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Tweaks to Overdrives, Turrets, and Drones


theFiringHand
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it looks like i going to be useing vulcan lot more! these changes are awesome!   THX Tanki Online! :D

Agreed, overall I think the devs have done a good job with this patch - while I don't agree with all changes, probably the best balance patch in a while.

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that's not what he suggested and it's not the only way to buff it.

 

one example would be to make it have 5 minutes of all drugs activated instead of just 30 seconds. but only for itself, allies will still get just 30 seconds.

 

in solo modes nothing has changed for dictator

are you serious? in 7 min battle you need 5 min of active supplies?

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Hello everyone. I always play Tanki Online every day and complete my daily and weekly missions as usual without skipping and days. Here on this post, I will give you my overview on the new "tweaks to overdrives, turrets, and drones". This update is good, there are mostly advantages and some advantages. Let me explain below:

 

Wasp overdrive "N2 - Bomb".

 

I am glad that Wasp's N2 bomb will neutralize Mammoth's activated force field. That means, that Wasp's N2 bomb will destroy Mammoth in the bombs radius. I really like the removal of the self damage caused by Wasp's N2 bomb that the player triggers, and also the 3 second countdown timer.

 

 

Hornet's overdrive - radar.

 

Getting battle points for Hornet has been removed. These extra battle points for Hornet must be brought back, but in a different way. The extra battle points should only be given during the active time that the overdrive is active and only when Hornet makes kills.

 

Viking overdrive "Berserker".

 

Viking's overdrive was supposed to buff turrets and make them fire ultra quickly. What a great shame that developers nerfed Viking's overdrive. Please buff up Viking's overdrive by making its active time of 7 seconds to 10 seconds and bring back the ultra fast reloading mode for turrets during the active time of the Berserker overdrive.

 

Dictator overdrive - overload.

 

Dictator's overdrive overload did not do much before, apart from spreading its overdrive to nearby allies in team battles. Now, Dictator's overdrive will reload allies overdrives by 50%. Dictator's overdrive would be much more effective it reloaded team mates overdrive at 100% full.

 

Mammoth overdrive "AT-field".

 

I have never noticed that Mammoth's AT-field overdrive did destroy enemies behind walls. I admire that change that removed this bug that tanks are destroyed behind walls, which does not make proper visual sense.

 

Juggernaut's overdrive.

 

Since the release of juggernaut, I have screamed that juggernaut was "too weak", unable to survive for a long time. I strongly believe that juggernaut still needs more armor, and it does need more armor to make it survive for long enough. Juggernaut's overdrive now pushes and flips enemy tanks over. The good news is that juggernaut's overdrive will fully repair its hull when activated and that its terminator railguns and 6 rocket striker will deal twice the amount of damage. What juggernaut needs as a new "protection shield" is the "gold - paint with unique shield protection only for juggernaut tank". Please read my topic here: http://en.tankiforum.com/index.php?showtopic=374477

 

Vulcan

 

The Vulcan turret was a bit underpowered as I experienced sometime ago, now its been re-balanced to the correct level of power again.

 

I don't mind too much the slight changes on some drones and alterations for Thunder, but those slight modifications were needed to balance the game properly.

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Hornet's overdrive - radar.

Getting battle points for Hornet has been removed. These extra battle points for Hornet must be brought back, but in a different way. The extra battle points should only be given during the active time that the overdrive is active and only when Hornet makes kills. What extra battle points?

 

Viking overdrive "Berserker".

Viking's overdrive was supposed to buff turrets and make them fire ultra quickly. What a great shame that developers nerfed Viking's overdrive. Please buff up Viking's overdrive by making its active time of 7 seconds to 10 seconds and bring back the ultra fast reloading mode for turrets during the active time of the Berserker overdrive.   No.

 

Dictator overdrive - overload.

Dictator's overdrive overload did not do much before, apart from spreading its overdrive to nearby allies in team battles. Now, Dictator's overdrive will reload allies overdrives by 50%. Dictator's overdrive would be much more effective it reloaded team mates overdrive at 100% full.

Are you nuts?

 

 

 

it was till about late last night and today. I have found about 10 or more of the battles I have been in refused to allow me to activated  the heath bar when in OD mode . normally it was fine. also when I'm destroying another person's tank. I'm finding my health bar is getting lower faster then with my drugs activated in normal battles..

Do you mean Repair Kit won't work for you when you have Hornet OD activated?

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I think they have done a good job in this update with balance with respect to what I have experience.

 

Positives

Mammoth OD has been a problem.  If they get close to capping and have OD ready you were powerless.  Hunter OD could slow it down for a few seconds but that was all.  I like adding Wasp OD as a counter. 

 

I think Wasp OD was comparatively weak and bomb took too long to explode so was relatively easy to avoid.  Whether self damage being removed is too strong remains to be seen but it is hard for a Wasp to survive for 3 seconds in a crowd of the other team.

 

I think Hornet OD and Thunder Sledgehammer nerfs are needed.  I have been using that combination lately and it is too powerful.  Add in the Booster drone and it is ridiculous.  You can almost have continuous OD because of quick refresh.

 

Because Viking OD is so strong, it needed to have its charging speed or damage output reduced.  They have done both so will need to see how it balances.

 

Vulcan desperately needed a general buff.  Incendiary Band alteration is mostly useless still.  You don't do enough burning damage to make up for the reduced direct damage.  Stock or Shooting Speed Regulator alt are the better options now.

 

Dictator getting buff to OD is interesting but hard to tell what impact this will have.  It will make a coordinated team much stronger.

 

Indifferent

I don't play with Shaft often (and never with Heavy Capacitors) or Juggernaut so can't comment on those.  I think this will likely make JGR battles better for the Juggernaut.  While I have Camper drone, I never choose to use it.

 

Negatives

I don't think Magnum needed a buff.  Make people have the skill to aim.

 

Effectively reducing frequency of Hornet OD makes Titan OD stronger which I think is already one of the stronger for team battles.

 

Big issue still is team balance.  ODs promote blowouts.  If a team gets ahead, it is refreshing ODs faster, which makes it more difficult for the losing team.

 

Lastly, I think ODs all refresh too quickly now.  I actually like the new mechanics of it now and they are all fun to use but I think they play too big a part in outcome of a battle.  

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I think they have done a good job in this update with balance with respect to what I have experience.

 

Positives

Mammoth OD has been a problem.  If they get close to capping and have OD ready you were powerless.  Hunter OD could slow it down for a few seconds but that was all.  I like adding Wasp OD as a counter. 

 

I think Wasp OD was comparatively weak and bomb took too long to explode so was relatively easy to avoid.  Whether self damage being removed is too strong remains to be seen but it is hard for a Wasp to survive for 3 seconds in a crowd of the other team.

 

I think Hornet OD and Thunder Sledgehammer nerfs are needed.  I have been using that combination lately and it is too powerful.  Add in the Booster drone and it is ridiculous.  You can almost have continuous OD because of quick refresh.

 

Because Viking OD is so strong, it needed to have its charging speed or damage output reduced.  They have done both so will need to see how it balances.

 

Vulcan desperately needed a general buff.  Incendiary Band alteration is mostly useless still.  You don't do enough burning damage to make up for the reduced direct damage.  Stock or Shooting Speed Regulator alt are the better options now.

 

Dictator getting buff to OD is interesting but hard to tell what impact this will have.  It will make a coordinated team much stronger.

 

Indifferent

I don't play with Shaft often (and never with Heavy Capacitors) or Juggernaut so can't comment on those.  I think this will likely make JGR battles better for the Juggernaut.  While I have Camper drone, I never choose to use it.

 

Negatives

I don't think Magnum needed a buff.  Make people have the skill to aim.

 

Effectively reducing frequency of Hornet OD makes Titan OD stronger which I think is already one of the stronger for team battles.

 

 

 

Big issue still is team balance.  ODs promote blowouts.  If a team gets ahead, it is refreshing ODs faster, which makes it more difficult for the losing team.

 

Lastly, I think ODs all refresh too quickly now.  I actually like the new mechanics of it now and they are all fun to use but I think they play too big a part in outcome of a battle.  

I agree 100% on both these points. 

 

Battles are all just a bunch of mosh-pits.  Pro-battles looking more and more attractive all the time.

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Viking - even SLOWER overdrive?!

Mammoth - what on earth does it mean by not damaging through obstacles? also what kind of invincibility is this now that wasps bomb can blow it up?!?! if u ask me Mammoths nerf shoulda just reduced the extra speed so it doesn't turn into a charging bull. Mammoths OD was supposed to be defensive no??

Wasp - faster exploding bomb makes sense, even a mammoth was able to escape a wasps bomb

Dictator - I like it just because I use viking so a faster overdrive charge is always welcome :wub: 

Hornet - slower recharge , noice

Juggernaut - maybe i will finally be able to get a single kill as juggernaut now  :ph34r:  i'm always getting killed by vikings OD  :angry:  :angry: 

JUGGERNAUT SHOULD BE IMMUNE TO OVERDRIVES SO IT ACTUALLY HAS A CHANCE OF SURVIVAL

Edited by WinnerAtLarge

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The tweaks and updates keep coming and the number of players keeps dropping. Overdrives should never have been released. They're buggy as a picnic held in a swamp. The only reason they were released is that it was becoming a total embarrassment for Pony Tail Boy and the Dev's because it was taking so long to release them. Delay after delay was really highlighting the ineptitude of the development team. So they had no choice. They were much relieved that the community took the decision off their shoulders when supposedly most indicated that they wanted them released even with bugs. Now they can point the finger at the community for all the problems. Overdrives were a bad idea from the start. Which, interestingly, they didn't listen to the community about when they voiced negative feedback when they were first announced. I guess Pony Tail Boy only listens when the community agrees with him.   So now the final slide begins. I give it 2 weeks at most before peak numbers begin falling under 20,000. It surprised even me when I saw such a precipitous drop in numbers after the release of the overdrives.

Edited by Dliver
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The tweaks and updates keep coming and the number of players keeps dropping. Overdrives should never have been released. They're buggy as a picnic held in a swamp. The only reason they were released is that it was becoming a total embarrassment for Pony Tail Boy and the Dev's because it was taking so long to release them. Delay after delay was really highlighting the ineptitude of the development team. So they had no choice. They were much relieved that the community took the decision off their shoulders when supposedly most indicated that they wanted them released even with bugs. Now they can point the finger at the community for all the problems. Overdrives were a bad idea from the start. Which, interestingly, they didn't listen to the community about when they voiced negative feedback when they were first announced. I guess Pony Tail Boy only listens when the community agrees with him.   So now the final slide begins. I give it 2 weeks at most before peak numbers begin falling under 20,000. It surprised even me when I saw such a precipitous drop in numbers after the release of the overdrives.

Challenges is a much worse update. ;)

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are you serious? in 7 min battle you need 5 min of active supplies?

Who knows if that person is serious or not... and that's scary.

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It's clear as mud.  Could be taken either way and Mods/Admins should clarify that.

Activating Dictator overdrive will basically boost all overdrives of teammates, except Dictator overdrives. So if you're using Dictator and you activate overdrive, your overdrive charge won't get that boost.

 

 

Yes exactly, I agree with the idea of buffing Dictators but this is flawed, the fact that Dictator cannot benefit from the overdrive means that actually this is a Dictator NERF.

 

Just imagine the typical scenario, say you are using Dictator and there is another Dictator in your team. The rest of your team are benefiting from a 50% overdrive charge buff every time that Dictator uses it's overdrive... except you. So this is a BUFF to every other hull than Dictator when it comes to gaining score.

 

Sure you help your team win, but in the Challenges system we have to get a certain placement to get stars. This means after this change it will be harder for Dictator to earn stars.

 

Of course they do not give the Dictators themselves the overdrive buff because multiple Dictators could have infinite overdrives if they teamed up. So there is no good solution, just get rid of this change altogether and give Dictator a personal buff instead like a buff to damage/protecton, like Hornet's overdrive. The Hornet is a good model - it gives a strong personal buff for itself as well as a benefit for its team, this is how Dictator overdrive should be.

 

No, this is not a good change for Dictators if you think about it - if you are a Dictator user, this is a Dictator nerf. See my post above for explanation.

 

EDIT: But I do think the devs had the right general idea to buff Dictator's overdrive, though this is the wrong way to do it. Also, the rest of the changes are overall pretty good, all considered I think this is one of the best patches so far with buffs to Wasp and Vulcan etc. being much needed.

You raise some good points about the change to Dictator's overdrive. Do you also have a suggestion what would be a better way to do it?

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Mammoth -  what kind of invincibility is this now that wasps bomb can blow it up?!?! Mammoths OD was supposed to be defensive no??
 

Unfortunately devs have another opinion on this.

But don't worry. Soon things will change again..to worse as usual!

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Activating Dictator overdrive will basically boost all overdrives of teammates, except Dictator overdrives. So if you're using Dictator and you activate overdrive, your overdrive charge won't get that boost.

 

 

You raise some good points about the change to Dictator's overdrive. Do you also have a suggestion what would be a better way to do it?

Remove the OD-charging entirely and just give it longer supply boosts or...

 

Give entire team - including the activating Dictator - an OD-charge boost - but make it smaller - like 20% to 25%.

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Activating Dictator overdrive will basically boost all overdrives of teammates, except Dictator overdrives. So if you're using Dictator and you activate overdrive, your overdrive charge won't get that boost.

 

 

You raise some good points about the change to Dictator's overdrive. Do you also have a suggestion what would be a better way to do it?

Hey, thanks for taking my feedback on board.

 

OK, well personally if I were a TO Dev I'd probably change Dictator in some way similar to the following:

 

Give Dictator "empowered" supplies, similar to booster/defender drone, for a short time after Overdrive activation. For instance, the Dictator personally gains 10% extra damage/damage reduction and speed (including turret turn speed) for 15 seconds after activation, or even 15% for 10 seconds. If that's not strong enough, maybe throw in a 50% bonus to the overdrive "repair kit" healing too, possibly on the Dictator alone - but that's probably not necessary.

 

This would carry on with the theme with Dictator being the "supplies king", and give it something unique, as no other overdrive offers a combined damage/damage reduction and speed increase, even turret speed, and it would be kind of cool to see the Dictator move a bit faster and have a fast turret rotation too.

 

Regarding the overdrive charge thing, combined with this it might be OP -  and though it is a nice idea there are a few issues anyway such as Dictator/Titan or Viking groups who team together could be OP, and Dictator being the only hull that can't benefit from it. Either scrap it or, reduce overdrive charge boost to allies to 15/20%.

Edited by DestrotankAI9
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Hornet's overdrive - radar.

 

Getting battle points for Hornet has been removed. These extra battle points for Hornet must be brought back, but in a different way. The extra battle points should only be given during the active time that the overdrive is active and only when Hornet makes kills.

 

Viking overdrive "Berserker".

 

Viking's overdrive was supposed to buff turrets and make them fire ultra quickly. What a great shame that developers nerfed Viking's overdrive. Please buff up Viking's overdrive by making its active time of 7 seconds to 10 seconds and bring back the ultra fast reloading mode for turrets during the active time of the Berserker overdrive.

 

Juggernaut's overdrive.

 

Since the release of juggernaut, I have screamed that juggernaut was "too weak", unable to survive for a long time. I strongly believe that juggernaut still needs more armor, and it does need more armor to make it survive for long enough. 

Agree on your point.

 

But the thing is, tankers kept crying "OMG Alternativa, Viking's OD is mad OP! Plz nerf!" or something like that. Other than that, it does need to have 10 second duration if Alternativa aren't going to change their mind.

 

There are other solutions than just buffing its HP. Everyone want to be the Juggernaut though while he/she is equally determined to defend him/herself as one.

 

Here are some more ideas:

 

-Leftover Striker shots from Terminator will home on nearest targets until it is destroyed. 

 

-Its blast radius get doubled. Means even better crowd control.

 

-Of course, in low rank, Freezes squad up together and render Juggernaut defenceless. So.... invulnerability to burning/freezing effect.

 

-Juggernaut gain additional 25% protection if he/she is using only 1 module based on his/her turret (can be also increase Spider module's protection value too).

  • For example, A Striker whose equipped only M4 Orka and dealt fatal to the J-boss. Next thing you know, he/she gets to have 75% of Striker defence as the Juggernaut.

-Terminator Railgun will not only HSR's behavior but also can explode when touching an enemy tank. Blast radius will be 10 meters.

 

-Both Striker and Railgun will have 50% of chance render enemy tanks immobilized for 4 seconds.

 

-Passive HP regeneration (1 percent of HP per second).

 

-When shots are direct hit, not only it can regeneration J-Boss's HP, but also increase his/her hitpoint much further. For example, if a Juggernaut dealt 20k damage, then he/she will have double amount of HP than in the start. And there is no limit. You can get a million or more HP as long as keep dealing damage. Fatal blows doubles the HP increase. 

-All shots now deals maximum damage per shot (meaning no weak shots.)

 

-Juggernaut will have HP value shown in their HP bars (to indicate how many HP left in exact value.) Example.... in the HP bar, it may show 35,974/40,000 or 59,649/89,754.

 

I'm pretty sure my last J-boss's buffing idea may be the one you are wanted for.

Edited by FrozenRailgun
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Activating Dictator overdrive will basically boost all overdrives of teammates, except Dictator overdrives. So if you're using Dictator and you activate overdrive, your overdrive charge won't get that boost.

 

 

 

Wait, what? :blink:

 

 

So does that mean the part that said "except other allied dictators" just false advertisement or a typo?

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Tanki has made hulls into the same buff/nerf mold as turrets.  My guess is they will also release Alterations for hull ODs, Protections from hull ODs, and maybe even an OD drone/drones to mitigate or enhance (like speed up) ODs.   All this will make all the equipment in Tanki completely fluid so it will be impossible to wield a truly dangerous piece of equipment for any significant length of time.  This is not balance, it's chaos.  What is good today in hulls or turrets will most likely be crap in the future.   Buy hull X, MU it as much as you can then Tanki guts it with an OD nerf....buy a different hull, MU...on and on...just like they do with turrets now.

 

I think my time with Tanki is just about over.  There is nothing from when Tanki was really fun.

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Alteration for Shaft "Heavy capacitors"

 

Bonus to scope damage reduced from 30% to 25%.

 

Alteration for Shaft "Heavy capacitors”

 

Now with this device, in addition to other effects, the maximum sniper damage is reduced by 30%.

Hold up. The bonus to scope damage was changed to 25%, but the maximum scope damage was reduced by 30%. Can someone think these updates through please?  

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Negatives

I don't think Magnum needed a buff.  Make people have the skill to aim.

How exactly are they supposed to have picture-perfect aim as Magnums if the enemy is nowhere to be seen and there is no evidence that they are where they might think they are? You use splash damage as an indicator of how far away the target may have been from the centre of the blast. 

 

Players move around when a Magnum shot strikes near them. Of course the Magnums wouldn't know where they are if they're behind a wall unless their team has a Hornet's Overdrive active. Even if they can see their icon, they have to use the correct angle and power to actually hit them for the maximum damage. If you don't already know the different angles and powers needed at particular vantage points of particular maps to hit particular places, then you would need to experiment - use angles and powers you think may hit the enemy and hope it doesn't hit the roof of the building or you overshoot to the point where it flies off of the map. 

 

I considered the minimum splash damage radius to be big enough but if they want to make that change (for whatever reason), maybe it's for the better. 

 

Effectively reducing frequency of Hornet OD makes Titan OD stronger which I think is already one of the stronger for team battles.

That 10 seconds of 0% charge of your Hornet's Overdrive is not going to make Titan's Overdrive any stronger. In those 10 seconds, you'd be getting back maybe 8% charge. From what I've observed, by the time the Overdrive's effects wear off, your Overdrive is already charged to 24%. With this change to Hornet's Overdrive, it may replenish 16% or maybe 14% of the Overdrive's charge by the time its effects wear off.

 

Titan's Overdrive recharges about 18% per 30 seconds. What are you really losing out? Minus those 10 seconds and you'd see that Hornet's Overdrive still charges a lot faster than Titian's Overdrive. It's not that much of a change considering it's tied with Hunter as with having the fastest Overdrive recharge time. Titan has (or had) the second slowest Overdrive. I need to calculate some things to have a proper answer on that. 

Hold up. The bonus to scope damage was changed to 25%, but the maximum scope damage was reduced by 30%. Can someone think these updates through please?  

just looked on the Russian Forum and it stated that it is Rapid-Fire Mode that is getting that specific change, not Heavy Capacitors.

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I feel that it is the perfect change and it makes dictator worthy of it's name. dictator is supposed to be a ruthless leader... with this overdrive, it shall be able to decide who he wants to empower for his own benefit.

 

if it needs a dome, it empowers a titan. if it needs someone to kill everyone inside an enemy titan's dome, it empowers  mammoth.

 

basically whoever it grants power to whoever it needs for it's own interests. however, if an ally is of no use to him then he can fart off ;)

 

nothing feels better than getting to decide who shall work for you

I like how you think sometimes. 

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Yes I agree with you. I like your juggernaut idea. Gaining hit points for damaging or destroying enemies is a brilliant idea to add additional armor to juggernaut. Like you said already, of course, it does not matter if you manage to gain 1 million or more HP if you successfully, continuously damage or destroy enemies on the battlefield.

 

Your idea sounds great and makes sense.

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