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yet i see it coming out from magnum, hammer and behind the rockets themselves hein?

 

smoke coming out from all around magnum doesn't cause lag, smoke coming out from behind the rockets doesn't cause lag. smoke coming out from hammmer doesn't cause lag. but... smoke from striker will cause lag?

 

whut?

 

it comes out instantly and it is only 25m/s when it comes out. had it been soley steady combustion, they wouldn't leave instantly already at 25m/s the moment you fire.

 

Tc1-mZDDSrM.jpg

 

I never saw a trail of smoke behind the rockets like that of Railgun. And remember, Hammer's smoke is quite less and Magnum has high reload, meaning that it can't fire as quickly as Striker. And still there are cases of Magnum causing lag...

 

So you mean to say that rockets cannot reach a speed of 25m/s with steady combustion? You think they hold a barrel-warming party? A rocket ignited inside the barrel would steadily accelerate, and the wiki says itself that the pace of Striker's rockets steadily increases with distance. And this is a fact which you can't refuse- if you do my reply is to read the wiki page again carefully.

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I never saw a trail of smoke behind the rockets like that of Railgun. And remember, Hammer's smoke is quite less and Magnum has high reload, meaning that it can't fire as quickly as Striker. And still there are cases of Magnum causing lag...

go to the latest vlog and go to the part where they announce striker XT... wait for that striker titan to lock on and fire the salvo.. hit pause right after the rockets blast off. you'll see the trails of green smoke. (green because of the shot effect)

 

So you mean to say that rockets cannot reach a speed of 25m/s with steady combustion? You think they hold a barrel-warming party? A rocket ignited inside the barrel would steadily accelerate, and the wiki says itself that the pace of Striker's rockets steadily increases with distance. And this is a fact which you can't refuse- if you do my reply is to read the wiki page again carefully.

is barrel-wraming party supposed to mean something? sorry i don't speak english normaly so i don't understand the reference or what you mean by that.

 

I mean to say that for the rocket to leave the barrel the instant you fire them, they'd have to be ejected by some sort of instant release of energy. had it been steady combustion it'd take time to first achieve enough thrust to overcome gravity and friction and then accelerate to that speed. because when it starts to combust the speed begins with 0.

 

biggest giveaway that this is soft launching is that the projectile exits instantly the moment you press. for pure steady combustion there's a slight delay.

Edited by ZloyDanuJI

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go to the latest vlog and go to the part where they announce striker XT... wait for that striker titan to lock on and fire the salvo.. hit pause right after the rockets blast off. you'll see the trails of green smoke. (green because of the shot effect)

 

is barrel-wraming party supposed to mean something? sorry i don't speak english normaly so i don't understand the reference or what you mean by that.

 

I mean to say that for the rocket to leave the barrel the instant you fire them, they'd have to be ejected by some sort of instant release of energy. had it been steady combustion it'd take time to first achieve enough thrust to overcome gravity and friction and then accelerate to that speed. because when it starts to combust the speed begins with 0.

 

biggest giveaway that this is soft launching is that the projectile exits instantly the moment you press. for pure steady combustion there's a slight delay.

Use a good propellant and achieve high acceleration in the barrel itself. :) The basic idea is that there are guns that first launch rockets that later propel themselves but Striker isn't one of them. The shot effect are actually moving coloured rockets- you don't see a continuous trail left behind till the barrel unlike in the case of Railgun. Although there should have been one since everyone knows rockets leave behind smoke.

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Use a good propellant and achieve high acceleration in the barrel itself.

for it to exit the moment you press, the accleration would be a lot more than what it is.

 

UThe basic idea is that there are guns that first launch rockets that later propel themselves but Striker isn't one of them.

and what do you have to support that conclusion? :)

 

The shot effect are actually moving coloured rockets- you don't see a continuous trail left behind till the barrel unlike in the case of Railgun. Although there should have been one since everyone knows rockets leave behind smoke.

no they're not. there's literally a trail like railgun's. have you even watched the vlog?

54523211_583281308826264_477492197570327

Edited by ZloyDanuJI

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for it to exit the moment you press, the accleration would be a lot more than what it is.

 

and what do you have to support that conclusion? :)

 

no they're not. there's literally a trail like railgun's. have you even watched the vlog?

 

54523211_583281308826264_477492197570327

 

n23fdf.png

 

That's more of like vapours, no? Smoke lasts for sometime and extends till the barrel.

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maybe. but the again they're the clowns who have a problem with a little recoil in a game where shotguns can damage tanks.

You seem to be bouncing back and forth between “recoil is realistic” and “recoil isn’t that realistic, but realism doesn’t matter in a game with anti-tank shotguns.”

 

for it to exit the moment you press, the accleration would be a lot more than what it is.

 

no they're not. there's literally a trail like railgun's. have you even watched the vlog?

A. There are many ways to increase or decrease the thrust of a rocket motor throughout its burn. It could accelerate very quickly, and then have a little base bleed throughout the rest of the flight, depending on the design. If you used a star-shaped core, the rocket would burn very strongly the first 0.5 seconds, and then the thrust would decrease, as the surface area of combustion goes down. This is implemented in real rockets.

 

B. The smoke trail only displays if you have “dust” turned on in the settings; it is very plausible the player you quoted doesn’t.

 

biggest giveaway that this is soft launching is that the projectile exits instantly the moment you press. for pure steady combustion there's a slight delay.

Soft launching is a type of rocket, just multi-stage. Soft-launching has no recoil. Edited by shafter9

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n23fdf.png

 

image broken for me

 

That's more of like vapours, no? Smoke lasts for sometime and extends till the barrel.

why would a rocket produce vapour?

 

You seem to be bouncing back and forth between “recoil is realistic” and “recoil isn’t that realistic, but realism doesn’t matter in a game with altitude-tank shotguns.”

i was just saying that here, when stuff like flamethrowers and shotguns which normally only damage infantry but not tanks can damage tanks here, it also makes sense that they take precautions to reduce the back blast that would logically also damage tanks her because while normally they'd only damage infantry, logically they should also damage tanks here.

 

it's called consistency when adapting aspects of stuff from rl into the game. if you gonna make somethings that are supposed to only damage people but not tanks damage tanks here, you apply that to everything you incorporate. not just some.

 

stop putting words into my mouth little lache

 

A. There are many ways to increase or decrease the thrust of a rocket motor throughout its burn. It could accelerate very quickly, and then have a little base bleed throughout the rest of the flight, depending on the design. If you used a star-shaped core, the rocket would burn very strongly the first 0.5 seconds, and then the thrust would decrease, as the surface area of combustion goes down. This is implemented in real rockets.

then it's wouldn't be steady combustion, would it? i was countering his arguments, which you didn't give so naturally it won't correspond with my counter arguments  against yours.

 

B. The smoke trail only displays if you have “dust” turned on in the settings; it is very plausible the player you quoted doesn’t.

well that sure as hell isn't dust coming out of the rockets. what type of rockets produce dust?

 

Soft launching is a type of rocket, just multi-stage.

even though wikipedia clearly calls it a method of launching a rocket? are you inventing stuff like wolverine?

 

 

Soft-launching has no recoil.

i already showed you the part where they explained it. aXcHG4Mi6-s.jpg

 

the first sentence explains that backblast could damage the operator and that they ahd to overcome it in a way that wouldn't increase recoil.

 

it is clear that they choose to adress the short comming by increasing the recoil

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https://www.nakka-rocketry.net/th_pix/grains1.gif

You can see the thrust vs. time graph; the thrust is very strong at the beginning with the multi-fin design. Acceleration of a rocket isn’t neseccarily steady. I don’t care if this counts as “steady combustion” or not; the point is it is typical and could provide a reason for the high barrel exit speed vs. low acceleration.

 

 

From the Wikipedia page, and in the screenshot you show:

“...the Javelin uses a soft-launch mechanism. A launch motor using conventional rocket propellant ejects the missile from the launcher, but stops burning before the missile clears the tube. The flight motor is ignited only after a delay to allow for sufficient clearance from the operator.” The soft-launch is a multi-stage launcher; first there is a strong, brief rocket boost/engine, then the flight engine lights a little ways later. It’s 100% rocket, and there is no recoil.

Edited by shafter9

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https://www.nakka-rocketry.net/th_pix/grains1.gif

You can see the thrust vs. time graph; the thrust is very strong at the beginning with the multi-fin design. Acceleration of a rocket isn’t neseccarily steady. I don’t care if this counts as “steady combustion” or not; the point is it is typical and could provide a reason for the high barrel exit speed vs. low acceleration.

assuming you're reffering to the "rod and tube" one because it's the only one whereby the thrust remains constant... how do you explaing that the rocket continues to accelerate steadily despite the fact that the thrust remains constant? it gains a lot of thrust very quickly at first because it burns fuel at a higher rate, afterwards that stops and when it burns fuel at a lower rate it should decelerate instead of continue to accelerate.

 

 

and even ignoring that, the propellant still can't achieve optimal surface area burning instantly because whatever they use for the propellant can't be too volatile otherwise they'd risk exploding even before they get fired

From the Wikipedia page, and in the screenshot you show:

“...the Javelin uses a soft-launch mechanism. A launch motor using conventional rocket propellant ejects the missile from the launcher, but stops burning before the missile clears the tube. The flight motor is ignited only after a delay to allow for sufficient clearance from the operator.” The soft-launch is a multi-stage launcher; first there is a strong, brief rocket boost/engine, then the flight engine lights a little ways later. It’s 100% rocket, and there is no recoil.

aaaaand they also said this : Most rocket launchers require a large clear area behind the gunner to prevent injury from backblast. To address this shortcoming, without increasing recoil to an unacceptable level

 

so, what the devs did was that they choose to overcome that shortcoming by increasing the recoil. they made a different decision to overcome the same problem.

 

javelin didn't want to get the recoil in exchange for the problem but our devs thought it was a good deal

 

Edited by ZloyDanuJI

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aaaaand they also said this : Most rocket launchers require a large clear area behind the gunner to prevent injury from backblast. To address this shortcoming, without increasing recoil to an unacceptable level

 

so, what the devs did was that they choose to overcome that shortcoming by increasing the recoil. they made a different decision to overcome the same problem.

 

Prevent injury from backblast to whom in Tanki?

 

And you had the nerve to accuse me of making up stuff.   :D  :lol:   :lol:  :lol:

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Prevent injury from backblast to whom in Tanki?

 

And you had the nerve to accuse me of making up stuff.   :D  :lol:   :lol:  :lol:

if shotguns and flamethrowers can damage tanks in tanki even though irl they only damage people, backblast that can normally only damage people irl should also damage tanks here in tanki

 

my theory is consistent with the way they have incorporated other stuff into the game whereas yours comes straight out of your imagination. I don't just have the nerve to accuse you of making stuff up, i have the right to call you a lunatic.

 

seems like you're the one who's too dumb to understand now

Edited by ZloyDanuJI

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i assume that's with "dust" turned off? if that's the case then you're not seeing the smoke because they probably made it like that to reduce lag, however if you turn it onn to use the full effects then it'd be clearly smoke. it might cause lag but that could be prevented the same way by simply turning that setting off.

 

due to the fact  that the "dust" setting was to simpilfy the graphics and that the setting turned on is the full effect, we should go by the one with it turned on and there it is clearly smoke that comes out of the rockets.

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i assume that's with "dust" turned off? if that's the case then you're not seeing the smoke because they probably made it like that to reduce lag, however if you turn it onn to use the full effects then it'd be clearly smoke. it might cause lag but that could be prevented the same way by simply turning that setting off.

 

due to the fact that the "dust" setting was to simpilfy the graphics and that the setting turned on is the full effect, we should go by the one with it turned on and there it is clearly smoke that comes out of the rockets.

Oh, okay. So, Striker's rocket gives out smoke but there's no smoke coming out from the turret? Strange, really. What if there's still steady combustion in the barrel which causes recoil as it isn't let out through an outlet? I mean, there is recoil when firing with Striker but that doesn't mean it launches non-ignited rockets with powder discharge...

I don't mean to argue anyway, just saying that I never saw while playing with Striker (I play only using my MUed Striker M1 on this account) that the rockets got ignited outside the barrel and suddenly accelerated.

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if shotguns and flamethrowers can damage tanks in tanki even though irl they only damage people, backblast that can normally only damage people irl should also damage tanks here in tanki

 

my theory is consistent with the way they have incorporated other stuff into the game whereas yours comes straight out of your imagination. I don't just have the nerve to accuse you of making stuff up, i have the right to call you a lunatic.

 

seems like you're the one who's too dumb to understand now

 

And you had the nerve to accuse me of making up stuff.  :D :lol:     :lol: :lol:

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And you had the nerve to accuse me of making up stuff.  :D :lol:     :lol: :lol:

I stated my reasons and references for my therories while you simply explained yours without any refference. so yes, i do have the nerve to accuse you of making stuff up. it's not like you can correspond whatever you said with any written facts. and i'll do it again right now, Mr.Plunger

Edited by ZloyDanuJI

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I stated my reasons and references for my therories while you simply explained yours without any refference. so yes, i do have the nerve to accuse you of making stuff up. it's not like you can correspond whatever you said with any written facts. and i'll doit again right now, Mr.Gob****e

And you had the nerve to accuse me of making up stuff.   :D :D     :lol: :lol:

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why would a rocket produce vapour?

 

 

well that sure as hell isn't dust coming out of the rockets. what type of rockets produce dust?

 

 

i already showed you the part where they explained it. aXcHG4Mi6-s.jpg

the first sentence explains that backblast could damage the operator and that they ahd to overcome it in a way that wouldn't increase recoil.

it is clear that they choose to adress the short comming by increasing the recoil

A. Rockets with hydrocarbons and oxidizer often will bond the hydrogen and oxygen while burning, resulting in (water) steam. This isn’t always the case, but I am a rocket and space person, and I want to clarify that it is possible to produce vapour.

 

B. It’s just the settings, and how things are programmed. If you turn off dust, the smoke will not show up. I was just explaining why players who posted on this thread sometimes couldn’t see the smoke.

 

C. There are ways to eject rockets from tubes with an increase in recoil, but soft launching doesn’t increase recoil. Besides, the rocket in striker already has a flame behind it when it leaves the barrel; there is no ignition delay, as there would be if you really wanted to conceal yourself or protect nearby infantry.

Edited by shafter9

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There are ways to eject rockets from tubes with an increase in recoil, but soft launching doesn’t increase recoil. Besides, the rocket in striker already has a flame behind it when it leaves the barrel; there is no ignition delay, as there would be if you really wanted to conceal yourself or protect nearby infantry.

There is no burst of flame erupting from the barrel when the rockets leave. had the rocket been ignited from the start, all the gas released from the rocket while it is still in the barrel would have to be compressed out, but this isn't the case. the rocket gets ignited the moment it leaves the barrel. obviuosly you don't see the delay as you can see when exactly it gets ignited while it is still inside the barrel.

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Well is this even important? I don't think striker's recoil has a noticeable effect while playing. (except cyclone alteration)

 

The thing that irritates me is the impact force. When I get hit by the juggernaut's rockets, those rockets throw me away further than the overdrive can. Most of the time I flip (if I survive the salvo)

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Ok....moderator..... close this topic plz.

Please don't bump inactive topics for no reason. We only close if the topic author requests it, otherwise the topic will be archived after some time.

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There is no burst of flame erupting from the barrel when the rockets leave. had the rocket been ignited from the start, all the gas released from the rocket while it is still in the barrel would have to be compressed out, but this isn't the case. the rocket gets ignited the moment it leaves the barrel. obviuosly you don't see the delay as you can see when exactly it gets ignited while it is still inside the barrel.

No, the rocket on the Striker turret is already ignited once it leaves the barrel. Therefore, the rocket motor is at least contributing to the exit velocity. If the rear of the launch tube is closed, then the gasses either come out the muzzle once the rocket leaves, or is stored or vented off by some other means. There are vents on the back of the Striker turret.

Or the gasses could be captured for some reason and used to compress some reloading mechanism, like on a gas-powered automatic gun. In none of these cases does the rocket launcher get any recoil, and nothing on the scale required to budge a tank or armored vehicle.

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