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How would you price shot effects and challenge-only paints?

 

That's up to developers. For the record, I don't support this idea at all.

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How would you price shot effects and challenge-only paints?

10 000 - 100 000 crystals should be enough for any shot effect. 1 000 000 crystals for container-only paint and 2 000 000 crystals for animated paint.

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I don't really do MM battles, but I would still quit again, if you were able to buy them. It takes the point away. It's a challenge based on your skill not the size of your wallet. smh

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Hey all. 

 

Like in fornite we have got challenges 100 at there is an option we can tier up with 150 V bucks ( it's a game currency of fortnite)

 

Similar in tanki online can we tier up for maybe 15000 per tier up? Or we can do teir up purchasing from shop of Maximum 2 USD or 3 USD? Per tier?

 

It would be a good way in the players who got less time and want to complete their challenges fast? This can also increase funds of tanki

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Hey all. 

 

Like in fornite we have got challenges 100 at there is an option we can tier up with 150 V bucks ( it's a game currency of fortnite)

 

Similar in tanki online can we tier up for maybe 15000 per tier up? Or we can do teir up purchasing from shop of Maximum 2 USD or 3 USD? Per tier?

 

It would be a good way in the players who got less time and want to complete their challenges fast? This can also increase funds of tanki

Ban Fortnite from any Tanki discussions, please.

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I'm not sure about my credibility in this section anymore, but it would be nice to purchase stars from the shop. Sometimes, you wind up 100 or 200 or some similar number short of stars, so it would be fantastic if there could be an option such that I can type the number of stars and be charged accordingly (with all stars for the challenge costing 99.99$ so for the current challenge, each star costs 0.05$. This would be helpful for players lacking just a few stars and allow Tanki to get extra revenue, although since the final total is still the same, Tanki can only get more from a plyaer just falling short and the player can get a skin they worked hard for. It's dissimilar to a Pay to Win feature as it's possible to get skins without it.

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Declined

 

Confirmed this will never be possible. Unless devs change their mind.

Looks like they decided to use this for the War of Super Powers lol

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Looks like they decided to use this for the War of Super Powers lol

I was surprised when I was told that it won't be implemented. I guess they changed their mind.


 

Completed

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Thanks for the great idea mate, and cg for getting the skin in 10 mins. .-.

I have a feeling that buying all stars to complete a challenge will be a LOT more expensive than any individual skin, since you're paying for all other rewards as well. My guess would be something like $10 for 50 stars, meaning $350 for instantly completing the challenge.

 

The stars purchase is mostly there for when the challenge is close to the end and you're 100 stars short, so you buy the rest of them in order to get the skin.

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Why wouldn't they? More players = more customers = more revenue. As a business, why would they ever NOT care about bringing in more customers?

If a customer can pay $100 and play 50% less, wouldn't any business rather the $100 than a customer in your store for 2 hours?

"1 in the hand is worth 2 in the bush"-no?

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To get 1700 stars u need to pay 204€, and yeep that's a loot. 100 Stars = 849 rub = about 12€. 

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If a customer can pay $100 and play 50% less, wouldn't any business rather the $100 than a customer in your store for 2 hours?

"1 in the hand is worth 2 in the bush"-no?

Players being active in battles is very different from customers idling in a store. More people playing the game is good for everyone, including devs. But considering that they did add an option to purchase stars, it means my original logic was probably flawed.

 

To get 1700 stars u need to pay 204€, and yeep that's a loot. 100 Stars = 849 rub = about 12€. 

EN prices will be higher, as usual. But the RU price is less than I expected. 200 euros for XT + Prime + New paints + new shot effect + a bunch of old paints + a whole ton of containers, supplies, crystals, golds and premium. Doesn't seem like a bad deal.

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Players being active in battles is very different from customers idling in a store. More people playing the game is good for everyone, including devs. But considering that they did add an option to purchase stars, it means my original logic was probably flawed.

Why would tanki rather you play than buy?

 

If you battle without buying there its like only a chance that your customer might buy. Why would tanki give up $100 for a chance at having a customer in their 'store' ?

like I said "One in the hand is worth two in the bush"-so your logic is indeed flawed!

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Crapola. I'm a buyer and I don't like this idea. 

 

Evolution of Tanki: 

 

Free to play------Pay to compete------Pay to win------Pay to cheat

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