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Battle Pass and Challenges changes


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It seems as if TO is just copying things from other games when it comes to certain features. And while things like match-making being in place to catch up is a very good mechanic for pretty much any MMO games, challenges and battle pass, the way it's set up here just doesn't look right.

 

I think that it's dumb that even with a Premium account, the thing that is supposed to give you privileges to extra stuff, doesn't give you access to extra stuff from rewards, that it is its own thing. The battle pass also gets confusing by its name, when you have the PRO battle pass, purchasable in the game for pro battles.

 

I think battle pass is redundant and extra rewards should be given to premium accounts. Anyone who has battle pass right now, should get some days of premium instead (e.g. a week or so).

 

And as for challenges, the way they are set up doesn't seem right. You can get up to the 2000 points to get certain rewards, and that's it. Some of the rewards along the way are pretty awful too, though that's not the point. I think it would be better if you could have no limit to the points, and could spend them on desired rewards, each reward requiring certain amount of points, so for example, Firebird XT could be 300 points in and of itself, so you could collect enough to get that, or, may be spend 100 points for 10 000 crystals, or something like that. And completing the challenge would be to get all the rewards still, with may be some sort of final reward for the completion.

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Declined

 

We don't accept ideas for adding/increasing rewards or reducing items' prices.

 

In the case of Challenges, the battle pass and rewards are separated because they are two different aspects - speed of completion and size of the rewards. The biggest issue with giving the big rewards to premium users is the fact that the rewards are permanent, while Premium is not. In two days every single player will be able to get Premium for free when they log in, so do you suggest that all these players should also get the extra rewards for free? Even if "free premium" doesn't give those rewards, what about buying it for one day, which is cheaper than the battle pass?

 

The idea of Premium Account is only to make the game more convenient and less "grindy", i.e. all it does is allow you to spend less time playing in order to get enough EXP and crystals (and now stars) to get the things you want. Other than the special paint, Premium is not meant to unlock any new exclusive items. The Battle Pass is extremely cheap anyway, considering the rewards you can get from it, so I think the system is fairly balanced.

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Declined

 

We don't accept ideas for adding/increasing rewards or reducing items' prices.

 

In the case of Challenges, the battle pass and rewards are separated because they are two different aspects - speed of completion and size of the rewards. The biggest issue with giving the big rewards to premium users is the fact that the rewards are permanent, while Premium is not. In two days every single player will be able to get Premium for free when they log in, so do you suggest that all these players should also get the extra rewards for free? Even if "free premium" doesn't give those rewards, what about buying it for one day, which is cheaper than the battle pass?

 

The idea of Premium Account is only to make the game more convenient and less "grindy", i.e. all it does is allow you to spend less time playing in order to get enough EXP and crystals (and now stars) to get the things you want. Other than the special paint, Premium is not meant to unlock any new exclusive items. The Battle Pass is extremely cheap anyway, considering the rewards you can get from it, so I think the system is fairly balanced.

I would suggest getting this back to "under review" (or should I make a new suggestion instead?) because:

 

1) It seems suggesting to have anyone who currently owns Battle Pass to simply get premium for a week instead may be a bad idea, but we can consider the stuff below:

 

2) The main idea is to have this mechanic in AFTER the first set of challenges and remove premiums from being handed out for free after this is implemented (hell, I didn't even know Alternativa would actually do something like that, this was suggested prior to the announcement). Then premiums could only be obtained via purchases, containers, and as monthly gifts if you have not been playing for a month.

 

And with the mechanics I've proposed in place, you could collect more points and use the points you've collected near the end of your premium to get certain rewards you choose. You may not even be able to get all of them, but having premium from the get-go means they provide you with double the point rewards at the end of battles, encouraging you to purchase and use premium during challenges more and allowing players to get some of the golden-locked rewards too. I mean, what fun is it to have XT weapon without an XT hull :P

 

3) "The biggest issue with giving the big rewards to premium users is the fact that the rewards are permanent, while Premium is not."

 

XTs you can purchase from having premium are also permanent, I don't see how the permanency argument holds up.

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Looks like Battle Pass will come bundled with Premium Account for the next Challenge.

 

But i think there should be two options Battle Pass alone and Battle Pass with Premium.

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Declined

 

We don't accept ideas for adding/increasing rewards or reducing items' prices.

Maf, any omment on what I've suggested recently? I've read in another thread either you or some other staff member mention that they should edit their main post to reflect latest suggestion, should I do that?

 

As for that one line, I'm not sure how this applies. I was suggesting removing battle pass entirely in the long run, not adding/increasing prices of anything.

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Maf, any omment on what I've suggested recently? I've read in another thread either you or some other staff member mention that they should edit their main post to reflect latest suggestion, should I do that?

 

As for that one line, I'm not sure how this applies. I was suggesting removing battle pass entirely in the long run, not adding/increasing prices of anything.

Sorry, this just isn't going to happen.

 

What are you trying to achieve with the idea anyway? The extra rewards from Challenges are insanely huge, so there's no way devs will be giving premium accounts double stars AND the bonus rewards. If your goal is to make the gold tier rewards cheaper and more accessible - that won't happen because if the idea is implemented, Premium will become significantly more expensive to account for that.

 

As for your proposal for a new rewards mechanic - that also wouldn't benefit players if it were implemented, because obviously everyone wants to get the biggest reward, so devs would make all the best rewards more "expensive" separately than the way it worked in the first challenge. So instead of earning 2000 stars to get all the rewards, you would need perhaps 1000 stars to get just the XT, but you would need much, much more than 2000 if you wanted to get the rest of the rewards too. I just don't see the benefit, while the disadvantages include additional development time and complication of the interface (because you have to select and buy stuff instead of it being given to you automatically).

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Sorry, this just isn't going to happen.

 

What are you trying to achieve with the idea anyway? The extra rewards from Challenges are insanely huge, so there's no way devs will be giving premium accounts double stars AND the bonus rewards. If your goal is to make the gold tier rewards cheaper and more accessible - that won't happen because if the idea is implemented, Premium will become significantly more expensive to account for that.

 

As for your proposal for a new rewards mechanic - that also wouldn't benefit players if it were implemented, because obviously everyone wants to get the biggest reward, so devs would make all the best rewards more "expensive" separately than the way it worked in the first challenge. So instead of earning 2000 stars to get all the rewards, you would need perhaps 1000 stars to get just the XT, but you would need much, much more than 2000 if you wanted to get the rest of the rewards too. I just don't see the benefit, while the disadvantages include additional development time and complication of the interface (because you have to select and buy stuff instead of it being given to you automatically).

The way I saw it is that battle pass is just very confusing and just an extra pay wall for no discernible reason, while premium is just too damn expensive for the rewards it gives you. A unique paint while you have premium? Double funds and more experience? Don't need PRO battle pass while you have premium to enter PRO battles (and even the pass is very cheap by comparison, as it lasts a month for the maximum price of 5k crystals)?

 

All that is just nit-pick rewards. With the way challenges are set up, it seems perfect to justify the price of premium with extra rewards that you earn while playing. You already get plenty of those rewards for free when playing, what problem is there to just tying the extra rewards to premium? Gives reason for you to have premium to begin with, instead of just buying kits or crystals straight-up.

 

Sure, people could collect just 500 or 1000 points to get XT, but so what? They would not get the other rewards if that's all they aimed for. And XT is just cosmetic. Besides, if you get extra rewards for completing the challenges, you'd be incentivised to get all of the challenge done anyway.

 

If this isn't happening, whatever, I just don't understand much of the train of thought here. This would work pretty nicely, but is it that the extra price of the randomly existing battle pass is just too much to throw away for AG?

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The way I saw it is that battle pass is just very confusing and just an extra pay wall for no discernible reason, while premium is just too damn expensive for the rewards it gives you. A unique paint while you have premium? Double funds and more experience? Don't need PRO battle pass while you have premium to enter PRO battles (and even the pass is very cheap by comparison, as it lasts a month for the maximum price of 5k crystals)?

 

All that is just nit-pick rewards. With the way challenges are set up, it seems perfect to justify the price of premium with extra rewards that you earn while playing. You already get plenty of those rewards for free when playing, what problem is there to just tying the extra rewards to premium? Gives reason for you to have premium to begin with, instead of just buying kits or crystals straight-up.

 

Sure, people could collect just 500 or 1000 points to get XT, but so what? They would not get the other rewards if that's all they aimed for. And XT is just cosmetic. Besides, if you get extra rewards for completing the challenges, you'd be incentivised to get all of the challenge done anyway.

 

If this isn't happening, whatever, I just don't understand much of the train of thought here. This would work pretty nicely, but is it that the extra price of the randomly existing battle pass is just too much to throw away for AG?

 

 

It's not what the XT-skin does that makes it valuable.  It's how rare it is.

 

The skin would not be rare if everyone that earned 500 stars was able to claim it. 

 

And make no mistake - there's no way players would claim supplies and crystals if the other option was an XT skin.

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It's not what the XT-skin does that makes it valuable.  It's how rare it is.

 

The skin would not be rare if everyone that earned 500 stars was able to claim it. 

 

And make no mistake - there's no way players would claim supplies and crystals if the other option was an XT skin.

Seemed like they were basically giving it away with the existing 2000 points, to be fair, so not sure if your point is that valid on that one, I mean plenty of people surely were able to get the XT Firebird during the first challenge (I joined late, but got over 1300 points in just two weeks). But sure, people would want that skin guaranteed because of its rarity.

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