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Overdrives are here!


theFiringHand
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Hazel explained why vulcan was nerfed but he said devs were considering buffing damage of it

 

Also importantly hunter will be given the ability to remove the mammoth overdrive BUT not do any damage to the mammoth itself

And devs were also considering another counter to the overdrive

Hunter overdrive does not do any kind of damage, so not sure what you mean by this.

 

And... I just used the OD a bunch of times and the range is not anywhere close to 30m.  15m MAX.  Tanks I was sure would be affected - nothing.  Wasted OD.

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Hunter overdrive does not do any kind of damage, so not sure what you mean by this.

 

And... I just used the OD a bunch of times and the range is not anywhere close to 30m.  15m MAX.  Tanks I was sure would be affected - nothing.  Wasted OD.

I know, some times I'm thinking it's closer to 10 metres...

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i bet u had double damage activated

I didn't actually have any supplies active. Map was Wolfestien TDM and my team was on the central fort. Then 5 seconds into the OD and I dealt 2091 damage to freeze viking. It's true.

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Hunter overdrive does not do any kind of damage, so not sure what you mean by this.

 

And... I just used the OD a bunch of times and the range is not anywhere close to 30m.  15m MAX.  Tanks I was sure would be affected - nothing.  Wasted OD.

Hunter range can increase from that because the electricity passes through nearby tanks

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The new ODs make it even harder to complete inflated missions. 

 

I just played an alt account that is of higher rank...rank 10 and above are when the abusive missions start.  If you wanted to complete the three missions I had today, it would take HOURS..like at least three maybe five.  Without the ODs these overbearing abusive missions stopped me from playing on this account and another alt acct that is past rank 11...they were just too time consuming for such itsy bitsy reward.

 

Now, with ODs it is much much harder to complete some of these outrageous missions.  But you cowboy-up and spend the time to finally complete 10/10 and get that container ...it has 125 MORE mines...or paint, or even something kinda decent like 30 DD.  If you don't get a boatload of crystals, how are you supposed to be able to buy MUs enough to keep up and be slightly competitive?  

 

I guess you don't and are supposed to send in cash...the problem is that it is Tanki...and Tanki will consistantly change whatever you buy at their pleasure.  I spend about $2000 US on games a year (kinda embarrassing but true) for me and my kids.  ZERO goes to Tanki, my ex-favorite game, because you never really know what you will get for the crystals you spend (Trashed Twins, Gutted Vulcan).

 

The ODs are here to stay based on Tanki's track record of fixing mis-guided updates and the ODs are not the very worst thing they have ever done.  ODs have made it a completely new game, but the new OD version of Tanki isn't any worse than it's most recent predecessor version.  But the daily missions need to become more reasonable by either becoming easier or having greater rewards (5 DA and 5 mines is not enough compensation for generating 1000 crystals in battles).  If they don't get better, and as soon as the OD novelty wears off, there is going to be another huge drop in player numbers.  Freebie players have to advance or there won't be any freebie players for buyers to slaughter.

Edited by ByeByeBye
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And... I just used the OD a bunch of times and the range is not anywhere close to 30m.  15m MAX. 

MWRK76J.png

 

Prop width is 5 meters (see wiki here).

 

I know, some times I'm thinking it's closer to 10 metres...

And here, you are joking too or you are serious?

If not, then there is bug on the screenshot above or blatant cheating (already :o )

Edited by Viking4s
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Hunter range can increase from that because the electricity passes through nearby tanks

My question was on the damage you referred to... "BUT not do any damage to the mammoth itself".

 

What damage?  Hunter OD inflicts no damage.

 

 

Prop width is 5 meters (see wiki here).

 

And here, you are joking too or you are serious?

If not, then there is bug on the screenshot above or blatant cheating (already :o )

Just maybe you do not know the distance in Tanki. Shame, because this could be useful for many situation, especially if you do parkour (non-space).

Maybe you want to re-check your distances. 

 

You are counting from middle of Hunter to the back of the target tank for that 25m.  If front of tank was 25m or more I'm betting the zap does not touch it.

 

And nothing you showed matches the 30m claimed.

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Maybe you want to re-check your distances. 

You are counting from middle of Hunter to the back of the target tank for that 25m.  If front of tank was 25m or more I'm betting the zap does not touch it.

And nothing you showed matches the 30m claimed.n

As we work in the dark I took the decision to measure from the centre of the OD till it touches the hitbox of the enemy tanks. I would not be far from the truth if the distance is actually calculated that way (from my own experience of the game: How goldbox and shot interact with enemy tank hitbox). There is enough margin to prove your 15 meters claim unrealistic. Plus I did made the 5 meters scale slightly longer.

My calculation and screenshots shows that the distance is longer than what you claim or feel (without showing any screenshot backing up your theory). You, who do not believe the wiki's 30m claim, came up with a fantasist value and the screen shoot proved you wrong.

Regarding the 30 meter wiki claims, I, in contrary to you, have faith in the Wiki (well why not? TO owns the game and publish official value in the wiki, why would they mislead us on that particular point, unless the whole wiki is just for fun? ._. ). 

So I have no problem with that and just exploded your way of assuming things with no back up data.

 

Now, Thomas do the experiment yourself to back up your view and prove the wiki wrong. 

I am sure your friends Twice, Bydo, issimo and HTBY would be happy to help you. 

Edited by Viking4s

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As we work in the dark I took the decision to measure from the centre of the OD till it touches the hitbox of the enemy tanks. I would not be far from the truth if the distance is actually calculated that way (from my own experience of the game: How goldbox and shot interact with enemy tank hitbox). There is enough margin to prove your 15 meters claim unrealistic. Plus I did made the 5 meters scale slightly longer.

My calculation and screenshots shows that the distance is longer than what you claim or feel (without showing any screenshot backing up your theory). You, who do not believe the wiki's 30m claim, came up with a fantasist value and the screen shoot proved you wrong.

Regarding the 30 meter wiki claims, I, in contrary to you, have faith in the Wiki (well why not? TO owns the game and publish official value in the wiki, why would they mislead us on that particular point, unless the whole wiki is just for fun? ._. ). 

So I have no problem with that and just exploded your way of assuming things with no back up data.

 

Now, Thomas do the experiment yourself to back up your view and prove the wiki wrong. 

I am sure your friends Twice, Bydo, issimo and HTBY would be happy to help you. 

No need to get spicy. Anyways, the Wiki says Mammoth ODs DPS is 999, but it's something like 3999 on the Russian Wiki. So it is sometimes wrong. Anyways, I was going down the ramp on the left of the red base in Serpuhov and turned left to OD someone coming down the back ramp with our flag. It didn't reach them. Perhaps the range changes, maybe there's a bug? 

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Hunter range can increase from that because the electricity passes through nearby tanks

I have yet to properly test this out but when I was in the Test Server this morning, I could have sworn I saw an electricity arc jump from a tank I zapped to another tank that wasn't within my range. I'll see in the real servers soon. 

 

 

No need to get spicy. Anyways, the Wiki says Mammoth ODs DPS is 999, but it's something like 3999 on the Russian Wiki. So it is sometimes wrong. Anyways, I was going down the ramp on the left of the red base in Serpuhov and turned left to OD someone coming down the back ramp with our flag. It didn't reach them. Perhaps the range changes, maybe there's a bug? 

I can't properly visualise what you're saying but note that Hunter's Overdrive needs to be on either level ground or above the tank to be able to zap them. 

 

e.g. If the enemy tank is above you on a platform and its front and is sticking off of the platform, then you can zap the front end of it from

 

e.g. 2) If you, the Hunter, have your front or back of the tank sticking off of a higher platform than the enemy, you will zap them if there is nothing there blocking the lightning. 

 

e.g. 3) If you, the Hunter, are on an incline of a ramp, and the enemy is on the platform the ramp leads to, you will not be able to zap them since you aren't parallel or almost parallel to the enemy. If your front or back of the hull is sticking out of the incline (as in your tank is about halfway to being on the new platform, you would be able t zap them since that part of your hull is parallel to them.

 

If you don't understand, I'll send some screenshots maybe later or tomorrow to illustrate what I'm saying.

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Gifts I got after these OD..

You get re-enter battle error on joining 4th battle, after playing 3 battles in a row.

You active supplies you get re-enter battle error

You changed equipment, your tank don't land. and sometimes it land but you can't move your tank..

and you're going to add new hull and turret. Very funny.

Edited by The_Pakistani
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002.png

 

How do we interpret these numbers? 27k peak on Monday, which was almost the same as before the celebrations and before Overdrives, and now 22.6k.

 

Can we say that Overdrives is not helping in retaining players?

 

What about all the other updates that were supposed to help the game? Youtuber TO, Drones, hard Missions, Mobile, Assault, Juggernaut, Magnum, bunch of Alterations, Challenges, WAR Themes, and so on.

 

Then add forum contests with huge rewards, 10 and 20X Golds, and Groups in MM to that list.

 

MM is not fun to play, I have to go to PRO battles to have some fun just to find a bunch of Magnums in Noise, then go to big flat maps where Hunter is almost useless.

Edited by lssimo
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As we work in the dark I took the decision to measure from the centre of the OD till it touches the hitbox of the enemy tanks. I would not be far from the truth if the distance is actually calculated that way (from my own experience of the game: How goldbox and shot interact with enemy tank hitbox). There is enough margin to prove your 15 meters claim unrealistic. Plus I did made the 5 meters scale slightly longer.

My calculation and screenshots shows that the distance is longer than what you claim or feel (without showing any screenshot backing up your theory). You, who do not believe the wiki's 30m claim, came up with a fantasist value and the screen shoot proved you wrong.

Regarding the 30 meter wiki claims, I, in contrary to you, have faith in the Wiki (well why not? TO owns the game and publish official value in the wiki, why would they mislead us on that particular point, unless the whole wiki is just for fun? ._. ). 

So I have no problem with that and just exploded your way of assuming things with no back up data.

 

Now, Thomas do the experiment yourself to back up your view and prove the wiki wrong. 

I am sure your friends Twice, Bydo, issimo and HTBY would be happy to help you.

You are often mean when you respond to people - no wonder you are the most disliked mod on this site.

 

And no you never proved it was 25m.  You just made that up.

If you actually read my posts I said it feels more like 15m.  And might possibly be 20m.

So stop cherry-picking parts of peoples posts - that seems to be your specialty.

 

 

 

I have yet to properly test this out but when I was in the Test Server this morning, I could have sworn I saw an electricity arc jump from a tank I zapped to another tank that wasn't within my range. I'll see in the real servers soon. 

 

I can't properly visualise what you're saying but note that Hunter's Overdrive needs to be on either level ground or above the tank to be able to zap them. 

 

e.g. If the enemy tank is above you on a platform and its front and is sticking off of the platform, then you can zap the front end of it from

 

e.g. 2) If you, the Hunter, have your front or back of the tank sticking off of a higher platform than the enemy, you will zap them if there is nothing there blocking the lightning. 

 

e.g. 3) If you, the Hunter, are on an incline of a ramp, and the enemy is on the platform the ramp leads to, you will not be able to zap them since you aren't parallel or almost parallel to the enemy. If your front or back of the hull is sticking out of the incline (as in your tank is about halfway to being on the new platform, you would be able t zap them since that part of your hull is parallel to them.

 

If you don't understand, I'll send some screenshots maybe later or tomorrow to illustrate what I'm saying.

 

 

Even on level ground my OD does not affect targets at 25m (roughly 5 tank-lengths).

Edited by CooperO
Kindly refrain from insulting others.
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002.png

 

How do we interpret these numbers? 27k peak on Monday, which was almost the same as before the celebrations and before Overdrives, and now 22.6k.

 

Can we say that Overdrives is not helping in retaining players?

 

What about all the other updates that were supposed to help the game? Youtuber TO, Drones, hard Missions, Mobile, Assault, Juggernaut, Magnum, bunch of Alterations, Challenges, WAR Themes, and so on.

 

Then add forum contests with huge rewards, 10 and 20X Golds, and Groups in MM to that list.

 

MM is not fun to play, I have to go PRO to have some fun just to find a bunch of Magnums in Noise, then go to big flat maps where Hunter is almost useless.

I think the numbers are even worse than what the actual number is.  Here's why:

 

Before the difficulty of the daily missions was increased so dramatically (what ever happened to the greater rewards incidently?) Tanki was getting about 23,000 at peak times.  I was astonished that players numbers went up a lot after the difficulty of the missions increased.  Harder missions, why MORE players.  Someone in the forum hit the nail on the head....not more players, but players grinding at their PCs longer to complete the evil missions regime. 

 

Previously you could usually knock out three daily missions in three or four battles.  After the update, it became more like eight to ten battles (on occasion the rewards are greater, but usually rewards are the same or even less).  So it stands to reason that players stayed online twice as long to three times as long to complete daily missions...numbers went up to around 35000 from the 23000 (peak times) representing about a 50% increase...or players being online twice as long.

 

Now after the OD update (and the laundry list of misguided updates in the past) we are seeing that 22000/23000 at peak times again representing a 35% drop from the 35000.  But this actually means there are far less players because those 23000 are still having to stay online twice as long to complete missions.  If you use a pre-mission update metric, you actually get about 15000 players online at peak times now.  That's the 23000 we currently have minus the 35% recent post-OD update drop.

 

This is all very word-wallish...sorry.  More simply, numbers went up a lot because players stayed online longer.  Now they have dropped back down showing that Tanki has dramatically less players now than before the mission update.  (the equivalent of about 15000 based on old timey pre-mission update values) This seems to have been caused by the OD update.  Storming the battlefield in support of the OD update?...I think not.

 

Obviously Tanki is not going to get rid of the toxic MM or the myriad of trash updates that were implemented to accommodate MM.  The ODs are here to stay because they can sell more hulls and hull MUs (future hull alterations and OD protections).  But Tanki could and should re-think the difficult mission update that has cost them so many players and made it very difficult for Freebie players to stay competitive.

Edited by ByeByeBye
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You are often a jerk when you respond to people - no wonder you are the most disliked mod on this site.

 

And no you never proved it was 25m.  You just made that up.

If you actually read my posts I said it feels more like 15m.  And might possibly be 20m.

So stop cherry-picking parts of peoples posts - that seems to be your specialty.

 

Even on level ground my OD does not affect targets at 25m (roughly 5 tank-lengths).

 

 

I wish I could double-like a post. Anyways, you're so right.

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yes, tanki might have lost players at the cost of others playing longer, but i don't see how it would affect them negatively.

 

the purpose of free players are to be punching bags. so if some of them leave, but others play longer to compensate for those that do, nothing changes for them. cause buyers will still have an equal number of punching bags. like instead of punching 2 guys for an hour each, i punch the same guy for 2 hours. on the other hand, selling more hulls is something that would benefit them.

Edited by ZloyDanuJI
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yes, tanki might have lost players at the cost of others playing longer, but i don't see how it would affect them negatively.

 

the purpose of free players are to be punching bags. so if some of them leave, but others play longer to compensate for those that do, nothing changes for them. cause buyers will still have an equal number of punching bags. like instead of punching 2 guys for an hour each, i punch the same guy for 2 hours. on the other hand, selling more hulls is something that would benefit them.

Generally, your bottom line is increased by having bigger numbers....bigger player base, more sales. 

 

The most recent drop from 35000 to 23000, if looked at in pre-mission update terms, would mean there are only about 15000 players at peak times...as seen through pre-mission eyes.  My point is there are way less players now than pre-mission update and the 23000 is a tad misleading because many of us were used to player numbers before the mission update.  It's just another way of looking at statistics.

 

So, I agree that the punching bags will still get punched, but overall there are significantly less punching bags than pre-OD and pre-mission updates (and pre-MM an their ancillary updates).

 

And you are correct, selling more hulls and MUs for them is good for Tanki's bottom line.  But, if player numbers drop too much it will impact that bottom line.  We will never know unless we try to login one day and Tanki is no longer online.

 

I think Tanki has done a great job in converting Freebie to Buyers or getting Buyers to invest more.  In fact I think they are probably making lot more money than when the game was fun to play before MM/ODs/harsh missions...sad for us, but good for them.  I think the question is whether that can continue if there are fewer and fewer punching bags.  ...maybe; probably...but maybe not.

Edited by ByeByeBye
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Generally, your bottom line is increased by having bigger numbers....bigger player base, more sales.

yes, but players left because of missions and overdrives they didn't like, so those who left were buyers or free players?

 

also, when buyers play longer, they spend more on drugs and also rank up more quickly which means that they won't be able to wait for sales in order to get the most powerful equipment possible for their rank.

 

 


 

anything can happen. I tell people I'm from France because everyone considers me as French even if i tell them my real nationality anyway, but I'm actually originally from monaco. 10 years ago wheni was a child I used to play a f2p p2w game with players all over the world and they had over over 40 servers each for a country. It started out like tanki did, barely p2w and lots of players. afterwards they stared turning p2w at a rate way faster than tanki, suddenly you could become a few hundred times more powerful than a maxed out f2p player, you could have every single stat multiplied and by tanki's standards, have the self selected effects of every turret, hull and drone for yourself at the same time. if you spent 500 euros a day. suddenly all servers became completely empty except for UAE and Singapore. being a monegasque whild, naturally i just started buying and went to play in those servers. almost everyone was fully maxed out there and played on equal terms, once in a while you'd see someone wenter and get instantly killed over and over and then curse about the "rich singaporeans/arabs" and then leave, proving that they were from neither country. for these people, it wasn't about paying to have an advantage, rather it was about being in a place with other rich people and discriminating the poor. showing that only they are the richest to be able to remain and that prrice will never be a problem for them. everyone in the forums thought that the game was intending to close and were just trying to squeeze the last bit of money out of the players but they never closed, at least they haven't since the last time i checked. and guess what, it was after all the poor people left they started fixing all the bugs at quickly and game quality improved much more. There was no doubt that the game was improving. I noticed the UAE server declining because they were slightly poorer and were getting tired of singaporeans going to their server to bully them, although it wouldn't matter because the latter buys everything there is to buy and the game could continue living off of them alone.

Edited by ZloyDanuJI
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yes, but players left because of missions and overdrives they didn't like, so those who left were buyers or free players?

 

also, when buyers play longer, they spend more on drugs and also rank up more quickly which means that they won't be able to wait for sales in order to get the most powerful equipment possible for their rank.

 

 


 

anything can happen. I tell people I'm from France because everyone considers me as French even if i tell them my real nationality anyway, but I'm actually originally from monaco. 10 years ago wheni was a child I used to play a f2p p2w game with players all over the world and they had over over 40 servers each for a country. It started out like tanki did, barely p2w and lots of players. afterwards they stared turning p2w at a rate way faster than tanki, suddenly you could become a few hundred times more powerful than a maxed out f2p player, you could have every single stat multiplied and by tanki's standards, have the self selected effects of every turret, hull and drone for yourself at the same time. if you spent 500 euros a day. suddenly all servers became completely empty except for UAE and Singapore. being a monegasque whild, naturally i just started buying and went to play in those servers. almost everyone was fully maxed out there and played on equal terms, once in a while you'd see someone wenter and get instantly killed over and over and then curse about the "rich singaporeans/arabs" and then leave, proving that they were from neither country. for these people, it wasn't about paying to have an advantage, rather it was about being in a place with other rich people and discriminating the poor. showing that only they are the richest to be able to remain and that prrice will never be a problem for them. everyone in the forums thought that the game was intending to close and were just trying to squeeze the last bit of money out of the players but they never closed, at least they haven't since the last time i checked. and guess what, it was after all the poor people left they started fixing all the bugs at quickly and game quality improved much more. There was no doubt that the game was improving. I noticed the UAE server declining because they were slightly poorer and were getting tired of singaporeans going to their server to bully them, although it wouldn't matter because the latter buys everything there is to buy and the game could continue living off of them alone.

That is very interesting and I hadn't considered exclusivity a factor before...clothes, cars. dinning, but games?  Interesting...Tanki for the wealthy...could be.  I really do think they are making more money now.  Look at how many paint bundles they sell.  It's in the tens of thousands of dollars...for paint!  How much are they flogging on crystals...or kits...yikes!

 

off topic:  Do you sail?

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also, when buyers play longer, they spend more on drugs and also rank up more quickly which means that they won't be able to wait for sales in order to get the most powerful equipment possible for their rank.

When you're a "Singaporean" you don't wait for sales. You buy.

 

500 posts! In the words of @sarim2345_the_masterYAY I REACHED 500 POSTS WOHOOO PARTY TIME WASSUP

 

 

@sarim2345_the_master: Sorry for betraying your private communication :P

Edited by Initiate
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That is very interesting and I hadn't considered exclusivity a factor before...clothes, cars. dinning, but games?  Interesting...Tanki for the wealthy...could be.  I really do think they are making more money now.  Look at how many paint bundles they sell.  It's in the tens of thousands of dollars...for paint!  How much are they flogging on crystals...or kits...yikes!

 

off topic:  Do you sail?

well my father did, and i tried  joining him a few times years ago. but i ran away (to France) 5 years ago and... messed up my life. can't even afford a home now so yeah probably won't be sailing anytime soon. ^_^

 

When you're a "Singaporean" you don't wait for sales. You buy.

off topic but, 7 years ago i was at a zoo in australia i saw a  group of about 30 of their students in the gift shop. they were crowding it so i waited for them to leave before going in;..big mistake! they literally emptied the place; not a single thing left to buy. afterwards one of the shopkeepers estimated that they each spent close to 200 aussie on average

Edited by ZloyDanuJI
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