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Important changes to the game


theFiringHand
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I don't see the reasoning to lower the number of containers given for completing Weekly Missions, maybe they will add Main Missions soon with container rewards, or future Challenges will give more containers to non buyers, or Missions will become easier so we can easily complete all 3 Weekly Missions in a week... I know this sound naive. But we also need to see if more Weekly Contianers are better. For now I think I'll stop playing, after the weekend, except with dying accounts, until everything is clear and hopefully better.

 

The missions are difficult and having a competitive garage is very expensive with 14 Modules and a Drone or two that you need to have. Add to that the fact that buyers too get the same mission rewards.

 

Magnum is OP already and with alts even more, if it's not very common is because it's not a practical turret in all circumstances because of its design not because it's weak. It should be an OP secondary turret for buyers and mods to bring to battle when they want to spawn kill or defend using the alt. Don't make more OP because it's very annoying.

 

Dupplet needed a damage nerf and may still need a damage nerf after this update.

 

We need a reject or exchange option for Container rewards. One Gold in exchange for any unwanted item would be nice.

We need option to open 1, 5, or 10 Weekly Containers. Rename these to Crates or something.

And maybe 1 Container for 10/10 and 2 Containers for 20/20 would be better. It's going to be disapponting to players when they open the 2 containers and only get unwanted supplies after difficult and frustrating missions, with 3 they can blame their non existing Luck.

Edited by lssimo
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Weekly missions


 


Change in the distribution of weekly mission rewards. Previously, completing all 3 tasks awarded 6 regular containers and 3 weekly ones. This has now been reversed — 6 weekly containers and 3 regular ones.


Yeah and change prizes lower and it will be the best update......

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Decreasing the amount of the prizes of weekly missions in an x2 rate, it seems like this, right?

 

But let me explain it to you, it's not actually x2. 

 

When containers were added to the missions' rewards, we were getting 3 containers per week, then they made it 4. But at this time we had to complete at least 1 mission to get the prize, which means it was enough to complete 7 missions per week. You were getting 4 conts. Then, they saw that 4 conts were almost for free, that's true, it was really easy.

 

Then, they made another update, where they said that we will anymore get 6 containers and 3 weekly containers, but to do this, we have to complete 20 missions per week, like honestly, we can say that it's x3 harder then prev. update. The prizes have gone to x1.5, so we can say that by this update we started getting containers harder in x2 rate, now, the new update ruined it all and we will get 3 conts per week, which means they made it harder x2.

 

2x2= 4

 

and also, with the new update(the one we are playing on right now, which will be removed tomorrow), we had to complete all the missions in different modes, because I never get 2 missions in the same mode, always different modes, so it's even harder than x4 rate.

 

Now, I can see that they have gone to x4 harder from the first update, we now have to spend 4x more time to get the same amount of conts as the first times.

 

PS: I might have made some mistakes while calculating, I honestly believe it's more than x4. 

 

Someone told that ''Brace yourself, something bad coming'' when they announced that they will give one free day of premium, he was right lol. 

Edited by loginci
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"And don’t forget to give us your feedback!"

well, you never care about our feedback :lol: this new updates suck like many others... I do not expect good news anymore, this game is ruined and we've been telling you this for years!

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It may be in the EULA, but that does not make it right or even ethical...it just keeps Tanki from being sued.  With almost all business models, when a customer makes a purchase there is an implied understanding that the customer will get what they are buying.  In Tanki, what you buy has nothing to do with what you will end up owning in the future other than you know that it' parameters will be changed.  A player buys, withreal money or in-game currency, what they feel is the best equipment for them in the game at one point in time.  They spend their income to upgrade it and then Tanki makes that equipment virtually worthless, so you invest in something else and that goes to hell.  It's legal because of the EULA like you say but it is inherently WRONG and borders on sinister.  

 

Things need to be updated and possibly re-balanced occasionally...but they do not need to be in a constant state of flux and arbitrarily nerfed, buffed, nerfed, buffed.  Actual balance has absolutely NOTHING to do with it.  It is a money grab plain and simple.  The players buy, Tanki changes and forces different purchases...constantly.  Tanki is a callous and unethical business.

 

Yes, and cutting the healing IN HALF is destroying the whole reason I spent so much money on the Kit.   I bought it because it heals. Now it's worthless.   If Tanki was a good company they would care more about their customers. They likely just care to much about money.

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Lol, Magnum needed nerfing not buffing.

 

Uranium change for Striker is good though.

 

But missions chains? Pfttt that's a low blow Tanki.

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Isidas don't get scoring from healing an overheating Vulcan.

  • The amount of points earned when repairing allies has been increased from 10 points to 15 points.

So if a vulcan is down to 5% health and an Isida heals it, the isida gets nothing?

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So if a vulcan is down to 5% health and an Isida heals it, the isida gets nothing?

Depends on how it got down to that 5% of health.

 

From overheating itself while firing?  Isida gets diddly-squat.

http://en.tankiforum.com/index.php?showtopic=332229&page=307#entry6662247    post 6136

 

From an enemy shooting it?  Isida gets the current healing-scoring rate.

Edited by wolverine848
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Actually you are wrong about that one, helpers do collect all the feedback and send it to the office on weekly basis. So any feedback posted by players of the community is collected by its helpers and sent to devs. What they are going to do with it is up to them, as you said yourself, it's their game. But it's not true that devs do not have direct info or knowledge of what players say.

Thanks Ostrica, but you're fooling yourself if you think that the Tanki office pays any attention to what you send them. Almost without exception, every update they've made in the last 2 years has been very poorly received by the community, and folks have made it known on these forums. I've not seen any evidence that they have ever listened to the feedback here; indeed, they seem to be crushing the community every few weeks with yet another poor update.

 

But don't just take my word for it. Ask anyone here.

 

And when you finally agree that they don't listen and don't care, please tell them so.

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Depends on how it got down to that 5% of health.

 

From an enemy shooting it?  Isida gets the current healing-scoring rate.

Very rarely can a vulcan sit in the open without being hit.

So welcome to Vulcan isida online!

 

It's already like this now. Don't you think Isida vulcan combos will increase as a result? We'll see won't we. Best stock up on Vulcan and Fire Protections! Personally I think this combination spoils the battles. A big hull on the base continuously firing with an isida behind. Even worse when there are two.

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Thanks Ostrica, but you're fooling yourself if you think that the Tanki office pays any attention to what you send them. Almost without exception, every update they've made in the last 2 years has been very poorly received by the community, and folks have made it known on these forums. I've not seen any evidence that they have ever listened to the feedback here; indeed, they seem to be crushing the community every few weeks with yet another poor update.

 

But don't just take my word for it. Ask anyone here.

 

And when you finally agree that they don't listen and don't care, please tell them so.

As I said here, none of us knows all the details and information that devs check and see on daily basis. Nor any of us is a business manager that actually runs a gaming company and decides what is good or bad business decision. What we can and should do is to simply relax and enjoy this game. 

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Very rarely can a vulcan sit in the open without being hit.

So welcome to Vulcan isida online!

 

It's already like this now. Don't you think Isida vulcan combos will increase as a result? We'll see won't we. Best stock up on Vulcan and Fire Protections! Personally I think this combination spoils the battles. A big hull on the base continuously firing with an isida behind. Even worse when there are two.

What's in it for the Isida (unless they are BFFs)?

 

Will take Isida much longer to heal Vulcan and... that Vulcan wants to keep overheating to keep that Incendiary going.

So Isida is only scoring on half the healing it is doing...

 

My guess is you see less of that combo going forward...

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Shaft

 

Reload time after sniper shots is 1 second faster for all modifications.

 

 

Highway Map (Matchmaking)

 

Reduced the length of the map to make it more balanced for mid-range players.

 

 

So you make Highways even smaller - bringing us closer to Shaft players - so you give them a faster reload time too?

Are you nuts?

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It would be more logic if the isida would start burning whilst healing the Vulcan - I mean it would make it more fair.

The burning effect does splash-burn :D

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Vulcan & Isida are not GOD.

 

1. When this combo is going, the enemy is out two tanks just so one can fire. So the amount of guys on the field trying to get the flag is +1.

 

2. Try to be creative. Striker could kill this combo with one volley of missiles.

 

3. IF this is too much for people, then make it so Vulcan over heats faster, dont KILL isida because people are too lazy to think up strategy.

 

    The nature of the players in this game should also speak volumes to the changes they seek.   When everyone abandons a close game because of a worthless gold box, you know the shallowness of majority of people on here.     Shallow motives and shallow strategy and now a worthless Isida. Sums up this generation

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Nor any of us is a business manager that actually runs a gaming company

I think most of us are still waiting for the day when Tanki gains a business manager with knowledge of running anything.

So far all they manage to do at Perm is alienate their customer base with every update.

 

Pretty hard to "enjoy the game" when every update nerfs the enjoyment.

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Battle groups mate.

 

You see it all the time.

Isida sacrificing it's scoring (stars) and ability to accomplish missions?

 

Maybe a few do it full-time in these battle-groups (again with no interest in stars?)

Maybe a lot do it some of the time as part of a team.

 

IMO the overall nerf for isidas healing overheating Vulcans means it will happen less often.

 

They get increased points for healing the vulcan.

Scoring went from 10 to 15 for a gain of 50%

But now it takes 2x as long to heal that tank.

So a net loss of 50%.

 

To top it off, a chunk of that damage the Vulcan suffers does not count toward scoring.

 

The math does not add up for the majority of Isidas to do this regularly.

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