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Revamp this game, please


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This game needs a major overhaul. I won't explain why here, other's have done so for me. http://en.tankiforum.com/index.php?showtopic=379983

 

Let's discuss three things:

1. what needs to go

2. what needs to stay

3. what needs to be changed

 

Here's my list:

Three things that needs to go in the overhaul:

1. supplies

2. matchmaking (depends)

3. pay2win

 

Things that need to change

1. complete missions in PRO battles

2. open PRO battles to lower ranks

Edited by kied
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what needs to be fixed is the game itself. long as* loading screens, crashing when joining a battle. for me if im not clicked on the tanki app and in another browser it does not load. was in a 30 min battle today. 7,000 battle fund and in the top 3 on the winning team. All the enemies have left.

20 seconds left. "yes end this game already". "wait why is everyone frozen and not moving but my ping is fine, shi* shi*, no no nooooo dont do it".

5 seconds left in the battle and the game crashes. -_-

Edited by TheReaperLeviathan
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WARNING TO DEVS: I am a programmer by trade. I swear if you do not listen to your player's feedback I will create my own game. 

Start coding. I'll be the first account :P If you actually do, please invite me to test it. Assuming it is a copy of Tanki...

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WARNING TO DEVS: I am a programmer by trade. I swear if you do not listen to your player's feedback I will create my own game. 

Im sure they are shaking in their boots. What a terrifying possibility.

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oh and freeze should not be able to instant kill a tank by a little drop of water hitting it for 0.00001 seconds. same for other short range turrets. isida should not be able to do 2,000 damage in 1 second.

Why shouldn't Isida be able to deal 2,000 damage in one second?

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i mean usually in games the thing that is the medic is not one of the most dangerous in the battle 

That is true. But you see, Isida can only target one player at a time while Firebird and Freeze can target multiple and both have effects while Isida has raw damage. It only makes sense that Isida has the highest DPS out of all the melee-ranged turrets. The Isida has to defend itself does it not?

You want them to be completely helpless when their ally dies? Do you want two turrets that have effects to have more damage than a turret with no effect? 

 

Freeze has a freezing effect and can easily circle the Isida while having only 100 less damage than it at M4. Would it be fair for the isida to have less damage than the Freeze? Firebird can touch it for 1 second and run away. The Isida cannot do anything about, just shrivel up and burn to death. Should Isida have less damage than Firebird? 

 

While it's true that it is the "medic" of the game (a poor one at that without the alteration), it also has to compete in DMs does it not. It wouldn't be fair if raw damage can't win in a fight against slightly less damage + an effect. 

 

 

In games, weapons that freeze are usually the ones with low direct damage ort relatively low. Freeze has a butt load of damage in this game plus the ability to keep your tank shut. 

 

 

You also have to factor in protection modules. If you have a protection module against Isida, it's likely that that Isida has to expel its entire energy tank just to kill you. Then it has a 10 second reload. That wouldn't be able to fight off another tank that's right there. While Firebird can do that with its unnecessarily fast reload time. Freeze can start to freeze the tank with whatever energy it can reload in that small time; Isida just has damage and its energy consumption is already fast. 

 

 

I'm not sure if this is standard in many games but I know the medic in gun battles to be a shotgun class. That is short range. of course it would have high damage to defend itself. Just like in Tanki, it has a short range (even shorter) which would equal high damage. And when you consider the other short range turret, it should be able to compete with that. Just because it is a medic doesn't mean it should be weak. That's wanting it to be completely dependent on teammates.  

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oh and we need like atleast a 3- 4 second period were tanks take no damage when they spawn to prevent spawn killing 

That's already there

Start coding. I'll be the first account :P If you actually do, please invite me to test it. Assuming it is a copy of Tanki...

I think I'll wait a few months and see if they are listening  :mellow:

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 Just because it is a medic doesn't mean it should be weak. That's wanting it to be completely dependent on teammates.  

i feel like isida should get a thing were it does really low damage at first but the more it stays on it's target the more damage it does like a m2 isida

would do 300 damage a second at first but after 4 seconds it would do 1050 damage a second and keep growing, same with healing. and it resets if they stop firing. this could be a cool alteration.

Edited by TheReaperLeviathan
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The REAL problem in Tanki Online is not enough people. Think about it, if we had a LOT more players, then all of the biggest problems in Tanki Online would be fixed. Being MM, Challenges, the new Missions... I mean MM alone would work perfectly if there were a few hundred more players going in for a battle at the same time. Battles would be so much more balenced! So what I would suggest is to hire a addvertisement specialist & make a really cool add. Then buy some addvertisement space in Fortnight & some other top games. Then just sit back & watch the player count skyrocket.

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nah i mean that they cant damage you but you can damage them.

interesting, maybe that will stop people from dropping mines under me when I spawn  :wacko:

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i feel like isida should get a thing were it does really low damage at first but the more it stays on it's target the more damage it does like a m2 isida

would do 300 damage a second at first but after 4 seconds it would do 1050 damage a second and keep growing, same with healing. and it resets if they stop firing. this could be a cool alteration.

Like Symmetra from Overwatch? 

 

If so, then that would be a very bad idea because Isida's aim can easily be knocked off by a plethora of the other turrets. Isida has the narrowest cone angle of the melee-ranged turrets meaning it's easier for Isida to detach its beam from the enemy for whatever reason. With that alteration, It wouldn't be able to fight a Twins, Ricochet, Hammer, Smoky or Thunder effectively while the others may have a harder time dealing with it but will certainly still deal with it. 

 

With that alteration as well, you have to look at how it would deal with low ammo. Low ammo = low damage because you're not able to hold it long enough to increase it to something worthwhile. This would make Isida useless after killing one enemy. 4 seconds is 2/3 of its entire energy supply. you would only be dealing 2,100 damage for two seconds and less before that while with Stock isida, you could deal 6,000 damage with all of your energy. If you truly wish for this to be an alteration, you have to specify everything that it would do; every parameter that would change and how it would change to be balanced with Stock Isida.

 

It's an interesting idea but needs some work.  

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 then that would be a very bad idea because Isida's aim can easily be knocked off by a plethora of the other turrets. 

 

it would be only for skilled isida users. if they cant turn their turret or are having a bad time with keeping aim then it's a no go.

there are already bad / kinda useless alterations in game already like subcaliber rounds for thunder (just a worse smoky), light capacitors for shaft( just a rail that cant move and with no penetrating power), aiming transmission for rail( for duels i guess), and remote rockets for striker( not good if you want to shoot more than one rocket quick without salvo).

Edited by TheReaperLeviathan

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i feel like isida should get a thing were it does really low damage at first but the more it stays on it's target the more damage it does like a m2 isida

would do 300 damage a second at first but after 4 seconds it would do 1050 damage a second and keep growing, same with healing. and it resets if they stop firing. this could be a cool alteration.

This isn't a role-playing game - it's an arcade game - for killing tanks.  The alteration provides a "medic" version, but after the first 2-3 weeks of introduction not sure if anyone is using it.  Totally dependent on team so... no thanks.

 

Your idea... you expecting the the target to sit there while Isida tries to sap it's health?  Might work on recruit level.  After that - good luck trying to get any score.

 

A shaft can do 3000 damage instantly, from across the map, without warning.  You might want to complain about that...

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you expecting the the target to sit there while Isida tries to sap it's health? 

 

A shaft can do 3000 damage instantly, from across the map, without warning.  You might want to complain about that...

why would they sit there and not move? if they move you go and move with them so you can damage them.

 

but with more damage means it also loses a lot of damage with protections. since other weapons have quicker reloads, protections dont effect them as much as shaft. and not without warning as it has a laser, i mean they can hide it but its still there. usually snipers in games do the most damage so doing 3000 damage instantly is the point of it. i find railgun to be worse than a shaft and fear them more cuz it can move while it shoots, you dont need to be out in the enemies line of sight to shoot them like shaft. just move out of cover for a split second to damage or kill them and your gone.

 

and what do you mean by role playing? 

Edited by TheReaperLeviathan

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why would they sit there and not move? if they move you go and move with them so you can damage them.

You're right, why would they? This makes it harder for the Isida to keep focus of its beam to do proper damage - which is the main problem of using this alteration. 

 

It's easy to get an Isida's beam off of you. Just go behind a wall or shoot the Isida's hull. If you keep knocking the aim off, Isida wouldn't do much damage to the enemy.

 

You said that it would do 300 damage per second, right? That is 75 damage per tick. If you keep getting your aim knocked off before you could gain more damage from the beam, it would take more than ten seconds just to kill a low tier medium hull.

 

This doesn't really change Isida's playstyle. This just makes it a potentially weaker version of itself. This can't work with any hull as heavy hulls would be too slow to catch up to the enemies if they get out of range before the damage increases. Medium hulls can get their aim knocked off fairly easy considering Isida's small cone angle and light hulls would just be bad for this. 

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1. what needs to go

definitely these new overdrives, they are trash unless devs figure out a way to balance them

 

2. what needs to stay

idk

 

3. new needed features

search function in friends list and for pro battles

 

4. what needs improvements

mm needs tighter rank brackets

some alterations are in a serious need of nerf example compact fuel tanks

loading times for garage are getting ridiculous now, sometimes they load in a second other times i have to reload the freaking page

 

oh and to make money they could add advertisements on those billboards we see in maps

 

i personally have no problem with these new updates if it wasnt for this dumb pING LAG!!!!!!

Edited by sarim2345_the_master
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1. what needs to go

definitely these new overdrives, they are trash unless devs figure out a way to balance them

 

2. what needs to stay

anything that doesn't involve challenges, because they have made the game more unplayable than even over drives.

 

3. new needed features

search function in friends list and for pro battles

 

4. what needs improvements

mm needs tighter rank brackets

some alterations are in a serious need of nerf example compact fuel tanks

loading times for garage are getting ridiculous now, sometimes they load in a second other times i have to reload the freaking page

 

oh and to make money they could add advertisements on those billboards we see in maps

 

i personally have no problem with these new updates if it wasnt for this dumb pING LAG!!!!!!

Fixed ;)

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Isida's alterations:

 

~Broadband radiators: Has a shorter range, which means it has to be close to a teammate to heal.

 

~Support Nanobots: Healing is greatly increased, but lousy at destroying the enemy if the teammate being healed dies or tries to help with a kill. I have this alt on another account. I think the most damage I've made was 35. I'm sorry I bought it...hardly any defence at all. 

 

~Nanomass Reactor: Makes it a frontline attacker, but terrible at healing. I understand that it takes as much to heal as it does to destroy. Medics aren't meant to be frontline attackers. But I understand that it's necessary in DM. This is probably the reason why I see Isidas attacking but not healing. 

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Weapon of WWII Medic:

300px-M1911A1.png

 

 

 

 

 

Weapon of Modern Medic (minus the prop): 

 

300px-PEO_M4_Carbine_RAS_M68_CCO.jpg

Edited by u812ic
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Wolverine means that this is a combat game. No one wants to just be a healer and get zero kills. Every turret needs to be able to engage in combat. I think isida is fine. There are isidaa in basically every battle...its a good turret

Wolverine means that this is a combat game. No one wants to just be a healer and get zero kills. Every turret needs to be able to engage in combat. I think isida is fine. There are isidaa in basically every battle...its a good turret

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