude themselves here by stating the total number of turrets in the game. Just because there are 13 turrets doesnt mean you need protection from more than 3. The devil is in the detail. A more appropriate method is to see how many turrets are actually used and more importantly many players use each turret in a average battle. Right now, having 50% protection from hammer, firebird and twins/thunder is enough since these are the moat OP ones. Moreover, its selfish to ask for more protection slots. In this game, not only you need to make kills. Everyone else in the enemy team should also have a decent chance at killing you. That's what fairness is whether you like it or not. Tanki intentionally made it this way so buyers won't be ridiculously powerful. Besides there are so many p2w features which give you people a massive lead over non-buyers so there is no reason to be greedy for more.

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Many people delude themselves here by stating the total number of turrets in the game. Just because there are 13 turrets doesnt mean you need protection from more than 3. The devil is in the detail. A more appropriate method is to see how many turrets are actually used and more importantly how many players use each turret on average. Right now, having 50% protection from hammer, firebird and twins/thunder is enough since these are the most OP ones. Moreover, its selfish to ask for more protection slots. In this game, not only you should be able to make kills. Everyone else in the enemy team should also have a decent chance at killing you. That's what fairness is whether you like it or not. Tanki intentionally made it this way so buyers won't be invincible compared to non buyers. Besides there are so many p2w features which give you people a massive lead over non-buyers so there is no reason to be greedy for more.

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"No more than 3 OP turrets."

 

Um, yeh the ones giving me the most grief on the field are Hammer, Striker, Smoky and Rico.

At least Rico doesn't hide behind a rock and shaft you unseen or kill you without any warning, like the other three. 

4 modules isn't stopping them from killing, but if they want my a$$ so bad, work for it.  I don't see why it should be handed to them on a plate.

 

That's my 2c.  Carry on without me.

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fqTg8Enm.png

 

Any merit in a 4th protection slot with a max protection limit set at 20%? Why stop at 4? Why not 5 and make the 5th protection 10% max protection?

 

The numbers could be worked out later. What's important is 3 protections from 13x turrets, 1x mine & countless alterations is now outdated and ineffective. Tanki Online is now Tanki Respawn Online where players spend more time respawning than playing. It's fast becoming tedious to play and this now needs addressing and I can only imagine it will be even worse when overdrives are completed.

 

NO GOD NO! MY SHAFT WILL BE MAD UNDERPOWERED!!!

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Many people delude themselves here by stating the total number of turrets in the game. Just because there are 13 turrets doesnt mean you need protection from more than 3. The devil is in the detail. A more appropriate method is to see how many turrets are actually used and more importantly many players use each turret in a average battle. Right now, having 50% protection from hammer, firebird and twins/thunder is enough since these are the moat OP ones. Moreover, its selfish to ask for more protection slots. In this game, not only you need to make kills. Everyone else in the enemy team should also have a decent chance at killing you. That's what fairness is whether you like it or not. Tanki intentionally made it this way so buyers won't be ridiculously powerful. Besides there are so many p2w features which give you people a massive lead over non-buyers so there is no reason to be greedy for more.

Says the Railgun user.  LOL   Nice try.

 

 

 

Hammer, firebird, twins and thunder adds up to FOUR if I'm not mistaken.

Or is "twins/thunder" a special module I don't know about?

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No. Modules are OP already at 3 protections. Now with 4, i can counter everyone in a basic 4 v 4 battle such as sandbox or hill....

 

i understand you want to flex your extreme buyer equipment but please, it is not good for game balance.

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4 slots of 40% would be good in my opinion. And I posted that idea already. With variable and adjustable values with a maximum of 40% each.‭

 

A fourth slot is needed because alterations has made different turrets OP on top of the regular OP turrets and because turrets now unlock very early if bought in the P2W Shop. And a variable feature is important because it would allow non buyers to stay competitive, just a little, with even two slots. But for that to work it's the slots we would need to buy and upgrade and not the protections, which means a big update.

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4 slots of 40% would be good in my opinion. And I posted that idea already. With variable and adjustable values with a maximum of 40% each.‭

 

A fourth slot is needed because alterations has made different turrets OP on top of the regular OP turrets and because turrets now unlock very early if bought in the P2W Shop. And a variable feature is important because it would allow non buyers to stay competitive, just a little, with even two slots. But for that to work it's the slots we would need to buy and upgrade and not the protections, which means a big update.

I argued pretty vehemently for 40% quads 2 years before your idea was posted which basically echoed everything I already wrote. This was when legacy modules were originally being converted to mono, duo and triple mods. We were screwed over on that conversion and again when triple modules were scrapped to what we have now. Player numbers declined on both occassions.

 

 

Right now, having 50% protection from hammer, firebird and twins/thunder is enough

You own 3 turrets that can one-shot anyone and you didn't mention them at all. I think you're not looking at the big picture, just yourself. Your twins mod is still m0 - strange!

 

 

"No more than 3 OP turrets."

 

Um, yeh the ones giving me the most grief on the field are Hammer, Striker, Smoky and Rico.

Alterations and drones have had a big effect. All turrets now are quite devistating when we just have 3 protections and nobody can survive long enough to achieve much at all. Teamwork gets you so far now, that's if you're lucky enough to get some smart players on your side. 

 

 

Respawn Online? You are getting killed in few seconds? Did you try to use any heavy hull?

Heavy Slow Motion Hull Campers Respawn Online?

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Says the Railgun user. LOL Nice try.

 

 

Hammer, firebird, twins and thunder adds up to FOUR if I'm not mistaken.

Or is "twins/thunder" a special module I don't know about?

FYI, I meant panther or grizzly module as you cannot equip both. I dont know what is so funny about being a railgun user but to each his own. So many people have protection against railgun even when I am only person using it in the entire map. But on the upside, the enemies can protect from only 2 other turrets, making them weak. One of them would be fox most of the time. So basically just 1 turret. Not a bad way to balance if you ask me. Anyway what ever you buyers say, we all know this is less likely to happen than the suggestion to decrease protection.

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Many people delude themselves here by stating the total number of turrets in the game. Just because there are 13 turrets doesnt mean you need protection from more than 3. The devil is in the detail. A more appropriate method is to see how many turrets are actually used and more importantly how many players use each turret in a naverage battle. Right now, having 50% protection from hammer, firebird and twins/thunder is enough since these are the moat OP ones. Moreover, its selfish to ask for more protection slots. In this game, not only you need to make kills. Everyone else in the enemy team should also have a decent chance at killing you. That's what fairness is whether you like it or not. Tanki intentionally made it this way so buyers won't be ridiculously powerful. Besides there are so many p2w features which give you people a massive lead over non-buyers so there is no reason to be greedy for more.

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I am not gonna invest on hammer and fire modules because they are going to get nerfed anyway -everyone knows this. I dont have twins module because I can't afford it. (Anyway, IMO thunder is more OP than twins anyday). Now increasing the slot count to 4 will create a wider divide between those can and cannot afford all 4 protections.

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FYI, I meant panther or grizzly module as you cannot equip both. I dont know what is so funny about being a railgun user but to each his own. So many people have protection against railgun even when I am only person using it in the entire map. But on the upside, the enemies can protect from only 2 other turrets, making them weak. One of them would be fox most of the time. So basically just 1 turret. Not a bad way to balance if you ask me. Anyway what ever you buyers say, we all know this is less likely to happen than the suggestion to decrease protection.

Who?

 

I am not gonna invest on hammer and fire modules because they are going to get nerfed anyway -everyone knows this. I dont have twins module because I can't afford it. (Anyway, IMO thunder is more OP than twins anyday). Now increasing the slot count to 4 will create a wider divide between those can and cannot afford all 4 protections.

How can you not afford a Twins module? 

Save up for it - even the stock 35% will make a huge difference on small/medium maps.

 

Everyone can afford to have 4 modules, even if they start off at stock.  If a player can't afford 4 modules they've made the decision to spend the crystals elsewhere.  Has nothing to do with being a "buyer".

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