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I just want to have fun playing Tanki


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I'm a regular casual player, by that I mean I play most days, (it used to be every day but it's less these days) but for only 1/2 - 1 hour at a time.

 

So what is stopping the fun?
 
1. Missions - I enjoy playing CTF, occasionally CP, rarely Rugby and Assault. I hate DM. That's just me, I'm sure everyone has their favourites. But missions sometimes force me to play modes I don't want to. If I get DM I always change it. But I usually end up having to play modes I'm not fond of if I want to complete all my daily missions. By the time I've complete the missions I don't have much time, if any, to play a fun CTF game. And I need to complete missions to get supplies. And we all know you can't play TO without supplies these days.
 
2. Match Making - There are some maps I like, other not so much. But MM doesn't let you choose. If I'm put in a map I really don't like I'll leave, but I don't like doing that and leaving my team short. Then you have to wait all over again to get into another game.
 
3. Ranks - It takes ages to rank up when you are a casual player. It's going to take a over a year before I rank up. Ranking up gives you a sense of progress. Also I'm having to play against players with M4 equipment but won't be able to upgrade my equipment for 2 or 3 years - that's not fun! I understand having a good crystal / experience ratio and not being a high rank with poor equipment. But some of us can manage it so why should we be punished for the kids who don't understand you can't get every M2 equipment.
 
4. Alterations and Drones - Tanki used to be a simple game. Easy to play - hard to master. You didn't have thousands of combinations to choose from. Just pick a turret and hull, then go kill some tanks. Chess has been around hundreds of years, no-one thought what we need is to create more pieces to keep people playing it. I understand that TO wants Legends to keep buying but just keep that limited to paints and skins.
 
5. Players that leave a battle - When a team goes behind, players start leaving and the battle goes really one-sided. That's really not fun for either team.
 
I don't claim to have the answer to fixing these issues, but while I'm here, here are my ideas and suggestions :)
 
1. Missions - Have just three types of daily missions, Number of Kills, Score Points, Earn Crystals in any MM battle. You could have random targets with different rewards.
 
2. Match Making - Bring back a sort of battle list. You select mode and map, but not team. When the battle is full (or maybe a 2 minute countdown) TO splits the players into two equal teams. You could limit the maps that can be picked so the lists fill quicker. And maybe rotate the maps available every hour. If you had a choice of say 6 maps you should be able to find one you are happy to play on. You could keep groups, but the opposition gets a stronger team since the group will probably play better than a bunch of individuals.
 
3. Ranks - Increase experience earned (and crystals?) from battles.
 
4. Alterations and Drones - They aren't going to be removed, but maybe a couple of MM battles without them and supplies disabled. How about disabling protections modules as well.
 
5. Players that leave a battle - If you leave a battle, you can't join another game for 1/2 the time left in the battle you left. I would also change the first weekly mission to be 'Finish 30 battles' to encourage players to finish battles.
 
TL;DR - Let me play the mode and map I want, and just have FUN!
Edited by Critical_Mass
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why don't you just play pro battles and be happy? 

PRO battles aren't a particularly great alternative to MM. Yes - you can choose the map to play, but the map variety is very low. You can't do missions there at all, and the battles sometimes have mults and/or raid parties.

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. Match Making - Bring back a sort of battle list. You select mode and map, but not team. When the battle is full (or maybe a 2 minute countdown) TO splits the players into two equal teams. You could limit the maps that can be picked so the lists fill quicker. And maybe rotate the maps available every hour. If you had a choice of say 6 maps you should be able to find one you are happy to play on. You could keep groups, but the opposition gets a stronger team since the group will probably play better than a bunch of individuals.

A more efficient system would be to give players a list of 3-6 random maps to choose from before the battle starts and let them vote. The battle would then be played on the highest voted map.

 

4. Alterations and Drones - They aren't going to be removed, but maybe a couple of MM battles without them and supplies disabled. How about disabling protections modules as well.

The game's economy depends on players spending supplies. Alterations shouldn't really be affecting the game in the first place and in theory should be just as powerful as default turrets. I agree that drone users are hard to compete against, but neither drones, nor supplies will be disabled in MM.

 

5. Players that leave a battle - If you leave a battle, you can't join another game for 1/2 the time left in the battle you left. I would also change the first weekly mission to be 'Finish 30 battles' to encourage players to finish battles.

This is very unlikely. Developers stick to the idea that players should be able to join and leave the game at any moment without penalty, so they won't punish players for leaving a battle. Besides, MM doesn't give players a way to not join a map they dislike or not play against their friends in the enemy team, so it would be illogical to have this inconvenience and then also punish players for dealing with it.

 

Also it would make MM less effective due to less people playing, because some will be sitting in the lobby waiting for the penalty time to end.

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A more efficient system would be to give players a list of 3-6 random maps to choose from before the battle starts and let them vote. The battle would

then be played on the highest voted map.

 

+++ I really like this idea, such thing exist in CS:GO and it works very well.

 

The game's economy depends on players spending supplies. Alterations shouldn't really be affecting the game in the first place and in theory should be just as powerful as default turrets. I agree that drone users are hard to compete against, but neither drones, nor supplies will be disabled in MM.

 

Okay, we all know supplies or drones won't be removed from MM, but at least there should be a decrease in the price of batteries, like 150 crystals instead of 300, and sales apply as well. And the usage of batteries should depend on MU level of the drone.

 

This is very unlikely. Developers stick to the idea that players should be able to join and leave the game at any moment without penalty, so they won't punish players for leaving a battle. Besides, MM doesn't give players a way to not join a map they dislike or not play against their friends in the enemy team, so it would be illogical to have this inconvenience and then also punish players for dealing with it.

 

Also it would make MM less effective due to less people playing, because some will be sitting in the lobby waiting for the penalty time to end.

 

Giving punishment isn't good for this game, I agree. Devs are already trying to make a better MM by decreasing the time, so yeah.

 

------------------------------------------------------

 

In my opinion, battles may be longer like 15-20 minutes, but at the same time, the number of the given stars should increase in x2 or x3 rate. Or perhaps 30-40 minutes games may be good, in case the number of the given stars increases in x5 or x6 rate. 2,5-3 minutes waiting time, but you will play a long time battle as well. 

Edited by loginci

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I also dislike several aspects of matchmaking, mainly not having my own freedom in choosing the maps, so sometimes I'd just leave an annoying battle which I know is pointless to continue, not much is wrong with doing that. Anyone who is put in your place after that by matchmaking can also freely leave the battle, no restrictions.

 

Also, collecting something like 800-1000exp. per day can rank you up in around two months. Play a small number of MM battles(maybe 3) and one medium length polygon CP battle(100 points) and you'll easily obtain that amount of experience in a day.

 

Finally, maybe part of you boredom could be from never using any combo other than smoky and hunter. Different combos are sometimes the solution to this, but you're completely free in doing whatever you want.

Edited by Michael828

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In my opinion, battles may be longer like 15-20 minutes, but at the same time, the number of the given stars should increase in x2 or x3 rate. Or perhaps 30-40 minutes games may be good, in case the number of the given stars increases in x5 or x6 rate. 2,5-3 minutes waiting time, but you will play a long time battle as well. 

Nah, the majority of players either don't have an attention span long enough to play one battle for 20 minutes, or don't have the time to play 20 minutes in a row (according to devs), so the short battle format is more suitable for the target audience. And you said it yourself - long waiting times, which is terrible because due to the way we perceive time, waiting 6 times for 3 seconds feels much shorter than waiting once for 3 minutes.

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If there was any way you could buy a one day premium, you could create a private battle and drop those 13 gold boxes for yourself for 13,000 crystals. That may help to buy some of the equipment you need like protections or a medium to long range weapon. 

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You definitely need to invest in some protection modules, rather than buying so many supplies. I reckon that'll be one of the reasons you're struggling in battles.

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A more efficient system would be to give players a list of 3-6 random maps to choose from before the battle starts and let them vote. The battle would then be played on the highest voted map.

Declined

 

What if someone takes a long time to vote? What if there's a tie?

 

Instead the system should just give us the option of a number of maps to go to. I think 3 should be the maps offered as options, then they can also tell us the rank bracket and approximate waiting time for each option. So, you click a button, the system looks for available battles being formed, then it gives you the options, you click the one you like and go. Quick Battles shouldn't have this option, and there should a time limit for choosing.

 

PS: I'm just kidding with the Decline.

Edited by lssimo

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Declined

 

What if someone takes a long time to vote? What if there's a tie?

 

Instead the system should just give us the option of a number of maps to go to. I think 3 should be the maps offered as options, then they can also tell us the rank bracket and approximate waiting time for each option. So, you click a button, the system looks for available battles being formed, then it gives you the options, you click the one you like and go. Quick Battles shouldn't have this option, and there should a time limit for choosing.

 

PS: I'm just kidding with the Decline.

Long time to vote - have a 10-second limit and if someone doesn't vote, then there will simply be less votes. If there's a tie - the map is selected randomly from the tied maps. Or the map that reached the highest number of votes first gets chosen.

 

The problem with actually letting players choose the map is that it will make MM less effective, since instead of just choosing the game mode, players will also be separated into a bunch of groups by gamemode AND map they choose. AND even with a choice of just 5 maps, it would make waiting times 5 times longer. Not gonna happen.

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Long time to vote - have a 10-second limit and if someone doesn't vote, then there will simply be less votes. If there's a tie - the map is selected randomly from the tied maps. Or the map that reached the highest number of votes first gets chosen.

 

The problem with actually letting players choose the map is that it will make MM less effective, since instead of just choosing the game mode, players will also be separated into a bunch of groups by gamemode AND map they choose. AND even with a choice of just 5 maps, it would make waiting times 5 times longer. Not gonna happen.

That means that no one will be sent to battles in progress because you can only join battles after voting and voting happens before battle starts. And we'll be fighting the most favored maps while those that vote for less favored maps will never get a chance to fight in them.

 

With my idea you could even get the option to join battles in progress. Here the system will pick 3 maps and you'll have to decide within a certain amount of time. Quick Battle players and maybe Groups could go to fill battles that need players, like battles in progress, losing teams and less favored maps.

Edited by lssimo

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Thank you to everyone for taking the time to read and comment on my post.

 

It started by me trying to understand why I'm not playing as much as I used to. And I came up with the point above. I then thought what I would do to change the issues I have. As I said I don't assume I have the answers, they were just my initial thought. It's very interesting to hear others opinions of what might work and what won't. None of mine by the sound of it  :)  but that's fine, they were just a starting point for the discussion.

 

For those of you who have look at the equipment on this account, just to let you know this is my alt account where I set myself the challenge of not buying anything, just using micro-upgrades. I have another Legend account that has several M4s, so don't feel sorry for me  :D

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Declined

 

What if someone takes a long time to vote? What if there's a tie?

 

Instead the system should just give us the option of a number of maps to go to. I think 3 should be the maps offered as options, then they can also tell us the rank bracket and approximate waiting time for each option. So, you click a button, the system looks for available battles being formed, then it gives you the options, you click the one you like and go. Quick Battles shouldn't have this option, and there should a time limit for choosing.

 

PS: I'm just kidding with the Decline.

A racing game I used to play had 6 players per race. Before the race the players were given a choice of 3 maps and a choice of 2 racing modes for each map. The map and mode with the most votes was the one raced. In the event of a tie, the map and mode chosen by the first player to vote was the one raced. 

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A racing game I used to play had 6 players per race. Before the race the players were given a choice of 3 maps and a choice of 2 racing modes for each map. The map and mode with the most votes was the one raced. In the event of a tie, the map and mode chosen by the first player to vote was the one raced. 

If that's the one I'm thinking of, you had 15 seconds to vote. If your vote wasn't locked in within that given time, then you raced what the majority voted. Am I correct on that?

Edited by u812ic

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A racing game I used to play had 6 players per race. Before the race the players were given a choice of 3 maps and a choice of 2 racing modes for each map. The map and mode with the most votes was the one raced. In the event of a tie, the map and mode chosen by the first player to vote was the one raced. 

I assume that racing game was not a team race. In team battles where players quit battles a voting option will not work. Even in DM ang Jug, how will Tanki add new players to battles to replace those players that have quit?

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^Exactly, I’m often added to games that have already been running for 4 minutes or more. I couldn’t vote then, no matter what. It isn’t like a group of players suddenly hit the battle button at once. There’s a constant trickle of players, some of which are put in new matches, some of which are added to existing battles. Voting would be hard to implement.

Edited by shafter9
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I agree with critical_mass. I've been playing tanki for over 7 yrs and there's been a lot of changes to the game,some of the worst(at least for me) being challenges and MM battles. Earlier I just used to complete all my missions in MM battles and after that I would play PRO battles but because of the introduction of challenges I can hardly play PRO battles cause I got to collect stupid stars.

 

And I hate every battle in MM except for magistral, highland and silence. But what can I do about that ?

Edited by E_polypterus

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I agree with critical_mass. I've been playing tanki for over 7 yrs and there's been a lot of changes to the game,some of the worst(at least for me) being challenges and MM battles. Earlier I just used to complete all my missions in MM battles and after that I would play PRO battles but because of the introduction of challenges I can hardly play PRO battles cause I got to collect stupid stars.

 

And I hate every battle in MM except for magistral, highland and silence. But what can I do about that ?

 

nobody is forced to do the challenges, I bought premium just to get double stars (and double crystals of course) while I do missions. PRO battles, especially without supplies, are much more fun to play.

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nobody is forced to do the challenges, I bought premium just to get double stars (and double crystals of course) while I do missions. PRO battles, especially without supplies, are much more fun to play.

Pro battles are infested with mults; it's very hard to find a good NS (No Supplies) game.

Edited by Guest

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nobody is forced to do the challenges, I bought premium just to get double stars (and double crystals of course) while I do missions. PRO battles, especially without supplies, are much more fun to play.

If you want to complete missions you have to play in same battles as those gunning for Challenge.  These battles are way worse compared to non-Challenge times.

 

Pro battles are often more fun - but - you can't complete missions there.

 

Pro battles are infested with mults; it's very hard to find a good NS (No Supplies) game.

Not a lot worse than MM to be honest.

- Many MM battles start uneven - does not wait for all 16 players to be loaded. So teams cap at 6 vs 3. Brutal.

- Too many times I see players with stats like 0 - 11 - 0

They may not be true "mults" but - if they are not contributing to the team they might as well be.

 

You do have to work harder to find a good no-supplies battle because majority of players are in MM.  But I find that is often worth it to have much greater choice in the battle conditions.  Especially so for this account as I'm not as concerned about the crystal-to-experience ratio.

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I'm a regular casual player, by that I mean I play most days, (it used to be every day but it's less these days) but for only 1/2 - 1 hour at a time.

 

So what is stopping the fun?
 
1. Missions - I enjoy playing CTF, occasionally CP, rarely Rugby and Assault. I hate DM. That's just me, I'm sure everyone has their favourites. But missions sometimes force me to play modes I don't want to. If I get DM I always change it. But I usually end up having to play modes I'm not fond of if I want to complete all my daily missions. By the time I've complete the missions I don't have much time, if any, to play a fun CTF game. And I need to complete missions to get supplies. And we all know you can't play TO without supplies these days.
 
 
1. Missions - Have just three types of daily missions, Number of Kills, Score Points, Earn Crystals in any MM battle. You could have random targets with different rewards.
 
3. Ranks - Increase experience earned (and crystals?) from battles.
 
4. Alterations and Drones - They aren't going to be removed, but maybe a couple of MM battles without them and supplies disabled. How about disabling protections modules as well.

My favorite: Juggernaut and DM.

 

Mission are annoying.

 

Ranks- Increase plz.

 

Protection modules are absolute annoying than turrets. If I see bunch of people using Eagle, I just leave.

 

There were ideas that me and GorgoBlesk made, but sadly... got declined. 

 

http://en.tankiforum.com/index.php?showtopic=379215

 

http://en.tankiforum.com/index.php?showtopic=379215&p=6673896

 

Only if they combined together, that would be great.

 

Yes drones! They are mad annoying!!!

Edited by FrozenRailgun

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