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Earning EXP with an item will gradually upgrade it


FrozenRailgun

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This idea is consist of passively upgrade equipment when playing with it. The more exp you earnt, more bonus you will unlock. For example.... when Module mastery reaches to lv 1, it grants a bonus.

I know Alternativa will decline it because:

In my mastery idea, it contains "reducing item prices"....

Destroys game balance...

And probably.....

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Hmmmm... I feel like this removes some of Tanki's uniqueness. So many other games have a system like this.

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MUs for ranking up might be too generous. I've only used one hull / turret on this account and 16 free MUs might be too much.

 

A free MU for every 100K XP with a bit of equipment might work though, or just having rewards for achievements.

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For the Mastery, my 1st idea is for Module:

 

Level 1: Reduce module cost and upgrade by 50%.

 

Level 2: Give full refund who purchased and upgraded the module.

 

Level 3: Give one free module (of your choice)

 

Level 4: When equipped only one module that provide protection against your own turret, gain 25% of protection value. 

 

Level 5: Ignore enemy's module fully. 

 

Exp required per level up:

 

Level 1: 1k EXP

 

Level 2: 5k EXP

 

Level 3: 25k EXP

 

Level 4: 125k EXP

 

Level 5: 625k EXP

 

Total needed: 781k EXP.

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