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Overdrives are here!


theFiringHand
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Titan dome got smaller, devs please make the dome great again , i want more room to maneuver. 

lol like they nerfed all overdrives  :rolleyes:

 

 

expect wasp

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lol like they nerfed all overdrives  :rolleyes:

 

 

expect wasp

What should we expect wasp to do? ;)

Edited by Initiate

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The trouble is that whatever you jump into now for a hull based on it's OD will be nerfed to crap later.  Tanki has done this time and time again.  I plan to stick it out with what I used before the OD came out and see what Tanki will do further down the road when the dust settles..

 

Mammy will get slowed down and/or it's radius decreased

Titian will have the duration of the dome shortened.

Dictator will have the charge time increased.

Hunter will have the charge time increased (they couldn't possibly shorten the stun period...maybe they will buff it and it will become the "it" hull.

Viking already met the ax.

Hornet..no prediction but it is certainly up for change.

Wasp...this is the one everybody and his dog are MUing asap...the darling hull of the month...beware, I smell nerf in the wind, probably charging time.

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The trouble is that whatever you jump into now for a hull based on it's OD will be nerfed to crap later.  Tanki has done this time and time again.  I plan to stick it out with what I used before the OD came out and see what Tanki will do further down the road when the dust settles..

 

Mammy will get slowed down and/or it's radius decreased

Titian will have the duration of the dome shortened.

Dictator will have the charge time increased.

Hunter will have the charge time increased (they couldn't possibly shorten the stun period...maybe they will buff it and it will become the "it" hull.

Viking already met the ax.

Hornet..no prediction but it is certainly up for change.

Wasp...this is the one everybody and his dog are MUing asap...the darling hull of the month...beware, I smell nerf in the wind, probably charging time.

That dome is HELLA OP. I mean one lazy titan could just active the dome shield at 1% health. then after have a coffee break, go for a walk then watch Avengers endgame afterwards and see that his/her tank doesn't even have a scratch on it...

Edited by GoldWarlock
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That dome is HELLA OP. I mean one lazy titan could just active the dome shield at 1% health. then after have a coffee break, go for a walk then watch Avengers endgame afterwards and see that his/her tank doesn't even have a scratch on it...

Slowdown Tailor Swift, Titan OD has it's weaknesses, and one of them is that the dome doesn't move.

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That dome is HELLA OP. I mean one lazy titan could just active the dome shield at 1% health. then after have a coffee break, go for a walk then watch Avengers endgame afterwards and see that his/her tank doesn't even have a scratch on it...

It's not quite as effective as you suggest.  Mammoth, Hornet or Viking can easily kill a Titan damaged that much.  Add Hunter which can deactivate it.

 

In DM... you are going to be targeted by multiple enemies at same time and die fairly easily.

 

Many of the ODs can still take down another player with OD.  And it's become the opposite - I you don't have OD... run and hide.

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I haven't played in a while... is the game worth playing with ODs? Or should I keep to the forum?

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I haven't played in a while... is the game worth playing with ODs? Or should I keep to the forum?

I would rather they did not introduce these ODs.  They have too much of an impact on game-play. Without OD activated you are pretty much helpless.

 

But try a few battles and see for yourself.

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I haven't played in a while... is the game worth playing with ODs? Or should I keep to the forum?

It's novel for awhile so therefore entertaining, but it just pushes Tanki even further into the realm of luck as opposed to strategy or skill.  ODs could have been a brilliant strategic tool when there was actually teamwork once in awhile, but now with mandatory 16 players per battle, no map choice, no time to employ the right equipment fot the map/team (6.5 minute battles if you start at the beginning), and with the 99% selfishly motivated players, ODs are just a gizmo to mess with.  ODs have made Tanki even more hack and bash...like someone on the forum says "Mario Kart"

 

Try the ODs...Tanki would get their feelings hurt if you didn't even try them :), but they don't make the game any more fun (well, OK, they are fun for a couple of days).  Overall, they take a ruined game and keep it ruined...no big plus or minus either way in my opinion even though if given the choice I would get rid of all the ODs completely.  They were introduce to sell more supplies kits for Tanki...no more universal free repair and full boat supplies every battle (like dictator now) so players will start using more of their own supplies to compensate.  And now Tanki can nerf/buff the hulls and the turrets to keep everyone buying turrets/hulls and their MUs.  And I've said it before, but I expect to see hull alterations, hull protection modules, and probably an OD drone...sell...sell...sell

Edited by ByeByeBye
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Which turrets received a "damage buff" when activating Viking OD.

 

How much was that buff.

How much is the buff now?

 

Does Double-Damage stack with this buff (like it appears to do for Mammoth OD and SB)?

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Which turrets received a "damage buff" when activating Viking OD.

 

How much was that buff.

How much is the buff now?

 

Does Double-Damage stack with this buff (like it appears to do for Mammoth OD and SB)?

Is there an English translation for that? :unsure:

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Which turrets received a "damage buff" when activating Viking OD.

 

How much was that buff.

How much is the buff now?

 

Does Double-Damage stack with this buff (like it appears to do for Mammoth OD and SB)?

Every single turret got nerfed on the Viking OD.  Tanki reduced the damage (it's been reported from 600 to 500 or about 17%) on 100% of all turrets.   What's much worse is they increased the charge time by almost a minute (I timed it).  If you are absolutely shredding with a full boat supplies, you might be able to squeeze three ODs in a full battle.  Two ODs in not that hard per battle and even the mult gets one OD towards the very end of the battle.

 

Rate of fire iss the same but the damage on all turrets has been significantly nerfed.

 

So no buffs anywhere for Viking, but the DD does stack, so with DD the OD is much more devastating.

Edited by ByeByeBye

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Every single turret got nerfed on the Viking OD.  Tanki reduced the damage (it's been reported from 600 to 500 or about 17%) on 100% of all turrets.   What's much worse is they increased the charge time by almost a minute (I timed it).  If you are absolutely shredding with a full boat supplies, you might be able to squeeze three ODs in a full battle.  Two ODs in not that hard per battle and even the mult gets one OD towards the very end of the battle.

 

Rate of fire iss the same but the damage on all turrets has been significantly nerfed.

I wasn't aware turrets with re-load had damage bonuses. 

Thought that was for turrets that use DPS - since - you can't increase their rate of fire.

 

I used Ricco last night with Viking and it made  a LOT of kills.  Unless it was mammoth or Titan with OD activated it died.

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Juggernaut's overdrive has been nerfed. That's bad. Please buff up juggernaut's overdrive so that its very powerful from quite a distance away. Juggernaut's overdrive should be able to deal damage to enemies when activated.

 

Also, please double the amount of armor that juggernaut has. It needs more armor because I see too many juggernaut death's due to the lack of armor this tank has. Please buff up juggernaut more.

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It's novel for awhile so therefore entertaining, but it just pushes Tanki even further into the realm of luck as opposed to strategy or skill.  ODs could have been a brilliant strategic tool when there was actually teamwork once in awhile, but now with mandatory 16 players per battle, no map choice, no time to employ the right equipment fot the map/team (6.5 minute battles if you start at the beginning), and with the 99% selfishly motivated players, ODs are just a gizmo to mess with.  ODs have made Tanki even more hack and bash...like someone on the forum says "Mario Kart"

 

Try the ODs...Tanki would get their feelings hurt if you didn't even try them :), but they don't make the game any more fun (well, OK, they are fun for a couple of days).  Overall, they take a ruined game and keep it ruined...no big plus or minus either way in my opinion even though if given the choice I would get rid of all the ODs completely.  They were introduce to sell more supplies kits for Tanki...no more universal free repair and full boat supplies every battle (like dictator now) so players will start using more of their own supplies to compensate.  And now Tanki can nerf/buff the hulls and the turrets to keep everyone buying turrets/hulls and their MUs.  And I've said it before, but I expect to see hull alterations, hull protection modules, and probably an OD drone...sell...sell...sell

LOL.... I tried OD's for 1 battle and I'm already hating them. Oh an whenever you activate a drug, your whole tank lights up! I'm very confused. Oh and please explain why maps like Parma and Highways, which has horrible leveldesign, is in MM?

 

 

One more thing, performance sucks. 

Edited by Guest

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Wasp, Hunter and Mammoth are almost useless in Monte Carlo and maps like it.

 

And since Hunter is terribly bad in Space mode, why would anyone want to own that Hull?

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Wasp, Hunter and Mammoth are almost useless in Monte Carlo and maps like it.

 

And since Hunter is terribly bad in Space mode, why would anyone want to own that Hull?

Because it's the best hull in Tanki :D

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Because it's the best hull in Tanki :D

It was. Now because of ODs it depends on the map, on your play style, on battle conditions and on your turret.

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