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Spreading fire to enemies upon contact


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The last time I checked, Firebird burning was way too OP and needs a nerf. However, the devs, who babysit the firebird instead of balancing the game, choose to keep it balanced and nerf the already nerfed freeze again. 

 

Here is a new mechanic that will nerf the firebird in a unique way. If your tank is set on fire from any enemy (doesn't have to be firebird, the annoying vulcan alt and the hammer one can also do this), you can try spreading the inferno that is engulfing your tank onto enemies (teammates unincluded 'cause that would induce multing) by making solid contact with the enemy tank. Optimally, this mechanic would also need to be added after more realistic burning/flaming effects are adding on the tank where the tank is actually on fire instead of just sunburned, so it would look much more natural to spread the fire.

 

To those who believe that this does not make any sense, this was actually a naval strategy used in ancient asian civilizations. Small boats would be lit completely on fire and using the wind and the current, they would sail all the way to the enemy lines and make contact with the enemy ships. The enemy ships would be set ablaze, weakening their defense before the battle actually started, and then the actual navy troops would storm in from their boats, picking off those who abandoned ship. 

 

The new mechanic does not give the enemies the same amount of burns you have, moreover, it will be like the enemy tank will be lit up to about 50% of your tank's temperature.

 

 

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Valid

 

This will be a very realistic feature and the only thing that can cool it down or take out the spreading fire should be Freeze so a team without Freeze should have a lot of difficulties but the damage, in my opinion, shouldn't be that powerful or strong + not last forever or too long. Let's hope it won't increase the mults who will just do it on purpose by burning teammates on purpose since the friendly-fire option that we already have in the game isn't that popular and in the little matches I saw where that option was on...some players were shooting teammates on purpose.

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We need rivers added to the game.

 

Oh... and hot geysers...

Atleast, there would be 1 reason to use blue camouflage (Blue, Marine, Swash, Flow).

 

This idea is based on Kelvin's thermodynamic laws, if I am not mistaken. The object with higher temperature loses its temperature by contact with lower temperature and by emitting light. This increases the temperature of colder object.

 

Metals are good heat conductors, other solids are worse, water and air are the worst. Heat can pass through vacuum (Space mode?) only in form of light.

 

When your tank is in contact with enemy tank and the tanks have different temperature, every 0,25 sec the following thing should happen:

 

Hotter tank loses 0,1 temp

Colder tank gains 0,1 temp

 

This is independent from the process which makes tanks lose/gain temp towards 0.

 

When tanks are not in contact, they transfer heat through air and also by light but both of these forms are ineffective so there is no need to count with them.

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Under review

 

This will be a very realistic feature .

Eh, not really. Tanks aren't made of wood and straw - they're non-flammable. So technically the thing that's actually burning is the flammable fuel that the Firebird throws at the enemy tank. And it won't just magically transfer to another nearby tank.

 

Besides, how will this be in terms of balance? It it a feature that's significant enough to implement? And if it is, then won't it make the already-powerful Firebird completely OP?

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Eh, not really. Tanks aren't made of wood and straw - they're non-flammable. So technically the thing that's actually burning is the flammable fuel that the Firebird throws at the enemy tank. And it won't just magically transfer to another nearby tank. True dat

 

Besides, how will this be in terms of balance? It it a feature that's significant enough to implement? And if it is, then won't it make the already-powerful Firebird completely OP?

If this were implemented it would hurt the firebird user and his team, not make them more powerful.

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Eh, not really. Tanks aren't made of wood and straw - they're non-flammable. So technically the thing that's actually burning is the flammable fuel that the Firebird throws at the enemy tank. And it won't just magically transfer to another nearby tank.

 

Besides, how will this be in terms of balance? It it a feature that's significant enough to implement? And if it is, then won't it make the already-powerful Firebird completely OP?

Uhhh... hello? The tank runs on gasoline and the engine will erupt in flames...? 

 

Jesus christ... I said that burned players can only spread it to their enemies....! That means a firebird can't do it to themself. 

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Uhhh... hello? The tank runs on gasoline and the engine will erupt in flames...? 

 

Jesus christ... I said that burned players can only spread it to their enemies....! That means a firebird can't do it to themself. 

I never mentioned Firebird setting itself on fire. And in terms of fire on other tanks - when the fuel tank ruptures, you can consider a tank destroyed. So the only way fire would be transferred to a nearby tank is if the actual combustible solvent thrown by Firebird, which is currently burning on the surface of the enemy tank, gets blown over to a nearby tank.

 

In your post you mentioned this fire spreading being used as an ancient mechanic with boats. Well, tanks aren't ancient so once again - fire would not easily spread to nearby tanks.

 

Either way, I don't feel like this feature would improve gameplay in any way.

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I never mentioned Firebird setting itself on fire. And in terms of fire on other tanks - when the fuel tank ruptures, you can consider a tank destroyed. So the only way fire would be transferred to a nearby tank is if the actual combustible solvent thrown by Firebird, which is currently burning on the surface of the enemy tank, gets blown over to a nearby tank.

 

In your post you mentioned this fire spreading being used as an ancient mechanic with boats. Well, tanks aren't ancient so once again - fire would not easily spread to nearby tanks.

 

Either way, I don't feel like this feature would improve gameplay in any way.

Firebird does not spray fuel and then set the tank on fire. It burns whatever fuel is sprayed to heat the tank and hurt its control systems (not by freezing them, of course), and so it's meaningful to have the temperature spread to enemies to harm them. Imagine a tank at 350 Kelvin pushing an enemy tank. The other tank too would get heated.

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