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Changes in the balance of Vulcan, some Drones and Alterations


theFiringHand
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I loved my vulcan since i had it , and this was way before the incendiary alt came in . The incendiary alt was OP , i do not deny it . but the parameters have now changed so much that i do not do damage anymore , with or without the alt . In am reading nrs well below the 100 damage mark and most times im around 40 to 60 per tick . Yes thats vulcan m4 , no module on other side . That is just ridiculous low , and way not enough to kill any medium let alone big hull in the game . I do have to say goodbye till they fix this , because vulcan is now just not effective anymore .

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!!!! Hi!

With the update, Vulcan will deal 70% less damage when overheating due to prolonged firing.

 

NOW VULCAN Damage less ..this is good ??

 

thx

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Are you really kidding?
Let me buy any turret!
You always have to Nerf!
Tanki Online I've been playing for 9 years ...
But what is it?!
Drones, Owerdrives, Flying Hull !!
What the hell !?
It's just my opinion, but Tanki Online is no longer what it used to be ...
I QUIT

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About time something is done with vulcan

I am struggling to get more then 2 kills in a complete game . Thats not fixing things , thats completely wiping it off the game . Damages less then 100 per tick , and way way less then 100 , ive seen damages of 5 to 10 when other person got module + DA , thats Godmode ( no he wasnt in titan dome ) , and most times i got damage from 50 to 60 . I can only do damage when other got no DA , and i got booster drone and DD , where i can get a few seconds of good damage . Im not talking the afterburn since it isnt present anymore ( not that i witnessed so far ) . To have a effective weapon you need to get damage from +100 per tick , otherwise the weapon is useless . Compare to other weapons , twins when module added it is roughly 60 , without module 125 orso , DD goes up to 250 per tick , unlimited firing . Isida module 125 , no module 250 , DD 500 per tick . Roughly same nrs for fire and ice , ... those weapons are the ones who get damage per ticks , others have reloads , but there you need nrs well above 200 to be any effectiveness .

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Vulcan

 

With the update, Vulcan will deal 70% less damage when overheating due to prolonged firing.

 

That is a lie. I don't know if it was intentional, or just a mistake but the base damage of Vulcan has been nerfed by 70 percent. It doesn't matter overheating or not, it doesn't matter if we have the alt or not, the damage is reduced by 70 percent. I really don't understand if developers do test their changes before rolling them out or they test it in the main game. I do understand buffing and nerfing is there to balance the game. But at least do what you say. The admins say something else. Developers change something else. This game has been around for years now but still the unprofessionalism is of heights. And this is not the first time a mistake has been made. I remember, when they made the heating temperature change to Firebird months back, they used same mechanics to heat Vulcan up. It seemed like one bullet after the ammo bar was used, and Vulcan heats up like hit by a Firebird.

 

I have been a long time Vulcan player. Long before alts and these increased barrel rolling time. Vulcan was one of the least favorite turret then cause it was too weak. But it was still better than what they have done now with it now. I would prefer not to have the incendiary alt but damage as it was before. This game is rolling downhill. 

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This vulcan nerf is horrible. Seriously, after this update, the damage of vulcan nearly became 50% weaker than before. Tanki says it is only 20%, but for me it feels like 50%. This is not a balance update. This is just ruining the turret with a name 'vulcan'.Tanki should cancel this update for the real 'balance'...Overdrive update is cool, but this update is just a horrible huge penalty for vulcan users.

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That is a lie. I don't know if it was intentional, or just a mistake but the base damage of Vulcan has been nerfed by 70 percent. It doesn't matter overheating or not, it doesn't matter if we have the alt or not, the damage is reduced by 70 percent. I really don't understand if developers do test their changes before rolling them out or they test it in the main game. I do understand buffing and nerfing is there to balance the game. But at least do what you say. The admins say something else. Developers change something else. This game has been around for years now but still the unprofessionalism is of heights. And this is not the first time a mistake has been made. I remember, when they made the heating temperature change to Firebird months back, they used same mechanics to heat Vulcan up. It seemed like one bullet after the ammo bar was used, and Vulcan heats up like hit by a Firebird.

 

I have been a long time Vulcan player. Long before alts and these increased barrel rolling time. Vulcan was one of the least favorite turret then cause it was too weak. But it was still better than what they have done now with it now. I would prefer not to have the incendiary alt but damage as it was before. This game is rolling downhill. 

 

 

This vulcan nerf is horrible. Seriously, after this update, the damage of vulcan nearly became 50% weaker than before. Tanki says it is only 20%, but for me it feels like 50%. This is not a balance update. This is just ruining the turret with a name 'vulcan'.Tanki should cancel this update for the real 'balance'...Overdrive update is cool, but this update is just a horrible huge penalty for vulcan users.

Hmm , i think you are right , 70% in total damage reduce , would make the nrs correct . While before around 150 per tick , now to 50 makes sense in damage reducement . Like i said afterburn is not present anymore , but it might be just because you are dead long before any afterburn can start to happen .

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That is a lie. I don't know if it was intentional, or just a mistake but the base damage of Vulcan has been nerfed by 70 percent. It doesn't matter overheating or not, it doesn't matter if we have the alt or not, the damage is reduced by 70 percent. I really don't understand if developers do test their changes before rolling them out or they test it in the main game. I do understand buffing and nerfing is there to balance the game. But at least do what you say. The admins say something else. Developers change something else. This game has been around for years now but still the unprofessionalism is of heights. And this is not the first time a mistake has been made. I remember, when they made the heating temperature change to Firebird months back, they used same mechanics to heat Vulcan up. It seemed like one bullet after the ammo bar was used, and Vulcan heats up like hit by a Firebird.

 

I have been a long time Vulcan player. Long before alts and these increased barrel rolling time. Vulcan was one of the least favorite turret then cause it was too weak. But it was still better than what they have done now with it now. I would prefer not to have the incendiary alt but damage as it was before. This game is rolling downhill.

 

I'm not sure about anyone else, but in the M0 ranks, my Vulcan is doing regular damage until it overheats, just like the balance update says.

 

I am struggling to get more then 2 kills in a complete game . Thats not fixing things , thats completely wiping it off the game . Damages less then 100 per tick , and way way less then 100 , ive seen damages of 5 to 10 when other person got module + DA , thats Godmode ( no he wasnt in titan dome ) , and most times i got damage from 50 to 60 . I can only do damage when other got no DA , and i got booster drone and DD , where i can get a few seconds of good damage . Im not talking the afterburn since it isnt present anymore ( not that i witnessed so far ) . To have a effective weapon you need to get damage from +100 per tick , otherwise the weapon is useless . Compare to other weapons , twins when module added it is roughly 60 , without module 125 orso , DD goes up to 250 per tick , unlimited firing . Isida module 125 , no module 250 , DD 500 per tick . Roughly same nrs for fire and ice , ... those weapons are the ones who get damage per ticks , others have reloads , but there you need nrs well above 200 to be any effectiveness .

When my M0 Vulcan (with a lot of upgrades by the way) overheats, I'm hitting consistent 5's and 11's. I had ran out of energy while shooting an incoming Viking and it took me 8 extra seconds to kill the person. In that time, I suffered 7 ticks if afterburn damage through trying to finish the person off and then I died 3 ticks later. It's a good thing I use Mammoth with it.

 

That nerf was unnecessary for Non-Incendiary Band Vulcans. That just made Vulcan undesirable to use on a whole. Looking at it now, Incendiary Band Vulcan STILL IS the best one to use since at least you're still doing Fire damage with 30% damage when the other Vulcans would be doing 30% damage alone.

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and they are, vulcan too. vulcan with shooting speed regulator pairs beautifully on medium/light hulls.

Shooting Speed Regulator still has a 20% damage nerf - it's garbage.

You won't kill tanks until you start to overheat.  Then add a nother 70% damage nerf.     It's not worth it.

 

This vulcan nerf is horrible. Seriously, after this update, the damage of vulcan nearly became 50% weaker than before. Tanki says it is only 20%, but for me it feels like 50%. This is not a balance update. This is just ruining the turret with a name 'vulcan'.Tanki should cancel this update for the real 'balance'...Overdrive update is cool, but this update is just a horrible huge penalty for vulcan users.

Where does Tanki mention this "20%"?

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finaly vulcan is now balanced.

You mean stock?  or a Vulcan with Incendiary Band alteration?

 

TO implemented the most ridiculous solution to afterburn - nerfing ALL Vulcan's?

 

Stock Vulcan was far from OP.  It wasn't even OP before they changed the spin-up 5 months ago - they made it worse.

So now any Vulcan (regardless of alteration) does 70% less damage?  Not balanced at all.

 

Devs were too lazy to come up with a proper solution.

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You mean stock?  or a Vulcan with Incendiary Band alteration?

 

TO implemented the most ridiculous solution to afterburn - nerfing ALL Vulcan's?

 

Stock Vulcan was far from OP.  It wasn't even OP before they changed the spin-up 5 months ago - they made it worse.

So now any Vulcan (regardless of alteration) does 70% less damage?  Not balanced at all.

 

Devs were too lazy to come up with a proper solution.

Actually, now that I think about it, Incendiary Band Vulcand would be doing less direct damage than regular Vulcans.

 

Even if it does a bit less damage than regular Vulcans, that doesn't make up for the fact that with 1 second of shooting, the enemy would suffer 3-4 ticks of afterburn damage. That's 900-1200 damage BY ITSELF after shooting for 1 second while a Non-Incendiary Band Vulcan may only deal about 180 damage if it's M4.

 

I'm saying it. I believe no good effort was made to balance Vulcan here. You destroyed an entire turret just because of one of its aterations. You let alterations have too much power in this game. They now have the power to destroy turrets. :/

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Turret balance? OK. But why make the advantage drone users get even bigger? I assure you, people will simply move on to PRO battles or leave the game, and if you tweak PRO battles to make them equally lame, most people will just leave forever instead of merging to non-PRO.

 

Is there anything the drone buff adds gameplay-wise? Of course not! You might have a few buyers sticking around in non-PRO, but they will all eventually quit, too, as all the unfortunately mistreated F2P-players will scrap this game, leaving P2Winners to battle between themselves and have to wait forever for the MM system to work. Senseless update.

 

Do you even know what attracts people to buy in-game stuff? Making it necessary to pay won't bring money, it will just reduce the amount of players. You need to keep the game fun for F2P's, too, because if you do not, the game will depreciate even faster (most players already noticed that process early-on), and, Good Heavens, who in the world will spend money in TO when the game's death is round the corner already?

 

If the lead developer hit his head recently, I not only wish him all the best to recover, I pray for that to happen!

 

Sad. but not serious we can all move on to something else, whatever will it be.

 

 

 

On a final note: -________-

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I think this change is very, very strange. Why nerf all Vulcans damage by 30%? This is ridiculous, Vulcan was weak without alterations as it was, easily in the bottom 2 weakest turrets, and now it is nerfed more??? The tiny reduction in time-to-fire does not make up for it at all, it is now pointless to keep firing once the overheating starts.

Why not just nerf the damage for Incendiary brand Vulcan only by 30% when it starts to fire, if that is what is really desired? A nerf to Incendiary brand was necessary but this is stupid, to nerf all the other already weak Vulcans at the same time.

Please revert this change, or apply the damage penalty only to an overheating Incendiary brand Vulcan.

 

Edit: Damage reduced by 70% when overheating, I was wrong. Even worse! Wow...

Edited by DestrotankAI9
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Turret balance? OK. But why make the advantage drone users get even bigger? I assure you, people will simply move on to PRO battles or leave the game, and if you tweak PRO battles to make them equally lame, most people will just leave forever instead of merging to non-PRO.

 

Is there anything the drone buff adds gameplay-wise? Of course not! You might have a few buyers sticking around in non-PRO, but they will all eventually quit, too, as all the unfortunately mistreated F2P-players will scrap this game, leaving P2Winners to battle between themselves and have to wait forever for the MM system to work. Senseless update.

 

 

 

Do you even know what attracts people to buy in-game stuff? Making it necessary to pay won't bring money, it will just reduce the amount of players. You need to keep the game fun for F2P's, too, because if you do not, the game will depreciate even faster (most players already noticed that process early-on), and, Good Heavens, who in the world will spend money in TO when the game's death is round the corner already?

 

If the lead developer hit his head recently, I not only wish him all the best to recover, I pray for that to happen!

 

Sad. but not serious we can all move on to something else, whatever will it be.

 

 

 

On a final note: -________-

 

 

They want players to MU the drones.  1%=stock.  2%=5 MUs.  3%=10 MUs  4%=15 MUs and 5% = fully MU-ed drone.   $$$

 

OH... and equip more often... so that uses up more batteries too.

 

I think this change is very, very strange. Why nerf all Vulcans damage by 30%? This is ridiculous, Vulcan was weak without alterations as it was, easily in the bottom 2 weakest turrets, and now it is nerfed more??? The tiny reduction in time-to-fire does not make up for it at all, it is now pointless to keep firing once the overheating starts.

 

Why not just nerf the damage for Incendiary brand Vulcan only by 30% when it starts to fire, if that is what is really desired? A nerf to Incendiary brand was necessary but this is stupid, to nerf all the other already weak Vulcans at the same time.

 

Please revert this change, or apply the damage penalty only to an overheating Incendiary brand Vulcan.

Source?

Edited by wolverine848

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Source?

Sorry, the damage is nerfed by 70% when overheating, thought it was reduced to 70% damage (i.e 30% nerf) but it is actually a full 70%. Wow. I have no idea how the balance team operate nerfing the weakest turret (without alteration) by that much.

Edited by DestrotankAI9
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Did they make the afterburn much more deadly? because I feel it is

The Vulcan alteration?  I always felt it was deadly.  if you did not have max fire protection you did not last long at all.

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This vulcan nerf is horrible. Seriously, after this update, the damage of vulcan nearly became 50% weaker than before. Tanki says it is only 20%, but for me it feels like 50%. This is not a balance update. This is just ruining the turret with a name 'vulcan'.Tanki should cancel this update for the real 'balance'...Overdrive update is cool, but this update is just a horrible huge penalty for vulcan users.

If I was tasked to rebalance Vulcan, I would put both shot delays on 0,5 sec like real rotary guns have. Then I would put magazines there instead of stupid overheat. The Vulcan players would simply peek, empty the magazine, hide, reload and repeat.

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