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What Happened To Tanki?


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At this point all these updates were so long ago that discussing them is pointless. Every single argument for and against them has already been said multiple times, and all these features have existed (or been removed) for years, so no point even talking about their removal/re-addition.

 

Either way, for most of your opinions you're in the minority. Most players already got used to the not-so-new changes like new turrets and graphics, as well as new paints, matchmaking, etc.

So as you can see, making a "2012 experience" would be a terrible business decision

And as we can all see the decisions that Pony Tail Boy and the Dev's have come up with since 2012 have really improved the game. Going from well over 100,000 players during peak times down to having a hard time getting to mid 30,000's just goes to show just how successful their business decisions have been. As you said concerning Pony Tail Boy's great and wise changes to the game -"Every single argument for and against them has already been said multiple times". Yep, and they didn't listen. So the game has shrunk down to what it is today, a mere shadow of what it once was. Here's something to think about, the reason that Gangham_Style's thinking is in the minority is that most of the players that think like him have given their opinion of the game by leaving. Which is the reason Tanki has gone from over 100,000 players during peak times to barely 35,000. So you just keep polishing the brass on the sinking ship Maf and keep cutting and pasting your standard answers.

Edited by Dliver

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And as we can all see the decisions that Pony Tail Boy and the Dev's have come up with since 2012 have really improved the game. Going from well over 100,000 players during peak times down to having a hard time getting to mid 30,000's just goes to show just how successful their business decisions have been.

I'm getting really tired of all these "look at the numbers dropping" posts. Well, the reality is that these numbers unironically prove that that developers' decisions are, in fact, what's keeping the game alive after all these years. You think that going from 100k down to 30k is a bad thing? Well, I say that a game that still regularly has 30k online players is a massive achievement, considering that it came from a studio with very little game development experience and the project itself was merely a software demo.

 

If devs wouldn't make all these updates and just keep the game as it was, then Tanki would stop being profitable long ago, and players would leave due to lack of interest. Tanki would have shut down years ago it it wasn't for these changes.

 

 

"Every single argument for and against them has already been said multiple times". Yep, and they didn't listen. 

Just because the majority of players want something, doesn't mean that it will be good for the game as a whole. Developers know this and take it into account when making changes. So the fact that they don't instantly change something because the public demands it doesn't mean that they don't listen at all.

 


 

Anyway, to conclude - a game without updates is a dead game, and any project needs to adapt to the changing environment and attract new users, which does sometimes involve going against the wishes of its existing users. Old players will always be leaving, so the challenge is not to keep old players playing, but to attract enough new ones to replace the old. Because let's face it - no matter how good a game is, very few people are gonna keep playing it for years upon years. 

 

The fact that this 10-year-old flash game still has 30k active players is a massive success on developers' part and shows that they chose the right path with the game's development.

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Anyway, to conclude - a game without updates is a dead game, and any project needs to adapt to the changing environment and attract new users, which does sometimes involve going against the wishes of its existing users. Old players will always be leaving, so the challenge is not to keep old players playing, but to attract enough new ones to replace the old. Because let's face it - no matter how good a game is, very few people are gonna keep playing it for years upon years. 

 

The fact that this 10-year-old flash game still has 30k active players is a massive success on developers' part and shows that they chose the right path with the game's development.

Yet very few people wanted this current drug meta. The only reason why TO is alive because of its p2w handling of drugs. Player count? It's only 30k because of the dumb Challenges, which are only made for no lifers and turns every battle into TDM or DM. 

Edited by Guest

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Yet very few people wanted this current drug meta. The only reason why TO is alive because of its p2w handling of drugs. Player count? It's only 30k because of the dumb Challenges, which are only made for no lifers and turns every battle into TDM or DM.

I have 2 shot effects from Challenges so I am happy. They are an additional source of income.

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They still ruin battles. 

I still don't understand why you say this. Challenges are essentially a bonus after playing X number of battles. If supplies are the argument, people are gonna use them if there are challenges or not, so...

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I still don't understand why you say this. Challenges are essentially a bonus after playing X number of battles. If supplies are the argument, people are gonna use them if there are challenges or not, so...

        Every battle becomes TDM (excluding DM and JGR). Very few people play the objective because kills earn stars; capping flags, changing points and defending the base in CTF does not/earns less stupid stars. Even the EN youtoubers do this a lot. When Ghost_Animators (he said so himself in one of the news topics a couple days ago) is in a blowout, does he use his crazy buyer equipment to turn the tide? NOPE! Instead, he just sneaks over to the other side and just tries to make kills without doing the objective so he can place first and get 6 stars while the rest of teammates SUFFER getting spawnkilled over and over by the other team.

 

Challenges need to be removed but nooooo devs want to milk TO more I see. 

Edited by Guest

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I know how tanki can fix the game.

We give them suggestions, ideas and solutions but do they get put in the game? NO! They don't want our ideas and they don't care for them unless they are p2w and make money. 

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        Every battle becomes TDM (excluding DM and JGR). Very few people play the objective because kills earn stars; capping flags, changing points and defending the base in CTF does not/earns less stupid stars. Even the EN youtoubers do this a lot. When Ghost_Animators (he said so himself in one of the news topics a couple days ago) is in a blowout, does he use his crazy buyer equipment to turn the tide? NOPE! Instead, he just sneaks over to the other side and just tries to make kills without doing the objective so he can place first and get 6 stars while the rest of teammates SUFFER getting spawnkilled over and over by the other team.

 

Challenges need to be removed but nooooo devs want to milk TO more I see. 

True to a point, but there has always been people who treat every mode as TDM. They were there before challenges and will be afterwards. I can remember a few years ago when Polygon CP's were 'the thing', people still played them as TDM instead of CP. 

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True to a point, but there has always been people who treat every mode as TDM. They were there before challenges and will be afterwards. I can remember a few years ago when Polygon CP's were 'the thing', people still played them as TDM instead of CP. 

          It's true that those players have always existed but because of Challenges (and originally Star Week), these kinds of rare players has become the norm these days.  :(  Why don't the devs make it so you can earn stars in DM and TDM only? Sure, it would make waiting times longer for other modes but most, if not all the players in the queue will be playing the objective. Also, wouldn't this cause more people to do Challenges and buy more premium/star boosters? It's a win-win in my eyes. 

Edited by Guest

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          It's true that those players have always existed but because of Challenges (and originally Star Week), these kinds of rare players has become the norm these days.  :(  Why don't the devs make it so you can earn stars in DM and TDM only? Sure, it would make waiting times longer for other modes but most, if not all the players in the queue will be playing the objective. Also, wouldn't this cause more people to do Challenges and buy more premium/star boosters? It's a win-win in my eyes. 

That would limit player choice for battles, and like you said possibly increase the waiting time for certain MM modes which certainly isn't good. 

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I've been playing Tanki for many years. First on my Buidelrat account and made it to the highest rank at that time: Generallissimo. Stopped because of the increasing supply (ab)use at higher ranks and battle take overs by organized groups of players. After a while started again from the start with this current account.

 

And… I'm loosing fun in gameplay again. The continuous attention for pay to win in the last years has led to all kinds of additions to generate more money (alterations, drones, separate protection modules, etc.), creating a new challenge: alterations and drones lead to way more complex mathematics for game balancing. It seems to me that the complexity of the mathematics exceeds the mathematical skills of the design team. Over time this led to incomprehensible updates and modifications, but stil a disrupted game balance.

 

It looks more like trial-and-error development than insight in what is going on. Examples:

1. I have a M4 Viking hull (100% upgraded M3), which can be demolished in a single shot, if my opponent has the right turret-drone-combination. It degraded all my investments to M 4 Nothing  :wacko:

2. If you get an alteration, it's effect can easily be decreased by 100% in the next game update, wasting your investment :huh: 

 

Daily and weekly missions degenerated over time in favor of the paying players. Further more, events are more and more money driven, giving paying players big advantages over non paying players.

 

Conclusion: If I was a Tanki designer, I would probably also choose for my wallet, but it made the game drift away from the fun to play shooter with limited complexity that it was a few years ago  :rolleyes: ...

Edited by Knaagdier
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That would limit player choice for battles, and like you said possibly increase the waiting time for certain MM modes which certainly isn't good. 

I'd rather wait 2 minutes and know I'm getting matched up with people who will play the objective rather than wait 10 seconds with incompetent teammates who only care for stars and golds.

Edited by Guest

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I'm getting really tired of all these "look at the numbers dropping" posts. Well, the reality is that these numbers unironically prove that that developers' decisions are, in fact, what's keeping the game alive after all these years. You think that going from 100k down to 30k is a bad thing? Well, I say that a game that still regularly has 30k online players is a massive achievement, considering that it came from a studio with very little game development experience and the project itself was merely a software demo.

 

If devs wouldn't make all these updates and just keep the game as it was, then Tanki would stop being profitable long ago, and players would leave due to lack of interest. Tanki would have shut down years ago it it wasn't for these changes.

 

 

Just because the majority of players want something, doesn't mean that it will be good for the game as a whole. Developers know this and take it into account when making changes. So the fact that they don't instantly change something because the public demands it doesn't mean that they don't listen at all.

 


 

Anyway, to conclude - a game without updates is a dead game, and any project needs to adapt to the changing environment and attract new users, which does sometimes involve going against the wishes of its existing users. Old players will always be leaving, so the challenge is not to keep old players playing, but to attract enough new ones to replace the old. Because let's face it - no matter how good a game is, very few people are gonna keep playing it for years upon years. 

 

The fact that this 10-year-old flash game still has 30k active players is a massive success on developers' part and shows that they chose the right path with the game's development.

You win Maf. We know nothing, we are ignorant. You're right Pony Tail Boy and the Dev's didn't listen to the majority and they left. However instead of giving them a pat on the back for keeping the game alive, I think it is a testament to how great a game Tanki was that it has lasted this long. I'm tired of the arguments too. I played for 7 years and I'm done. Have fun polishing the brass. This will be my last post. All my friends have left and they left not out of boredom but because of what Pony Tail Boy and the Dev's have done to the game. I guess I was more of an optimist than them. But even I have my limits. By all means look at 30k players during peak as a win and success. I hate seeing people think they have failed.

Edited by Dliver
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You win Maf. We know nothing, we are ignorant. You're right Pony Tail Boy and the Dev's didn't listen to the majority and they left. However instead of giving them a pat on the back for keeping the game alive, I think it is a testament to how great a game Tanki was that it has lasted this long. I'm tired of the arguments too. I played for 7 years and I'm done. Have fun polishing the brass. This will be my last post. All my friends have left and they left not out of boredom but because of what Pony Tail Boy and the Dev's have done to the game. I guess I was more of an optimist than them. But even I have my limits. By all means look at 30k players during peak as a win and success. I hate seeing people think they have failed.

Can't help myself it seems.

 

Current Report - Tanki having a hard time breaking 30,000 during peak times. Hanging around the 25,000 mark now. Players abandoning the game in droves.  I guess that's and even greater success eh?

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