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Important changes to the game


theFiringHand
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Does anyone else get the strange feeling that Tanki actually don't test any of their alterations, and purposely introduce them without checking to see if they mess with the game balance?

 

In this way everyone will spend all their crystals to purchase these new "overpowered" alterations. Then lo and behold, Tanki immediately introduce a nerf which essentially reduces the strength of the alterations to be in line with (or weaker than) existing alterations/turrets.

 

They profit twice. Firstly because they don't have to pay people to test them. Secondly because players waste all their crystals purchasing these (clearly overpowered) alterations only for them to be nerfed.

 

Like, I get Duplet is strong...but that's a harsh update for it.

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If anything this is a solid way to prove people will never be satisfied with updates.

 

If Tanki said we are removing challenges and missions entirely, then surely those who claim "old Tanki" was better would be happy?  But no, ofc they wouldn't

Well then we'd have no reason to play MM battles right?  Pro-Battles would be the majority.  I'm all for that.

 

Does anyone else get the strange feeling that Tanki actually don't test any of their alterations, and purposely introduce them without checking to see if they mess with the game balance?

 

In this way everyone will spend all their crystals to purchase these new "overpowered" alterations. Then lo and behold, Tanki immediately introduce a nerf which essentially reduces the strength of the alterations to be in line with (or weaker than) existing alterations/turrets.

 

They profit twice. Firstly because they don't have to pay people to test them. Secondly because players waste all their crystals purchasing these (clearly overpowered) alterations only for them to be nerfed.

 

Like, I get Duplet is strong...but that's a harsh update for it.

They purposely introduce OP "items" (turrets, drones, alterations) so players will spend more crystals either fighting them or embracing them. Once players have spent enough, the Devs will eventually nerf whatever they introduced because they've squeezed as much out it as they can.

 

It's as simple as that.

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If anything this is a solid way to prove people will never be satisfied with updates.

 

If Tanki said we are removing challenges and missions entirely, then surely those who claim "old Tanki" was better would be happy?  But no, ofc they wouldn't

Remember when they added daily missions and people wanted the daily gift back? Even though the gift gave 2x lower rewards? 

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Remember when they added daily missions and people wanted the daily gift back? Even though the gift gave 2x lower rewards? 

I'm not complaining.

 

I'm just amused, as always. I personally didn't complete weekly missions, as they involved too much playing.

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You've missed my point entirely.

Isida had flexibility before.  Now it does not.  It has been drastically changed - they've completely nerfed one of the major characteristics that set Isida apart.  It would be like removing the scope from Shaft, or Splash damage from Thunder.

 

You should underline and bold the text "a bit of exp"... because that's all you will get.

And you missed my point...Which is it does have flexibility. It can still heal allies enough when not under fire to be of use. It holds onto more energy to be able to attack sooner too, and it can attack for longer.

 

Honestly not getting where the people complaining that Isida has been nerfed are coming from. Every single battle I've used my one, it's done very well for me.

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Why couldn't you wait till tuesday with the container switch? Let us at least finish this weeks missions, and get our normal rewards iso changing it in the middle of the week. Today most people would finish their complete 10 day missions and get 2 containers, but now we won't.

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The only reason i still played this game was because containers and now they made it to 3 conts in a week. Did all the missions, wasted time and drugs just to get speed boosts and mines from them. I'll probably quit soon after this garbage update on missions nobody asked for. They always have to ruin game for non buyers with such updates.

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Why couldn't you wait till tuesday with the container switch? Let us at least finish this weeks missions, and get our normal rewards iso changing it in the middle of the week. Today most people would finish their complete 10 day missions and get 2 containers, but now we won't.

Today I would achieve the weekly mission 'Complete 20 daily missions'. For achieving this I would get 3 normal containers and one weekly container. On the last day of the weekly missions, this suddenly turns around. Because of this I miss 2 containers and I get 3 weekly containers. These ones gives lesser rewards compared to the normal containers.
 
I think this is not a good change in the game, because many tankers need those rewards, because they don't want to put so much money into the game to buy certain items and containers. I have had a good container several times since I played the game again, but the chance to get a good reward is now really low.

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Cos they're lazy XD

Well, it's kind of understandable, because the people who complained most likely had 10-20 accounts, where they collected the daily gift on all of them and used a different account every day to spend the supplies they accumulated from the gifts. But it wasn't fair to the legitimate players with one or two accounts, who played actively and couldn't compete against the multi-account druggers because the single daily gift didn't give anywhere near enough supplies. So it was a fair change that rewarded active players.

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And you missed my point...Which is it does have flexibility. It can still heal allies enough when not under fire to be of use. It holds onto more energy to be able to attack sooner too, and it can attack for longer.

 

Honestly not getting where the people complaining that Isida has been nerfed are coming from. Every single battle I've used my one, it's done very well for me.

Tanki could sell people products then cut their ability in half and youd still bend over. Oh wait, you're doing that right now.

Edited by mleahy

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Changes to Shaft, Hammer, Striker, and Magnum are very slight and even unnoticeable.
Magnum reload buff is just applies to a fully charged magnum "100% shoot" which is useless. I left my M4 magnum after its last nerf and I have no intention to play with it again unless it got a good buff.

To cope with the new poor weekly rewards daily missions should become easier.

Twins ,in my opinion, needs a nerf of its annoying impact force.
 

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Well, it's kind of understandable, because the people who complained most likely had 10-20 accounts, where they collected the daily gift on all of them and used a different account every day to spend the supplies they accumulated from the gifts. But it wasn't fair to the legitimate players with one or two accounts, who played actively and couldn't compete against the multi-account druggers because the single daily gift didn't give anywhere near enough supplies. So it was a fair change that rewarded active players.

Running your mouth an saying those with 1 or  2 accounts are legitimate players any 1 with any amount of accounts is a legitimate player i have 10 to 20 accounts which i played daily until recent changes made the game pretty much worthless an no longer worth my time playing on more than 1 not my loss only Tanki's i spent money on each an every1 i played but thanks to the last year or so ive been losing interest an i took your statement as a insult to honest players

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the people who complained most likely had 10-20 accounts, where they collected the daily gift on all of them and used a different account every day to spend the supplies they accumulated from the gifts.

How is that relevant to someone with one account?

Yes, someone with one main account and ten low-rank alt accounts might well get 6 containers and 3 weekly containers off each, but the prizes they win are not going into one great big pot they can use on the main account.

 

No matter how many missions and containers they do on each account, they'll still have the same meagre odds their main acc does.

Meaning, they're not going to be any richer and their gains will still be spread across eleven accounts.

In fact they'll be even worse off, because they'll be running 11 accounts instead of my 1, and they will progress eleven times slower than me.

 

You might have a point if those ten alt accounts won containers and pooled the winnings into the main account, but it doesn't work like that.

Edited by Nicola_M
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Tanki could sell people products then cut their ability in half and youd still bend over. Oh wait, you're doing that right now.

Cracks me up that at your rank it's now that you realise how Tanki works. I always hold onto crystals so I can adapt to nerfs/buffs whenever necessary, cos I know exactly how Tanki works. They've done nerf and buffs several times now and I was caught out with the first Isida "rebalance", which was a proper nerf. They've also done things like buff Freeze, put freeze modules in Shops, wait till they sell enough then slightly nerf freeze again. This is how they do things. Cry all you want, Devs will only do something about it for the sake of £$£$£$.

 

I've written my opinions on Isida still being a good turret that can still do a job for a team. If you can't do anything with it that's your problem, cos I, frankly, couldn't care less about your inability to do well with it. In fact, I'm pretty sure you were on here yesterday blurting out nonsense before you'd even tried the new Isida out. There have been far harsher changes to turrets than what Isida has had. Get a Grip.

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Twins ,in my opinion, needs a nerf of its annoying impact force.

 

It already got a nerf in the last eight months.  Before then I could flip over Hornets and Wasps with the Accelerator alt.  Now it can't flip Hornets, in fact it can't even turn Wasps over.  All it can do to your Wasp is make it a little uncomfortable for you run in a straight line with my flag. 

 

If they nerfed Twins any further, I'd have more luck waving a wet lettuce at you instead.

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A person with only 1 account with this new update would have to do only 10 missions a week and then stop playing because if that person plays more or tries to do 20 missions a week he or she will run out supplies, will be ranking up too fast, and his or her garage will be weaker.

 

What many of us do is 10 missions a week only with more accounts, all because we want to play more and stay competitive at the same time. Notice that we are also playing more, which is good for Tanki.

 

However, since missions are too hard, Assault mode, players fighting all team modes as TDM, cheaters/hackers, and now less containers, there is no incentive to play. Playing in these conditions could actually mean weakening one's accounts.

 

So if Tanki tries to make us play with only 1 account... well, that doesn't make sense, does it? The cat is out of the box.

 

Meanwhile the ones that will be affected the most are those that are not careful with their accounts.

 

Containers are better than Weekly Containers even for Legends, unless you are only counting supplies and crystals, maybe.

 

But there's something else, that is that everyone would be in the same boat of course, except for buyers (nothing against them) and cheaters (remember v7.7? looks like he's waiting for another 20x Golds). And the noobs will be ruining their accounts.

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How is that relevant to someone with one account?

Yes, someone with one main account and ten low-rank alt accounts might well get 6 containers and 3 weekly containers off each, but the prizes they win are not going into one great big pot they can use on the main account.

 

No matter how many missions and containers they do on each account, they'll still have the same meagre odds their main acc does.

Meaning, they're not going to be any richer and their gains will still be spread across eleven accounts.

In fact they'll be even worse off, because they'll be running 11 accounts instead of my 1, and they will progress eleven times slower than me.

 

You might have a point if those ten alt accounts won containers and pooled the winnings into the main account, but it doesn't work like that.

I think MAF response was regarding the days when players could just pick up crystal boxes or just log into TO and get free stuff - with out working AT ALL. And do this for many accounts.    As opposed to last year or two where you got nothing if you did not work for it at least somewhat (mission chains)

 

But i could be mistaken...

 

It already got a nerf in the last eight months.  Before then I could flip over Hornets and Wasps with the Accelerator alt.  Now it can't flip Hornets, in fact it can't even turn Wasps over.  All it can do to your Wasp is make it a little uncomfortable for you run in a straight line with my flag. 

 

If they nerfed Twins any further, I'd have more luck waving a wet lettuce at you instead.

Twins impact is still too ridiculous.  It pushes around even medium hulls, and since IT NEVER STOPS FIRING...

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Well... the weekly container stuff seems promising. Most players are complaining about "p2w!111!' but actually you're getting more useful drugs rather than 3 useless paints.

Edited by Guest
Kindly refrain from using inappropriate language.

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Twins impact is still too ridiculous.  It pushes around even medium hulls, and since IT NEVER STOPS FIRING...

That's not my experience with Twins M4 and every alt, and it's only the Plasma Accelerator alt that can.  The other alts for Twins have weak impact but make up for it with either no self-damage or a slow-moving stream that can form a neat cloud.

As I said, I used to be able to flip Wasps now all I can do with the above alt is make it difficult for them to go in a straight line.  Every other hull is pretty much immune; gone are the days when I could knock a Hornet Thunder/Rico's aim off.

 

If Twins was really as OP as you suggest then I - who uses Twins 100% of the time now - should really not be getting my (K/D 0.82) ar$e kicked daily, as I am.

 

And yes, it does stop firing.  When we die. :P

Edited by Nicola_M
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That's not my experience with Twins M4 and every alt, and it's only the Plasma Accelerator alt that can.  The other alts for Twins have weak impact but make up for it with either no self-damage or a slow-moving stream that can form a neat cloud.

 

Plasma accelerator alt. has nothing to do with impact force.

"The higher the projectile speed the higher the impact" is just a rule which applies to your logic not to tanki.

The only thing that Plasma accelerator does is that it increases the distance at which you can deal this impact force.

 

 

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Plasma accelerator alt. has nothing to do with impact force.

"The higher the projectile speed the higher the impact" is just a rule which applies to your logic not to tanki.

The only thing that Plasma accelerator does is that it increases the distance at which you can deal this impact force.

 

 

I think you're wrong.

The Plasma Accelerator alt's impact is certainly higher than any of the other alts.  That's why I use it.

If it wasn't, then you couldn't complain about it turning or flipping you.  None of the other Twins alts can do that anyway.

 

Standard and Stable Plasma (Standard with no self-damage) fire fast but with minimal impact - it's the firing rate/shots per minute that are their strong points.

Accelerator hits harder but at a reduced firing rate.  It's impact is indeed harder and that is what enables it to turn/flip hulls.

Heavy Plasmagun (slow cloud) just tickles you and is slowest of them all.  Even Mammoth could sidestep it, which is why I use it for hit n runs.

Edited by Nicola_M

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I think you're wrong.

The Plasma Accelerator alt's impact is certainly higher than any of the other alts.  That's why I use it.

If it wasn't, then you couldn't complain about it turning or flipping you.  None of the other Twins alts can do that anyway.

 

Standard and Stable Plasma (Standard with no self-damage) fire fast but with minimal impact - it's the firing rate/shots per minute that are their strong points.

Accelerator hits harder but at a reduced firing rate.  It's impact is indeed harder and that is what enables it to turn/flip hulls.

Heavy Plasmagun (slow cloud) just tickles you and is slowest of them all.  Even Mammoth could sidestep it, which is why I use it for hit n runs.

Is that detailed in WIKI alteration descriptions?

If an alt affects impact (like smoky alt) it is detailed. 

 

Smoky gives up critical for better impact.  I highly doubt it's a "throw-in" for twins Accelerator.

I have Ricco MFS - which speeds up the orange balls - and impact is no better than stock.

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It already got a nerf in the last eight months. Before then I could flip over Hornets and Wasps with the Accelerator alt. Now it can't flip Hornets, in fact it can't even turn Wasps over. All it can do to your Wasp is make it a little uncomfortable for you run in a straight line with my flag.

 

If they nerfed Twins any further, I'd have more luck waving a wet lettuce at you instead.

After Duplet nerf, Titan/Mammoth Twins can kill ANY other combo except Freeze in close 1v1 fight. Fire has a chance to finish Twins via afterburn.

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