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Important changes to the game


theFiringHand
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TL;DR: The latest update in Tanki Online brings about changes to Magnum, Shaft, Hammer, Striker, Isida and Thunder, as well as other balance fixes! Details below.

 

Tankers!

 

With the server restart at 02:00 UTC on January 25th (tomorrow), we’ll be implementing an important update that will include changes in the characteristics of some turrets and alterations, as well as some other balance fixes.

 

Here’s the full list of changes.

 

Magnum

 

Slight decrease in reload time for all modifications except M0. Example: A fully-upgraded M3 will take 3 seconds to recharge instead of 3.5 seconds.

 

Shaft

 

Reload time after sniper shots is 1 second faster for all modifications.

 

Hammer

 

This turret remains unchanged. Changes were only made to the Duplet alteration. Now it will not give a bonus to the recharge rate. The rapid double shot, however, remains unchanged.

 

Striker

 

The "Uranium" alteration was found to be too strong. So now, when equipping this alteration, Striker reloads 10% slower. No other changes.

 

Isida

 

This turret has undergone several changes, not only in its standard parameters:

 

  • The amount of hit points repaired has been reduced almost by half on all modifications;
  • The "Support Nanobots" alteration now increases repairing by 100% instead of 25%;
  • The energy gauge when repairing other tanks now gives you an additional 2.5 seconds of action;
  • The energy gauge for attacking now gives you an additional 1 second of action;
  • The amount of points earned when repairing allies has been increased from 10 points to 15 points.

 

This has shifted the focus of Isida to make it more attack-focused, while the support function has become a secondary feature. However, repairing allies is still a viable option for earning points in battle.

 

The “Support Nanobots” alteration makes Isida more support-based for those who wish to play in this role.

 

Thunder

 

Slight changes to the recently-popularized Sledgehammer Shells alteration. Maximum damage range penalty has been increased from 90% to 95%. This means you need to be even closer to the enemy to deal more damage.

 

Drones

 

Following multiple reports about a mismatch between in-game and wiki details about drones, this update will be correcting any erroneous information. The price and time for upgrades is now uniform across all drones. The total costs and times for fully-upgrading drones remain unchanged.

 

Weekly missions

 

Change in the distribution of weekly mission rewards. Previously, completing all 3 tasks awarded 6 regular containers and 3 weekly ones. This has now been reversed — 6 weekly containers and 3 regular ones.

 

Highway Map (Matchmaking)

 

Reduced the length of the map to make it more balanced for mid-range players.

 

All the changes will be documented in detail on the Wiki in the coming days.

 

Make sure you enter the game tomorrow and check out all the changes for yourself. And don’t forget to give us your feedback!

 
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Check the Wiki for the new statistics:

 


 

➢ Alterations & Turrets:

➢ Micro-upgrades

➢ Other

 

 

The other changes will also be added to the Wiki as soon as possible.

Edited by Stratosphere
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Change in the distribution of weekly mission rewards. Previously, completing all 3 tasks awarded 6 regular containers and 3 weekly ones. This has now been reversed — 6 weekly containers and 3 regular ones. why why why why. dont do that

 

When admins change container rewards i leave really this game
First time give 3 conts .second time give 4 conts now 6, conts and tomorow 3 what a hell is that
-1 PLAYER

 

I did not start playing for a long time, and then again I was gone after that: Change in the distribution of weekly mission rewards. Previously, completing all 3 tasks awarded 6 regular containers and 3 weekly ones. This has now been reversed — 6 weekly containers and 3 regular ones.

 

Cmon tanki u lose many plaers with this update.REMOVE IY!!!

Edited by Viking4s
5 posts merged, please use the edit button.
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Weekly missions


 


Change in the distribution of weekly mission rewards. Previously, completing all 3 tasks awarded 6 regular containers and 3 weekly ones. This has now been reversed — 6 weekly containers and 3 regular ones. 


  


 


 


 


                        PLZ no change  6 weekly container I love 6 normal container


Weekly missions


 


Change in the distribution of weekly mission rewards. Previously, completing all 3 tasks awarded 6 regular containers and 3 weekly ones. This has now been reversed — 6 weekly containers and 3 regular ones.


-RoyalBlood_YT + vasiok_rotari + victor.vicu + Vovanu + O.o.MrRualMD.o.O+t.h.e.killer_YT+i.Wonderful + DJAGERboss209


Edited by Maf
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Tanki before releasing the update of the new chain mechanism for missions,promised that the regular container's rewards will be increased from 4 to 6.

Now you decrease them even lower?

Just give 4 regular containers and 6 weekly containers. Everyone will be happy this way.

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I'm an old player, and I still remember those days when it was practically impossible to reach legend without buying. Once the containers came out, it was a big help for non-buyers like me. But now they reduced the number of containers, which will be a disadvantage for many tankers, including myself. Bring them back!

Edited by dmc251
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For Magnum, I expected more changes. As obviously seen during the game, many players with Magnum are not noticeable. Why? Because Magnum a year ago was a really good dome, and now ..... now every dome is bringing him huge damage while reloading! Admins, give 2.5 seconds to recharge! So I think it is right!

Edited by stili
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the container thing is a bummer but if the "main" tab opens and it gives containers, i'm ok with that, but if only 3 per week after the promise, i am annoyed.

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Welcome to Vulcan Isida Online

 

An oportunity missed to do something about the vulcan which already deals devistating damage on it's own and even worse with the incendiary band alteration. Now that isidas get 15 pts and better healing power, this is all we will see from now on.

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I'm an old player, and I still remember those days when it was practically impossible to reach legend without buying. Once the containers came out, it was a big help for non-buyers like me. But now they reduced the number of containers, which will be a disadvantage for many tankers, including myself. Bring them back!

yeah true and the thing is with weekly containers ... you get less supply because of the rank... rip nonbuyers.

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Weekly missions

 

Change in the distribution of weekly mission rewards. Previously, completing all 3 tasks awarded 6 regular containers and 3 weekly ones. This has now been reversed — 6 weekly containers and 3 regular ones.

 

Great. more of those useless things... thats what i wanted.... thanks tanki...

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You just lower the amount of containers so that people can buy more containers from the shop = more money for the devs.

There is the explanation.

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Dear Administrators, since the beginning of the year, when the containers are opened, only bad rewards are coming! Like three boxes of mines! Not to mention that more than 3,500 diamonds are not earned. Please, please!

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