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Tanki: Are. you. listening?


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Select Ignore and you will not see any new chat post from that player. It works in the Chat Battle and Chat Lobby.

 

Chat_public-private.jpg

 

Crap, you actually can.

 

My bad, for some reason it wasn't showing for me earlier. But I cleared the cache and now it appears.

 

Apologies, feel a little bit stupid now.

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And no, I don't think you have been monitoring the situation closely - don't remember the last time you were online in Tanki, let alone in battle. 

 

Haha, I actually remember another Administrator telling me that it was one of the worst decisions the Chat Team had made. Just because you think it's a good idea doesn't mean it actually is...

I'm online in Tanki every day actually, sometimes for 15h straight :) That's my job and my responsibility, especially when it comes to chat. And last time I battled was couple of weeks ago, I did pretty well... 

 

And about the other thing, I'll repeat the same to you - just because someone else thinks this was a bad idea it doesn't mean it actually is ;) So far, it's proven that our decision was good. 

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guys  unless you complain to the main office of AlternativaGames Ltd . this way if your needing to get your point across..//  there is not much you can do to change the way this game is going.

 

for complaining on how the game is , its up to us if we want to buy into the events or not. we can't do every event they want us to do.

 

its like buying on a sale when you don't have the money to do it. so you wait and hope you get the money for it . or you buy nothing cause its over and your item is gone..

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I wasn't actually splitting hairs over doing missions and containers.

I was pointing out that whichever way you cut it, you will use up more supplies than you get in. 

And if that is the case, then why do it?  Because the only thing you're benefitting from is the crystals.... which you can get more of by getting Premium.

My issue is the woeful rewards for the supplies used to get them.

 

If you really don't use more than 21 RKs, 70 DD, 70 DA, 70 SB and 70 mines in a week, then of course you're ahead.

But for those of us that do....

 

And I think the jury's still out on the open-lots-of-containers-at-once idea, because it's not consistent enough to say it's definitive.

You must have used way more supplies to get 900+ stars than you would use to do your daily/weekly missions.

It can't even be close.

I completed my daily/weekly missions and ended up with ~ 200 stars.  If I had Premium that would be 400.

 

Not sure how you can say doing missions drains your supplies - when - it's trying to collect stars that drains your supplies.

The supplies you get from daily mission rewards + weekly containers + regular containers more than offsets anything you use to complete those missions.

 

Majority of players do not buy Premium - so for most that is not a viable solution for income generation.

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Like I said:


If you really don't use more than 21 RKs, 70 DD, 70 DA, 70 SB and 70 mines in a week, then of course you're ahead.
But for those of us that do....

You clearly obviously don't. But then you're obviously just doing missions, clearly. Great, I'm made up for you that you don't go through more than the above, because you don't do anything other than the missions.

 

I do. And my point is that the containers are not enough to replenish supplies used without resorting to Premium and the occasional 1500 supplies kit, primarily for the RKs which are exorbitant in the garage.

 

If supplies are so plentiful without buying, and the God of Missions containers looks so favourably on you, then why is it that so many F2Ps are not singing the same praises as you?

 

 


The supplies you get from daily mission rewards + weekly containers + regular containers more than offsets anything you use to complete those missions.


Very funny.
It's taken me all week and a shedload more than 70 RKs and 21 DA, DD, SB and 21 mines just for this mission alone.

 

And that is all I will gain from doing that mission - 1x Weekly container with 70 RKs, 21x DD, DA, SB and mines.
And 1x normal container that will, if the last month has been anything to go by, contain 125 mines.
THAT is the point I have been trying to explain to you.

 

mission.jpg

 

In fact I've been going round in circles for so long trying to explain this to you that I think my responses from now on are going to be:

 

Wibble.

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Like I said:

You clearly obviously don't.  But then you're obviously just doing missions, clearly.  Great, I'm made up for you that you don't go through more than the above, because you don't do anything other than the missions.

 

I do.  And my point is that the containers are not enough to replenish supplies used without resorting to Premium and the occasional 1500 supplies kit, primarily for the RKs which are exorbitant in the garage.

 

If supplies are so plentiful without buying, and the God of Missions containers looks so favourably on you, then why is it that so many F2Ps are not singing the same praises as you?

Now you are adding things I did not say.  I said completing missions and getting containers pay for them-selves.  Nothing about "God of Missions containers".  Please try to stick to the facts.

 

A lot of F2P players are moaning because they don't know how to manage supplies.  it's as simple as that.

 

They suck back supplies when they get hit once or spam DD at every re-spawn because they desire instant gratification or just don't see anything past the opponent in front of them.

 

And... a lot of them want to gain as many tiers in Challenge as possible while also competing in the WARS - which are designed to suck away the supplies from their garage.

 

Trying to get 2000 stars every month?  Of course they will have no supplies at the end.  That is to be expected because the events were designed to do that.

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Wibble wibble.

Tell you what...

 

- You keep buying Premium

- I'll do missions and Pro-Battles.

- We'll both be happy.

 

Deal?

Edited by wolverine848

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The devs should DELETE the new system of missions

Yay! Oh wait, was that should, not will?

Wibble wibble.

 

Tell you what...

 

- You keep buying Premium

- I'll do missions and Pro-Battles.

- We'll both be happy.

 

Deal?

She said no. One "wibble" yes, two "wibbles" no. Simple as that.

Edited by HBTY2
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I doubt the game will actually completely die out like you guys keep suggesting. Theirs always a group of players who will play the game consistently, no matter what updates the developers throw at the game. These players, are just, simply addicted. They are the bedrock player group and as long as their are enough of them the game can survive. A lot of games have already reached this point, examples; Realm of the Mad God, Town of Salem. (both are also mmo's)

 

Often, these games make a massive comeback if they can stick around for long enough. look at runescape, and minecraft. (minecraft though is on a much more massive scale) both of these games share a similar history. Popular at first, started to lose player base for whatever reasons, became a joke, nobody took those games seriously, then, suddenly, they become cool again. a lot of the times it has to do with nostalgia, but if it works, what so wrong about that?

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then, suddenly, they become cool again

The same can be said about fashion, music, movies... It's not even news when something our grandparents used to wear becomes fashionable again or when people suddenly discover Demian and start quoting from it. Or when Hollywood remake the same movie three or four times. Everything makes a comeback at one point or another...  

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I doubt the game will actually completely die out like you guys keep suggesting. Theirs always a group of players who will play the game consistently, no matter what updates the developers throw at the game. These players, are just, simply addicted. They are the bedrock player group and as long as their are enough of them the game can survive. A lot of games have already reached this point, examples; Realm of the Mad God, Town of Salem. (both are also mmo's)

 

Often, these games make a massive comeback if they can stick around for long enough. look at runescape, and minecraft. (minecraft though is on a much more massive scale) both of these games share a similar history. Popular at first, started to lose player base for whatever reasons, became a joke, nobody took those games seriously, then, suddenly, they become cool again. a lot of the times it has to do with nostalgia, but if it works, what so wrong about that?

I agree , but it doesnt mean to get the game better again , like it was . I know the players who left are not 1 of coming back , we want the new players who grow up . I played a game like that and its still alive , allthough a lot smaller , Travian it is called , had the biggest army in server at 1 point , required near 24h maintenance and staying undercover for months having1 single attack , being killed all . great  with plenty of screenshots in those days , which every person wanted , watching the foodcounter count back at 100k's of k /h running 18 h or so . Won server 1 time , which takes like 14 months for 1 server , to say it was very very time consuming game , but i kicked off , till this game came along . Do i want a new game , no . Im happy with the game , and i love my account , But i did like the game better with some of the new features gone , and i do know many left because of it .

I said it before , a game should evolve , nothing wrong with that , and some things worse and others better , also ok with that . If however the majority of players complain about it , saying it is bad , it should be gone . 7 min games , be serious , nobody like it , but people do understand it , since less people online and it is good for mobile players . MM nobody understand , since there was a button which did exactly the same . Its good for nobody , and nobody understands . I did ask a response, give me 1 only 1 good reason and i shut up about it . no response . Thats it with this game , its a good game , but they make it worse by themselves not because we left , but they made a lot of people leave .

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At the present rate of decline, unless there are a considerable amount of new younger players, Tanki will be gone by August of this year.

 

They have lost 80% of their players in the last five years and it looks like more are planning to quit.  Note that a lot of members have more than one account so when one PERSON leaves, maybe three or four or five or more accounts leave.

 

Unless the developers make some substantial changes to this game it is finished.

 

Recommendations:

1.  Eliminate overdrive-it's a disaster

2.  No more Matchmaking-it is also a disaster

3.  Drones are a scam.    Eliminate them too

4.  Equalize the performance of purchased tanks to earned tanks, all things being equal.  Purchased tanks have an advantage over earned tanks.

 

There are more but I gotta run.

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At the present rate of decline, unless there are a considerable amount of new younger players, Tanki will be gone by August of this year.

 

They have lost 80% of their players in the last five years and it looks like more are planning to quit.  Note that a lot of members have more than one account so when one PERSON leaves, maybe three or four or five or more accounts leave.

 

Unless the developers make some substantial changes to this game it is finished.

 

Recommendations:

1.  Eliminate overdrive-it's a disaster

2.  No more Matchmaking-it is also a disaster

3.  Drones are a scam.    Eliminate them too

4.  Equalize the performance of purchased tanks to earned tanks, all things being equal.  Purchased tanks have an advantage over earned tanks.

 

There are more but I gotta run.

I like everything there except the buying part, because they do have to make money to run the game. However, while they should not be fair, there shouldn't be M3s fighting M0s (ehm, Siberian Kit) or M2s Fighting M0s (ehm, Keeper kit).

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At the present rate of decline, unless there are a considerable amount of new younger players, Tanki will be gone by August of this year.

 

They have lost 80% of their players in the last five years and it looks like more are planning to quit.  Note that a lot of members have more than one account so when one PERSON leaves, maybe three or four or five or more accounts leave.

 

Unless the developers make some substantial changes to this game it is finished.

 

Recommendations:

1.  Eliminate overdrive-it's a disaster

2.  No more Matchmaking-it is also a disaster

3.  Drones are a scam.    Eliminate them too

4.  Equalize the performance of purchased tanks to earned tanks, all things being equal.  Purchased tanks have an advantage over earned tanks.

 

There are more but I gotta run.

I have moor ideas....

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I don't deny that players are leaving and the game is becoming less popular. No one is denying that and the player numbers DO prove it. What they DON'T prove is that players are leaving because of bad updates. You have no way of proving this and the fact that the numbers are reducing just correlates with developers releasing updates, but does not necessarily conclude that the updates are causing numbers to drop.

 

I think it would logically follow that if people like the game less, then people will leave more

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As far as I know, the rip-off old version of tanki is still out there, yet apparently it's so insignificant and has so few players, that Alternativa staff don't even bother suing them for copyright.

 

I didnt know it existed till now, and i doubt others did. Make it public, so every tanki player knows about it, and see what happens.

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I think it would logically follow that if people like the game less, then people will leave more

Apparently not. According to devs, they lost way more players during the 2015 phase of no updates than during any other phase in the game, including the times when a lot of players complained about updates.

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Recommendations:

1.  Eliminate overdrive-it's a disaster

2.  No more Matchmaking-it is also a disaster

3.  Drones are a scam.    Eliminate them too

4.  Equalize the performance of purchased tanks to earned tanks, all things being equal.  Purchased tanks have an advantage over earned tanks.

 .

1. What? How are they a disaster? Try to bacl up these claims with evidence. Overdrives add so much variety and are free.

2. Matchmaking is fine. We forget how many 10v3 blowouts there were before. Those dont happen any more.

3. How are they a scam?

4. Why should a free person have as good of stuff as a paying person? Why are you owed anything. Tanki gives a TON of free stuff.

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I've read one and a half pages, so apologies if what I say ends up repeating someone.

 



I just put the link to a very helpful video that is mostly true. It may be refreshing to get a different perspective on the forum.

I find it interesting that many say the game is apparently not dying. Take a look at Google Trends, if you will, and you will find Tanki has 10% of the hits it did at it's peak, and that number has been steadily going down.

Google Trends may be solid data but it doesn't prove anything. All it shows is that less people are searching for Tanki on Google. There are a wide variety of possible causes for this, and the game dying is but one of them.

 

The main reason, I would guess: who plays TO web version anyway? The majority of players access the game via client, mobile, Steam, Miniclip, their saved favourites; none of these use google searches, all are possible reasons for a decline in searches. Other options include the rise of other search engines, etc.

 

TANKI IS DYING BECAUSE OF UPDATES THAT THE PLAYERS DON'T LIKE.

It's all very well to say that the devs make bad updates and so the game dies, but the game would absolutely have died faster if there had been no updates made since 2013. People look back on that time with nostalgia, and so judge it unfairly. 

 


 

I watched the youtube video, and it itself has some flaws. I have no experience with the German forum/support, so I can't comment on that. I agree that performance is bad, but that's because TO is still (I believe) running on Flash, which is ancient and outdated, and the devs are currently trying to switch to HTML 5 (though from what I have heard, there is little hope of that succeeding or helping).

 

Your comment on the new XTs being terrible compared to the old ones is based entirely off of nostalgia. The old XTs hold special places in our hearts because they were original, and you could get them without buying, whereas the new ones you associate with a hefty price tag in the shop. If the originals had come out with the new ones, chances are they would be just as hated.

 

I have no idea why separating paints and modules is considered a bad update, especially considering there were still LGC modules at that point. You could then combine good modules, like Prodigi-LGC with paints that you actually liked - where's the issue? 

 

Magnum was far more broken than hammer upon implementation, and arguably still is. Crystal boxes were never more profitable than playing. You could get perhaps 10 crystals in a game, whereas you would get 20-50 if you actually tried, rather than camping crystal box drops.

 

Youtubers left TO not because it was dying, but because other games are just growing faster. One of the videos you showed had 7.4 million views, which you would never have got from TO, no matter when you published it.

 

TO being P2W is still an ongoing argument, but it is interesting that the proof of it given is that skins are expensive - skins have literally no effect on gameplay, and so definitely don't make the game P2W.

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If this game wasn't so effed up then why is it that we still have clans taking over MM?

 

whyarethereclanshere.jpg

 

Just 37,593 more and I'm walking away.  Had enough of this ****.

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1. What? How are they a disaster? Try to bacl up these claims with evidence. Overdrives add so much variety and are free.

2. Matchmaking is fine. We forget how many 10v3 blowouts there were before. Those dont happen any more.

3. How are they a scam?

4. Why should a free person have as good of stuff as a paying person? Why are you owed anything. Tanki gives a TON of free stuff.

2. Yes they do.   And at least before, the auto-timer kicked in.  And I could choose to join an 8 vs 5 battle seeing the score was close.

 

And many games start out that way.   One side has 8 'active tanks" while another has 4 "active tanks".  TO needs a lobby for battles.

 

4. Buyers should have an advantage.  But the pendulum is swinging too far in their favor with a lot of the very expensive new upgrades.

    And Shop kits should not unlock earlier than garage kits. They already have advantage of easy access to the kits.

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