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Poll: New Server?


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New Buyer Server  

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  1. 1. Do you like the idea?

    • Yes!
      9
    • No.
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Hey there, here's my poll: should the devs make a new server where it is available to buy stuff with money? For example, let's say I start an account called HBTY2 (genius, right?) and I play on it, then I see something in the shop that I want to buy. The fee for buying something your first time is $2 USD, and after you pay that fee your account is transferred to the buyers server, which means that you can never come back to main server and play against non-buyers (non-buyers can still go to buyer server to play PRO-battles if they are friends with a buyer). This way everyone wins: Tanki gets an extra two dollars per buyer (which is almost everyone -  this could really add up), the non-buyers play in fair battles, and everyone is happy :)

 

Vote yes, and stand up for the people who want to play a free game that's fun! Let's change the game together!

 

*Edit: Buying as in buying items that affect the outcome of the battle, NOT skins or paints.

Edited by Initiate
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Players spend real money to gain a visual or combat advantage against other players, in turn their money financially supports the game for free players.

 

Moving all paying players to another server would be make spending money pointless from a player's perspective, why buy XTs when everyone around you has them as well?

 

Not to mention splitting players would massively increase waiting times in MM and vastly reduce the number of PRO battles.

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This ball has been kicked around a few times, but the Refs won't put the ball into play. You will never hear the Refs say "PLAY BALL!!" not with this one.

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Moving all paying players to another server would be make spending money pointless from a player's perspective, why buy XTs when everyone around you has them as well?

Perhaps this could only apply to advantages in combat, such as crystals or upgraded guns being bought.

 

 

Not to mention splitting players would massively increase waiting times in MM and vastly reduce the number of PRO battles.

That's a very valid point - thanks for replying so soon! I won't even mention that everyone wants MM to go out the window...

 

This ball has been kicked around a few times, but the Refs won't put the ball into play. You will never hear the Refs say "PLAY BALL!!" not with this one.

I agree it probably won't happen - here's an idea: since the devs SEEM so determined to make everyone unhappy, how about we try to take out PRO-battles and plead with them to promise never to take out MM - perhaps they'll do what we really want, and take out MM...? :)

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Perhaps this could only apply to advantages in combat, such as crystals or upgraded guns being bought.

 

 

That's a very valid point - thanks for replying so soon! I won't even mention that everyone wants MM to go out the window...

 

I agree it probably won't happen - here's an idea: since the devs SEEM so determined to make everyone unhappy, how about we try to take out PRO-battles and plead with them to promise never to take out MM - perhaps they'll do what we really want, and take out MM...? :)

A little bit of reverse psychology?

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The biggest issue, and the thing that makes this 100% useless, is the fact that you are segregating players into just two separate groups (based on yes/no regarding them spending money), despite the fact that when it comes to spending money:

  • One can spend it on cosmetics (like paints), which give no advantage in battle and do not make a player more powerful than anyone who didn't spend money
  • One can spend just a tiny amount. A person who spend $2 is far weaker than a person who spend $10000
  • Every single item can be bought without money anyway. There are cases (more often at higher ranks), where a free player easily outclasses a buyer.

So you'd just end up with separation of players, which does nothing but harm the game and its community. The balance situation in the game would most likely remain completely unchanged.

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The biggest issue, and the thing that makes this 100% useless, is the fact that you are segregating players into just two separate groups (based on yes/no regarding them spending money), despite the fact that when it comes to spending money:

  • One can spend it on cosmetics (like paints), which give no advantage in battle and do not make a player more powerful than anyone who didn't spend money
  • One can spend just a tiny amount. A person who spend $2 is far weaker than a person who spend $10000
  • Every single item can be bought without money anyway. There are cases (more often at higher ranks), where a free player easily outclasses a buyer.

So you'd just end up with separation of players, which does nothing but harm the game and its community. The balance situation in the game would most likely remain completely unchanged.

You may have missed what I said: Anything that could potentially make your tank more powerful (crystals, kits, drones, containers, etc.) automatically reroutes you to the buyer server. Second, who spends $2 on tanki? That buys like, what, two gold boxes? You won't go to buyers server if you buy gold boxes, as they do not definitely give you an advantage in battle. The cheapest product kits in Tanki are roughly three dollars, and they do give you quite a big advantage in battle if they are bought at ~Recruit.

They outclass a buyer? Way to show 'em, boys! You can play Tanki without buying!

Agreed !

With Maf or me? :)

 

 

*Edit: Maf, that's one of the bonuses. A person who spends $2 has worse equipment than a person who has spent 10,000, but then they know that they might have to face that person, and it will convince them not to buy. Remember, buying isn't mandatory. If you want to buy, then you know the consequences - besides, who in their right mind spends real money on a silly little game like this? 

Edited by Initiate

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I've seen this implemented in other games, but being a non-buyer comes with high consequences. For example:

 

1...Only a few maps are available for play 

 

2...Available equipment is highly restricted

 

3...Character's advancement is easily achievable, but remains very low

 

4...Buyers can visit non-buyers servers with restrictions. What I've seen is:

--------Buyers cannot battle non-buyers

--------Buyers can battle non-buyers, but the equipment effectiveness is only as good as the highest rank in a non-buyer's world

--------Equipment available in buyer's world but not in a non-buyers world is rendered useless (strictly for show)

--------Buyers map usage is the same as the non-buyer

 

5...Non-buyers cannot enter a buyer's server

 

6...Very few of the game's extra features are available to non-buyers. In the case of Tanki it would be like no missions or challenges or only a very few would be available because of the restrictions. Example: If crystals were restricted to 1,000 and a mission was for crystals and the player already has 1,000 then there would be no reward for completing the mission. OR a reward could be advancement of the characters status, but if the player has already achieved the highest advancement, then there would be no reward. Games that restrict currency, has a limited amount for each rank. But as you rank up, so does the amount of currency you can have at one time. This is so you can save up for the equipment that's unlocked at your rank. 

 

7...Non-buyers can only use in-game currency, but restrictions still apply.

 

With the above restrictions, the games can still maintain the status of being F2P. After a player has unlocked and achieved all that can be achieved as a non-buyer, the game turns into a social gathering place.

 

As you can see, there is incentive for a non-buyer to become a buyer. If a non-buyer decides to become a buyer, I've seen this handled in 2 different ways. (1)...The player has to buy a Premium account for X amount of dollars but pays no more for having the Premium account. The amount you pay is pretty steep. Some games offer a payment plan, some do not. (2)...The player doesn't buy a Premium account, but rather pays X amount of dollars monthly to retain the status, however, if you miss a payment then your status goes back to non-buyer and all restrictions apply. The monthly payments are usually low and affordable, but some are not. I've seen monthly payments range from $10.00/month to $40.00/month, but the game still touts it as low and affordable. A friend played a game that was $50.00/month. 

 

This has been my personal experience with games that separates buyers from non-buyers. Everything that is open to non-buyers can be achieved within a few months. It's like a demo. 

Edited by u812ic

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I'm a bit confused about what you are saying. I believe you were saying that they would have to reduce what you can do and which maps to play on? I don't think this applies to Tanki. Here's my idea in different words: Tanki is exactly the same, you start the account, you play, you rank up - same ranks, same equipment, no crystal limit. Then you decide to buy something that effects your tank's performance, and suddenly, your account is irretrievably on the buyers server, meaning that you only play against buyers. If somebody buys a Premium account, they get access to more crystals and experience points. They are therefore on the buyers server, again irretrievably.

Already there is incentive - being a buyer helps you keep up without having to gain skills. One question: how does being a non-buyer affect how many ranks there are? I haven't bought, and I never will. Still, if I keep playing I will reach Legend at some point, and then I've essentially completed the game. Some people keep going, some people use their amazing equipment to make videos to earn some cash, and some start a new account.This would be exactly the same as the non-buyers server. Picture it this way - it's tanki, with no buyers playing non-buyers, and vice versa. Does that make sense? Your examples really have nothing to do with what I just said before or now.

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The biggest issue, and the thing that makes this 100% useless, is the fact that you are segregating players into just two separate groups (based on yes/no regarding them spending money), despite the fact that when it comes to spending money:

  • One can spend it on cosmetics (like paints), which give no advantage in battle and do not make a player more powerful than anyone who didn't spend money
  • One can spend just a tiny amount. A person who spend $2 is far weaker than a person who spend $10000
  • Every single item can be bought without money anyway. There are cases (more often at higher ranks), where a free player easily outclasses a buyer.

So you'd just end up with separation of players, which does nothing but harm the game and its community. The balance situation in the game would most likely remain completely unchanged.

I LIKE THIS SOMETIMES EVEN A NON-BUYER DEFEATS A BUYER.

I HAD DONE IT MANY TIMES IN MY OLD ACCOUNT.

ALL MY FRIENDS WERE NON-BUYERS MOSTLY.

AND  STILL I WAS TOP AMONG THEM.COOL!

Edited by Maf
Excessive formatting
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THIS IS A GOOD THING THAT NON-BUYERS AND BUYERS ARE NOT IN SAME SERVER.SO THAT EVERYONE'S SKILLS WILL BE ACTIVE.

                                  THANK YOU

Edited by Maf
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THIS IS A GOOD THING THAT NON-BUYERS AND BUYERS ARE NOT IN SAME SERVER.SO THAT EVERYONE'S SKILLS WILL BE ACTIVE.

                                  THANK YOU

Thanks for the positive feedback :)

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I'm a bit confused about what you are saying. I believe you were saying that they would have to reduce what you can do and which maps to play on? I don't think this applies to Tanki. Here's my idea in different words: Tanki is exactly the same, you start the account, you play, you rank up - same ranks, same equipment, no crystal limit. Then you decide to buy something that effects your tank's performance, and suddenly, your account is irretrievably on the buyers server, meaning that you only play against buyers. If somebody buys a Premium account, they get access to more crystals and experience points. They are therefore on the buyers server, again irretrievably.

Already there is incentive - being a buyer helps you keep up without having to gain skills. One question: how does being a non-buyer affect how many ranks there are? I haven't bought, and I never will. Still, if I keep playing I will reach Legend at some point, and then I've essentially completed the game. Some people keep going, some people use their amazing equipment to make videos to earn some cash, and some start a new account.This would be exactly the same as the non-buyers server. Picture it this way - it's tanki, with no buyers playing non-buyers, and vice versa. Does that make sense? Your examples really have nothing to do with what I just said before or now.

 

The examples I gave are from other games that separate buyers from non-buyers, as you are implying. The restrictions could apply to Tanki. There are other game features that are restricted, but I didn't mention because they could not possibly apply here. However, the common thread is the incentive for non-buyers to become buyers. Remember, it costs a lot of money to keep a game going. The expenses are paid out of pocket by the owners, advertisers and/or the players. In the case of Tanki, it's the buyers that keeps the game going. If there weren't enough buyers, then Tanki would be forced to advertise, which means in-game adverts or having to view adverts at certain given times, for example, after each battle. 

 

However, if you don't think this can apply to Tanki or doesn't apply at all to anything you have proposed, then ignore my input. 

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Not at all, thanks for the input - perhaps you want to confirm my friends request? :)

Good point about the advertising. One thing is that it seems like the middling ranks at least seem like a buyer server, where almost everyone buys. Maybe not though... perhaps they could make a new server for non-buyers to go to if they want, a sort of optional one. The restrictions you mentioned could apply there, though.

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*Edit: Maf, that's one of the bonuses. A person who spends $2 has worse equipment than a person who has spent 10,000, but then they know that they might have to face that person, and it will convince them not to buy. Remember, buying isn't mandatory. If you want to buy, then you know the consequences - besides, who in their right mind spends real money on a silly little game like this?

So your goal is to encourage people to spend less? That's literally against the company's main goal of making a profit. Remember, Tanki isn't a charity - it's a for-profit company that has to make money to expand and pay its employees.

 

 

Second, who spends $2 on tanki? That buys like, what, two gold boxes? You won't go to buyers server if you buy gold boxes, as they do not definitely give you an advantage in battle. The cheapest product kits in Tanki are roughly three dollars, and they do give you quite a big advantage in battle if they are bought at ~Recruit.

You'd be surprised how many people spend just a little bit. And what if they spend that little bit, enjoy their advantage for a while, and then that's it - they are stuck on the "buyer" server with their weak kit (that lost its advantage many ranks ago) and can't do anything to improve their situation.

 

And that's just one major problem. Don't forget that splitting players would greatly increase MM waiting times, and cause friends to be separated.

 

They outclass a buyer? Way to show 'em, boys! You can play Tanki without buying!

Are you trying to improve the game balance, or do you just hate "buyers" and want to make their life more difficult? Right now it looks like the latter, because you want to stop buyers playing against free players, but you think it's OK if overpowered free players (of which there are plenty) dominate in battles.

 

Don't forget that those who spend money are the ones supporting the project, and the ones who help the game keep operating so that everyone else can play. That's not something to hate them for.

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So your goal is to encourage people to spend less? That's literally against the company's main goal of making a profit. Remember, Tanki isn't a charity - it's a for-profit company that has to make money to expand and pay its employees.
 
 

You'd be surprised how many people spend just a little bit. And what if they spend that little bit, enjoy their advantage for a while, and then that's it - they are stuck on the "buyer" server with their weak kit (that lost its advantage many ranks ago) and can't do anything to improve their situation.

 

And that's just one major problem. Don't forget that splitting players would greatly increase MM waiting times, and cause friends to be separated.

 

Are you trying to improve the game balance, or do you just hate "buyers" and want to make their life more difficult? Right now it looks like the latter, because you want to stop buyers playing against free players, but you think it's OK if overpowered free players (of which there are plenty) dominate in battles.

 

Don't forget that those who spend money are the ones supporting the project, and the ones who help the game keep operating so that everyone else can play. That's not something to hate them for.

 

 

 

Agree

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So your goal is to encourage people to spend less? That's literally against the company's main goal of making a profit. Remember, Tanki isn't a charity - it's a for-profit company that has to make money to expand and pay its employees.

 

 

You'd be surprised how many people spend just a little bit. And what if they spend that little bit, enjoy their advantage for a while, and then that's it - they are stuck on the "buyer" server with their weak kit (that lost its advantage many ranks ago) and can't do anything to improve their situation.

 

And that's just one major problem. Don't forget that splitting players would greatly increase MM waiting times, and cause friends to be separated.

 

Are you trying to improve the game balance, or do you just hate "buyers" and want to make their life more difficult? Right now it looks like the latter, because you want to stop buyers playing against free players, but you think it's OK if overpowered free players (of which there are plenty) dominate in battles.

 

Don't forget that those who spend money are the ones supporting the project, and the ones who help the game keep operating so that everyone else can play. That's not something to hate them for.

Agreed, but there would still be enough buyers to support the quality of the content output, which is generally contrary to what players want in my experience - I believe it was New Years 2014/15 where players were unhappy with the New Years map, and the devs brought back the previous years one. Has anything like that happened recently? Feel free to inform me. Bad updates that players OBVIOUSLY don't like include MMS, while there are other updates that are just bad, such as the new Massacre.

 

Would you include $29 as a little bit? I have a friend who bought the Tornado kit, but then regretted it, because it gave him an unfair advantage. D'you know what he did? He made a new account! He got through the ranks quickly to WO1, and now he just plays on that. Simple. If you're unhappy with buying a kit at a low rank, then all you do is make a new account. I'll remind you it takes like a week to get to ranks where the kits are under $10. That's the kind of person we want in Tanki and society, the person who is not too entitled that they can't just work their way up, but feel the need to buy. It's terrible training for life. But anyways, I want to play with the people who are overpowered because they worked hard, got a couple good containers, whatever. I don't mind losing when I know the person worked for what they have - that's no problem.

 

As I said, non-buyers could go to buyer server, so friends wouldn't be separated. And again, NOBODY WANTS MATCHMAKING. Maybe the devs haven't caught the hint from everyone who was in Tanki before it came? Perhaps you could tell them?

 

And I don't hate them, I hate when I lose because someone bought their things without having to work and win merely because of good equipment. I don't mind if people buy on Tanki, but PLEASE LET THEM NOT PLAY ME! Was that emphatic enough?

 

Buyers vitiate my ability to have fun because I'm constantly playing against OP equipment.

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Buyers vitiate my ability to have fun because I'm constantly playing against OP equipment.

It's not buyers. It's those brain-dead Tanki Youtoubers who make 3 alts a day for their vid that was slapped together within 10 minutes. 

 

TBH tanki needs to IP ban these people. 

Edited by Guest

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It's not buyers. It's those brain-dead Tanki Youtoubers who make 3 alts a day for their vid that was slapped together within 10 minutes. 

 

TBH tanki needs to IP ban these people. 

Perhaps it's both :)

 

Tanki should just give them access to the test server, so they can make the videos without disrupting the gameplay.

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It's not buyers. It's those brain-dead Tanki Youtoubers who make 3 alts a day for their vid that was slapped together within 10 minutes. 

 

TBH tanki needs to IP ban these people. 

Lol, I read that as "who make 3 ALTERATIONs a day for their vid ..." I was like, wait, make alterations? How do they do that? I just got it :P

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Lol, I read that as "who make 3 ALTERATIONs a day for their vid ..." I was like, wait, make alterations? How do they do that? I just got it :P

I read it the same at first.  :lol:

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Perhaps it's both :)

 

Tanki should just give them access to the test server, so they can make the videos without disrupting the gameplay.

Or just stop the crappy Youtouber TO program altogether. It'll force them to make quality stuff (like guides)  instead of "NEW ROAD TO LEGEND ACCOUNT!!!!!!!" or  "BUYING 100 CONTAINERS + OPENING!!!!!!" 

Edited by Guest

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