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Important changes to the game


theFiringHand
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ALmost everything makes sense except Thunder being nerfed. The alteration is great, but having a range of 5 metres for maximum damage seems too extreme. I would hope the reload would be 50% faster in that respect.

How does nerfing Isida healing make sense?  The turret has no flexibility now.. All attack or all heal (and be helpless)

I will never buy that support nanobots alt and not be able to attack.  And just healing all game long?  Boooooring.

 

There will be a few isida players who - as part of a 'group' with a dedicated role - will buy the nanobots alt and glue themselves to a teammate. Sounds exciting!! <_<

The other Isida players will park their isidas in the garage and use something else.

 

Isidas healing eachother all the time was getting annoying so good that healing rate was nerfed

 

Even though I use striker I guess the balance was needed

 

The mission chain was good while it lasted but I guess we have to get over losing it

How many battles did you see Isidas healing each other all the time?  Maybe 10% of battles?  They gonna change a turret drastically for 10% of the battles?

 

And if teams can't figure out how to kill 2 Isidas healing each other - maybe issue is not the Isidas...

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I just got a Shot Effect color on my low acc, but I can't use it ._.

That's consistent, if nothing else.

I've had 8 different shot effects, and 5 of those have been for M0 turrets I don't use and haven't used since I came here two years ago.

 

It's looking like "random" firstly gives you prizes for turrets you don't use, and when it's gone through those, then and only then does it issue you with shot effects for the turrets you have used more recently.

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How does nerfing Isida healing make sense?  The turret has no flexibility now.. All attack or all heal (and be helpless)

I will never buy that support nanobots alt and not be able to attack.  And just healing all game long?  Boooooring.

 

There will be a few isida players who - as part of a 'group' with a dedicated role - will buy the nanobots alt and glue themselves to a teammate. Sounds exciting!! <_<

The other Isida players will park their isidas in the garage and use something else.

 

How many battles did you see Isidas healing each other all the time?  Maybe 10% of battles?  They gonna change a turret drastically for 10% of the battles?

 

And if teams can't figure out how to kill 2 Isidas healing each other - maybe issue is not the Isidas...

I've used stock Isida a few times today and it's an excellent piece of kit IMO. Any unprotected enemies have no chance. I think they went a bit too far with Healing nerf on stock Isida though, only any good at healing with DD. Otherwize stock Isida is a good roaming attacker that heals damaged allies, mainly when not under fire. Now the better idea when you're a stock Isida in a group and encounter another enemy group is to attack first, clear the area, then heal as much as you can. Shielding yourself behind allies and healing is probably more for support Nanobots users. Nanobots Isida I've not tried cos I don't have the alt. I reckon a stock isida coupled with a S-nanobots isida would be a pretty formidable short range pairing.

 

& I know already stock Isida is immense in some DM maps. I'll start using it more from now on.

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I've used stock Isida a few times today and it's an excellent piece of kit IMO. Any unprotected enemies have no chance. I think they went a bit too far with Healing nerf on stock Isida though, only any good at healing with DD. Otherwize stock Isida is a good roaming attacker that heals damaged allies, mainly when not under fire. Now the better idea when you're a stock Isida in a group and encounter another enemy group is to attack first, clear the area, then heal as much as you can. Shielding yourself behind allies and healing is probably more for support Nanobots users. Nanobots Isida I've not tried cos I don't have the alt. I reckon a stock isida coupled with a S-nanobots isida would be a pretty formidable short range pairing.

 

& I know already stock Isida is immense in some DM maps. I'll start using it more from now on.

I agree it will be better at attacking.  But I have m3+ Ricco that is good for attacking - so  this update is more of a loss for me.

 

I just don't like the loss of flexibility.  Healing with stock will not be efficient = lower scores.

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Agreed, + challenges too

Speaking of challenges, it seems like devs plan to make them a regular thing, where there's almost always a challenge going on at any time. So with that in mind, the extra rewards from challenges will probably offset the potential lost rewards from the 3 normal containers. And what's better - you know exactly what you'll get from a challenge, as opposed to the completely random nature of containers.

 

Obviously you won't luck out and find 300k or a million crystals, but let's face it - those rewards are so rare that it's not even worth considering them.

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I agree it will be better at attacking.  But I have m3+ Ricco that is good for attacking - so  this update is more of a loss for me.

 

I just don't like the loss of flexibility.  Healing with stock will not be efficient = lower scores.

Isida has an advantage over other turrets though, it can heal and earn a bit of exp from allies in the aftermath of an encounter. In any group with any other turret, you destroy everyone near you then move along to find the next target before you gain more exp. Isida can gain exp in the time between encounters if the group it's in isn't destroyed. In CP mode you can have a pretty constant intake of exp. Capture>attack>heal>nextpoint>capture>attack>heal>so on.

 

And your Rico is more likely to benefit from having other powerful turrets in your garage. I usually start battles with Rico cos it's a good allrounder. I cause as much grief for the enemy so they switch protections to guard against me, then switch to something else once I notice 1 or 2 enemies have switched. And as some enemies have already switched protections and can't do so twice in 1 battle, a switch to my Isida can cause mayhem + are enemies gonna protect against what is predominantly seen as a healer when there's other powerful turrets around?. If I was gonna guard against a short-ranger, I'd sooner guard against Fire/Freeze because of the alts for other turrets.

 

Biggest Issue I had with using Isida was being left high and dry by some teammates, heal them then they leave me to get obliterated once I'd used up my energy or they wouldn't shield me while I was healing. I can now just cut them out of the equation, lead the attack if necessary then gain exp from whoever survives.

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Duplet, Uranium and Sledgehammer have been debuffed. Shaft and Magnum got buffed so they are as strong as other long range turrets.

 

Isida healing was tremendously nerfed. Most Isida players will probably switch to Fire or Freeze.

 

Hammer, Smoky, Thunder and Striker are not OP anymore, Shaft and Magnum turn to be slightly stronger. I think that almost all turrets are now balanced, except Rico and Isida.

 

Since Rico range nerf, Rico is just a weaker version of Twins and it is not worth playing anymore.

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I've used stock Isida a few times today and it's an excellent piece of kit IMO. Any unprotected enemies have no chance. I think they went a bit too far with Healing nerf on stock Isida though, only any good at healing with DD. Otherwize stock Isida is a good roaming attacker that heals damaged allies, mainly when not under fire. Now the better idea when you're a stock Isida in a group and encounter another enemy group is to attack first, clear the area, then heal as much as you can. Shielding yourself behind allies and healing is probably more for support Nanobots users. Nanobots Isida I've not tried cos I don't have the alt. I reckon a stock isida coupled with a S-nanobots isida would be a pretty formidable short range pairing.

 

& I know already stock Isida is immense in some DM maps. I'll start using it more from now on.

How much does Tanki pay you to brown nose them?

 

They cut the healing in half and you're like "Isida is the best...can lead the charge....this is great.....excellent kit". 

 

How do I get a job brown nosing them ?

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How much does Tanki pay you to brown nose them?

 

They cut the healing in half and you're like "Isida is the best...can lead the charge....this is great.....excellent kit".

 

How do I get a job brown nosing them ?

Devs will probably give Isida back some healing or maybe they will give it more seconds of attacking. 6 is still not enough, atleast 7 or 8...

 

If they refuse do accept that Isida is UP, switch to Fire, Freeze or start camping. You can camp with 7 of 13 turrets.

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Yeah, isida is now primarily offensive in nature. The energy gauge is large enough to finish off a medium hull with 50% protection in one go. However, it is no longer that useful to heal anyone under fire. We can only wait and see how this affects esports hard format where isida is crucial. Maybe they will start using nano mass reactor who knows? :P

Edited by SageoftheSixPaths

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Yeah, isida is now primarily offensive in nature. The energy gauge is large enough to finish off a medium hull with 50% protection in one go. However, it is no longer that useful to heal anyone under fire. We can only wait and see how this affects esports hard format where isida is crucial.

6 seconds are still not enough. Freeze has more so it performs better in longer fights.

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How much does Tanki pay you to brown nose them?

 

They cut the healing in half and you're like "Isida is the best...can lead the charge....this is great.....excellent kit". 

 

How do I get a job brown nosing them ?

It's my opinion, if you don't like it, Tough luck.

 

You can carry on whining and frothing at the mouth over a game, I prefer to look at the positives. I can do well with Isida and think it's still a good turret...If you think otherwise, fair enough. No need to go crying like a petualant kid over it and accuse people that have different opinion to you of being in Tanki's pocket. So pathetic it's laughable.

 

Edit:Literally the next battle I join, using Isida all battle as healer and attacker ..........

isida1.jpg

Edited by TaffyTank

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6 seconds are still not enough. Freeze has more so it performs better in longer fights.

Hmm.... maybe faster reload would be better. Maf will decline this ... 200% sure. I mean it is a short range turret meant for mostly attacking so 10 second is too long of a reload. It worked for those who had played a more supportive role but now it needs faster reload like firebird or freeze since healing actively is less of an option now.

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Weekly containers barely cover a tiny percentage of supplies expended.

At least with normal containers we had the option of items we either couldn't buy (shot effects, certain paints etc) or were a better deal.

  

Because regular containers are better than weekly containers and it was the only weld where we were getting regular containers (now on battle pass you can get containers though)

 

Decreasing the number of containers from 6 to 3 is literally, in any way, not good.

  

Most don't care about Weekly Containers, it's boring. Whether that's rational or not, I think that's how many see them.

 

According to my calculations Weekly Containers are better Crystal and Supplies wise than Regular Container only when you open them at rank Marshal and above.

 

This is a huge nerf to our income, just when we need a lot of Crystals to buy many Modules and at least a Drone, to have along our 1 hull and 1 turret.

 

And I think at low and mid ranks doing missions for this kind of rewards could be harmful to your account, it's like playing PRO Battles.

It's actually not as bad as you might think. Before I had to rely on luck to get a decent amount of supplies, now im guaranteed to get a good amount of supplies.

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Before I had to rely on luck to get a decent amount of supplies, now im guaranteed to get a g̶o̶o̶d̶ meagre amount of supplies.

Corrected the typo for you. :P

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Speaking of challenges, it seems like devs plan to make them a regular thing, where there's almost always a challenge going on at any time. So with that in mind, the extra rewards from challenges will probably offset the potential lost rewards from the 3 normal containers. And what's better - you know exactly what you'll get from a challenge, as opposed to the completely random nature of containers.

 

Obviously you won't luck out and find 300k or a million crystals, but let's face it - those rewards are so rare that it's not even worth considering them.

If anything this is a solid way to prove people will never be satisfied with updates.

 

If Tanki said we are removing challenges and missions entirely, then surely those who claim "old Tanki" was better would be happy?  But no, ofc they wouldn't

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Hello tankers,

I am from the BR community unfortunately we have seen that there are many players complaining about the weekly mission and the ISIDA that have made a new update.
Already agreed that it does not erase the burning of the flamethrower anymore and the ice alone, the teammate when it is ignited and frozen.

We need our feedback to be as much as possible to analyze the balance of what they acted on the equipment.

Thank you and I hope it's not just me here making a constructive message.


See you and see us on the battlefield tankers !!!

 

:rolleyes: :wub:

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ALmost everything makes sense except Thunder being nerfed. The alteration is great, but having a range of 5 metres for maximum damage seems too extreme. I would hope the reload would be 50% faster in that respect.

50% faster reload?

 

You crazy or whaa

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Isida has an advantage over other turrets though, it can heal and earn a bit of exp from allies in the aftermath of an encounter. In any group with any other turret, you destroy everyone near you then move along to find the next target before you gain more exp. Isida can gain exp in the time between encounters if the group it's in isn't destroyed. In CP mode you can have a pretty constant intake of exp. Capture>attack>heal>nextpoint>capture>attack>heal>so on.

 

And your Rico is more likely to benefit from having other powerful turrets in your garage. I usually start battles with Rico cos it's a good allrounder. I cause as much grief for the enemy so they switch protections to guard against me, then switch to something else once I notice 1 or 2 enemies have switched. And as some enemies have already switched protections and can't do so twice in 1 battle, a switch to my Isida can cause mayhem + are enemies gonna protect against what is predominantly seen as a healer when there's other powerful turrets around?. If I was gonna guard against a short-ranger, I'd sooner guard against Fire/Freeze because of the alts for other turrets.

 

Biggest Issue I had with using Isida was being left high and dry by some teammates, heal them then they leave me to get obliterated once I'd used up my energy or they wouldn't shield me while I was healing. I can now just cut them out of the equation, lead the attack if necessary then gain exp from whoever survives.

You've missed my point entirely.

Isida had flexibility before.  Now it does not.  It has been drastically changed - they've completely nerfed one of the major characteristics that set Isida apart.  It would be like removing the scope from Shaft, or Splash damage from Thunder.

 

You should underline and bold the text "a bit of exp"... because that's all you will get.

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