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Important changes to the game


theFiringHand
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Have used more to complete this mission; reward isn't up-to mark. More effort and supplies less reward.

 

8PkdQpv.png

 

And 125 DD from 3rd container after doing 20 missions. so LAME

These type of missions are easy. Kill enemy until u die, then hit pause and wait about 1.55 min and then spawn back in and do it again. Complete that cycle until battle ends. No drugs needed, no hassle. Done. (Work smarter not harder)

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These type of missions are easy. Kill enemy until u die, then hit pause and wait about 1.55 min and then spawn back in and do it again. Complete that cycle until battle ends. No drugs needed, no hassle. Done. (Work smarter not harder)

That's how many do it, but we like to suffer and then complain.

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1.   Isida is no longer isida. This weapon had the most changes during the game and now it is useless. One additional second of attacking action, doesn’t make isida more attack-focused. Now she lost her double role, since you hardly repair an ally. The only option is to stay back and use “Support Nanobots”. This update was no rebalance. It was a total change. Normally when selling a product, you cannot make such huge changes.

2.   And of course fewer containers in the weekly missions are making the game less joyful.

3.   Legendary skin isn’t normally a skin. It is bad, ugly color sold separately for turrets and hulls. Don’t start to advertise Legendary skins for challenges since players have to pay for battle pass and would like something worthy. Create new nice skins like “daemon firebird”.  :angry:

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Have used more to complete this mission; reward isn't up-to mark. More effort and supplies less reward.

Devs used to allow us to gain a nice amount of supplies/containers before. But now, they are slowly taking it all away...

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Disgusting change the reduction of normal containers. Im playing this game a lot of time, wanted to get an XT without paying real money in the game, you reduced my possibility to 50%. And then throwing a "gift" of 1 day premium so we can forget this change, and then to throw our money in. Give the opportunity to tankers to buy XT with crystals, like before. Or raise the possibility to get one by chance. Not REDUCE it.

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Have used more to complete this mission; reward isn't up-to mark. More effort and supplies less reward.

 

 

8PkdQpv.png

 

And 125 DD from 3rd container after doing 20 missions. so LAME

You don't really have to put any effort into that.  Time - yes.  Effort?  Up to you how much...

 

But they can be a pain when you get 3 different ones on same server-reset.

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Devs used to allow us to gain a nice amount of supplies/containers before. But now, they are slowly taking it all away...

How are they taking it away from us? If you say because of the containers swap, then you are wrong because I now gain more supplies and crystals on average than before the update.

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You don't really have to put any effort into that.  Time - yes.  Effort?  Up to you how much...

 

But they can be a pain when you get 3 different ones on same server-reset.

 

The problem is that if you don't put any effort in it, you are part of creating unbalanced games. You will know when your weekly mission is to be 15 times in the first 3 places of the winning team. Good luck with that! It often takes me more than a week to fulfil this mission. Just because games are unbalanced, technically (because of the disfunctional game balancer) and due to run away or paused players. It is much easier to end up first on the losing team  :blink:  :huh:  :wacko:

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How are they taking it away from us? If you say because of the containers swap, then you are wrong because I now gain more supplies and crystals on average than before the update.

You have less chance to get an XT, Golds, Premium or Crystals (10k, 25k) when you go to 6 Containers to 3.

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At high ranks you get about the same amount of Crystals from Weekly Containers, and I think you get more supplies. But no Golds, no aesthetics.

 

At mid and low ranks you get less from these Weekly Containers than from the regular Containers.

 

But from mid ranks and up missions are time consuming and difficult.

 

So I'm not sure what the idea is behind this change.

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Whether it's game changes or the mechanics of this or that, buffs / nerfs... it's all about money.  Of course tanki / AP is a business and has to survive but come on, do we really have to suffer so many changes in such a short space of time? Tanki's customers are being messed about on such a regular and routine basis it has become the norm. Those of us who have invested time, money or both are constantly having their plans dashed, playing styles altered while having to constantly reassess and reinvest just so they can compete at a level that is acceptable to them.
 
Managers have to be seen to make money for their bosses and shareholders and change is needed to force players to reinvest from time to time but there has to be a balance of keeping players happy too.

 

1.   Isida is no longer isida. This weapon had the most changes during the game and now it is useless. One additional second of attacking action, doesn’t make isida more attack-focused. Now she lost her double role, since you hardly repair an ally. The only option is to stay back and use “Support Nanobots”. This update was no rebalance. It was a total change. Normally when selling a product, you cannot make such huge changes.


This is without doubt a massive change for Isida. This turret is my used gun and I've been quite vocal about it's parameter changes over the years so I understand your frustration. You are within your rights to be frustrated, angry and upset and we can only hope that our comments are read and passed on to the game's decision makers. But we're a foreign community - how much do we really matter? We don't get that much feedback about being heard which only adds to the frustration and disillusionment.

 

That said, I do like this change. Nanobots is now a viable alteration and if used right there is no reason why you can't finish in the top 3 every battle you play. You might not get many kills but you can play an important role in defence and attack but only if your teammates help you help them.  The team needs to value your presence but if they're selfish and abandon you, then you might as well go the garage and change. It's their loss.

 

But hold on to your hat. Hull overdrives are the way too. Brace yourself for more upset and more upheaval.

 

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The problem is that if you don't put any effort in it, you are part of creating unbalanced games. You will know when your weekly mission is to be 15 times in the first 3 places of the winning team. Good luck with that! It often takes me more than a week to fulfil this mission. Just because games are unbalanced, technically (because of the disfunctional game balancer) and due to run away or paused players. It is much easier to end up first on the losing team  :blink:  :huh:  :wacko:

I was just referencing the "Finish Battles" mission.  Whether you try or not, expend supplies or not, you complete the mission so long as you were there when the battles ended.  Even 2 minutes due to MM.

 

The Top-3-Winning-Team missions are another matter.  They are waaaaay to difficult.  Average of 60 battles to get that done 15 times.

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You have less chance to get an XT, Golds, Premium or Crystals (10k, 25k) when you go to 6 Containers to 3.

6 weekly containers can give you more crystals and supplies on average than 6 normal containers.

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Can you show your workings out for this or are you guessing?

but challenges are now every month.. so that's an extra 10 containers a month and 40 containers if you buy the challenge pass... combined with the other rewards you can get from the challenges shouldn't this compensate for the 3 fewer containers per week? 

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6 weekly containers can give you more crystals and supplies on average than 6 normal containers.

But still not enough that you don't have to buy supplies.

 

Some of us wanted those 6 regular containers for things we couldn't buy (shot effects etc).

Now we have a reduced chance of those, and we still have to buy supplies as the extra Weekly Containers don't cover useage.

but challenges are now every month.. so that's an extra 10 containers a month and 40 containers if you buy the challenge pass... combined with the other rewards you can get from the challenges shouldn't this compensate for the 3 fewer containers per week? 

Only if you're a buyer.

Those who don't buy the Pass and Premium are going to either have a very hard time, or lose out completely.

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Can you show your workings out for this or are you guessing?

Per the wiki, https://en.tankiwiki.com/Containers, weekly containers are clearly defined. Contents go up with rank. The lower ranks have an obvious complaint. Regular containers are the same for everyone.

 

Most of the supplies must be counted at half-list-price, because the 100-supplies is always available at half-price. Batteries are almost always the full overly-inflated price. For Legend, using that and 3000 crystals per weekly containers, a Weekly Container is worth 13500 crystals. Of course, one must use the supplies to convert to crystals in battle, which is fun in good battles, but frustrating and demoralizing in most MM matches. With the earned crystals, we can buy most of what we want out of the containers, but, NOT all. Some things are only in containers. Half the containers is half the chance, regardless of how small; it is still half as much.

 

A 125-pack of one of the four-supplies is worth 3125 (125 pieces times 25 crystals (half regular price)). So, the majority of regular containers are worth less than 1/4th of a Weekly container. Of course, a regular container may contain a 100-pack, which is worth 17500 normally. Regular containers might contain up to 1-million crystals. Of course, I've never heard of it. I think I've heard of only one Skin in containers. Awfully rare no matter how one looks at it.

 

So, if your only objective is supplies and crystals, Weekly containers are okay. Of course, at six per week, one is probably using more of some of the supplies than received each week (especially repair kits, and, obviously, batteries). Regular containers and daily missions should make up the difference, but that assumes you are playing close to 10 hours per week. I don't think most players play more than about five hours per week. Oh well. Tanki doesn't seem to care.

 

BTW, interested parties should read this post as soon as possible, because my posts seem to have a built-in self-destruct (or autohide). It stinks, but what's a dad to do?

But still not enough that you don't have to buy supplies.

 

Some of us wanted those 6 regular containers for things we couldn't buy (shot effects etc).

Now we have a reduced chance of those, and we still have to buy supplies as the extra Weekly Containers don't cover useage.

Only if you're a buyer.

Those who don't buy the Pass and Premium are going to either have a very hard time, or lose out completely.

Don't buy supplies. Not with crystals. Not with cash. Never buy supplies. If you run out, deal with it. Supplies are for making crystals, not for using them up.

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Thanks for ruining Hammer's Duplet TO!? And Smoky's autocannon is so weak, even with the increased chance of critical shots, that it's not worth it.

Edited by Spurger
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Don't buy supplies. Not with crystals. Not with cash. Never buy supplies. If you run out, deal with it. Supplies are for making crystals, not for using them up.

No, you need supplies to give a chance in the drugfest of everyone else having them.

I would never buy supplies with crystals - the exchange rate is outrageous.

Edited by Nicola_M

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No, you need supplies to give a chance in the drugfest of everyone else having them.

I would never buy supplies with crystals - the exchange rate is outrageous.

You get enough supplies from the rewards - missions , regular containers and weekly containers.

 

If you are running out of supplies you are either using too many, or playing too much.  Complete your missions and if you still want to play - go Pro-Battles no supplies.

 

I checked your profile - you have used 50k more supplies than this L3 account.  You need to cut back on your usage.

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No, you need supplies to give a chance in the drugfest of everyone else having them.

I would never buy supplies with crystals - the exchange rate is outrageous.

Well, Nicola, I suggest you improve your supplies-use technique.

 

I've been keeping track. With the old system, I was getting ahead slowly. (The War was a huge boost.) When they changed, I had to play five times more to get the rewards, and I was falling behind. Some time is still required to be able to have confidence in my current assesment, but the current system has me keeping up, though I am gradually cutting back on playing time. It has been too much lately. I doubt my supplies will keep up if I can't average two weekly missions each week.

 

I do think I get five times more speeds and mines than I can use. Batteries are a problem. However, while drones are an obvious advantage, they aren't essential to good performance. (Frustration is mostly in the imbalance imposed by MM.) Repair kits are barely keeping up. If I run out, I'll make do. I reiterate, supplies are not for surviving slugfests. Just patience and some gumption required for that. Supplies are for improving overall crystal rewards for you in battles on average. Use supplies to win crystals. It is counterproductive to use crystals (or cash) to get supplies.

 

Save crystals to buy big things, improvements for your equipment and your garage. If you care to spend money on the game, I suggest Premium. Buy it 90 days at a time when Premium is on sale in the Shop. If the game means enough to you to spend money on, Premium is easy to justify. Most other things are more just a personal call on whether you actually want it more than the money burning a hole in your pocket.

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You get enough supplies from the rewards - missions , regular containers and weekly containers.

 

If you are running out of supplies you are either using too many, or playing too much.  Complete your missions and if you still want to play - go Pro-Battles no supplies.

 

I checked your profile - you have used 50k more supplies than this L3 account.  You need to cut back on your usage.

That's probably the case - I do many more hours than just the missions.

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The wiki entry is a bit ambiguous, but from using all the twins alts there's definitely an impact difference between Plasma Accelerator and the rest.

Can anyone actually say the wiki is 100% accurate and up to date?

I say this because Accelerator/twins has definitely had a nerf between May 29th when I left, and Dec 24th when I came back, and there's no mention of that in the wiki.

There's no difference as far as I know. I double checked some spreadsheets and discussed with the Russians. Either the information was not released to us or the developers intend it to be hidden for the time being. They sometimes tend to do that with small testing changes.

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