Jump to content
EN
Play

Forum

Dynamic Objects


Recommended Posts

Hello, I'm bringing a suggestion about dynamics, I do not know if anyone has already made a suggestion similar to this one.

 

 

 

On the map there are some map objects that should be moved, pushed, dropped and impacted because those objects are not attached to the ground.

 

 

1.gif

 

 

 

 

Here is an example with a supply box, it would not be pushed by tanks because it is to be collected. Then she could take impacts and fall, she would not prevent another box from falling in the same place of the mark, in that case that is falling would take the place of the other that was already there

 

 

Other objects can also be pushed and they too would have weight. See these examples

 

OBj1.png

 

OBj2.png

 

 

OBj3.png

 

 

 


In the case of the first object, each of these blocks can be separated and moved by tanks and impacts

Each block would have 1/2 weight of a Wasp

 

 

In the second, there are a lot of independent boxes and they would have a light weight, any kind of impact could make them go very far.

Each box would have 1/25 the weight of an average tank

 

 

In the third, are three heavy boxes and many difficult to be moved by tanks and impacts

Each heavy box would carry the weight of a Mammoth


 

 

 

 

This would apply to all objects that have the possibility of being moved.

Share this post


Link to post
Share on other sites

I like it, but you would have issues with people blocking routes to flags or on bridges and the like. Maybe if they were destroyable as well...

I wonder if this would cause lag.

Share this post


Link to post
Share on other sites

Good one, just makes the game look more realistic. 

 

 

I think it would cause a big mess

 

 

I like it, but you would have issues with people blocking routes to flags or on bridges and the like. Maybe if they were destroyable as well...

I wonder if this would cause lag.

 

 

With this dynamics the game would be more realistic, it would have more form to prepare strategies and also it would leave the battles more animated, it would add more ways of doing parkuor, the mines could move if they are in some of these objects.
 
The battle would have many chances to play.
 
In real life even the walls and heavy buildings are destroyed and moved.

Share this post


Link to post
Share on other sites

I honestly like this idea and even find it quite interesting. Unfortunately, I also agree with the critics that say that it could cause more lag and that it would make battles a lot more messy.

 

I would even go as far as saying that exploiters would just use these objects to block the only path to flags, goals, crucial control points, and even camping spots.

Share this post


Link to post
Share on other sites

If this were to be implemented, the objects would have to be destroyable. You mentioned being able to put mines on them. Can you imagine someone with Saboteur drone laying mines on top of the boxes, moving it to a vantage point, then laying mines on the other side of the boxes out of sight of the box destroyer. When the box is destroyed, the mines will fall to the ground adding more mines to those already set. 

 

Then there's another exploitation. Potentially, a tank could push blocks around ahead of them for shield. Imaging this: Mammoth pushing the blocks with a Hornet or Wasp behind him carrying a flag (CTF or ASL) using the blocks as a shield. A pile can hide an entire tank. 

Share this post


Link to post
Share on other sites

You spoke many things that could be bad for the battles and that could turn the mess.

 

In this case, just as you can place objects in a way that closes the passage of an area can also undo very easily, for heavy objects you would need help or take too long to move them.

That would make the battles much more strategic, which was one of the reasons I created this suggestion.


 

It could be that a battle becomes a mess with these objects, but these objects compared to the size of the map they would not make much difference in the battle.

 

Now I do not understand about protecting and advancing with map objects, the objects leave the place when you are advancing with it. Carrying a mine along with the objects would not be such an easy thing to do.

 

One more thing, if the objects went off the map they would return to their place.

Share this post


Link to post
Share on other sites

 

You spoke many things that could be bad for the battles and that could turn the mess.
 
In this case, just as you can place objects in a way that closes the passage of an area can also undo very easily, for heavy objects you would need help or take too long to move them.

That would make the battles much more strategic, which was one of the reasons I created this suggestion.

 
It could be that a battle becomes a mess with these objects, but these objects compared to the size of the map they would not make much difference in the battle.
 
Now I do not understand about protecting and advancing with map objects, the objects leave the place when you are advancing with it. Carrying a mine along with the objects would not be such an easy thing to do.
 
One more thing, if the objects went off the map they would return to their place.

 

I would be easy, if someone was half decent with parkour. It's not done now, because it is difficult to get on top of the objects, but move them to another spot and it would be fairly easy to jump down on top of them. 

 

Most maps have walls of some sort, except some of the small maps, in which case I don't think there would be time to mess around with containers. So there would be much chance of them being pushed off a map. 

 

They would make a difference in battle. Use them to block ramps, entrances even block off the flag area. And as I stated, could be used as mobile shields. Visualize Industrial Zone, there are a lot of containers and blocks that could be used for blocking off areas and only leave one area open for passage. Farm has a few, too, that could be used for blocking. 

Share this post


Link to post
Share on other sites

Why does everyone resort to "lag" to deny an idea? Right now in the game there are hundreds of items that move around fully or partially, all the players, their drones, turrets and hulls, tracks on the hulls, mines, supplies and their boxes, shot and shots effects, skyboxes and parachutes, dust, trees and sprites - adding just ten more items would not effect the game that drastically that you wouldn't be able to play in it. Even if it does, let's just say, I'm sure the developers will find a way to optimize the situation and reduce the issue as much as possible.

 

Now that we have that out of the way, let me introduce a health bar on these objects. "Making a mess" is a valid argument to this idea, but it can be countered by just giving each thing some health points so it can be destroyed in a few/couple/several shots depending on the item. For instance, each box can have somewhere around 100-1000 health where the container could have up to 8000. That makes a Thunder M3 with DD-activated shoot it down in just 5-6 shots.

 

What people seem to be forgetting is that this will cause some issues with certain maps. For example, in Year 2042, one base is full of such props near the flag while the other has none near its flag (they're a level down). This will call for a balancing which I don't think the developers will be pleased to do seeing as there are already 78 maps in the game, around 50 of which probably have such props.

Share this post


Link to post
Share on other sites

You have said some possibilities of what would happen if this idea were implemented, so I will put some things in order to be balanced.

 

- The objects may be lighter so as not to disrupt the battle.

- Objects can have hit points to be destroyed.

- On some maps, you could change the location of these objects or you can remove some excess objects on the map.

 

Okay, now I think the situation might get better with these modifications.

Share this post


Link to post
Share on other sites

 

You have said some possibilities of what would happen if this idea were implemented, so I will put some things in order to be balanced.
 
- The objects may be lighter so as not to disrupt the battle.
- Objects can have hit points to be destroyed.
- On some maps, you could change the location of these objects or you can remove some excess objects on the map.
 
Okay, now I think the situation might get better with these modifications.

 

I don't think you need to make them lighter. After all, tanks moving objects would be easier to kill if moving heavy objects. Metal containers certainly would be difficult to move. A pile of cement blocks a little easier. Wooden boxes too easy. I think the wooden boxes should be treated as if full of tools, building supplies, tank parts which could make them even heavier than cement blocks. It would be a cool effect if some of the contents spewed out on the ground, but would quickly vanish.

Share this post


Link to post
Share on other sites

Declined

 

Idea is interesting, but extremely unlikely.

  • Probably difficult to implement, since it requires stationary props to be converted into physics-affected objects. So far in Tanki the only physics objects are supply boxes (sort of), tanks and the Rugby ball, so this would be a massive change.
  • Doesn't really add much to gameplay. Yes, new tactics, but overall it's probably not something that would be used a lot.
  • Causes a whole set of balancing issues, since these movable obstructions could make some bases and certain tactics really OP.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...