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Tanki: Are. you. listening?


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I don't deny that players are leaving and the game is becoming less popular. No one is denying that and the player numbers DO prove it. What they DON'T prove is that players are leaving because of bad updates. You have no way of proving this and the fact that the numbers are reducing just correlates with developers releasing updates, but does not necessarily conclude that the updates are causing numbers to drop.

 

Back in 1600s the majority believed that the Earth was flat and the sun was going around it. Does that mean that it's the truth?

rebalance the game, player numbers declined massively after it being alot of players got totally screwed after it (except ofc the people with all M4s and stuff like that, all the non F2P players) and from what I can tell (I can't find anything showing web traffic for Tanki from 2009 to now) after every stupid awful update since October 2016 players have left cause of updates. IDC if I get banned cause this is my last post/reply but players have left because of updates and there is no denying that especially being I myself left because updates completely changed and up the game and it all started with the 2016 rebalance. Bye Edited by Viking4s
kindly refrain from using profanities

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Just because the majority says so does not mean it's the truth.

:huh:huh ??? In some cases yes you are right . In a game , when players say its not right , and they have known the system before ... so they do know the alternative , you are 100% wrong any which way you turn it . 

In what single way you would find it better then the old system , just give 1 reason . There was a Battle button before , which did work just the same . So just give it , i dare you .... I always can give you a answer .

Remember , we are not talking development of new game , we are talking existing game which you deleted old feature and brought in new and which did nothing at all for income ( maybe that might be reason) , for gameplay , and for liking the game .

Income i can understand the drones , challenges , getting many drugs to keep drugfests ( yes drugs were around but they were pretty rare 2/3 y ago )  ... now give me a reason for MM .

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What you don't understand is that when there's seemingly a lot of complaints after an update, it does not mean that more people are leaving.

 

First of all, the majority of those screaming "tanki has become unplayable, I QUIT" end up coming back to the game anyway after a few days/weeks/months.

 

Second, the reason there's almost always more complaints than positive comments is because people have no reason to praise an update when they like it - they just quietly play the game. But if people don't like an update, then they will complain. let's say there's an update that's loved by 50% and hated by the other 50%. If you look at the forum topic for such an update, you'll probably find 90% of the comments complaining about it, because the 50% that liked the update has nothing to say and they just play the game. Therefore judging how well received an update is by the ratio of negative to positive comments is inaccurate.

 

Now the third and most important point is that updates, no matter if good or bad, help keep the game alive. Regardless of what you and I think, the truth is that if a game has no updates, people have no reason to complain, so they just get bored and quietly leave. If developers would stop making changes completely, of course they would have no more complaints about "bad updates", but the number of players would go down even faster because people wouldn't have anything new to keep them in the game. And that's why the game needs changes to survive.

 

If during the "golden days" (2014, 2015 or whatever) devs just decided that the game has reached its final state and left it as is without ever making another update, Tanki would be dead (and I mean completely dead) long ago.

 

 

The problem may not be updates.  it could very well be the way the updates were implemented... the EXECUTION.

 

There are many times it seems like updates are rushed into the game with not enough testing.

Devs are so anxious to make the change they just do it poorly - and that produces a lower quality game.

And the real kicker - they don't fix the problems with last update before doubling-down with more rushed updates.

 

Over time, a (lower-quality of game) will result in a greater loss of players than (fewer changes accompanied by a high quality game).

I'm still here - for now - but I guarantee you I play less than I used to.  Even though I have two accounts and before I had 1.

 

If the quality remains poor - or drops even further - I will likely find something else to do.

Edited by wolverine848
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I've only been playing this game for 3 years, but here some reasons why I've got frustrated with the Developer team and overall I've come to like the game less and less.

 

1) Pro battles - the whole "moving missions to non-Pro battles" update was a bad one. Yes, it was bad that many mission/chain rewards were being farmed by every player. The good thing was that it forced (and encouraged) players to be more active, as you could log on and complete a mission within 5-10 minutes. Now, it can take absolutely forever to finish missions, especially the tougher ones.

 

2) Paint separation - I reeeallly didn't like this when it first came out, and I was only WO4 at the time. The horrific way the developers threw millions of random protection modules (and legacy ones) into the game with no real system and though the newer update has made stuff a lot better and simpler, the damage has already been done.

 

3) Removal of M2/M3 kits/Rebalance of all M3s to Marshal - Again, another thing I insanely disliked. Why did they have to do this? It really felt like a natural progression in the game to have the staggered unlock ranks for the M3 hulls/turrets (and gave you something to aim for and keep you motivated). Instead, it really affected the game's flow and was a really strange update.

 

4) Removal of "Super missions" - Gave players something to work towards (in their own time) rather than these stupid challenges which try to force you to play 24/7.

 

5) Alterations - Removing the "OP" part of some turrets and trying to sell them back to the players disguised as "alterations"? Funny joke Tanki.

 

6) Matchmaking - God, I hate the current system. It was so fun before, playing Madness DMs or CTFs for 60 minutes and just enjoying the battle, or finding friends and helping them out. Now, you're thrown into a battle for 7 frantic minutes where you really feel like you need a holiday (and a lengthy break in parkour) after every game. Plus, it is still insanely imbalanced and stupid. Too many skewed games.

 

7) Drones - These are a damn joke. Literally they increase the equipment level gap between a buyer and a free player to a million miles. Ridiculously overpowered and pay to win - they've added a whole new unwanted aspect to the game. You can't even use the things if you don't constantly buy more batteries.

 

8) Containers - Purely because it's just a lootbox and I hate them. You took legendary paints like Red suit and made them worthless. Also (another funny joke) you took turrets' shot colours away and put them into containers only. Very amusing.

 

9) Constant rebalances - These are ridiculous (but clever). You "rebalance" turrets, selecting a few to boost slightly compared to the rest. Everyone buys these turrets and wrecks everyone else (Magnum, Hammer/Duplet, Vulcan/Incendiary, Striker/Uranium for example) -> Everyone else buys protection against them -> You nerf these turrets and boost some other ones -> Cycle repeats. Easy profit for Tanki.

 

10) This is actually more aimed at our the higher authorities within the Helper team. It's not a complaint against anyone in particular - I really don't like the fact that 1) the Chat violations section was closed and 2) the Game violations section was moved to RU. Both have made the chat and battles more toxic and less controlled IMO.

 

11) Server merge - Why did you do this? Nearly every other game I play has different servers for different areas of the world, where was the sense in merging RU and EN? Now I can't understand most of the other players in battles and any sort of communication is really hard.

 

Definitely other reasons but I don't want to waste my entire evening on this post, so here we go for now.

Edited by Savage
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As far as I know, the rip-off old version of tanki is still out there, yet apparently it's so insignificant and has so few players, that Alternativa staff don't even bother suing them for copyright.

 

When I first found out about it I went to take a look.  And it's all in Russian so I walked away, unable to register, login or play.

Had it been in English I wouldn't have.

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I've made a discovery.

My Daily Missions for today:
Earn 200 crystals in CTF = 10x DA & 10x Mines
5 CP points = 20x DD & 20x Mines
Score 2000 points in battles = 10x Batteries

Weekly Mission
Use 50x Overdrives = 1 container & 1 Weekly Container

The missions are worthless.  The rewards are paltry at best, the container rewards (which have been nerfed) suck.
The only thing of value is the crystal value of the weekly mission but even that doesn't offset the supplies used to earn it.

My discovery is that I see absolutely no point whatsoever in doing any missions at all.

I half expect "Swamp Gas" as the explanation for that, seeing as "wibble" is already taken.

 

Edited by Nicola_M

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Weekly Mission

Use 50x Overdrives = 1 container & 1 Weekly Container

 

The missions are worthless.  The rewards are paltry at best, the container rewards (which have been nerfed) suck.

The only thing of value is the crystal value of the weekly mission but even that doesn't offset the supplies used to earn it.

 

My discovery is that I see absolutely no point whatsoever in doing any missions at all.

50x overdrives is, on average, 25 battles. That's about 4 battles per day during the week, or around 30 minutes gameplay per day. For an average person that's a perfectly reasonable amount of gameplay, assuming they like the game and play it anyway for their enjoyment, so a mission like that will get completed by itself throughout the week, without any additional effort. If you force yourself to play the game as a chore just to complete the missions, then you're definitely doing it wrong.

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Yes but lately that 50x overdrives to earn 1x container at the end of it - which has for the last few weeks contained 125 mines - is pathetic.

25 battles.... for 125 mines.

 

Why is it you're the only one that doesn't see everything that's wrong with that?

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The rewards arent huge , but they have never been . For newcomers it is a big deal ( or at least it was , since with all the drugs around now , you prob spend more then you gain ) , and if you got a drone hanging somewhere , the batteries are welcome . It doesnt take too much time to finish the missions , 1 h of playing is the most . Yes you do get a occasional flag taking or goal scoring mission but those can be replaced for free ( im more supportive/killer not flagger ) . The 1st weekly can be harder but if you miss that 1 during a week , you will get it next and the reward there is 1 container of each ( lowest value of the weekly ) .

There is no need to do missions but it is a welcome extra. Do not make too much out of it , if you do not want to do them , you do not have to .

I do complain a lot about the game (these days ) and the missions are the least of my worries .

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10) This is actually more aimed at our the higher authorities within the Helper team. It's not a complaint against anyone in particular - I really don't like the fact that 1) the Chat violations section was closed and 2) the Game violations section was moved to RU. Both have made the chat and battles more toxic and less controlled IMO.

I'll answer for chat mod team, as for the decision made by Battle mod team, you'll have to discuss it with them

 

Chat violation section was closed 2 years ago. The situation in the chat didn't become more toxic nor the amount of bans have risen, we monitored the situation closely. To make sure, we developed specific idea even before the section was closed along with proper education of players who learned to use in-game options to protect themselves, block anyone who offends them, ultimately disable the chat and play in peace. I explained the logic behind it more times then I can remember and while I understand your point of view and the fact that you do not like it, please believe me that the decision was for the better.

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I'm surprised people have complains about supplies whilst in 2010-2012 drugs used to last for a whole minute and they could be activated at the same time. So - You have marshals rolling around the battle fully drugged and taking over any battle. When supply system was balanced, I mean they really balanced the supplies out in a good way because at the moment they can be used by your own decision, which supply to activate first, meaning there are more chances to get killed or to get a kill now. 

 

I fully understand the people who have been here for a year or so but looking back at my experience, the game-play is honestly really balanced.

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The rewards arent huge , but they have never been . For newcomers it is a big deal ( or at least it was , since with all the drugs around now , you prob spend more then you gain ) , and if you got a drone hanging somewhere , the batteries are welcome . It doesnt take too much time to finish the missions , 1 h of playing is the most . Yes you do get a occasional flag taking or goal scoring mission but those can be replaced for free ( im more supportive/killer not flagger ) . The 1st weekly can be harder but if you miss that 1 during a week , you will get it next and the reward there is 1 container of each ( lowest value of the weekly ) .

There is no need to do missions but it is a welcome extra. Do not make too much out of it , if you do not want to do them , you do not have to .

I do complain a lot about the game (these days ) and the missions are the least of my worries .

Not necessarily.  I have received on same day, 3 different daily missions to complete 7 battles in 3 different modes. Even with a free change that left me with playing 14 battles (minimum) to get the three missions done.

 

If you don't do missions you will be at a huge disadvantage versus your peers in Match-Maker battles.  The rewards from missions + containers give you the funds to upgrade and buy new items. Without these, players below highest ranks rank will not be able to compete.

 

 

I'm surprised people have complains about supplies whilst in 2010-2012 drugs used to last for a whole minute and they could be activated at the same time. So - You have marshals rolling around the battle fully drugged and taking over any battle. When supply system was balanced, I mean they really balanced the supplies out in a good way because at the moment they can be used by your own decision, which supply to activate first, meaning there are more chances to get killed or to get a kill now. 

 

I fully understand the people who have been here for a year or so but looking back at my experience, the game-play is honestly really balanced.

You mean specifically in terms of supply availability? 

 

I'm asking because battles themselves are not balanced.  Many, many battles end up 5-0 in under 7 minutes and more than half the losing team has goose-eggs where star awards are listed...

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If you don't do missions you will be at a huge disadvantage versus your peers in Match-Maker battles.  The rewards from missions + containers give you the funds to upgrade and buy new items. Without these, players below highest ranks rank will not be able to compete.

 

Me: Generalissimo, is that highest rank or below highest rank?

Anyway, Daily missions usually gives out supplies I don't need, ie SB, Mines etc.  Rarely RK's which I do.

 

Weekly Missions.. crystals are 2,500, 5,000ish and 8500.

How many supplies did I have to use up to get that?

 

On the other hand, I buy Premium, sit back and every week 17,500 crystals roll in and a small amount of supplies.  For doing nothing.

Meaning, I am actually at a disadvantage doing missions because of what it costs me in supplies vs what crystals/supplies I get back.

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Me: Generalissimo, is that highest rank or below highest rank?

Anyway, Daily missions usually gives out supplies I don't need, ie SB, Mines etc.  Rarely RK's which I do.

 

Weekly Missions.. crystals are 2,500, 5,000ish and 8500.

How many supplies did I have to use up to get that?

 

On the other hand, I buy Premium, sit back and every week 17,500 crystals roll in and a small amount of supplies.  For doing nothing.

Meaning, I am actually at a disadvantage doing missions because of what it costs me in supplies vs what crystals/supplies I get back.

Completing missions gives you supplies (that you will need) and crystals that allow you to upgrade.

You are splitting hairs on rewards from doing the missions and containers.  Stop opening them 1-at-a-time.  Looks a lot better when you open 7 or 10 and see the higher-grade rewards mixed with redundant paints and mines.

 

Your solution to not doing missions is to spend real money and buy Premium?  A lot of players do not want to spend $.

Besides - you can get Premium for free from containers.  During the 2nd WAR I got 3x10 days on same account.

And I'm pretty sure the REAL point of the game is to play.  How fun is it to BUY Premium, log in, collect reward and... not play?

 

Upper ranks... you don't really need good cryst/exp ratio - and can get buy just playing Pro-battles.

Lower ranks (non-buyers) - if you don't do missions your income will be less than those that do missions. I don't see how this is debatable.

Edited by wolverine848

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I wasn't actually splitting hairs over doing missions and containers.

I was pointing out that whichever way you cut it, you will use up more supplies than you get in. 

And if that is the case, then why do it?  Because the only thing you're benefitting from is the crystals.... which you can get more of by getting Premium.

My issue is the woeful rewards for the supplies used to get them.

 

If you really don't use more than 21 RKs, 70 DD, 70 DA, 70 SB and 70 mines in a week, then of course you're ahead.

But for those of us that do....

 

And I think the jury's still out on the open-lots-of-containers-at-once idea, because it's not consistent enough to say it's definitive.

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I wasn't actually splitting hairs over doing missions and containers.

I was pointing out that whichever way you cut it, you will use up more supplies than you get in. 

And if that is the case, then why do it?  Because the only thing you're benefitting from is the crystals.... which you can get more of by getting Premium.

My issue is the woeful rewards for the supplies used to get them.

 

If you really don't use more than 21 RKs, 70 DD, 70 DA, 70 SB and 70 mines in a week, then of course you're ahead.

But for those of us that do....

 

And I think the jury's still out on the open-lots-of-containers-at-once idea, because it's not consistent enough to say it's definitive.

My supplies are not really depleting as I finish missions. 

Only weak-spot is RK - they are not increasing in garage as much as other supplies but I still have > 1000 of them.

 

Do you play a fair amount after completing missions? Except for weekends i pretty much only play for Missions - with 2 accounts don't have time for more than that.

 

The part about opening containers is not a science. 

It masks the lot of bad with a little good. But doing it this way just makes it seem better.  4xsupplies + 1 paint + 1x10k crystals... I'll take it.

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I'll answer for chat mod team, as for the decision made by Battle mod team, you'll have to discuss it with them

 

Chat violation section was closed 2 years ago. The situation in the chat didn't become more toxic nor the amount of bans have risen, we monitored the situation closely. To make sure, we developed specific idea even before the section was closed along with proper education of players who learned to use in-game options to protect themselves, block anyone who offends them, ultimately disable the chat and play in peace. I explained the logic behind it more times then I can remember and while I understand your point of view and the fact that you do not like it, please believe me that the decision was for the better.

I'm not saying it has become more toxic because players have suddenly figured out they can insult without fear of players reporting them, I'm saying it has become more toxic because the toxic players aren't getting banned.

 

And no, I don't think you have been monitoring the situation closely - don't remember the last time you were online in Tanki, let alone in battle. If you were "monitoring closely" you'd have noticed that you can't actually use the "ignore" button (yeah, the one you wonderful Chat Moderators are always banging on about) and you're forced to watch players insulting/being insulted as there's nothing you can do.

 

And yes, in an ideal world I would just ignore everyone who offends me. But blocking out the world (burying your head in the sand) is exactly one of the reasons why Tanki (and society) is going downhill, we ignore problems and pretend they don't exist rather than doing something about it.

 

And yes, you did explain the logic behind it. Who cares if it starts a vicious circle of players reporting people just for the sake of it? People aren't stupid - if someone's genuinely said something against the rules then they should be banned, no questions asked.

 

Haha, I actually remember another Administrator telling me that it was one of the worst decisions the Chat Team had made. Just because you think it's a good idea doesn't mean it actually is...

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I'm not saying it has become more toxic because players have suddenly figured out they can insult without fear of players reporting them, I'm saying it has become more toxic because the toxic players aren't getting banned.

 

And no, I don't think you have been monitoring the situation closely - don't remember the last time you were online in Tanki, let alone in battle. If you were "monitoring closely" you'd have noticed that you can't actually use the "ignore" button (yeah, the one you wonderful Chat Moderators are always banging on about) and you're forced to watch players insulting/being insulted as there's nothing you can do.

 

 

 

And yes, in an ideal world I would just ignore everyone who offends me. But blocking out the world (burying your head in the sand) is exactly one of the reasons why Tanki (and society) is going downhill, we ignore problems and pretend they don't exist rather than doing something about it.

 

And yes, you did explain the logic behind it. Who cares if it starts a vicious circle of players reporting people just for the sake of it? People aren't stupid - if someone's genuinely said something against the rules then they should be banned, no questions asked.

 

Haha, I actually remember another Administrator telling me that it was one of the worst decisions the Chat Team had made. Just because you think it's a good idea doesn't mean it actually is...

 

 

What do you mean?

 

I use it all the time.  It works fine.  Shuts them up instantly.

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What do you mean?

 

I use it all the time.  It works fine.  Shuts them up instantly.

You can't ignore people in battle. There's no option to ignore.

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Ignoring is the best option as there are more players than chatmod, therefore it is a more effective tool. Plus it is faster than reporting and processing many screenshot (the true from the fake).

Ignoring option online is the best approach, and it does work in real life too. Tanki is not the whole world, and it is not all the players of tanki that behave like this, there is plenty of players (like you) with no intent to be nasty or impolite. 

 

The system works better if both Chat mod and players do their bits, don't bury your head in the sand by thinking that only the chatmod can  solve the issue alone. Lead by example and use the ignore button.

 

Who cares if someone calls you "sweet pie". Is it true, is it a lie? If you wish to feel offended by that it is your own decision. 

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You can't ignore people in battle. There's no option to ignore.

Their chat?   Of course you can.

 

Press tab - right-click their username - select ignore.  Done.   You will no longer see their chat in battle.

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You can't ignore people in battle. There's no option to ignore.

Select Ignore and you will not see any new chat post from that player. It works in the Chat Battle and Chat Lobby.

Chat_public-private.jpg

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