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Changes in battles & Massacre map


theFiringHand
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I seem to be lucky and get a good variety of maps in MM, but sometimes it seems as if there's a core of random maps and some that are in a rotation. So I had a time when Brest, Iran, and Massacre were very rare (have only played on the new Massacre once), and then I had several battles on Brest in one day.

 

I prefer Sandal to Sandbox because it's harder for any team to get in to a spawn killing / blowout position. Getting spawn killed by an enemy team occupying the centre island in Sandbox is so annoying.

 

(If I play for a few hours over the weekend, I'm going to make a note of the maps I get)

Edited by SporkZilla
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I seem to be lucky and get a good variety of maps in MM, but sometimes it seems as if there's a core of random maps and some that are in a rotation. So I had a time when Brest, Iran, and Massacre were very rare (have only played on the new Massacre once), and then I had several battles on Brest in one day.

 

I prefer Sandal to Sandbox because it's harder for any team to get in to a spawn killing / blowout position. Getting spawn killed by an enemy team occupying the centre island in Sandbox is so annoying.

Yes, I also feels that some maps seems to be used more often than others, and depending on the combat mode. But it could be only because we are looking a small population samples.

 

30 maps? feels like that they`re only maybe 10? because almost every time it`s putting me on the same maps almost every time.

could be better, if matchmaking would have all maps, would have some fairness and balance, but it has not.

30 out of ~77 maps is a lot. Keep in mind that a lot of the remaining map which are not in the MM are either big map or small maps that would not be fitting 10v10 players (e.g. Arena, Atra, Noise..). Saying that players have suggested good map to be added: SkylarkKolhoz, ...

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Actually, you CAN have both systems! All Tanki has to do is bring back the battle list and make it an option.

 

One of the goals of matchmaker is another one of its faults. Matchmaker always tries to jam the map completely full. Why? Do you enjoy always playing games where the map is completely full? I used to enjoy maps where it was 4 on 4, or even sometimes, 2 on 2. But matchmaker destroyed all that.

Bringing it back would be very easy. But Tanki lacks the brains to do it. (And they don't want to be embarrassed when 90% of the players avoid matchmaker.)

TO made the choice to 8v8 as a standard and built the MM system around it. Yes we lose the ability to play 4v4 or others, but they kept that option available, it is possible to customise your battle in Pro-battle. If there is 90% of players avoiding MM then you will find many 4v4 in the pro list.

33 maps? Mind explaining why I got placed 4 times in Massacre map in a row?

30, not 33. Bad luck :D You have good luck with containers but it is balanced with your bad luck with maps (oops). Edited by Viking4s
8v8
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30 out of ~77 maps is a lot. Keep in mind that a lot of the remaining map which are not in the MM are either big map or small maps that would not be fitting 10v10 players (e.g. Arena, Atra, Noise..). Saying that players have suggested good map to be added: SkylarkKolhoz, ...

Why they should be fitting 10v10 players? MM Maps are 8v8. And tell me, do you think that Chernobyl, Courage, Cross, Deathtrack, Esplanade, Factory, Fort Knox, Gubakha, Magadan, Molotov, Novel, Opposition, Pass, Rift, Scope, Siege, Station, Subway are not ready for MM? All these maps (except Rift 6v6) support at least 8v8 in pro battles.

 

Don't tell me they are not ready for MM. We have huge maps like Magistral and Highways in MM already. We can have others like Esplanade, Chernobyl, Siege.

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Why they should be fitting 10v10 players? MM Maps are 8v8. And tell me, do you think that Chernobyl, Courage, Cross, Deathtrack, Esplanade, Factory, Fort Knox, Gubakha, Magadan, Molotov, Novel, Opposition, Pass, Rift, Scope, Siege, Station, Subway are not ready for MM? All these maps (except Rift 6v6) support at least 8v8 in pro battles.

 

Don't tell me they are not ready for MM. We have huge maps like Magistral and Highways in MM already. We can have others like Esplanade, Chernobyl, Siege.

My bad, they used to be 10v10 in MM.

I said there is more potential map that could be added. Just keep in mind that any new map would need to be suitable for all 6 combat mode.

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Right now, some maps in MM do not support all modes. All the maps I quoted are ready for CP, CTF, DM and MM.

 

Popular modes are CP and CTF. They could add some maps only for these 4 modes and rework them later on for JGR and ASL.

 

PS: if these maps can support DM in Pro Battles, I don't see why they could not support JGR in MM.

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Right now, some maps in MM do not support all modes. All the maps I quoted are ready for CP, CTF, DM and MM.

 

Popular modes are CP and CTF. They could add some maps only for these 4 modes and rework them later on for JGR and ASL.

 

PS: if these maps can support DM in Pro Battles, I don't see why they could not support JGR in MM.

Jgr is big, maps have been modified to remove narrow corridors, bridges and ramps.

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I finished the 'Use 50 overdrives' mission in a day.

Let's see... 24 hours,2 minutes to get into a battle, getting a full battle about 70% of the time, so average battle length about 5 minutes - 205 battles. 20% of the time there's NO WAY to get overdrive (because the battles are in progress and too short) - so, 164 opportunities to get overdrive. Except with lowered victory conditions, even if you're in at the start, the battle may not be long enough for 15% of the time, so 139 overdrive opportunities.

 

Yeah, you can do 50 in a day, If you never eat, sleep, use the restroom... have a life.

 

 

 


I think one of the map problems is that all the maps have become more or less the same. Previously there was a large difference between the individual maps. To accommodate MM most of these maps underwent alterations that made them more like each other. The lack of variation makes playing on these 30 different maps feel as though you have been playing on the same map over and over. I concede the point that 30 maps should be enough...and they would be if they had their original variations, but they don't.

 

Plus MM has a tendency to reuse the exact same map over and over on any particular day. You complete a TDM on Yorkshire, choose TDM again for your finish 7 mission, and most of the time you go straight back to Yorkshire. MM and the updates made to accommodate MM have made Tanki less diverse and frequently boring.

 

Now Massacre has joined the homogenized ranks of insipid repetitive and monotonous maps suitable for MM.


Matchmaker is the single worst change in Tanki history.

 

No one should buy anything from Tanki until it is removed and the battle lists restored.


 

TO made the choice to 8v8 as a standard and built the MM system around it. Yes we lose the ability to play 4v4 or others, but they kept that option available, it is possible to customise your battle in Pro-battle. If there is 90% of players avoiding MM then you will find many 4v4 in the pro list.
30, not 33. Bad luck :D You have good luck with containers but it is balanced with your bad luck with maps (oops).


Matchmaker takes away choice of maps and choice of battles.
It adds long wait times, and infinite wait times for some maps in some cases (like assault and rugby - where it forces you to log out and log in again).
It produces unbalanced battles, and dumps you into lost battles with little time left.
You can no longer repeat a battle with the same teams - something that used to be a LOT of fun before Matchmaker.

 

Is there ANY doubt in your mind that if players had a choice to AVOID all that, if they could choose maps, battles, to not wait, to not endure the bugs with logging out and in again, to avoid battles that are essentially over - that they would choose that option? That they would NEVER EVER use MatchMaker? If people had a free choice to use Matchmaker or not, that they would dump Matchmaker in the trashcan where it belongs?

 

The idea that there are 30 maps in Matchmaker is laughable. What Tanki has done is homogenize the maps. Those that used to be challenging - like Brest with the narrow passages in the middle or Massacre with the craters - have been "dumbed down" so that stupid noobs can roll around and shoot non-stop without having to use any intelligence at all. Instead, all the maps are being made to look like all the rest of the maps. Eventually, every map will be the same map - like ice cream - regular vanilla? French vanilla? Plain vanilla? Vanilla vanilla?

Edited by CooperO
Posts merged, please use the MultiQuote function.

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Let's see... 24 hours,2 minutes to get into a battle, getting a full battle about 70% of the time, so average battle length about 5 minutes - 205 battles. 20% of the time there's NO WAY to get overdrive (because the battles are in progress and too short) - so, 164 opportunities to get overdrive. Except with lowered victory conditions, even if you're in at the start, the battle may not be long enough for 15% of the time, so 139 overdrive opportunities.

 

Yeah, you can do 50 in a day, If you never eat, sleep, use the restroom... have a life.

 

Actually, I got around 2 overdrives every battle. In some, I even got 3. I also got placed in battles that had more than 6 minutes left 90% of the time. I was playing in my low rank account ( bhklt ) so it was easy to get kills, so overdrive charge up was fast. And don't forget the nuclear energy boxes that fully charge your overdrive. And i get put into battles waiting only for maximum 15 seconds. 

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Matchmaker takes away choice of maps and choice of battles.

It adds long wait times, and infinite wait times for some maps in some cases (like assault and rugby - where it forces you to log out and log in again).

It produces unbalanced battles, and dumps you into lost battles with little time left.

You can no longer repeat a battle with the same teams - something that used to be a LOT of fun before Matchmaker.

 

Is there ANY doubt in your mind that if players had a choice to AVOID all that, if they could choose maps, battles, to not wait, to not endure the bugs with logging out and in again, to avoid battles that are essentially over - that they would choose that option?  That they would NEVER EVER use MatchMaker?  If people had a free choice to use Matchmaker or not, that they would dump Matchmaker in the trashcan where it belongs?

 

The idea that there are 30 maps in Matchmaker is laughable.  What Tanki has done is homogenize the maps.  Those that used to be challenging - like Brest with the narrow passages in the middle or Massacre with the craters - have been "dumbed down" so that stupid noobs can roll around and shoot non-stop without having to use any intelligence at all.  Instead, all the maps are being made to look like all the rest of the maps.  Eventually, every map will be the same map - like ice cream - regular vanilla?  French vanilla? Plain vanilla? Vanilla vanilla?

Yes, MM do not allow choice of map, like this everybody start on the same foot, no added mult on the opposite team, no raids, nobody know the map and will have to adapt from the start.

 

Long await time is not good. Do you use a browser? If yes download the client, it is faster as once loaded maps, paint and other big file are already on your PC, you will be among the first to play.  Do you leave in USA/LATAM, unfortunately until there is more players from this time zone, waiting time would stay. And as there is strong anti-Russian spirit over-there that is going to be difficult to reverse the trend.

 

When you want to stay on the same team it is not fair for the others, because you already know your team (strength and weakness) and you would stay only when there is winning team (I know, I did the same).  If you and up in the end of a battle you can leave straight away. Before MM you could select/choose you battle go in and still didn't like what you see and leave. it is the same here.

 

Bug are corrected and lag due to server updates is also corrected. Lag from your internet provider is not under TO's remit, so this cannot be fixed by devs. You can choose to play MM or pro. Obviously playing MM is what we call the story line, to progress in a game you need to follow the story line, not the customisation option. TO took some time to find what they wanted, they started with the easiest option: freedom of a beta version. Now they want to make it a finish game product and this is with MM, so they would not remove it. All the system is now based on MM: events, group, stars, shorts battles, maps layout, battle funds...

You have no nose: the world of vanilla is rich and complex. Try too launch the same vanilla ice cream in across the 25 European country and you will see that it is not possible: french prefers Vanilla Bourbon (the best), German prefers Creamy Vanilla, Italian prefers more Caramel Vanilla, ...

 

Brest is Vanilla, but Red Alert  is spicier,...

Vanilla is the most preferred aroma/flavour.

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My imaginary Development meeting between Pony tail Boy and the rest of the Devs....

 

Pony Tail Boy : "The number of players keeps falling and Match Making sucks, so let's try to compensate and hide the fact by reducing the time of each match instead of fixing the problems that are driving players away. Then we'll lie and make it seem we're doing it to benefit the players" .....

 

Rest of the Devs :  "LOL" ..... 

 

Pony Tail Boy : "Also let's change massacre map. You know, get rid of the craters and throw a few buildings around. That'll make the players happy, well maybe. But who cares, at least we can maybe make them believe we're actually doing something. Hmmm, we do, however, still have that little problem where you might fall through the map . Oh well, we'll just wait to fix that later..... maybe" .....

 

Rest of the Devs : "LOL"

 

The only good change was reducing the time between equipment switches. Which was almost completely negated by the reduction in match time. Yep, another home run by Pony Tail Boy and the Devs.

Edited by Dliver
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Yes, MM do not allow choice of map, like this everybody start on the same foot, no added mult on the opposite team, no raids, nobody know the map and will have to adapt from the start.

 

Long await time is not good. Do you use a browser? If yes download the client, it is faster as once loaded maps, paint and other big file are already on your PC, you will be among the first to play.  Do you leave in USA/LATAM, unfortunately until there is more players from this time zone, waiting time would stay. And as there is strong anti-Russian spirit over-there that is going to be difficult to reverse the trend.

 

When you want to stay on the same team it is not fair for the others, because you already know your team (strength and weakness) and you would stay only when there is winning team (I know, I did the same).  If you and up in the end of a battle you can leave straight away. Before MM you could select/choose you battle go in and still didn't like what you see and leave. it is the same here.

 

Bug are corrected and lag due to server updates is also corrected. Lag from your internet provider is not under TO's remit, so this cannot be fixed by devs. You can choose to play MM or pro. Obviously playing MM is what we call the story line, to progress in a game you need to follow the story line, not the customisation option. TO took some time to find what they wanted, they started with the easiest option: freedom of a beta version. Now they want to make it a finish game product and this is with MM, so they would not remove it. All the system is now based on MM: events, group, stars, shorts battles, maps layout, battle funds...

You have no nose: the world of vanilla is rich and complex. Try too launch the same vanilla ice cream in across the 25 European country and you will see that it is not possible: french prefers Vanilla Bourbon (the best), German prefers Creamy Vanilla, Italian prefers more Caramel Vanilla, ...

 

Brest is Vanilla, but Red Alert  is spicier,...

Vanilla is the most preferred aroma/flavour.

You're so full of it. LOL.... Let me go get my hip waders to wade through this pile of towing the Tanki line. LOL, "the world of vanilla is rich and complex"....ROFL..... Now I've heard everything to try and explain away the BAD decisions and laziness of Pony Tail Boy and the Devs. :lol: :lol: :lol: :lol: :lol:

 

Oh yeah, just like everything else, the Client has become total crap too. I won't allow it on my computer any more. Caused too many crashes.

Edited by Dliver
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I get around 3-5 Overdrives per battle. Probably because I make 20+ kills each battle  :blink:

You won't be getting even close to 4 or 5 unless you are lucking out and getting the a few of the atomic drops.

 

Two is the tops you get in 7 min battles even with 20+ kills.

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You're so full of it. LOL.... Let me go get my hip waders to wade through this pile of towing the Tanki line. LOL, "the world of vanilla is rich and complex"....ROFL..... Now I've heard everything to try and explain away the BAD decisions and laziness of Pony Tail Boy and the Devs. :lol: :lol: :lol: :lol: :lol:

Oh yeah, just like everything else, the Client has become total crap too. I won't allow it on my computer any more. Caused too many crashes.

LOL, I wonder why you still care about all of this. And I did not start that allegory toward the menu of maps, but I found it amusing from my flavourist background. My favourite flavouring chemical is Ethylvanillin. It smells so good. :wub:

Client works fine for me. I guess it is always easier to blame TO with everything, whatever makes you happy. :rolleyes:

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what does this mean when the client won't start?

"Server configuration loading error: Error #2032"

I don't know, but my client is working good. Could be you computer, your connection, or something is wrong with your client.

 

Try deleting AppData.

Edited by lssimo

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LOL, I wonder why you still care about all of this. And I did not start that allegory toward the menu of maps, but I found it amusing from my flavourist background. My favourite flavouring chemical is Ethylvanillin. It smells so good. :wub:

Client works fine for me. I guess it is always easier to blame TO with everything, whatever makes you happy. :rolleyes:

I can appreciate the flavourist allegory because I love cooking. My problem is how most of the moderators always take the viewpoint that Tanki Devs can do no wrong and that it is just complaining players who are the problem. You guys contend that if only players would embrace the changes then all would be well in Tanki land. That attitude is quite evident in how you opened your comment. Sorry but I do care, I loved playing the game. I've watched the game that I used to love playing over the years be ground down into a pale shadow of what it once was with one bad update after another by Pony Tail Boy and his Dev minions. So once again I'm sorry if I pipe in from time to time to point out that fact and to scold the people who enable them. The main problem is attitude. It's the attitude that the players know nothing and only the all wise Pony Tail Boy and Devs are wise enough to make the game great again. I think the evidence shows that thinking is wrong. Even the release of the mobile version hasn't significantly raised the number of active players and after an initial boost, once again Tanki is starting its downward slide again.

 

  Oh by the way, I'm glad the Client works for you, but if you would pay attention to some of the negative comments about the client you would come to realize that for many it is kind of buggy and has been so since it came out.

Edited by Dliver
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You have a point. Tanki is definitely not perfect. If it was, then we would hardly see bug fixes and updates coming out. The game still has a way to go, so we should keep on providing our feedback.

 

As for moderators taking side with developers, I deem they often just try to explain the things in more detail and introduce a different point of view to tankers. Naturally, if you do not agree, that is okay and we respect the opinion you provide.

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