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On 8/20/2022 at 3:11 AM, thunderhunter123 said:

 

Topic merged

Hey, weren't you a curator? How about using that search feature, eh? ? ?

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On 8/20/2022 at 6:29 PM, Maf said:

Topic merged

Hey, weren't you a curator? How about using that search feature, eh? ? ?

Yeah, but that was like forever ago.

In the past, I used the search feature a little bit, but every time I try to search, it took so long for the page to load. So I stopped searching for things. 

 

Furthermore, this initial idea about different Mines being implemented was created in January 31, 2019 by @o0_00_0o. So I didn't know it was already thought of because I didn't use the search. My bad.

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On 8/20/2022 at 2:11 AM, thunderhunter123 said:
Spoiler

A regular Mine does 1500 damage with a 5% chance of critical with 3999 damage. It has a 30-second cooldown.Inventory mine.png

We should add different kinds of Mines to continue improving the variety of mechanics in the game.

All these status effect Mines can be equipped in the Garage, one at a time for Battles. They can be changed from the regular Mine in the Supplies Tab to these following options.

However, if we use these Mines, they will do only 1000 damage, Critical is removed, and the cooldown is 60 seconds.

Icon Heat.png Burning Mine - does 100 damage per second for 5 seconds (500 damage) ---> Total 1500 damage

Icon Freeze.png Freezing Mine - slows/freezes the target for 5 seconds, reducing speed and rotation

Icon EMP.png EMP Mine - remove supplies and put them all on cooldown for 5 seconds

Icon Stun.png Stun Mine - stop the enemy on top of the Mine for 5 seconds

AP Status.png AP Mine - give Armor Piercing to the target that stepped on this Mine for 7 seconds

Icon Jammer.png Jammer Mine - disable Overdrive for 7 seconds

 

If a player has 50% Mine Protection and is using a Max Defender Drone (+50% Boosted Armor), then the damage from these Mines will be 250. However, with the Status Effects being used, it can give the enemy instability, and allow the Mine user time to help escape or help to fight/win.

I liked the idea, interesting, but it seems you took too long didn't play the game. Because all of status get nerfed no longer 5 seconds of an effect. Also I think they must be a regular mine but do the effect on critical.

My amendments:

Inventory mine.png Regular Mine, 1500 damage and 1000 critical.     All of status effect down will have same regular damage but no critical damage. With a fixed 12% chance.

Icon Heat.png 300 Damage per-second for a 5s

Icon Freeze.png 2.5s of freezing

Icon EMP.png1s of EMP

Icon Stun.png1s of stun

AP Status.png2s of AP

My justifications.  You give a lower total damage for fire compared to direct regular 1500, which is completely downgraded. Regular mine do it instant which is nonsense for fire to have it gradual.  Freeze or Stun for 5s are insane, I hope you're kidding.  I give EMP 1s because I consider it like as triggering, who just turn off the supplies.   Your 7s for AP is joke definitely I'm right!! I give it 2s because mostly mines are around the base, so enemies will instantly kills you and you will not capture a flag.

Edited by firety31

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