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Overdrives are here!


theFiringHand
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So what I am seeing here is that people who's hulls got amazing overdrives, such as viking, love the update. Some people are being optimistic. Some people are being pessimistic. And the people who's hulls don't have good overdrives, hate the update (including me).

 

The developers say this update brings strategy to the game. Maybe in competitive play, but not in MM and certainly not in low ranks. With the old system, ODs shifted most players focus to the team, rather than themselves because you could share the affects. With the current system, the overdrives are rarely, in match making battles, used for anything other than personal use. I have never seen a viking activate his overdrive to take out a mammoth that is attacking his base. He waits until he is attacking and may even run away from that mammoth to go attack. This would be because that viking wants to get personal value for his overdrive.  

 

I will say more later. Gtg for now.

 

 

Continuing what I said earlier, the tactical advantages of having all supplies activated on demand are far greater than that of these overdrives. When carrying a flag as a wasp, I do not wanna drop a bomb behind me while I am at 1 health and being shot at, I wanna get the repair kit from my overdrive.

 

I, along with many other players, enjoyed the camaraderie that the old version of overdrives brought. On one of my lower accounts, I was playing in a Yorkshire MM match as Smoky and Wasp. I found a good teammate (another Smoky/Wasp combo) and shared my overdrives with him. After the match, I sent him a friend request and he accepted, so we played some more matches together and were a pretty good team. With the new overdrive system, the only team-based overdrives are titan (whose overdrive isn't very often used for team benefit), hornet, (whose team affect is involuntary), and dictator (whose affects are the same as pre-update). Wasp, Hornet, Hunter, Viking, and Mammoth all have overdrives that are only for personal use [Yes, I know. Hunter can be an exception in some cases]. This makes the game more self centered and less about the team as a whole.

 

Those self centered overdrives are what is making this update receive the hate that it is. Well... that and the fact that some are way overpowered... *cough cough viking cough cough* If tanki were to make some of the hulls like Wasp, Hornet, Hunter, Viking, and Mammoth have some benefit to their teammates, I believe this update would be widely accepted with a few patches. A way to do this might be adding something different to Dictator, whose affect is the same as before, and adding supply activation to the others. 

 

It could even be changed so that different hulls give different supplies. Viking's OD could activate a double damage for any nearby teammates, Hornet's could activate a speed boost, Wasp's could activate one mine placement, Mammoth's could activate a Double Armor, and Hunter's could activate a repair kit. 

 

A simple change like this could make this update a lot more bearable. I know it would for me.

 

Developers, I hope you consider this change.

 

 

 

Players, Feel free to give any feedback on what I have said here.

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Im Tanki player for about 9 years and when I firstly saw this update.. I realised.. that THIS was the #1 WORST update for Tanki Online..

GOD BLESS YOU VALVe and your greatest game CS:GO !!

Nah, not so harsh brah...MM was the worst...this is only second worst :)

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But how much difference could the old OD make in each battle?  You get them 1x, maybe 2x in a 7 minute battle.  hardly anyone shared the OD - they saved it for Gold-drops.

 

Hold on - you change your mine since post # 92?

Somewhere on here someone mentioned the new ODs don't have supplies.  I haven't had a chance to look when I get the new OD, as 7 seconds goes so fast I'm looking at where to aim instead of the supply situation, so I don't know for sure.

If that is the case then he's worse off now than with the old OD.

 

And Hornet's OD is much weaker than I was led to believe it would be.  I killed a few earlier on, expecting a much harder battle with Hornet.

Even if Hornet turns off my supplies, my Twins is still up against a bog-standard, weak hull.

Wasn't aware changing one's opinion was a hanging offence.

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I really thought they were going to be REALLY unbalanced... but i am actually surprised. Anyway, i have few recommendations: For Hornet's overdrive maybe you could change that red/blue circle to something less big; if you are far away you cannot see the enemy tank thus missing shots or not hitting proper shots. For this i was thinking in how characters look through walls in Age of Empires (this also applies to titan's overdrive... its very screen occupying).

For mammoth's: Maybe its too OP for the tank to be invincible... it should take at least small damage.

Thanks! 

Edited by calsas
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Theres no point trying to become juggernaut anymore since the new ovedrives will take you out before you can get anything done.

Agreed, they need to do something to JGR mode now...

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I dont really think old overdrives encouraged team play much. Maybe if your team was mature it helped but then you were typically stomping already. Seeing legends drive around with stars above them always frustrated me and after using OD on teammates a few times and having them flip me or me getting killed right after I dont go outa my way any more. At least these dont punish your teamamtes if you are noob and dont press shift lol.

 

Also it will hopefully give dictator a role in the battle. I think we all need to wait before making our minds up about these.

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Somewhere on here someone mentioned the new ODs don't have supplies.  I haven't had a chance to look when I get the new OD, as 7 seconds goes so fast I'm looking at where to aim instead of the supply situation, so I don't know for sure.

If that is the case then he's worse off now than with the old OD.

 

And Hornet's OD is much weaker than I was led to believe it would be.  I killed a few earlier on, expecting a much harder battle with Hornet.

Even if Hornet turns off my supplies, my Twins is still up against a bog-standard, weak hull.

Wasn't aware changing one's opinion was a hanging offence.

You can still use garage supplies in conjunction with the ODs though.  I'd say twins is not optimal with hornet.  Higher-damage turrets like rail would likely get more out of that OD - kill from afar.

 

Never said it was an offence.  Just curious as to why the change of heart.

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Just started playing and de-drugging the druggers / supply-babies is kinda fun (because they are so annoying), but the delay for Hunter is a nuisance.

 

Hornet's OD is pretty annoying too. I got several kills (with Hunter) in my last battle because I knew where everyone was going and could ambush them.

 

Hiding is now virtually impossible if there are a couple of Hornets on each team, and that's trashed an important skill (using cover). Not good.

 

But I still feel nerfed. The old OD was my kill streak / blue shell (Mario Kart) button and I always tried to share it with people instead of saving it for gold-drops.

Edited by SporkZilla
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Continuing what I said earlier, the tactical advantages of having all supplies activated on demand are far greater than that of these overdrives. When carrying a flag as a wasp, I do not wanna drop a bomb behind me while I am at 1 health and being shot at, I wanna get the repair kit from my overdrive.

 

I, along with many other players, enjoyed the camaraderie that the old version of overdrives brought. On one of my lower accounts, I was playing in a Yorkshire MM match as Smoky and Wasp. I found a good teammate (another Smoky/Wasp combo) and shared my overdrives with him. After the match, I sent him a friend request and he accepted, so we played some more matches together and were a pretty good team. With the new overdrive system, the only team-based overdrives are titan (whose overdrive isn't very often used for team benefit), hornet, (whose team affect is involuntary), and dictator (whose affects are the same as pre-update). Wasp, Hornet, Hunter, Viking, and Mammoth all have overdrives that are only for personal use [Yes, I know. Hunter can be an exception in some cases]. This makes the game more self centered and less about the team as a whole.

 

Those self centered overdrives are what is making this update receive the hate that it is. Well... that and the fact that some are way overpowered... *cough cough viking cough cough* If tanki were to make some of the hulls like Wasp, Hornet, Hunter, Viking, and Mammoth have some benefit to their teammates, I believe this update would be widely accepted with a few patches. A way to do this might be adding something different to Dictator, whose affect is the same as before, and adding supply activation to the others. 

 

It could even be changed so that different hulls give different supplies. Viking's OD could activate a double damage for any nearby teammates, Hornet's could activate a speed boost, Wasp's could activate one mine placement, Mammoth's could activate a Double Armor, and Hunter's could activate a repair kit. 

 

A simple change like this could make this update a lot more bearable. I know it would for me.

 

Developers, I hope you consider this change.

 

 

 

 

Players, Feel free to give any feedback on what I have said here.

I am 100% convinced that these new ODs are just a way to bring in more cash.  Tanki does not want you to have free OD supplies...they sell supplies and want you to buy. 

 

The original ODs and the choke supplies in all those containers we used to get got us hooked on using supplies...a summer or so ago there was even 3X rewards with massive amounts of supplies.  They changed the way we play Tanki.  Previously you were slammed if you popped a repair kit, "drugger noob" was bounced about a lot.  Now it is the norm.  Drug wars were in the high ranks and the lower ranks almost never saw a drug war, just an occasional buyer drugger.  Now drug wars are the norm...everyone drugs all the time.  Tanki changed the way we play by giving us free drugs, now they are cutting our supply so we have to buy the drugs to support our "habit" or the way we now play.

 

Tanki continues to rein in on the freebie supplies...fewer containers and now no all-supply-ODs in EVERY single battle.  The amount of supplies we use from our own stores is going to go up dramatically so their sales of supply kits will skyrocket very soon.  I would guess that crystal packs are the major cash cow for Tanki, but after these new ODs, I bet supply kits will be a close second. 

Edited by ByeByeBye
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I am 100% convinced that these new ODs are just a way to bring in more cash.  Tanki does not want you to have free OD supplies...they sell supplies and want you to buy. 

 

The original ODs and the choke supplies in all those containers we used to get got us hooked on using supplies...a summer or so ago there was even 3X rewards with massive amounts of supplies.  Now they continue to rein in on the freebie supplies...fewer containers and now no all-supply-ODs in EVERY single battle.  The amount of supplies we use from our own stores is going to go up dramatically so their sales of supply kits will skyrocket very soon.  I would guess that crystal packs are the major cash cow for Tanki, but after these new ODs, I bet supply kits will be a close second. 

I agree, and Hunter's OD is a bit feeble as an offensive weapon (instead of a last-resort defense against close range turrets) if it isn't combined with supply use.

 

I've stunned tanks (after taking some damage) and haven't been able to kill them before they recover and kill me.

 

As I thought it would be in a post I made ages ago, Hunter's OD is based on an assumption that everyone loves using (garage) supplies, or should love using them.

 

This account is almost a year old now (it's a couple of weeks older than my first / Kongregate account) and my supply accumulation is 3000 RK, 6000 DA, 7000 DD, 7000 SB, 6500 Mines, and 1200 Batteries.

 

Might have to start using them now; they want drugging to be the norm at all ranks instead of just the higher ones.

Edited by SporkZilla
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I agree, and Hunter's OD is a bit feeble as an offensive weapon (instead of a last-resort defense against close range turrets) if it isn't combined with supply use.

 

I've stunned tanks (after taking some damage) and haven't been able to kill them before they recover and kill me.

 

As I thought it would be in a post I made ages ago, Hunter's OD is based on an assumption that everyone loves using (garage) supplies, or should love using them.

 

 

 

This account is almost a year old now (it's a couple of weeks older than my first / Kongregate account) and my supply accumulation is 3000 RK, 6000 DA, 7000 DD, 7000 SB, 6500 Mines, and 1200 Batteries.

 

Might have to start using them now; they want drugging to be the norm at all ranks instead of just the higher ones.

"Might have to"?  :o    What are you waiting for?  A hero cookie?  There's no bonus for not using supplies.

 

They don't "want" drugging to be the norm at all ranks.  It already IS the norm.

 

Suck it up buttercup and use 'em.

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My first impressions after three games?

 

I have been playing Tanki Online for 9 years now.

This is one of the baddest updates EVER in the history of Tanki Online.

I am sorry to tell you.

 

(1) Mamoth and Titan overdrives - way, way to OP

(2) Wasp overdrive bom - way way to OP

(3) Viking overdrive - useless makes no difference on the battlefield

(4) Hornet overdrive - useless makes no difference on the battlefield

 

I used to have very positive DL's and results in games, also in MM very good scores.

Now lets face my dramatic score in three games with fully upgrade M4 and alteration equipment....

 

DL game 1: 2 destroyed, 12 lost

DL game 2: 3 destroyed 6 lost

DL game 3: 1 destroyed 7 lost

 

No, No, no, this is not funny.

This is a waste of M4 and M5 equipment saving many crystals earned in battles over the past years.

I will definitely consider leaving this game after 9 years or scip all MM and focus on pro battles instead.....

 

BADDEST update EVER in 9 years of Tanki Online history in my opinion.

Edited by amsterdamn

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You can still use garage supplies in conjunction with the ODs though.  I'd say twins is not optimal with hornet.  Higher-damage turrets like rail would likely get more out of that OD - kill from afar.

 

Never said it was an offence.  Just curious as to why the change of heart.

+1..... tinfoil M2 Hornet with Twins not goodl.  Esp as he's prob up against M3 or even M4, depending on how bad the MM rank brackets are today.  Surprise weapon + tinfoil tank = less bad, head-on assault weapon + tinfoil tank = very, very bad. :blink:

 

Garage supplies + ODs - assuming he's got any, but the old OD did used to give you all of them a few times pr battle.  Now maybe not.

 

Change of heart - a few v-logs ago gave the impression Hornet's removal of my supplies was going to be a very bad thing.

In reality though, tinfoil M2 Hornet is just as vulnerable (to my full-M4 Viking and full-M4 Twins) as it was before. Still a tinfoil hull.

They should have kept Hornet's DA as part of its OD just to give it a fighting chance.

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"Might have to"?  :o    What are you waiting for?  A hero cookie?  There's no bonus for not using supplies.

 

They don't "want" drugging to be the norm at all ranks.  It already IS the norm.

 

Suck it up buttercup and use 'em.

 

It wasn't the norm at lower ranks when I started playing because most people didn't use them. They saved them (for higher ranks, presumably)

 

And I don't want a hero cookie or a bonus. I just think they're dumb and require little skill (because you can activate them all within 15 seconds or something) versus aiming, driving, and using cover.

 

And most of the time I'm too busy driving and aiming to be bothered with pressing any other keys, just can't be bothered with the extra complexity (ditto for drones).

 

(you'd have to automate the process with a Drugger Drone or something...)

 

But actually, the new overdrives are fun in lots of ways. I just wish they were an addition to the game instead of a replacement for the existing one, so people could either activate all supplies or use their new one.

Edited by SporkZilla
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It strikes me that there is another pretty big payoff for Tanki with these ODs besides all the "darling" hulls of the month and their MUs.  Supplies.  Yep, think about it...with the previous OD, everyone got a big free supply injection every single game..sometimes two, three, and occasionally four times....DD, DA, S, M, and that all important Repair.  Now with these new ODs that is all gone.  That is a ton of drugs out of the game.

 

So you have an OD cued up and ready to rock...will you pop it when you are just about to die?  ...or will many players pop a repair kit to accompany the OD?  I think supply usage is going to at least double if not triple.  Tanki sells more drug bundles...lots more, especially since container numbers have been reduced.

 

Drones, batteries, paints, golds, passes, containers, pre-rank early kits, lots of crystal packs, and now hulls with all their MUs along with tons more supply kits...it's a money making machine!

AND now you are forced to get out of a hull that you have played with for a LOONNGG time and have to invest in a new one?

 

Matchmaking ruined the friend list....when was the last time anyone added a friend?

 

The ODs were at least one way to act as a team...maybe even save one.

 

WERE THESES OVERDRIVES SUPPOSE TO BE FUN?!  YOUR TEAM FELL WAAAYY SHORT.

Edited by deyd
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to be honest, in my opinion game has became totaly trash, I don't enjoy any part of MM, even JGR mode was little interesting and players had to fight to kill jgr, but now every single guy has opportunity to kill JGR after someone becomes if he uses wiking, because of this Overdrive system. you'd better divide MM in two parts, where first part will be MM like before, normal overdrives and old gamestyle, and second, where players will be able to use new Overdrive System. that's my suggestion take it easy and think about you, before you lose tons of players including me. I don't appreciate your behaviors about new Overdrive System ! do what I just said and prevent this problem that I mentioned above, otherwise people will drop out...

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Continuing what I said earlier, the tactical advantages of having all supplies activated on demand are far greater than that of these overdrives. When carrying a flag as a wasp, I do not wanna drop a bomb behind me while I am at 1 health and being shot at, I wanna get the repair kit from my overdrive.

 

I, along with many other players, enjoyed the camaraderie that the old version of overdrives brought. On one of my lower accounts, I was playing in a Yorkshire MM match as Smoky and Wasp. I found a good teammate (another Smoky/Wasp combo) and shared my overdrives with him. After the match, I sent him a friend request and he accepted, so we played some more matches together and were a pretty good team. With the new overdrive system, the only team-based overdrives are titan (whose overdrive isn't very often used for team benefit), hornet, (whose team affect is involuntary), and dictator (whose affects are the same as pre-update). Wasp, Hornet, Hunter, Viking, and Mammoth all have overdrives that are only for personal use [Yes, I know. Hunter can be an exception in some cases]. This makes the game more self centered and less about the team as a whole.

 

Those self centered overdrives are what is making this update receive the hate that it is. Well... that and the fact that some are way overpowered... *cough cough viking cough cough* If tanki were to make some of the hulls like Wasp, Hornet, Hunter, Viking, and Mammoth have some benefit to their teammates, I believe this update would be widely accepted with a few patches. A way to do this might be adding something different to Dictator, whose affect is the same as before, and adding supply activation to the others. 

 

It could even be changed so that different hulls give different supplies. Viking's OD could activate a double damage for any nearby teammates, Hornet's could activate a speed boost, Wasp's could activate one mine placement, Mammoth's could activate a Double Armor, and Hunter's could activate a repair kit. 

 

A simple change like this could make this update a lot more bearable. I know it would for me.

 

Developers, I hope you consider this change.

 

 

 

Players, Feel free to give any feedback on what I have said here.

DING DING DING.....the OLD ODs enabled you to act as a team or at least a nice person and try and save a teammate.  You might as well make these all Deathmatches -- I haven't tried that yet....it will probably be painfully chaotic.

 

If your goal was to make Tanki more fun --> fail

Edited by deyd
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lol -entered a DM battle with Trooper Drone equipped. 

 

My first spawn - I died before the drone could give me my free supplies.  That's just awesome!!!  :blink:

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lol -entered a DM battle with Trooper Drone equipped. 

 

My first spawn - I died before the drone could give me my free supplies.  That's just awesome!!!  :blink:

When I used it, it was activated immediately after spawning

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When I used it, it was activated immediately after spawning

Maybe a glitch then.

 

FYI - if you don't have a viking don't bother with DM - I'd say 75% of the tanks were vikings spamming rapid-fire shots.

 

The OD charges up way, way too fast.  It's like playing a game of Mario-Kart.  Guess I'll be swapping out all my DM missions from now on.

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So I've been playing in TDM (yes, actual TDM) and taking in the new Overdrives.  So far, it's been fine.  Standard Tanki fine.  Barring a couple of battles with clearly mismatched teams, I've enjoyed success with Hornet's Overdrive, which really rewards you for being agile and hitting your shots.  I'm really loving how Hornet's Overdrive boosts my Damage output and makes Hornet more viable than before.

 

Of course, Vikings are gonna be really annoying to fight from now on seeing as the stupidly rapid fire effect will allow, say, Hammers, Strikers, Thunders, and Magnums to wipe out multiple enemies in an instant.  Time will only tell what the long term effects of Viking's OD will be (I'd imagine there'll be many calling it OP and threatening to quit Tanki).

 

Fortunately, Titan's Overdrive is there to help stabilize teams, not only healing teammates but also significantly reducing the damage from oncoming enemy fire. 

 

With all that said, I haven't played the other modes yet, so I can't say much about them as of writing this.  For all I know, maybe TDM battles will turn into trash once the devoted players have fully settled in with the update.  Maybe not.  Perhaps the devs will make another bone-headed move and "rUiN tAnKi aGaiN".  Can't wait to join the reaction bandwagon, lol!

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