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Changes in battles & Massacre map


theFiringHand
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It use to look like that

polygon CP

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atra CTF

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Fortunately you have choices in Pro when you are bored with MM.

You are mistaken and exaggerating to fit your and the party line agenda.  

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Before MM you had 2 options.

 

Option 1: battle list.

You can scroll down the list for map you like. Click on battle and you can see the ranks.  Spread too wide = avoid.

 

Option 2: Hit Create battle

When you hit battle button you create a new battle based on default rank brackets.  This will never create a battle for you that is 8-9 ranks above you.  It was always 2-5 ranks below and 2-5 ranks above, depending on your rank.  Might be total 9-rank spread - but you were always toward the middle of that spread.

 

The spread on ranks MM sets up is too wide and often creates horrible battles. Regardless is teams are balanced - that does not help out the lowest rank tank accomplish missions or get stars.  And this is why many players exit battles and now teams are unbalanced.

Still happens in MM. Nothing different, I'm always toward the middle of that spread. Toward the top of the spread now.  :ph34r:

 

You are mistaken and exaggerating to fit your and the party line agenda.

Don't we all have a secret agenda?

And no I'm not mistaken, but you seem to have a selective memory and a taste for demagogy ideal.

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Still happens in MM. Nothing different, I'm always toward the middle of that spread. Toward the top of the spread now.  :ph34r:

 

Don't we all have a secret agenda?

And no I'm not mistaken, but you seem to have a selective memory and a taste for demagogy ideal.

You are only at or above the "spread' because of your previous/current rank.  There are not 8 ranks above you, nor have there been for some time now.

 

Colonels on the other hand can be fighting Gismos.  That spread is too wide. 

 

MM needs to fix this or players will continue to drop out of battles once they see the conditions.  Then the purpose of MM (faster entry, balanced teams) is defeated.

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Still happens in MM. Nothing different, I'm always toward the middle of that spread. Toward the top of the spread now.  :ph34r:

 

Don't we all have a secret agenda?

And no I'm not mistaken, but you seem to have a selective memory and a taste for demagogy ideal.

I don't think most people have a secret or even hidden agenda.  Most people are honest.  And I honestly believe you either make up stuff to justify Tanki's consistent degradation of the game, or you have the selective memory which makes you see the current situation in Tanki through rose colored glasses.

 

It all boils down to the problem that Tanki is not as much fun as it used to be before MM.  MM and all changes in the game to accommodate MM have pretty much ruined the game.  I would like to see Tanki flourish by being fun again.  The road Tanki is tanking now will eventually be it's undoing in my opinion.

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There was plenty of variety in non-PRO battles before MM, or there was at the beginner ranks. It was the PRO battle list (at beginner ranks) that was virtually nothing but Polygon or Sandbox.

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There was plenty of variety in non-PRO battles before MM, or there was at the beginner ranks. It was the PRO battle list (at beginner ranks) that was virtually nothing but Polygon or Sandbox.

Before MM there was the interim period when the Play Button was on top of the overall list and people could join those randomly created battle. Before that there were only player created battle. 

The green Play button now lead to MM lobby and the battle are not shown.

If you compare with map of the same size, there were no variety. If you add all the small size maps, then you would have more variety without doubt. However this variety is now in Pro, where you can create you battle as you like, with any map you want, with any rank you want around your own rank and many other options. 

Now there is more maps available at low rank than it used to.

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You are only at or above the "spread' because of your previous/current rank.  There are not 8 ranks above you, nor have there been for some time now.

 

Colonels on the other hand can be fighting Gismos.  That spread is too wide. 

 

MM needs to fix this or players will continue to drop out of battles once they see the conditions.  Then the purpose of MM (faster entry, balanced teams) is defeated.

Well there is a non visible spread between high level legends and low level 

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It use to look like that

polygon CP

polygon CP

polygon CP

polygon CP

polygon CP

[...]

polygon CP

polygon CP

polygon CP

atra CTF

Brest CTF

Brest CTF

Brest CTF

[...]

Brest CTF

Brest CTF

Brest CTF

Brest CTF

Highways CTF

Highways CTF

[...]

Highways CTF

Highways CTF

Highways CTF

Highways CTF

Highways CTF

 

Fortunately you have choices in Pro when you are bored with MM.

You somehow forgot to mention that before, we were able to CREATE battles also! We could CREATE a battle and then CHOOSE which map to play. Oh, yeah we can play Pro Battles but we cannot complete missions in them. If Tanki has the guts to do it, let players complete missions in Pro-battles and you will see that NO ONE (well maybe except yourself and some like you who want others to think for you and tell you what map to play, you know the good old Soviet thinking) will play in MM.  How how about it TANKI? are you up to the challenge or are you afraid that MM will be exposed for the failure that is?  Also, why not give us a choice in the challenges on what paint or effect we would choose? Because getting an effect for a turret we do not have is not much a reward but wasted effort.  But then again, it is all about CHOICE, isn't it?

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Not sure what you are getting at.  Please re-phrase or elaborate.

In plain language, he is saying that while there are many levels of Legends , i.e Legend 1, 2 and so on, when you get in a battle you have no clue of what level of Legends you are playing against by just looking at the rank. Why have different levels and not being able to distinguish among them? How difficult would have been to indicate the level number next to the rank?

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You somehow forgot to mention that before, we were able to CREATE battles also! We could CREATE a battle and then CHOOSE which map to play. Oh, yeah we can play Pro Battles but we cannot complete missions in them. If Tanki has the guts to do it, let players complete missions in Pro-battles and you will see that NO ONE (well maybe except yourself and some like you who want others to think for you and tell you what map to play, you know the good old Soviet thinking) will play in MM.  How how about it TANKI? are you up to the challenge or are you afraid that MM will be exposed for the failure that is?  Also, why not give us a choice in the challenges on what paint or effect we would choose? Because getting an effect for a turret we do not have is not much a reward but wasted effort.  But then again, it is all about CHOICE, isn't it?

You had the opportunity to create, and yet player created the same battle over and over. Yes the choice is removed, and that is what you don't like.

Of course you want to choose what map, so you can easily make the missions, I have done that too, so easy. Is it rewarding? I don't think so.

Many other game do like this and they are not Russian company. Me, myself and the silent many others that do not voice concern about MM.

 

Many aspect of the game are not your choice and it is the game designer decision, you and me have no weight in that decision. Monopoly game board will not be what it is even if you had expressed your say. It's a reality. It is a game for you, for them it is a business.

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You are only at or above the "spread' because of your previous/current rank.  There are not 8 ranks above you, nor have there been for some time now.

 

Colonels on the other hand can be fighting Gismos.  That spread is too wide. 

 

MM needs to fix this or players will continue to drop out of battles once they see the conditions.  Then the purpose of MM (faster entry, balanced teams) is defeated.

"Then the purpose of MM (faster entry, balanced teams) is defeated."  That has already happened, because we do not have faster entry and please do not make me laugh with the term "balanced teams"! I have no seen a "balanced team" since the day this MM crap was forced upon us.

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It use to look like that

polygon CP

polygon CP

polygon CP

polygon CP

polygon CP

[...]

polygon CP

polygon CP

polygon CP

atra CTF

Brest CTF

Brest CTF

Brest CTF

[...]

Brest CTF

Brest CTF

Brest CTF

Brest CTF

Highways CTF

Highways CTF

[...]

Highways CTF

Highways CTF

Highways CTF

Highways CTF

Highways CTF

 

Fortunately you have choices in Pro when you are bored with MM.

And what`s different on matchmaking though? still putting on same map over and over and over (x50) again

Edited by CooperO
Flooding removed.
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You had the opportunity to create, and yet player created the same battle over and over. Yes the choice is removed, and that is what you don't like.

Of course you want to choose what map, so you can easily make the missions, I have done that too, so easy. Is it rewarding? I don't think so.

Many other game do like this and they are not Russian company. Me, myself and the silent many others that do not voice concern about MM.

 

Many aspect of the game are not your choice and it is the game designer decision, you and me have no weight in that decision. Monopoly game board will not be what it is even if you had expressed your say. It's a reality. It is a game for you, for them it is a business.

So what if the players created the same battle over and over? Remember, they play what they like! Not that MM is any better giving you a variety of maps! There are plenty of times where I got in to the same map 4 times in a row! (not by choice i may add!)  As far as Monopoly goes, the game is perfect and it does not need much of a change.  But do not compare a simple board game, to an online real time multiplayer game!

 

Oh, trust me when I say I understand perfectly all about business. I am in the gaming business and we always listen to our players for improvements and we do care about our player satisfaction which in turn makes us more money and we have more players than Tanki would ever have even in a wet dream!  Do we always accommodate the requests? of course not.  However, when we make a change it is not because some arrogant game designer thought it WOULD be a great idea to introduce a new feature that the majority of players hate, but because player feedback said it was a great idea.  See the difference here?  Besides, if we do not listen to the majority of our players, we would not be were we are now.  We would be were Tanki is!  But do not take my word for it, just google the best online Tank games and let me know why Tanki is not even listed in the top 10, heck it is not even listed in the top 20!. Here is a hint: (Look at gamersdecide.com, pcgamesn.com, ranker.com, levelsmack.com and many others) Then perhaps you can learn about customer satisfaction and that it is important to listen to what your customers have to say.

 

You are totally wrong about me. I play for the fun of it and not the missions.  I could care less about a stupid mission like get 10,000 points for 1 container only to get 45 Speed Boost! I play for the fun of it and also to check out the competition.  So TANKI keep doing what you are doing and lose players.

And what`s different on matchmaking though? still putting on same map over and over and over (x50) again

Nah, don't bother with the facts? He knows better and he likes the game as it is!

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And what`s different on matchmaking though? still putting on same map over and over and over (x50) again

30 maps, that is not enough? List_of_Maps

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I think one of the map problems is that all the maps have become more or less the same.  Previously there was a large difference between the individual maps.  To accommodate MM most of these maps underwent alterations that made them more like each other.  The lack of variation makes playing on these 30 different maps feel as though you have been playing on the same map over and over.  I concede the point that 30 maps should be enough...and they would be if they had their original variations, but they don't.  

 

Plus MM has a tendency to reuse the exact same map over and over on any particular day.  You complete a TDM on Yorkshire, choose TDM again for your finish 7 mission, and most of the time you go straight back to Yorkshire.  MM and the updates made to accommodate MM have made Tanki less diverse and frequently boring.

 

Now Massacre has joined the homogenized ranks of insipid repetitive and monotonous maps suitable for MM.

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oops, messed up a quote...is there a way to delete your own post?

Yup, by using the 'Hide' function located at the bottom-right corner of your post.

 

By the way, you can re-quote a post in your existing post by clicking on the 'MultiQuote' button on the post that you'd like to add to your existing post, and then by clicking on the 'Edit' option in your post and heading over to the full editor by clicking on the 'Use Full Editor' button - doing so will enable you to quote posts in an already existing post of yours.

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OK, thanks...I'm trying it out with this post.  Oh yeah!  Works well :)

 

Yup, by using the 'Hide' function located at the bottom-right corner of your post.

 

By the way, you can re-quote a post in your existing post by clicking on the 'MultiQuote' button on the post that you'd like to add to your existing post, and then by clicking on the 'Edit' option in your post and heading over to the full editor by clicking on the 'Use Full Editor' button - doing so will enable you to quote posts in an already existing post of yours.

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"Then the purpose of MM (faster entry, balanced teams) is defeated."  That has already happened, because we do not have faster entry and please do not make me laugh with the term "balanced teams"! I have no seen a "balanced team" since the day this MM crap was forced upon us.

You are preaching to the choir on this. 

 

There might be 30 maps total - but - they are not all randomized together.

There seems to be limited rotation because I get some maps 5-6 times in same week and don't see many maps for 2 or 3 weeks.

 

That is not randomization.  That is rotating blocks.

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and yet, matchmaking is still one of the worst things in this game


It is THE worst part of the game.

 

 

The rank bracket seems to be 9 ranks wide. When there are fewer players in the system it's really bad.

 

When you are one of the lower ranks, it's better to leave. And don't feel bad for leaving because it's actually better for the team you're leaving behind.


Point is that matchmaker created this POS game. Utter stupidity!
With the battle lists, I could choose NOT to fight against people 8 levels higher than I am.
With matchmaker, I can only leave the battle (after waiting to get INTO the battle!)
PLEASE TANKI! END matchmaker!!!

 

 

Ranks in battle has been wide like this before MM, however it is true that it offered more often a narrower rank range. You can blame the group option for a large part of those battle.

 

Before MM you would have found always the same 5 maps over and over again, that was a very restrictive choice. Now it is true you can't choose your map but you have more variety over maps: about 30 maps are available in Matchmaking. Unfortunately you can't currently have both system, maybe with more player this would be possible to allow some sort of choice but it would be at the detriment of variety of map.

 

Pro-battles is what Tanki used to be, so you can still play there.


Actually, you CAN have both systems! All Tanki has to do is bring back the battle list and make it an option.

 

One of the goals of matchmaker is another one of its faults. Matchmaker always tries to jam the map completely full. Why? Do you enjoy always playing games where the map is completely full? I used to enjoy maps where it was 4 on 4, or even sometimes, 2 on 2. But matchmaker destroyed all that.
Bringing it back would be very easy. But Tanki lacks the brains to do it. (And they don't want to be embarrassed when 90% of the players avoid matchmaker.)

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Sandbox MM we are talking about here, and it is huge now.

I know we are talking about Sandbox MM. The map may be bigger now, but the action is always on the center of the maps and the bigger bases. The areas on the sides are useless, except in CP.

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I know we are talking about Sandbox MM. The map may be bigger now, but the action is always on the center of the maps and the bigger bases. The areas on the sides are useless, except in CP.

I disagree, they are strategic positions, you are using heavy and medium hulls and you would go in the middle. Lighter hull will favourite less exposed area. 

The areas behind the base are used for stand of, and on the side you can protect your base or attack the opponent base.

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Still, the gameplay in this Sandbox MM is close to spawn, die, spawn, die, if you're an attacker. I don't see the same pattern in Sandal, even though it's a little bit close to Sandbox in term of size, but more walls. As for Red Alert, it seems bigger, wider, and enough places to run and escape.

Edited by a7x_Pedro48

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30 maps? feels like that they`re only maybe 10? because almost every time it`s putting me on the same maps almost every time.

 

could be better, if matchmaking would have all maps, would have some fairness and balance, but it has not.

Edited by ControlledChaos
Kindly put a larger post's content into a spoiler.
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