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Module rebalancing


FrozenRailgun

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this would be unfair for those of us who have modules above 40%.. just keep 50% as 50%, you can add more slots just don't waste our crystals spent on MUing our modules above 40%

It would have to be Optional - you can have 50/50/50  OR  40/40/40/30

 

OR

 

All protections everywhere would be reduced by 1/5... so someone with 50% now has 40% and someone with 38% now has 30%.

(method 2 has drawbacks in that those who invested more crystals in modules lose more.  how to compensate?)

 

Not sure which method I'd prefer.

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It would have to be Optional - you can have 50/50/50  OR  40/40/40/30

still unfair. what if i only have 3 50% modules? 

 

 

 

All protections everywhere would be reduced by 1/5... so someone with 50% now has 40% and someone with 38% now has 30%.

(method 2 has drawbacks in that those who invested more crystals in modules lose more.  how to compensate?)

i need at least 49% shaft protection to survive shaft with heavy capacitors and double damage okay? 

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still unfair. what if i only have 3 50% modules? 

 

 

 

i need at least 49% shaft protection to survive shaft with heavy capacitors and double damage okay? 

Unfair?    How?  with 3x 50% modules you use the ... wait for it.... wait for it...    3 Module Option each at 50%.

 

Players who actually buy more modules can then get protection from 4 modules instead.

It's all on how you want to spend your crystals.

_________

 

Why do you need 49%?    I'm pretty sure DA cancels out DD...   -_-

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still unfair. what if i only have 3 50% modules? 

Then you don't select the option with 4 slots and play with 3, each slot having 50% (like now).

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Why do you need 49%?    I'm pretty sure DA cancels out DD...   -_-

i won't have time to activate it if some shaft behind hides his lazer while charging and shoots me the instand he aims at me. 

 

Then you don't select the option with 4 slots and play with 3, each slot having 50% (like now).

so you implement an extra feature something not everyone can use? 

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i won't have time to activate it if some shaft behind hides his lazer while charging and shoots me the instand he aims at me. 

 

so you implement an extra feature something not everyone can use? 

You can use it. Just buy another module and equip it. Same thing with Turrets, Hulls, Paints, Drones and Supplies - you can't use it until you buy it.

 

More importantly, not being able to use 4 modules because you only have 3 does not make you weaker if your 3 modules are at 50%. Because a player using 4 modules has less protection on each of them, resulting in a total of 150% - same as your three 50% modules.

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You can use it. Just buy another module and equip it. Same thing with Turrets, Hulls, Paints, Drones and Supplies - you can't use it until you buy it.

 

More importantly, not being able to use 4 modules because you only have 3 does not make you weaker if your 3 modules are at 50%. Because a player using 4 modules has less protection on each of them, resulting in a total of 150% - same as your three 50% modules.

but it won't be as useful for me as compared to you cause you got every module. you just suiggesting something that you can get the most advantage out of compared to other people. 

 

depends on the situation. n some situations it might not, and in others it will. and in those situations you're gonna benefit and I won't. 

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Something likes this:

 

l9xDQT7.png    5GWP76J.png

 

Although definitely with a more user-friendly design, so that players won't think they did something wrong when they add more slots.

That's maybe. But when we reduce to 2 slots, increase the protection value of a module by 40%.

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but it won't be as useful for me as compared to you cause you got every module. you just suiggesting something that you can get the most advantage out of compared to other people. 

 

depends on the situation. n some situations it might not, and in others it will. and in those situations you're gonna benefit and I won't. 

Of course players with more items then you will have advantage.  That's the way the game works.

You have 3 modules and they have 4 turrets - you think they stick with one of the 3 you can protect against?

 

If you can't afford more modules how will your idea from other thread work? The one where protections are tied to hulls...

That will cost even more.

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Of course players with more items then you will have advantage.  That's the way the game works.

You have 3 modules and they have 4 turrets - you think they stick with one of the 3 you can protect against?

and you're the guy complaining that my idea from the other thread is p2w? and how his idea not what you just described over there? 

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and you're the guy complaining that my idea from the other thread is p2w? and how his idea not what you just described over there? 

Players who spend crystals wisely can obtain every module without spending $$.  I know this because I am an example. 

 

My Colonel account has 11 of the 14 modules all at m2+.  My legend account has every module (except mines) at 45% or more.

Never spent a dime of real money.

 

Your suggestion means that for every hull I'd have to re-buy the modules. That would double or - in case of 3 different hulls (light, med, heavy) triple the cost.   You have now entered buyers-only territory.  Or accounts that are 4-5 yrs old and have nothing else to spend on.

 

Why would you suggest that, but then complain about players have > 3 modules?  Makes no sense.

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Players who spend crystals wisely can obtain every module without spending $$.  I know this because I am an example. 

 

My Colonel account has 11 of the 14 modules all at m2+.  My legend account has every module (except mines) at 45% or more.

Never spent a dime of real money.

 

Your suggestion means that for every hull I'd have to re-buy the modules. That would double or - in case of 3 different hulls (light, med, heavy) triple the cost.   You have now entered buyers-only territory.  Or accounts that are 4-5 yrs old and have nothing else to spend on.

 

Why would you suggest that, but then complain about players have > 3 modules?  Makes no sense.

Let me guess, your Colonel account has Eagle module.

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Let me guess, your Colonel account has Eagle module.

Doesn't every mid-rank player have eagle module?  :huh:

 

And what does having one specific module have to do with the discussion?

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Players who spend crystals wisely can obtain every module without spending $$.  I know this because I am an example. 

 

My Colonel account has 11 of the 14 modules all at m2+.  My legend account has every module (except mines) at 45% or more.

Never spent a dime of real money.

 

Your suggestion means that for every hull I'd have to re-buy the modules. That would double or - in case of 3 different hulls (light, med, heavy) triple the cost.   You have now entered buyers-only territory.  Or accounts that are 4-5 yrs old and have nothing else to spend on.

 

Why would you suggest that, but then complain about players have > 3 modules?  Makes no sense.

with that idea you'll get to use all your 14 modules at once. so even  if you want to have 3 hulls you'll just pay 3 times for using 14 modules instead of just 3.

 

btw, your argument about only buyers and old players being able to afford it applies to this idea the admin suggested too... (and himself because he has everything 50%) except that my idea is actually more econiomical while his idea only benefits people like himself.

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with that idea you'll get to use all your 14 modules at once. so even  if you want to have 3 hulls you'll just pay 3 times for using 14 modules instead of just 3.

 

btw, your argument about only buyers and old players being able to afford it applies to this idea the admin suggested too... (and himself because he has everything 50%) except that my idea is actually more econiomical while his idea only benefits people like himself.

I feel like either you misunderstand the idea, or I'm missing something. What do you mean by "pay 3 times for using 14 modules"?

 

We're talking about an additional module slot, which allows you to use more than 3 modules at once, but reduces their maximum protection. But it is necessarily more powerful than having 3 modules, because the total protection is still the same.

 

Let me give you an example:

  • Let's say you have three 50% modules - Railgun, Thunder and Twins. And another player all 14 modules at 50%.
  • Both of you go into a DM battle, where among enemy turrets are: 4 Thunders, 4 Railguns, 3 Twins, 2 Hammers, and a bunch of other turrets.
  • You equip all three of your modules (Rail, Thunder, Twins)
  • The other guy equips Railgun, Thunder, Twins, but also Hammer.
  • You're protecting yourself from 11 enemy tanks, giving you a total of 550% protection (11 x 50%).
  • He's protecting himself from 2 more enemies than you, so is a total of 13 players. However, because he's using 4 modules, his protections are limited, as shown in the image I made. Therefore instead of having 13 x 50%, he has 11 x 40% and 2 x 30%. So in his case, his total protection equals only 500%, which is less than you.

Even if we ignore the number of turrets and assume that there is one of each turret, the protection amount is still equal, because 50+50+50 is 150, while 40+40+40+30 is also 150. I don't see how this is unfair in any way.

 

Besides, you're saying how it's unfair if you only have 3 modules. Well, right now in Tanki if you only have TWO modules while an enemy has more, they get an advantage over you, which seems unfair. So this idea isn't making anything worse.

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Not everyone. 

Sux to be them.  Their choice to buy / not-buy.

 

with that idea you'll get to use all your 14 modules at once. so even  if you want to have 3 hulls you'll just pay 3 times for using 14 modules instead of just 3.

 

btw, your argument about only buyers and old players being able to afford it applies to this idea the admin suggested too... (and himself because he has everything 50%) except that my idea is actually more econiomical while his idea only benefits people like himself.

I'm not sure you even know what you idea was anymore...

"how about make modules an upgradeble feature for each hull? so like, other than the upgrade hull feature there's 14 other stuff to upgrade on each hull, each one being the protection from the 13 turrets and the mines. the cost for upgrading to 50% from one turret will be equal to the cost for buying a m0 module and MUing it all the way to m4. this way, you'll need to spend 7 times the crystals to get 50% from everything on all 7 hulls."

If I have 3 hulls the idea quoted here means I have to buy 3x14 modules.  No F2p player can afford that.

 

MAF suggested adding one extra module to the mix.  4 total protections, but < 50% each.  Not even close to the same thing, since most players by mid-ranks have > 3 protections already.  Does not cost them any more crystals.

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with that idea you'll get to use all your 14 modules at once. so even  if you want to have 3 hulls you'll just pay 3 times for using 14 modules instead of just 3.

 

Come on mate 

 

Let me summarize it to you.

 

You got 150$ (%150 protection), and you will disburse it to some beggars(some slots). You cannot give more than 50$(%50 prot.) to one, that's the rule. So, you can disburse as many ways: 

 

50$ (%50) for 3 beggars(3 slots)

40$(%40) for the first (first slot), 40$(%40) for the second (second slot), 40$(%40)  for the third (third slot) and 30$(%30) for the last (last slot)

5 beggars (slots), 30$ ( %30 ) each 

this may vary

 

but you also may not disburse it, up to your choice.

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I feel like either you misunderstand the idea, or I'm missing something. What do you mean by "pay 3 times for using 14 modules"?

 

We're talking about an additional module slot, which allows you to use more than 3 modules at once, but reduces their maximum protection. But it is necessarily more powerful than having 3 modules, because the total protection is still the same.

 

Let me give you an example:

  • Let's say you have three 50% modules - Railgun, Thunder and Twins. And another player all 14 modules at 50%.
  • Both of you go into a DM battle, where among enemy turrets are: 4 Thunders, 4 Railguns, 3 Twins, 2 Hammers, and a bunch of other turrets.
  • You equip all three of your modules (Rail, Thunder, Twins)
  • The other guy equips Railgun, Thunder, Twins, but also Hammer.
  • You're protecting yourself from 11 enemy tanks, giving you a total of 550% protection (11 x 50%).
  • He's protecting himself from 2 more enemies than you, so is a total of 13 players. However, because he's using 4 modules, his protections are limited, as shown in the image I made. Therefore instead of having 13 x 50%, he has 11 x 40% and 2 x 30%. So in his case, his total protection equals only 500%, which is less than you.

Even if we ignore the number of turrets and assume that there is one of each turret, the protection amount is still equal, because 50+50+50 is 150, while 40+40+40+30 is also 150. I don't see how this is unfair in any way.

 

Besides, you're saying how it's unfair if you only have 3 modules. Well, right now in Tanki if you only have TWO modules while an enemy has more, they get an advantage over you, which seems unfair. So this idea isn't making anything worse.

i understood your idea. wolverine was talking to me about another idea... (I know it's off topic and i apologise for the confusion).

 

the problem i have with your idea is that not everyone can use it to maximum effect unlike how you can.

 

 

No F2p player can afford that.

I'm nearly f2p on another account and i only use 1 hull.. and from what i observed, most f2p people only use 2 hulls at most. because really, light hulls are rubbish.

 

 

MAF suggested adding one extra module to the mix.  4 total protections, but < 50% each.  Not even close to the same thing, since most players by mid-ranks have > 3 protections already.  Does not cost them any more crystals.

and people who invested crystals in MUing their crystals above 40% will be at a disadvantage.

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Well if you want to keep above 40% then just don't add another protection slot

and when there's 4 annoying turrets... that admin will be able to use this feature to his benefit while i won't

basically he's like suggesting to add something optional that he can use but i can't

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and when there's 4 annoying turrets... that admin will be able to use this feature to his benefit while i won't

basically he's like suggesting to add something optional that he can use but i can't

bruh are you OK? if there are 4 annoying turrets, you can use 4 different module too, but this time it won't be %50, it will be %40 %40 %30 %40 or something like that. If you want to use %50 modules but you don't want those who don't have all the %50 modules to have %150 at all, you are just selfish. 

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and people who invested crystals in MUing their crystals above 40% will be at a disadvantage.

lol, no man no! they will NOT.

 

you can choose %50 %50 %50 if u want, your %10 MU won't go ok? 

 

We just won't use 3 modules %50 each, we will use 4 modules that equal to %150.

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and when there's 4 annoying turrets... that admin will be able to use this feature to his benefit while i won't

basically he's like suggesting to add something optional that he can use but i can't

Look again at the example I gave. If you are playing a 4v4, then you can get 50% from 3 players and 0% from the 4th, or you can get 40% from 3 players and 30% from the 4th. In each case the total protection you're getting is 150%. Where's the unfair part?

 

 

 

22zq01.jpg

 

 

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