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Changes in the balance of Vulcan, some Drones and Alterations


theFiringHand
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There should be 2 heat temperatures, one for when Firebird heats you and one for when you get hit with incendiary shots and when you overheat.

 

The heat from Fire would obviously be high, but the other heat temperature should be less.

 

70% less damage when Vulcan is overheated is too much, I think it should be 50%, because sometimes you have to continue firing when you're being attacked by a close range turret, because the other option of reloading is worse because of the delay. 70% will be frustrating.

 

I think this Vulcan tweak was my idea... Sorry. But I think it will eventually help balance the turret after some adjustments.

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They said you need to have batteries, they didn't mention anything about having drone equipped.

Does it make sense to you that you would get a benefit from something you don't have equipped?

Do your modules protect you when they are in your garage but not on your tank?

 

Plus... you think TO will give you a buff without expending batteries?  To expend batteries drone must be equipped...

 

Dealing damage is different thing. getting burnt by Vulcan is different.

They do not mention the alteration. It just says "Vulcan will deal 70% less damage". 

 

Vulcan does damage (+ it can raise temperature of target if Vulcan itself overheats AND has the incendiary alteration equipped)

I'm 99% sure the "70% less damage" refers to the bullets from the Vulcan.

Though that does seem harsh as it is already being punished through overheating itself. Kind of a silly solution to the problem.

 

 

There should be 2 heat temperatures, one for when Firebird heats you and one for when you get hit with incendiary shots and when you overheat.

 

The heat from Fire would obviously be high, but the other heat temperature should be less.

 

70% less damage when Vulcan is overheated is too much, I think it should be 50%, because sometimes you have to continue firing when you're being attacked by a close range turret, because the other option of reloading is worse because of the delay. 70% will be frustrating.

 

I think this Vulcan tweak was my idea... Sorry. But I think it will eventually help balance the turret after some adjustments.

If - as I am guessing - the 70% damage reduction applies to all Vulcan's - it is a stupid solution to the Incendiary Band problem.

 

Why can't they just reduce the overheat damage dealt by turrets that are not firebird?  it boggles the mind.

Edited by wolverine848
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Shaft has to snipe, not to rush and tank like Twins or Rico. That nerf was good and logical.

Alterations are supposed to change your playing style. So yeah, the other alterations focus on sniping while this one puts emphasis on its close-range effectiveness. The thing is, it can also snipe so it isn't really that much of a change in playstyle.

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What-train-of-thought.jpg"but just reducing overheating damage wouldn't have solved the problem fully. So we decided to change the mechanics of the turret itself." 

 

What mechanics did you even change? All you changed alongside that was the barrel-spin up time. You said it like other aspects of the turret were changed but there weren't any other changes made. That seems like bad wording. 

 

 

 

"We tried several options and decided to make the necessary changes to the overheating mechanic as described. This makes Vulcan a viable option on any hull." 

 

What train of thought lead to the conculsion that this change makes Vulcan viable on any hull? It's basically a nerf. How would dealing less damage overall to ONE enemy at a time under a sometimes unavoidable circumstance make it viable on any hull? 

 

___________________________________________________________________________________________________________________

 

I want to believe they left out an important part of the change because what they''re saying doesn't add up. 

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Thank you for listening to us. Finally fixed vulcan

I'm pretty sure you were sick and tired of the Incendiary Band Vulcans, right?

 

What about the Vulcans who don't use it, huh? What about them? Why should they have to suffer because of one stupid alteration?

 

Vulcan, by itself, really isn't that good anymore. 

why do the devs have a really weird obsession with trying to force players to use vulcan on medium/light hulls?

Probably because each turret may have been made to be able to play on every hull? 

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On one hand, the new Vulcan patch significantly minimizes Vulcan's continuous firing quirk, which sucks.  Personally, Incendiary Band should have never been in the game in the first place.

 

But back to the patch.  Obviously, the patch smites down lazy Incendiary Band Vulcans to the point that the other Vulcans are more viable again.

 

Also, shortening the rev-up time is a sweet gesture I'm thankful for.

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Probably because each turret may have been made to be able to play on every hull? 

and they are, vulcan too. vulcan with shooting speed regulator pairs beautifully on medium/light hulls.

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Drones

 

All drones will have a new feature — a permanent boost of 1% to 5% to turret damage and hull defense. These buffs will only be active if the Drone has batteries. The presence of the Drone by itself is not enough.

 

"Driver" Drone: Recharge time increased from 12 to 20 seconds.

RIP the batteries of the "Driver" Drone bandwagon. 

 

However, I am concerned with the drones' "permanent boost...to turret damage and hull defense".

Sigh...I'm not pleased with Devs incentivizing its players to splooge more on Drones and Batteries.

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Incendiary band: Damage penalty increased from -10% to -20%.

I expected Incendiary band to be nerfed, as its users in PRO battles can easily score double the kills and the score than the most skilled player in his team. But those kills (in PRO battles) doesn't come from sustained damage: those kills come from heating damage, as any sub-second touch of overheating firing beam can take 2000-2500 in next few seconds. You get hit, you're dead.

 

Incendiary band would be interesting as some kind of berzerk alteration, when you become deadly when you are dying yourself. The problem is that, when a healing isida next, it can sustain overheating damage forever. It is too good.

 

The -10% damage penalty does not fix that, it still will be OP in PRO balles. Why didn't you reduced the speed of heating to enemies? It heat faster than firebird!

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I expected Incendiary band to be nerfed, as its users in PRO battles can easily score double the kills and the score than the most skilled player in his team. But those kills (in PRO battles) doesn't come from sustained damage: those kills come from heating damage, as any sub-second touch of overheating firing beam can take 2000-2500 in next few seconds. You get hit, you're dead.

 

Incendiary band would be interesting as some kind of berzerk alteration, when you become deadly when you are dying yourself. The problem is that, when a healing isida next, it can sustain overheating damage forever. It is too good.

 

The -10% damage penalty does not fix that, it still will be OP in PRO balles. Why didn't you reduced the speed of heating to enemies? It heat faster than firebird!

Well, the devs also nerfed Vulcan's damage when overheating by a whopping 70%.  That should make it harder for lazy incendiary Vulcans to rack up kills while overheating. 

 

Source:

 

 

Vulcan

 

With the update, Vulcan will deal 70% less damage when overheating due to prolonged firing.

...

Why we’ve done this:

 

We’ve been aware of Vulcan’s issues for some time, but just reducing overheating damage wouldn’t have solved the problem fully. So we decided to change the mechanics of the turret itself.

...

In the near future, we might need to make further tweaks to this turret. We’ll keep monitoring the situation and listening to your feedback.

 

 

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Thank GOD devs fixed OP Vulcan. @Developers BEST UPDATES in a VERY long time. Vulcan might be too usless, its m0 for me so I don't care, but u might need to add a big damage back. I will enjoy not having 4 Vulcans and rest of enemy team isidas entire map. Long ranged firebird isn't Avalable anymore. Thanks mods!

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Thank GOD devs fixed OP Vulcan. @Developers BEST UPDATES in a VERY long time. Vulcan might be too usless, its m0 for me so I don't care, but u might need to add a big damage back. I will enjoy not having 4 Vulcans and rest of enemy team isidas entire map. Long ranged firebird isn't Avalable anymore. Thanks mods!

 

Hey! :)  ....Malevolent used to be my nickname on my alternate account until I accidentally let lt it go too long without logging in.  And wow, you are a Legend!  I'm impressed, you have used the name well.  Good luck and enjoy what is left of Tanki. :)

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Thanks for reducing the so annoying self overheating damage of Vulcan by 70%. I personally think that the self overheating damage that Vulcan has should be fully removed so that Vulcan players can keep firing non-stop without worrying that their hulls will blow up as the result of overheating damage.

 

To make Vulcan perfect, please, completely remove the overheating damage effect.

 

Shaft needs to deal 4000 HP of damage when zooming firing at maximum zoom level equipped with the heavy capacitors alteration.

 

My suggestion is that drones should have more better features like the turret permanent boost.

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The only thing that was making vulcan useful was when is overheated because it can do some serious damage. It is the only weapon that has such a massive penalty and selfdestructs. Freezer, rail hummer are rediculusly strong and can destroy a mammouth 20/20 with one shot or in 3 secs alternatevely and that's how you balance the game? Sorry but you are ****ing morons. Go on block me. See if  I care the way you ****ed up the game. And you are still ****ing morons. With every update you **** up the game. ****ing bastards.

I agree with you on Freeze.  The spray freezes opponent so quickly and the freezing sustains for quite some time.  Even if I manage to kill the Freeze, I am just a meat for the incoming enemies.

 

Should either increase the Energy consumption (eng/sec) or decrease the Rate of freezing (temp/sec).

 

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