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Introduce Matchmaking for Format Battles and Clan Rating System


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Title is self-explanatory, but in addition to that, I will be elaborating on some other ideas listed below:

 

a) Randomizing formats and/or game modes or both.  

 

B) Auto equip gear in format battles. 

 

c) Clan Rating System & Clan Challenges. 

 

a) Beside the matchmaking tab, there could be a format battle tab. Upon clicking it, could give you the list of formats you could choose to play from:

  

  1. XP/BP

  2. XC (Hornet + Striker)

  3. DR (Dictator + Rail)

  4. Critical format (Wasp + Smoky, this format was around for a little while when I tried my hand at Esports over 2.5 years ago. I'm not sure if it's still a thing anymore. However, it could be good practice for Light format smokyists)

 

Either players can select the format and the game mode will be chosen randomly or players can simply click a play button which would randomly select the battle and format for them. I suggest this for the sake of diversity and variation, it can be an enjoyable experience to try out new stuff. Moreover, good players should be able to perform well on a variety of formats and equipment. Since supplies have long been part of the game, I would leave their availability in these battles to the discretion of the developers. 

 

B) To build upon the above idea, a new game mechanic would need to be available which auto equips gear for players based on the format (if they own the required pieces of equipment). Most of us are familiar with the nuisance of having to change equipment every time we enter a format battle. People are more likely to equip and play the format that is most played, they're often not bothered with changing equipment and then trying to find or create an XC or DR format game. This would thus be a welcome change for many players.

 

c) This idea might have been on the backburner of developers for a long time. Currently the in-game clan really doesn’t serve much purpose. My idea here is to be able to create a squad of 5-6 players within the clan interface and request a clan battle and or a clan war. After creating a squad, upon clicking clan battle, the system will pair you with another clan squad. The match could be a regular battle or a format battle. Winning a clan battle will reward the clan with a small amount of rating points (5-10 rating points, depending upon the margin of victory) and Clan Crystals. A loss in a clan battle won’t cost the clan any rating points.

 

Clan Crystals earned can be used to create a clan fort and upgrade it over time. The max upgrade level of a clan fort will be level 10. Members within a clan with a rank of officer or higher will have the ability to create new structures such as automatic turrets and weapons around the clan fort. To unlock the ability of creating a clan fort, clans will have to win enough battles to get their rating up to 500 which will then become the base limit. Once a clan crosses the rating of 500, it cannot go down below that threshold. Upgrades on clan forts shall be permanent.

  

To be able to play a clan war, a clan must have a clan fort. This would mean that the clan has reached the rating of 500 or higher. Upon clicking clan war, your clan squad will be paired with another clan squad. In this 6v6 battle, the objective is to destroy the opponents’ clan fort. Each team will have 1 Juggernaut. Every time a team’s Juggernaut is destroyed, the juggernaut is passed to next team member. Within the enemy fort, there will be 2 points that can be captured. Both points will have to captured simultaneously and upon doing so, it will set off an explosion within the fort reducing 1/3 of its health, 3 explosions will destroy the fort decide victory for whoever’s fort is still standing. Time limit of the war will be 20 minutes, if both forts are still standing, the clan with less damage on it’s fort wins.

 

Every clan war victory will award the clan with 50-80 rating points based on the margin of victory and a much larger share of clan crystals. Losing a clan war will cause the clan to lose 25-40 rating points depending upon the margin of loss. A tie will award both clans 20 rating points. Also, a clan is limited to only 2 clan wars a day. This would ensure that clans don’t just sky-rocket in ratings by simply playing more wars. Clan battles however have no such restrictions.   

 

Like challenges, clans shall have clan seasons. At the last week of every 2 months, the top 16 Clans shall have a group stage and knockout championship for the duration of the week. Every clan’s rating will also be set back to 500 during this period. All clans that make it to the top 16 will be awarded medals and the top 3 clans will be awarded bronze, silver and gold trophies respectively visible on a clan’s profile. Tournaments for following seasons can use medals and trophies as a basis for seedings.  

 

I know this sounds like multiple ideas densely condensed into one topic. However, go ahead and let me know about your thoughts and suggestions on all of them. They can definitely be modified and altered. Lastly I'd like to thank everyone who read through this.  

 

Please leave a reply with your thoughts below, thank you.

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I like the Auto-Equip idea...but what if someone has hornet and wasp? And, yes, they need to make MM for format players.

That's a good point, I'm not entirely certain of how you could work around it. Maybe there could be an option to switch hulls between hornet and wasp within the battle.

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That's a good point, I'm not entirely certain of how you could work around it. Maybe there could be an option to switch hulls between hornet and wasp within the battle.

Exactly, I have always thought you should have the option to change from Hornet to Wasp or vise versa in a XP/BP match. It makes logical sense.

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Exactly, I have always thought you should have the option to change from Hornet to Wasp or vise versa in a XP/BP match. It makes logical sense.

What do you think about the clan rating system?

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What do you think about the clan rating system?

I like it... kind of. I don't like the clan war part, sounds too much like Battle Royale or something. I do like the MM for clan battles though, but the option for clan war should be kept on PRO-Battles. Otherwise, pretty good.

 

I like the Auto-Equip idea...but what if someone has hornet and wasp? And, yes, they need to make MM for format players. 

How about, to save time, you have a menu with all the MM format battles. Upon clicking XP or BP, the players are routed in to the same battles but with different equipment. If you want to make it strictly one and not the other, you're gonna have to make a pro battle. Speaking of which, MM format battles should provide no protection and should not have a minimum of M2, but rather unlock slightly after Juggernaut in the battle list.

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I like it... kind of. I don't like the clan war part, sounds too much like Battle Royale or something. I do like the MM for clan battles though, but the option for clan war should be kept on PRO-Battles. Otherwise, pretty good.

 

How about, to save time, you have a menu with all the MM format battles. Upon clicking XP or BP, the players are routed in to the same battles but with different equipment. If you want to make it strictly one and not the other, you're gonna have to make a pro battle. Speaking of which, MM format battles should provide no protection and should not have a minimum of M2, but rather unlock slightly after Juggernaut in the battle list.

Hmm.. okay, I wasn't quite sure how that stuff worked in Battle royale, never played it. I kind proposed the clan war idea to give a slightly larger purpose for clans. That clan war format could surely be replaced with regular CTF or CP, I cycling Juggernaut on both teams would make it interesting though. 

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             :wub:

All the ideas are great and will probably be implemented once the devs get round to it.

 

I love the clan fort idea!!! YES YES YES - You're right when you say a clan serves no practical purpose! It only serves as a friends menu, really!

An upgraded fort should also offer permanent clan members discounts in the garage, from 1 to 10% depending on the level of the fort from 1st to 10th.

 

The ranking system should be as simple as something like the Starcraft 2 ladder- just click and play with no fuss. Link clan leaders to each other so they can play with each other WITHOUT PREARRANGEMENT.

 

(this would be a great way for TO to make money coz people would be more willing to buy clans)

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:wub:

All the ideas are great and will probably be implemented once the devs get round to it.

 

I love the clan fort idea!!! YES YES YES - You're right when you say a clan serves no practical purpose! It only serves as a friends menu, really!

An upgraded fort should also offer permanent clan members discounts in the garage, from 1 to 10% depending on the level of the fort from 1st to 10th.

 

The ranking system should be as simple as something like the Starcraft 2 ladder- just click and play with no fuss. Link clan leaders to each other so they can play with each other WITHOUT PREARRANGEMENT.

 

(this would be a great way for TO to make money coz people would be more willing to buy clans)

You mean there should be an in-game list where everyone can see clan owners (supreme commanders)?

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You mean there should be an in-game list where everyone can see clan owners (supreme commanders)?

YES

Exactly!!!

Tanki Online should really CONNECT the clans! Isn't that the whole point of clans? Like you said- clans practically serve no purpose other than giving the owner a chance to have 11 'closer' friends. BIG DEAL!!! We want action, competition, challenge!

That's what inter-clan warfare would provide.

No clan leader (yes, supremecommander) wants to go to an external website and faff around searching, sending emails and wasting time TRYING to organize a clan war/ clan battle.

 

Clan battles are so much MEANINGFUL than just playing with random players.

I always get so excited when I'm in a group of 3 players with my clan and the opposing team also has 3 members from the same clan (often it's [sWAT] coz they play at the same time as us).

 

TO should enable clans to experience this excitement on a regular basis- not just sporadically when you happen to get lucky!

 

There should be a button/menu for clans that lets them connect directly to other clans and challenge them instantaneously- or perhaps indicate in that special 'clan menu' that the clan has x amount of players ready for a clan battle.

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Good, in some parts, but for goodness sake, this is TANKI, no forts! Sure, an MM for clans, but you just get regular crystals, not anything else.

Hmm.. okay, I wasn't quite sure how that stuff worked in Battle royale, never played it. I kind proposed the clan war idea to give a slightly larger purpose for clans. That clan war format could surely be replaced with regular CTF or CP, I cycling Juggernaut on both teams would make it interesting though. 

Ha ha, thought I recognized this. Updated my reply:

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YES

Exactly!!!

Tanki Online should really CONNECT the clans! Isn't that the whole point of clans? Like you said- clans practically serve no purpose other than giving the owner a chance to have 11 'closer' friends. BIG DEAL!!! We want action, competition, challenge!

That's what inter-clan warfare would provide.

No clan leader (yes, supremecommander) wants to go to an external website and faff around searching, sending emails and wasting time TRYING to organize a clan war/ clan battle.

 

Clan battles are so much MEANINGFUL than just playing with random players.

I always get so excited when I'm in a group of 3 players with my clan and the opposing team also has 3 members from the same clan (often it's [sWAT] coz they play at the same time as us).

 

TO should enable clans to experience this excitement on a regular basis- not just sporadically when you happen to get lucky!

 

There should be a button/menu for clans that lets them connect directly to other clans and challenge them instantaneously- or perhaps indicate in that special 'clan menu' that the clan has x amount of players ready for a clan battle.

 

 

What do you think about the clan fort idea? Some people have mixed feelings about it that's why I was curious.

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What do you think about the clan fort idea? Some people have mixed feelings about it that's why I was curious.

It's great, but too ambitious for the time being, if you ask me- the first step would be making clan v clan battles more accessible. You're talking about creating turrets on forts- that's like designing a whole new tank- too much work for the devs at the mo imo, but the rest of your idea is interesting, if not a little complicated. The devs would have to create a whole new mode for your fort battle idea- and it would be just for clans- to the exclusion of anyone not in a clan- that could be problematic.

All the other ideas are feasible, though ;)

Good thinking

B)

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It's great, but too ambitious for the time being, if you ask me- the first step would be making clan v clan battles more accessible. You're talking about creating turrets on forts- that's like designing a whole new tank- too much work for the devs at the mo imo, but the rest of your idea is interesting, if not a little complicated. The devs would have to create a whole new mode for your fort battle idea- and it would be just for clans- to the exclusion of anyone not in a clan- that could be problematic.

All the other ideas are feasible, though ;)

Good thinking

B)

I suppose that makes sense. Would be interesting to see an in-game clan rating. I'm curious to see how it would work out. 

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Actually, this idea won't change anything in Matchmaking..

It just will add the choice to use your skill in Matchmaking.....

It will be like MM formats..

There will be 2 choices in the MM format optio

XP/BP

No-Supplies Battle.

Normal MM.

 

1-XP/BP

=======

This option will disable supplies , supply-boxes drops, Micro-Upgrades-alterations-protections. Just your turret , your hull , your paint.

This option will enable gold box supply only

You'll be able to play XP/BP in Matchmaking in all the MM maps.

XP/BP Format unlocks at Major Rank.

 

2- Non Supplies Battle.

================

This option will disable supplies and supplies boxes drop, except gold supply ONLY.

It will enable Micro-Upgrades-alterations-protections.

You'll be able to play NON-supplies battles in Matchmaking in all the MM maps.

 

Advantages 

1- Now players can use their skills to finish challenges , finish missions

2- In formats , teams will stay 8vs8 , which means missions won't be easier , just as they are

3- You'll be able to have fun in the game without Pay2win core.

 

Disadavantages

Actually , Disadvantages can be seen only when the open test of this update comes out. ( if this idea is accepted ).

But we might expect as a disadvantage that there are so many players in NON supplies battle and xpbp while there is not enough players in the normal MM.

 

Tell me what do you think about this idea.......

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Advantages 

1- Now players can use their skills to finish challenges , finish missions

2- In formats , teams will stay 8vs8 , which means missions won't be easier , just as they are

3- You'll be able to have fun in the game without Pay2win core.

 

Disadavantages

Actually , Disadvantages can be seen only when the open test of this update comes out. ( if this idea is accepted ).

But we might expect as a disadvantage that there are so many players in NON supplies battle and xpbp while there is not enough players in the normal MM.

 

Topic merged

 

Your advantage IS the disadvantage. Because you're removing the need for supplies, drones, modules and upgrades from the process of doing missions and challenges, the game would lose massive amounts of revenue as a result. The only way this can be implemented is if these battles are locked behind a paywall (say, 50 tankoins or 10000 crystals per month), or don't have any of the bonuses from normal battles (extra funds, missions, stars) - just matchmaking.

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Actually, this idea won't change anything in Matchmaking..

It just will add the choice to use your skill in Matchmaking.....

It will be like MM formats..

There will be 2 choices in the MM format optio

XP/BP

No-Supplies Battle.

Normal MM.

 

1-XP/BP

=======

This option will disable supplies , supply-boxes drops, Micro-Upgrades-alterations-protections. Just your turret , your hull , your paint.

This option will enable gold box supply only

You'll be able to play XP/BP in Matchmaking in all the MM maps.

XP/BP Format unlocks at Major Rank.

 

2- Non Supplies Battle.

================

This option will disable supplies and supplies boxes drop, except gold supply ONLY.

It will enable Micro-Upgrades-alterations-protections.

You'll be able to play NON-supplies battles in Matchmaking in all the MM maps.

 

Advantages

1- Now players can use their skills to finish challenges , finish missions

2- In formats , teams will stay 8vs8 , which means missions won't be easier , just as they are

3- You'll be able to have fun in the game without Pay2win core.

 

Disadavantages

Actually , Disadvantages can be seen only when the open test of this update comes out. ( if this idea is accepted ).

But we might expect as a disadvantage that there are so many players in NON supplies battle and xpbp while there is not enough players in the normal MM.

 

Tell me what do you think about this idea.......

I don't think MM for format battles will ever be released unless it's with supplies and drones. Even if they do release it, it will likely take a while.

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