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Revamp this game, please


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why would they sit there and not move? if they move you go and move with them so you can damage them.

 

but with more damage means it also loses a lot of damage with protections. since other weapons have quicker reloads, protections dont effect them as much as shaft. and not without warning as it has a laser, i mean they can hide it but its still there. usually snipers in games do the most damage so doing 3000 damage instantly is the point of it. i find railgun to be worse than a shaft and fear them more cuz it can move while it shoots, you dont need to be out in the enemies line of sight to shoot them like shaft. just move out of cover for a split second to damage or kill them and your gone.

 

and what do you mean by role playing? 

You'll never be able to kill anyone who is not static if you implement this idea.

 

Any Shaft player that has m-level to do 3000 damage knows how to hide their laser.  So yes - it is without warning.

 

Role playing involves different and specific roles (a la Dungeons & Dragons).  Much more specialized roles than arcade game like TO.  The players get experience by performing their core skills.  Different in TO where an Isida like you envision - a true healer - would be useless in DM - one of the core battle-modes.  A true healer would also be at total mercy of their team.  Team-play has declined A LOT over the last couple years.

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You're wasting your breath. The developers are milking the game for all they can. When it dies they will just work on another game. They don't care about your gameplay experience.

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You're wasting your breath. The developers are milking the game for all they can. When it dies they will just work on another game. They don't care about your gameplay experience.

 

Well they do have testers, but they're crappy testers that just need to be fired.

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You'll never be able to kill anyone who is not static if you implement this idea.

 

Any Shaft player that has m-level to do 3000 damage knows how to hide their laser.  So yes - it is without warning.

 

Role playing involves different and specific roles (a la Dungeons & Dragons).  Much more specialized roles than arcade game like TO.  The players get experience by performing their core skills.  Different in TO where an Isida like you envision - a true healer - would be useless in DM - one of the core battle-modes.  A true healer would also be at total mercy of their team.  Team-play has declined A LOT over the last couple years.

i dont know why you bring up if they are static or not. if they move away from you, YOU, yourself move closer to them so you can damage them. 

its a good alteration idea. if you cant keep the isida bean on a moving enemy than the alteration is not for you but there are many players that are able to. also the isida alteration i brang up wont be a "true healer" because if the teammate they are healing moves away from them or they get bumped away, they healing rate resets, as the same with damage. you are acting like the alteration gets rid of damage

it does not it starts out low at first but the damage gets to a point were a m2 isida with the alteration can do more damage than a m4 isida without it. ( the damage per second).

 

it would not be useless in DM mode and if it is for you just dont use it, duh  there is a reason why you would not use Support Nanobots in deathmatch. but THAT alteration is already in game and cuts damage by 50%, thats a true medic, not the alteration idea i came up with.

Edited by TheReaperLeviathan

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i dont know why you bring up if they are static or not. if they move away from you, YOU, yourself move closer to them so you can damage them. 

its a good alteration idea. if you cant keep the isida bean on a moving enemy than the alteration is not for you but there are many players that are able to. also the isida alteration i brang up wont be a "true healer" because if the teammate they are healing moves away from them or they get bumped away, they healing rate resets, as the same with damage. you are acting like the alteration gets rid of damage

it does not it starts out low at first but the damage gets to a point were a m2 isida with the alteration can do more damage than a m4 isida without it. ( the damage per second).

 

it would not be useless in DM mode and if it is for you just dont use it, duh  there is a reason why you would not use Support Nanobots in deathmatch. but THAT alteration is already in game and cuts damage by 50%, thats a true medic, not the alteration idea i came up with.

Here's your quotes...

 

"isida should not be able to do 2,000 damage in 1 second."

"i mean usually in games the thing that is the medic is not one of the most dangerous in the battle"

 

Nothing about it being an Alteration.  Your suggestion implies Stock Isida should be changed.

If indeed this is an idea for Alteration it should be moved to the "lets discuss alterations thread"

 

 

"it starts out low at first but the damage gets to a point..." and this is where you lose most of your kills in DM.  You don't have time to build up to the massive damage per second - which also contradicts your first quote above...

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Here's your quotes...

 

"isida should not be able to do 2,000 damage in 1 second."

"i mean usually in games the thing that is the medic is not one of the most dangerous in the battle"

 

Nothing about it being an Alteration.  Your suggestion implies Stock Isida should be changed.

If indeed this is an idea for Alteration it should be moved to the "lets discuss alterations thread"

 

 

"it starts out low at first but the damage gets to a point..." and this is where you lose most of your kills in DM.  You don't have time to build up to the massive damage per second - which also contradicts your first quote above...

isida should not be able to do 2,000 damage in 1 second but thats how it is and its not going to be changed. i said earlier "this could be a cool alteration".   it does not contradict. im not asking them to change it cuz i know it wont be changed, im just saying it should not do that much damage. im not talking about DM if you dont have time to build up the damage then dont use it. the really high damage for the alteration is offset by the low damage at first so i would not care about it doing 2,000 damage to me if it did 400 damage to me at first

Edited by TheReaperLeviathan

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isida should not be able to do 2,000 damage in 1 second but thats how it is and its not going to be changed. i said earlier "this could be a cool alteration".   it does not contradict. im not asking them to change it cuz i know it wont be changed, im just saying it should not do that much damage. im not talking about DM if you dont have time to build up the damage then dont use it 

OK - then this idea could be moved to the other thread.

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isida should not be able to do 2,000 damage in 1 second but thats how it is and its not going to be changed. i said earlier "this could be a cool alteration".   it does not contradict. im not asking them to change it cuz i know it wont be changed, im just saying it should not do that much damage. im not talking about DM if you dont have time to build up the damage then dont use it. the really high damage for the alteration is offset by the low damage at first so i would not care about it doing 2,000 damage to me if it did 400 damage to me at first

If isida is as powerful as you claim then how come there's not many of them in battles?

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Isida's alterations:

 

~Support Nanobots: Healing is greatly increased, but lousy at destroying the enemy if the teammate being healed dies or tries to help with a kill. I have this alt on another account. I think the most damage I've made was 35. I'm sorry I bought it...hardly any defence at all. 

 

~Nanomass Reactor: Makes it a frontline attacker, but terrible at healing. I understand that it takes as much to heal as it does to destroy. Medics aren't meant to be frontline attackers. But I understand that it's necessary in DM. This is probably the reason why I see Isidas attacking but not healing. 

This is my default setting on Isida on TheCongoSpider. I don't appreciate attacking with Isida as much as healing with it. It's really useful for raids but that's it. Was that the most damage or the least damage you've done for a tick with it. The least damage I've done with a tick of it against an enemy was 27 damage per tick from what i can remember right now. I felt utterly useless there, my effort wasn't even worth a repair kit. I get less score than an attacking Isida so I don't see how exactly this is balanced with Stock Isida. Thanks to Hornet's Overdrive, I'm able to see just how much of their health bar I take down from the turrets I use. I attacked a guy as a Support Nanobots Isida while my teammate's Hornet Overdrive was in effect and it was utterly disgusting. I was basically tickling that guy. Barely any health left at all. 

 

They did say that they were making Isida more attack oriented. I don't really see why. Is it a case where they saw players relying on their teammates too often? 

 

I did not see the reason for this alteration to decrease the healing gauge's energy consumption. That just makes it so inefficient. 

 

I've had many Isida teammates who would pass my injured (whether heavily or slightly) and just rush into the enemy base just to attack. These players are so selfish. 

 

 

isida should not be able to do 2,000 damage in 1 second but thats how it is and its not going to be changed. i said earlier "this could be a cool alteration".   it does not contradict. im not asking them to change it cuz i know it wont be changed, im just saying it should not do that much damage. im not talking about DM if you dont have time to build up the damage then dont use it. the really high damage for the alteration is offset by the low damage at first so i would not care about it doing 2,000 damage to me if it did 400 damage to me at first

Why shouldn't it? Freeze does 1,800 damage in 1 second AND it has a freezing effect AND it has more energy than an Isida AND it has a faster reload time AND it has a broader cone angle. 

 

I'm assuming that you're seeing your idea on paper and not in practicality. You're not gonna get use out of that alteration in most if not all MM battles. ANd again, this doesn't change Isida's playstyle so it wouldn't fit the definition of an alteration. I also think it may be a bit too complicated. You have to keep it simple. Too simple at that. How're you going to explain this to people in the game? How are you going to write this on the Wiki? What would you write as the effects of the alteration? 

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WARNING TO DEVS: I am a programmer by trade. I swear if you do not listen to your player's feedback I will create my own game. 

I apply to be admin for your new game. my CV : we share the same view about the curret tanki, this can be clearly observed by the fact that i destroy everything around me here. also, if you don't make me admin in your game then i will destroy it like what I'm doing here.

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If isida is as powerful as you claim then how come there's not many of them in battles?

theres not many but it is powerful, i had a low rank account with m0 hornet and isida, yes its m0 were you fight unskilled players and noobs but the k/d on that account was much higher than mine right now. you can do the same thing with all the other turrets and i get that and get a high k/d. just pointing out that it is powerful.

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Why shouldn't it? Freeze does 1,800 damage in 1 second AND it has a freezing effect AND it has more energy than an Isida AND it has a faster reload time AND it has a broader cone angle. 

 

i did not say it here but i mean fire and freeze should also be toned down a little bit not just isida. not by a lot maybe were it takes 3 seconds to kill a tank with freeze and not 2 seconds

 

now i know this game is an arcade game, yeah, but tanks are damaged too fast i think not by just short range turrets but all the turrets.

i feel like the tanks are made out of plastic and not titanium alloy.

Edited by TheReaperLeviathan

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i did not say it here but i mean fire and freeze should also be toned down a little bit not just isida. not by a lot maybe were it takes 3 seconds to kill a tank with freeze and not 2 seconds

 

now i know this game is an arcade game, yeah, but tanks are damaged too fast i think not by just short range turrets but all the turrets.

i feel like the tanks are made out of plastic and not titanium alloy.

The reason they make the damage so high is simple because they want everyone to spend and buy more drugs.  Respawn > DD/DA/SB > RK > Respawn

 

With the new ODs, the situation is worsen.  You die much quicker if you are respawn next to a Viking/Mammoth with OD activating.

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theres not many but it is powerful, i had a low rank account with m0 hornet and isida, yes its m0 were you fight unskilled players and noobs but the k/d on that account was much higher than mine right now. you can do the same thing with all the other turrets and i get that and get a high k/d. just pointing out that it is powerful.

 

Low rank isida isn't really a good data to use in the high ranks.

 

Like you said, isida can easily dominate the low ranks, but so can every other turret, because that's where all the newbies are at.

 

Even the gameplay experience between m0 isida and m1 isida are quite different mainly because people get smarter, better, and have a bigger stash of supplies.

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Lags are everywhere. I don't know if that can be changed.

 

BTW I might or might not create my own game, the truth is that I'm don't have any experience in the gaming sector - I am more of a command-line/app dev. But I still might.

 

ALSO for anybody sick of all the crazy changes the Tanki devs are doing, I advise to to just go for PRO battles - especially battles where overdrive/supplies/boxes are disabled. Gameplay is much more balanced and the only disadvantage is that you don't get to complete your Daily Missions.

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If you have missions that are not battle mode specific and battle mode isn't an issue, try using Quick Battle. Joining a battle takes just a few seconds. Rarely do I have to wait as long as 30 seconds. There's a lot less 2 minutes battles, too. 

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If you have missions that are not battle mode specific and battle mode isn't an issue, try using Quick Battle. Joining a battle takes just a few seconds. Rarely do I have to wait as long as 30 seconds. There's a lot less 2 minutes battles, too.

 

Well the thing is I have trouble getting into ASL for some reason, and when I do actually get in it, it's usually pretty dull.

 

I don't like rugby because it favors short rangers.

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I'm so bored on this game but it's addictive. The matchmaking system desperately needs new maps.

When MM was being created, they wanted maps that were more conducive for 10x10 battles. Some of the larger maps, like Dusseldorf, didn't make it because the actual playing area was too small. There are 77 maps in Tanki and only 29 made the grade. Some of the smaller maps, like Sandal and Sandbox, were resized to accommodate team size.  

Edited by u812ic

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When MM was being created, they wanted maps that were more conducive for 10x10 battles. Some of the larger maps, like Dusseldorf, didn't make it because the actual playing area was too small. There are 77 maps in Tanki and only 29 made the grade. Some of the smaller maps, like Sandal and Sandbox, were resized to accommodate team size.  

Was that a typo?  <_<

 

Even with "resizing" Sandal is still too small.  It's a bloody mosh-pit with 8 vs 8.  And 16 tanks in there for DM?  :lol:

 

They need to add more maps like Skylark and make sure ALL maps in list are randomized together.

I swear they rotate them in groups and weight some maps more than others.

Edited by wolverine848
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They need to add more maps like Skylark and make sure ALL maps in list are randomized together.

I swear they rotate them in groups and weight some maps more than others.

 

I pretty sure of that too.

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I made a suggestion in I&S "Add more maps to MM" but it was much more involved than just asking for more maps. There's usually a two to three day delay before it's posted. Probably Tuesday. 

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