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Module rebalancing


FrozenRailgun

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I'm nearly f2p on another account and i only use 1 hull.. and from what i observed, most f2p people only use 2 hulls at most. because really, light hulls are rubbish.

 

and people who invested crystals in MUing their crystals above 40% will be at a disadvantage.

And there it is.  You have ONE hull so no one else should be able to use more than one? :o   Your motives are now transparent.

Just because you sink all your eggs into one basket does not mean everyone else should.

 

Nearly?  :D What does that even mean?

 

No they will not.  Modules at 50%?  Use the 3 x 50% set-up.  Otherwise cover more turrets and use the alternate 4-module set-up.

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 Where's the unfair part?

what if i spent all my crystals in getting 3 modules to 50% and didn't spend anything on a 4th module? and in the situatuion having protection against 4 turrets would be more advantageous? 

 

meanwhile some other guy spent his crystals on getting his 4 modules all to 40%, he'll be able to use this. 

 

you are just selfish. 

if i implement an idea that I can use and you can't, like maybe releasing an OP alteraton but not letting any turk buy it... you better not complain other you'll just be selfish

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Sux to be them.  Their choice to buy / not-buy.

To be honest, you are right that I need all modules eventually. I want to get them all, but only for counter-punishing other modules.

Declined

 

While the current modules system could use some improvement, this is just a step backwards and only makes things more complicated.

Why do you say this is a step backward and things gets more complicated?

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To be honest, you are right that I need all modules eventually. I want to get them all, but only for counter-punishing other modules.

Why do you say this is a step backward and things gets more complicated?

it sounds complicated. 

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what if i spent all my crystals in getting 3 modules to 50% and didn't spend anything on a 4th module? and in the situatuion having protection against 4 turrets would be more advantageous? 

 

meanwhile some other guy spent his crystals on getting his 4 modules all to 40%, he'll be able to use this. 

if i implement an idea that I can use and you can't, like maybe releasing an OP alteraton but not letting any turk buy it... you better not complain other you'll just be selfish

Then I guess you made a poor decision to MU three to 50% instead of buying more. Even stock m3 modules offer good protection.

 

Of course you can use it - just not right away.

I suppose if you spend your crystals on a new hull at full cost, and a sale is announced the next day, and you now can't make use of that sale, that is also UNFAIR?

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I couldn't understand it within 20 seconds of reading it.

Basically when you are using Twin and protection module is M3/M4 Lion (that give Ricochet protection)...module protection value get limited to M2.

 

However, if you are using M1 Lion module.... you will have 15% of protection. M2 or higher: 25% of protection. Let the other to explain this module rebalancing idea since they understand.

 

Have you ever heard this phrase "Give him/her taste his/her own medicine"? This gave me an idea...

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I mean how?

Because you're adding multiple factors to module mechanics. Right now you equip the module and you get exactly the % reduction that's given. But having to equip a specific turret in order to get additional protection is almost as bad as drones or alterations, where a lot of players already don't understand how to use them correctly.

 

I mean, it's not THAT complicated, but there are much more user-friendly ways of improving module mechanics than this.

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Then I guess you made a poor decision to MU three to 50% instead of buying more. Even stock m3 modules offer good protection.

it IS not a poor decision now..; but it WILL BE if this admin suggests this crap that doesn't help everyone. 

 

 

 

Of course you can use it - just not right away

if i implement an OP alteration for a turret you don't have... is it unfair? i mean you can still use it, just not right away;;; you'll be able to use it after you buy the turret...

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it IS not a poor decision now..; but it WILL BE if this admin suggests this crap that doesn't help everyone. 

 

if i implement an OP alteration for a turret you don't have... is it unfair? i mean you can still use it, just not right away;;; you'll be able to use it after you buy the turret...

I stand by my assessment - MU-ing 3 modules to 50% before accumulating more modules is a mistake.

For the crystals you spend to get from 40% to 50% on 3 modules you can probably get 2-3 new modules.

 

Well it's unfair - but only because it's OP.  Has nothing to do with when introduced.  If I don't keep a cache of crystals handy, it only makes sense that I have to wait to take advantage of newly introduced items. Happens to everyone.

 

 

Your posts are now just reactionary.  Maybe take a little more time to think them through.

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I stand by my assessment - MU-ing 3 modules to 50% before accumulating more modules is a mistake.

For the crystals you spend to get from 40% to 50% on 3 modules you can probably get 2-3 new modules.

 

Well it's unfair - but only because it's OP.  Has nothing to do with when introduced.  If I don't keep a cache of crystals handy, it only makes sense that I have to wait to take advantage of newly introduced items. Happens to everyone.

weren't you the one complaining about how isida never gets any good alterations? why didn't you keep crystals so you could have bought hammer and duplet instead? 

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weren't you the one complaining about how isida never gets any good alterations? why didn't you keep crystals so you could have bought hammer and duplet instead? 

1) It is true that Isida gets the short end of the alteration-stick

 

2) Even though I currently have the funds, I choose not to buy Hammer and Duplet on this account.  Already have 4 turrets to upgrade and still need to upgrade my 13 modules toward 50% - why add a 5th?  And drones - have two of those to upgrade as well.

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Even though I currently have the funds, I choose not to buy Hammer and Duplet on this account.  Already have 4 turrets to upgrade and still need to upgrade my 13 modules toward 50% - why add a 5th?  And drones - have two of those to upgrade as well.

exactly, and i want to spend my crystals on other stuff... and i also don't want someone who already has a modules advantage over me to have an even bigger advantage thanks to this idea.. 

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exactly, and i want to spend my crystals on other stuff... and i also don't want someone who already has a modules advantage over me to have an even bigger advantage thanks to this idea.. 

Well - if you spend your crystals on "other stuff" won't that give you an advantage somewhere else?  Otherwise, why are you spending your crystals on the "other stuff"?  It sounds like you could buy more modules to take advantage of a new system, but you choose not to.

 

Having options is never a bad thing.  TO is always introducing new items.  Just because you can't make use of them right away does not make them unfair.  Otherwise, new turrets could never be introduced because there's always going to be players who can't buy them right away.

 

Now if newly introduced items are OP (some drones and alterations fit this) then it is the OP-ness of the items that is the problem - not the fact that some ppl can't buy them right away.

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Well - if you spend your crystals on "other stuff" won't that give you an advantage somewhere else?  Otherwise, why are you spending your crystals on the "other stuff"?  It sounds like you could buy more modules to take advantage of a new system, but you choose not to.

 

Having options is never a bad thing.  TO is always introducing new items.  Just because you can't make use of them right away does not make them unfair.  Otherwise, new turrets could never be introduced because there's always going to be players who can't buy them right away.

 

Now if newly introduced items are OP (some drones and alterations fit this) then it is the OP-ness of the items that is the problem - not the fact that some ppl can't buy them right away.

tell me which drone can be bought and used by anyone? a drone will improve the performance of anyone, therefore it makes anyone with one more powerful than someone without one but equal in all other aspects. adding new features should not give any group of people more power than others. 

 

by adding this feature, a certain group of people will get more power immediately while others won't get it that soon. and this is the unfair part. 

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tell me which drone can be bought and used by anyone? a drone will improve the performance of anyone, therefore it makes anyone with one more powerful than someone without one but equal in all other aspects. adding new features should not give any group of people more power than others. 

 

by adding this feature, a certain group of people will get more power immediately while others won't get it that soon. and this is the unfair part. 

This "new feature" - if added - does not give anyone more power.  150/3 or 150/4 gives same total amount of protection... 150.

 

And you completely ignored my example of new turrets.  Some players can afford them right away and some can't.

Should TO not introduce any new turrets - ever - just because some players might not have enough crystals to buy them right away?

 

Hindsight - we might make different decisions IF we knew something in advance.  But we don't.

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Because you're adding multiple factors to module mechanics. Right now you equip the module and you get exactly the % reduction that's given. But having to equip a specific turret in order to get additional protection is almost as bad as drones or alterations, where a lot of players already don't understand how to use them correctly.

 

I mean, it's not THAT complicated, but there are much more user-friendly ways of improving module mechanics than this.

Let's take a look of my idea:

 

Pro:

 

Cheaper module again (although that was not accepted). Price reverts to pre-Drone update.

 

Everyone will have a chance to get all 14 modules, adding to point 1.

 

When attacking foreign turret who has a module against your turret, you will still have hard time but easier than before.

 

Con:

 

Not user-friendly.

 

Has to equip a specific turret to gain full protection.

 

When countering OP alternation, you may not stand a chance due to limited protection given.

 

Let's take a look on your idea Maf: 

 

Pro:

 

User-friendly

 

Provides protection against more than 3 turrets.

 

Able to keep in/decrease module slots in one click.

 

40% protection still provides good protection.

 

Con:

 

Module price tag remain the same. Very pricy.

 

Reduced protection value per turret when using 4 modules.

 

Tankers who invests on more than 3 modules that fully upgraded to 50% protection value may consider it "wasted crystals for nothing".

 

When countering module, you will still have hard time.

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Let's take a look of my idea:

 

Pro:

 

Cheaper module again (although that was not accepted). Price reverts to pre-Drone update.

 

Everyone will have a chance to get all 14 modules, adding to point 1.

 

When attacking foreign turret who has a module against your turret, you will still have hard time but easier than before.

 

 

 

Con:

 

Not user-friendly.

 

Has to equip a specific turret to gain full protection.

 

When countering OP alternation, you may not stand a chance due to limited protection given.

 

Let's take a look on your idea Maf: 

 

Pro:

 

User-friendly

 

Provides protection against more than 3 turrets.

 

Able to keep in/decrease module slots in one click.

 

40% protection still provides good protection.

 

Con:

 

Module price tag remain the same. Very pricy.

 

Reduced protection value per turret when using 4 modules.

 

Tankers who invests on more than 3 modules that fully upgraded to 50% protection value may consider it "wasted crystals for nothing".

 

When countering module, you will still have hard time.

What is it with this fixation you have with limiting protection against all turrets except the one you have equipped.

Who is that better for?

 

Tanks will die by the dozen and no-one will be able to cap a flag.

 

And this idea certainly does favor long-range-turrets since they can immediately target hulls as soon as the battle starts.

But short-rangers like firebird can't do anything until they make their way over toward the enemy base.

 

Under MAF idea you list "Reduced protection value per turret when using 4 modules."

1) You would have a choice to use 3x50 or the 4x40/40/40/30.  it's a choice.

2) Your idea limits protection against every single turret except the one you equip.  That is in no way better. So add that as a con to yous as well.

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This "new feature" - if added - does not give anyone more power.  150/3 or 150/4 gives same total amount of protection... 150.

 

And you completely ignored my example of new turrets.  Some players can afford them right away and some can't.

Should TO not introduce any new turrets - ever - just because some players might not have enough crystals to buy them right away?

 

Hindsight - we might make different decisions IF we knew something in advance.  But we don't.

because it's different with turrets. when they introduce it everyone can buy it and use it. and people who chose not to buy it won't get to use it.  but for this, only people who already have more modules will be able to use it staright away, whereas people who don't will have to buy it first before being able to use it.

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because it's different with turrets. when they introduce it everyone can buy it and use it. and people who chose not to buy it won't get to use it.  but for this, only people who already have more modules will be able to use it staright away, whereas people who don't will have to buy it first before being able to use it.

Replace "modules" with "crystals" and you will be able to apply that logic to new turrets (or any other gameplay items) as well. Besides, it's only a temporary problem since eventually every player will earn enough crystals to get more than 3 modules.

 

More importantly, you are using a very extreme example. I doubt there are many players (if any at all), who have just three modules with 40+ protection and none others. Even if we assume that there are a lot of such players, it's still not a problem because using 4 modules does not make you stronger by default, so those players with 3 modules don't actually miss out on anything.

 

Either way, you still didn't comment on wolverine's example of new turrets:

And you completely ignored my example of new turrets.  Some players can afford them right away and some can't.

Should TO not introduce any new turrets - ever - just because some players might not have enough crystals to buy them right away?

The whole game is built around adding new things which not everyone will be able to buy and use right away - supplies, modules, turrets, hulls, alterations, drones, micro-upgrades. It's not a new concept.

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Replace "modules" with "crystals" and you will be able to apply that logic to new turrets (or any other gameplay items) as well. Besides, it's only a temporary problem since eventually every player will earn enough crystals to get more than 3 modules.

 

More importantly, you are using a very extreme example. I doubt there are many players (if any at all), who have just three modules with 40+ protection and none others. Even if we assume that there are a lot of such players, it's still not a problem because using 4 modules does not make you stronger by default, so those players with 3 modules don't actually miss out on anything.

on my other account i had only 1 triple module and after the modules update it got split into 3 modules...

 

Replace "modules" with "crystals" and you will be able to apply that logic to new turrets (or any other gameplay items) as well. Besides, it's only a temporary problem since eventually every player will earn enough crystals to get more than 3 modules.

 

More importantly, you are using a very extreme example. I doubt there are many players (if any at all), who have just three modules with 40+ protection and none others. Even if we assume that there are a lot of such players, it's still not a problem because using 4 modules does not make you stronger by default, so those players with 3 modules don't actually miss out on anything.

 

Either way, you still didn't comment on wolverine's example of new turrets:

The whole game is built around adding new things which not everyone will be able to buy and use right away - supplies, modules, turrets, hulls, alterations, drones, micro-upgrades. It's not a new concept.

 

Either way, you still didn't comment on wolverine's example of new turrets:

The whole game is built around adding new things which not everyone will be able to buy and use right away - supplies, modules, turrets, hulls, alterations, drones, micro-upgrades. It's not a new concept.

when they introduce a new turret, everyone will have to buy it to use it. however, for this, people with more modules will be able to use it straight away whereas people like me will have to buy another module to start using it. even then, people with 14 modules will still be benefitting more with this new feature than someone with only 4 modules.

 

basically, making the modules system more useful will benefit people who invested in their modules more as compared to people who choose to invest their crystals in other things.

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people with more modules will be able to use it straight away whereas people like me will have to buy another module to start using it. even then, people with 14 modules will still be benefitting more with this new feature than someone with only 4 modules.

And when modules got separated, people with more modules got a huge benefit because their extra modules got converted into thousands of batteries, which they could then use with drones. Like I said - this isn't a new concept for tanki.

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And when modules got separated, people with more modules got a huge benefit because their extra modules got converted into thousands of batteries

and we all farting hated that and do not want something like that again!!!

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2) Your idea limits protection against every single turret except the one you equip.  That is in no way better. So add that as a con to yous as well.

I already put that. Read my con again. "Has to equip a specific turret to gain full protection." 

 

It's literally right there.

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