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Tanki's Suicide


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Arguably my final post in forever in this section, I will try making this count. People are tired of seeing all of these threads about Tanki dying but as a leaving player, I will try offering my original views as to why I'm deciding to leave the game:

 

1. The players know  s i g n i f i c a n t l y  more than the developers about the game. The developers have no clue how screwed up the game is at low ranks, which is a slow toxin that will ultimately kill the game within a year. Developers and employees of other high admin positions don't even play the game at all. How are they able to take action on issues in the game if they have no idea what the hell is going on? The developers have never played as an m2 user playing an m4 maxed player. Although the devs have saved the stats and updates of every single thing in the game, they don't understand the most important aspect of the game at all, the gameplay. For example, devs wanted a cool drone and they thought making ones that allows you to quickly spam 30 mines would make gameplay fun. The devs definitely don't pay attention to low ranks at all right now (look at the state of it)... they will pay for that. 

 

2. They believe they know best while the playerbase knows the game better than the developers. Tying back to the first point, the developers still are under the illusion that they know the game better than the players. Since they are unopen to players' ideas, they are basically unwillingly tying the noose around their neck.  

 

3. Incompetency of the Developers. I remember when they were saying the new overdrives were coming within a week from 2018. Then they said they were done except only viking's OD was having problems and was holding them back. Now it's March and those are still not there. When I made a topic inquiring about this, Maf quickly shot it down. 

 

Developers are so into making money, designing all these new features that literally don't work and are counterproductive, that the most important aspect of the game, the GAMEPLAY, has grown all moldy. It is bland, boring, and unbalanced. 

 

The most important point is: The developers are in denial. Many moderators and admins have been saying "oh the game is dying because flash is dying". This is stupid. That is implying that no matter what the devs do, the game is meat. They have been believing this instead of realizing that they are the ones driving their game into the ground. The game was VERY ALIVE in 2013, while heavily played games such as GTA 5, COD MW3 came out as well... 

Edited by sensei_tanker
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1. The players know s i g n i f i c a n t l y more than the developers about the game.


...what?

 

Developers and employees of other high admin positions don't even play the game at all. How are they able to take action on issues in the game if they have no idea what the hell is going on? The developers have never played as an m2 user playing an m4 maxed player.


And you know this how exactly? You spy on their office and check whether or not they play their game?

 

 

3. Incompetency of the Developers. I remember when they were saying the new overdrives were coming within a week from 2018. Then they said they were done except only viking's OD was having problems and was holding them back. Now it's March and those are still not there. When I made a topic inquiring about this, Maf quickly shot it down.


Their only mistake was announcing Overdrives too early and giving a deadline to the players, which they then failed to meet multiple times and kept disappointing us with more and more delays. That's what happens when they "leak" information about things which are still work in progress.

 

What they're doing is right. They don't want to release yet another bugged and unfinished update like some of the updates we got previously, which is why they are making absolutely sure that there are no significant bugs upon release. The latest V-log explained this very well.

 

Unless you have experience creating software in Flash, I don't think you have the right to evaluate their competence.

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And you know this how exactly? You spy on their office and check whether or not they play their game?

Didn't Cedric say he could beat us all because he had M4s, and also that he doesn't really play the game, all in one interview? It would seem to me that that means he has never used M2s against M4s, because why would he. Also, if the CM doesn't play the game, why should anyone else?

Goodbye sensei, loved your posts and such. I reached my quota of likes, so I'm not liking your post :)

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.Unless you have experience creating software in Flash, I don't think you have the right to evaluate their competence.

You'd think that they would have experience. It's like playing something on the violin, and someone says it's bad, and you retort "you couldn't do this as well!" Doesn't matter, we can still see that they may not be as competent as others.

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And you know this how exactly? You spy on their office and check whether or not they play their game?

Exactly.

 

With all due respect this logic (that the original poster posted) is highly incompetent and plainly ignorant. I have worked with these guys for over two years now and most of the time they are either programming code or playing in battles on special accounts to test what they have coded. Moreover testing the game is not even developer's primary job, it's the job of the testers. They are also in direct contact with the developers all the time and communication is two-sided with bugs being found almost everyday after an update.

 

There is imbalance and the developers are aware of it, but what they tend to do with it or not is a story for another day.

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On some things I agree with you. For example, I believe they should not make any statements regarding when the new features are coming to the game. If you cannot guarantee something being released don't say it is almost finished, that it will come soon, etc. It is one of the mistakes I think they consistently do. That kinda leaves a bitter taste in most tankers when they cannot be sure that something will be implemented when they speak aboit it now. I am not saying it is easy to work with "ancient" code, but I would avoid giving promises that are unreachable in the near future. As for other stuff, lot of it is just assumptions that we cannot confirm nor deny, but saying that developers do not play or know their game is abit of a stretch. Is there an imbalance? I play daily and I can tell you that I feel there are things to be fixed. The game can be just as fun as it can be frustrating right now.

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Didn't Cedric say he could beat us all because he had M4s, and also that he doesn't really play the game, all in one interview? It would seem to me that that means he has never used M2s against M4s, because why would he. Also, if the CM doesn't play the game, why should anyone else?

Goodbye sensei, loved your posts and such. I reached my quota of likes, so I'm not liking your post :)

What if I told you Cedric is a CM, not a dev? What he does has nothing to do with what the devs do. They are two different positions.

Edited by Pyre
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The developers have never played as an m2 user playing an m4 maxed player.

I'll never forget the time i saw finishing last in a battle after his m2s got trampled by m4s...

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...what?

 

And you know this how exactly? You spy on their office and check whether or not they play their game?

 

Their only mistake was announcing Overdrives too early and giving a deadline to the players, which they then failed to meet multiple times and kept disappointing us with more and more delays. That's what happens when they "leak" information about things which are still work in progress.

 

What they're doing is right. They don't want to release yet another bugged and unfinished update like some of the updates we got previously, which is why they are making absolutely sure that there are no significant bugs upon release. The latest V-log explained this very well.

 

Unless you have experience creating software in Flash, I don't think you have the right to evaluate their competence.

Talking about bugs... there are uncountable of them already and have been here for years, devs don't even bother to fix existing bugs first and always release more and more updates which means more bugs. One of main problems which kill my motivation to play this game is errors, bugs and glitches that never get fixed and more new ones appear after updates. Personally, for me glitches, errors and bugs are top motivation killers after bad updates and/or balance. I know many players can agree on this one, it had to be said.

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Talking about bugs... there are uncountable of them already and have been here for years, devs don't even bother to fix existing bugs first and always release more and more updates which means more bugs. One of main problems which kill my motivation to play this game is errors, bugs and glitches that never get fixed and more new ones appear after updates. Personally, for me glitches, errors and bugs are top motivation killers after bad updates and/or balance. I know many players can agree on this one, it had to be said.

I feel like they've not been fixing bugs simply because Flash is outdated and difficult to work with. So instead they've been working on the HTML5 version which should, in theory, get rid of almost all of the typical errors and bugs that we have now. I'm talking critical errors, no-damage bug, texture glitches, etc.

 

I know that it's taking them almost 2 years to develop HTML5, but I assume it's not exactly easy to re-make the whole game on a new language and bring it to the same and even higher level of optimisation than its Flash counterpart, which had a whole 8 years of refinement and optimisation.

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I understand what Sensei says , and he is NOT talking about programming  , he is talking the game . The players ARE the game , the developers provide it but if you do not have players who like it ... well theres nothing to develop anymore . You have to listen to the players , players said no to MM , even in 1st test , and you still pushed in down our troat . This made you lose a big amount of players like it or not . Drones ... the idea itself might not be too bad , but understand that it totally ruins gameplay . Yes , we ( players ) get options to put this 1 or this one in , so more choice for us , but in part of the gameplay , a buyer gets soooo much better equipment that it just isnt fair for non buyers . I know , you need buyers , but most players , 1 way or another have bought something over their Tanki career , it doesnt have to be much but something . When the game is unfair at the beginning the gap is way too wide and it does not make others buy .... no , they leave , and leavers spread the word ... And while before they left just because they didnt like it as much as should or found something better suited . Now they say , its totally p2w which is no good for attracting people .

Testing things , yes , a game should evolve no problem about it , and you always got people who like and dont like but if the mayority doesnt like it do not do it . Simple as 1+1=2 .

Basic economics , buyers get somewhere faster and have more equipment or drugs and get better rewards , but they should never get a big advantage ingame . Better to have 10 small buyers then 1 big buyer especially if it makes the 9 others run away since they do not find it fair battle . Thats why we see so many blown out battles also , shorter games + uneven games and it makes people leave a battle as soon as something goes against them . Even battles want people play again ( not possible with the MM system ) , to have rematch .... you people must remember those days ... oh we want rematch , stay next battle and 80% did the rematch .

If you fail to see those things , you people are blind , deaf and yes i mean that . Also remember that people posting here are people who do/did enjoy the game and werent here for 1 month . They are the playerbase ,  and for that i refer to the 2nd sentence i wrote .... players are the game .

Edited by Viking4s
Kindly refrain from insulting
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You'd think that they would have experience. It's like playing something on the violin, and someone says it's bad, and you retort "you couldn't do this as well!" Doesn't matter, we can still see that they may not be as competent as others.

With something like a Violin it's easy to judge, since it's quite a straightforward skill set. With coding it's different, because it takes a LOT of effort to make even a tiny change in the code, and even then that tiny change requires hours upon hours of optimising and debugging, otherwise it can ruin the whole system. This is why I never complain about devs taking a while to make something or releasing features with bugs, because for all I know, they did everything they could to have a working feature as soon as possible, but it just didn't work out.

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With something like a Violin it's easy to judge, since it's quite a straightforward skill set. With coding it's different, because it takes a LOT of effort to make even a tiny change in the code, and even then that tiny change requires hours upon hours of optimising and debugging, otherwise it can ruin the whole system. This is why I never complain about devs taking a while to make something or releasing features with bugs, because for all I know, they did everything they could to have a working feature as soon as possible, but it just didn't work out.

Yes , i do know that . But i've witnessed it with all changes . Announce something you working on but say or nothing  or else its long work in progress , not say its coming soon and not being there for next 6 months  . Its annoying , but it does not make players leave ( imho ) . The other things mentioned are far more important then that .

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Yes , i do know that . But i've witnessed it with all changes . Announce something you working on but say or nothing  or else its long work in progress , not say its coming soon and not being there for next 6 months  . Its annoying , but it does not make players leave ( imho ) . The other things mentioned are far more important then that .

The problem is they give us a sneak preview of an update much too early. A preview shouldn't become available until all the coding is done and all the testing is finished. When the update is ready to launch, then give us the preview and a date not more than a week in advance. 

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They need to bring "FUN" back to the game. After all this is why people want to play the game.

This match making is lousy.

I bet if players can pick the map they like playing on , they probably would play more and throw some "COIN" to the game. (no not pro)

 

And everything else that made the game fun in the past.

You  long time players know what I'm talking about.

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With something like a Violin it's easy to judge, since it's quite a straightforward skill set. With coding it's different, because it takes a LOT of effort to make even a tiny change in the code, and even then that tiny change requires hours upon hours of optimising and debugging, otherwise it can ruin the whole system. This is why I never complain about devs taking a while to make something or releasing features with bugs, because for all I know, they did everything they could to have a working feature as soon as possible, but it just didn't work out.

Have you ever played violin? Oh, and yes I have experience with C++. But your statement about violin is, to use the word, "noob". hat may sound good to the average person may be horrible, and what may sound bad to the average person may actually have good technique, and that good technique is discernible if you are an expert - not quite straightforward.

 

For all you know.So basically they're giving you in-game rewards in exchange for you doing work on the forum and giving the benefit of the doubt to them, while we, who have had bad experiences with updates, are not giving them the benefit of the doubt.

 

 

 

So, this should be my final post in game discussion. I may come on to check if anyone replied to this, and also maybe post a pocture or two in Tanki Picture of the Day. Goodbye, Maf, have fun defending them against the truth.

Edited by Maf
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why do people even bother to argue, i mean i cant even be bothered to read these paragraphs of arguments

 

this makes me think why am i even on this topic lol

sameee

 

 

P.S

An anyone please write it in short points

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...what?

 

And you know this how exactly? You spy on their office and check whether or not they play their game?

 

Unless you have experience creating software in Flash, I don't think you have the right to evaluate their competence.

Players know more than the developers about the game simply because the developers don't have a damn clue on what the players feel about the gameplay. I know this because the developers do not test the game in the main servers. If they were to have an account in the legit game, they would have a super cool special paint, every single combo in the game maxed out at m4 without spending any money, and the spectrum module (i know it technically isn't very good but it's versatile) To test turret/hull balance, they could just go to the test server and do stuff while fiddling the stats on every single parameter to balance stuff (which they don't do a good job with anyways) But the developers don't realize that the gameplay is so... bland and extremely unbalanced between F2P and P2W (some inbalance is fine, but not to this scale where m1s can fight m4s or m0s can fight m2s) This is especially obvious in the lower ranks.

 

I think I absolutely do have the "right" to evaluate their competence. It's called criticism. A guy who has never made a movie works for IMDB criticizing the competence of directors/actors. A sports analyst who has never made it to professional can still criticize the performance of a superstar. A coach is never as good as a player, but they are still the coach. I think it's common knowledge what the devs are expected to be able to do. Spending 3 months to fix what would be a tiny bug for a competent team is unheard of. 

 

Maf, you are in denial with all of these points that the developers didn't drive their own game into the ground (implying other factors caused it). You just say that what I say has no reasoning behind it while you don't give any justification as to what the devs did a good job on.

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adding firebird freeze and rapid fire ability alterations was a huge mistake imo. I spend most of my gameplay missile cycloning all these stupid firebird vulcan kid noobs. thunder, railgun, hammer, shaft, and smoky rapid fire trash is so unbalanced and easy to use because its instant hit. vulcan should be the only thing with instant hit rapid fire and should be severly punished for overheating with it, not rewarded

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Maf, you are in denial with all of these points that the developers didn't drive their own game into the ground (implying other factors caused it). You just say that what I say has no reasoning behind it while you don't give any justification as to what the devs did a good job on.

I believe that none of use can say with full confidence that developers' actions had adverse effect on the game's popularity. Obviously their decisions were not perfect and they did make mistakes. I'm sure there are plenty of better paths they could have taken for game development in order to retain more old players and have the newcomers stick around longer. But the main thing I disagree with is that leaving the game as is and NOT releasing any of the updates we've seen in the past 4 years would have a much worse effect on the game than what we have now.

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Devs should remove drones, remove overdrives and nerf modules. Otherwise, Tanki will die.

Remove drones yes.

 

Module.... um I have mastery idea/alternations to solve the module problem. You dealing M4 Dolphin can be absolutely annoying.

 

Overdrive SHOULD NOT be removed however. I can't wait to wreck anyone whoever dared to use Eagle. And anyone whoever uses DA, good night!

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