Jump to content
EN
Play

Forum

Tankionline[BLOG]


 Share

Recommended Posts

I love the Models of the Weapons except why does Everything at M3 always so smooth looking? Sometimes M2 Stuff look better than M3

Being so smooth makes it so shiny and sparkly....it's purdy. (sigh....sarcasm in my comment does not seem to come across too well).

Share this post


Link to post
Share on other sites

Hello.

I just have to inform you, gentlemen, to hold a closed testing the second version of the game. A carefully selected team of finicky testers of more than 100 people during the day and at night seeks out errors and sends a message about them to us. For that, I take this opportunity to thank them =).

Every bug we identified a close look, we seek solutions and correction to the stage of open testing was as small as possible blunders and shortcomings. Unfortunately, this process is time-consuming and very labor-intensive, but we're not going to withdraw in light of the crude product and, therefore, until found and fixed all the annoying bugs, we are with you in the open testing will continue to identify errors and finish the game.

 

During the conduct of a closed test was completed map of "Arena" (formerly "Sand"). Have the opportunity to enter into battle with the regime of the game «DM», and take a ride on the "Viking" from "Smokey" or "Thunder". Almost fully functional home page player, filling in personal information and photographs. Works correctly garage except for certain sections and features. There was a navigation bar, which greatly simplified the understanding of the current location in multi-level interface and facilitate the transition process on sections. Each game page has a link, which you can copy and give one press of a button on the main menu. In addition to the options made available to different types of text formatting, such as smilies, isolation and other formatting.

 

Before the beginning of the open test, we believe it is necessary to finish folding the chat, as well as adjust the initial balance of price and performance of weapons. Lead to the desired section of the form of supplies in the garage. Also very important element is the interface and chat in the battle modes of play «TDM» and «CTF», collection and display of statistics and the ability to fight a battle.

 

At the stage of open testing, in addition to bug fixes, will be revived section of search players, created a system of containment to our foreign friends can play together with us in their native language. New players entering the game will be some interesting training and continuing familiarity with the game will come with pop-up alerts and tips during the loading of the battle. For already registered players will be realized the system transition from the first version of the tank into the second. Section buying crystals, a system of referrals invitations, menu options in the game with the possibility of e-mail address and change the game name will also be created during open testing. This will start collecting statistics, actions and operations of the players, then to implement it in a variety of gaming services. And for the final release we plan to play "modules" to finish "Isis," "Freeze", "Flamethrower", all the body of the first version of "Tank", as well as some of the most popular cards, elaborating and improving their schedule.

 

 

Posted on 19/04/2011 by the author Alexander Rogozhnikov

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...