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Tweaks to Overdrives, Turrets, and Drones


theFiringHand
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No wonder the number of players are declining. The game is worse and worse.

 

I don't even want to complain with specifics now... let the game sink.

Edited by lssimo
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Great, my only passion in this game is parkour, and they finally release a Wasp Overdrive that is useful for it, after more than a year of waiting, and it was only possible to capitalize on this opportunity for less than a month...

 

Please, REVERT the changes, or at least make it so a Wasp takes impact force from their bomb  :angry:

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How exactly are they supposed to have picture-perfect aim as Magnums if the enemy is nowhere to be seen and there is no evidence that they are where they might think they are? You use splash damage as an indicator of how far away the target may have been from the centre of the blast. 

 

Players move around when a Magnum shot strikes near them. Of course the Magnums wouldn't know where they are if they're behind a wall unless their team has a Hornet's Overdrive active. Even if they can see their icon, they have to use the correct angle and power to actually hit them for the maximum damage. If you don't already know the different angles and powers needed at particular vantage points of particular maps to hit particular places, then you would need to experiment - use angles and powers you think may hit the enemy and hope it doesn't hit the roof of the building or you overshoot to the point where it flies off of the map. 

 

I considered the minimum splash damage radius to be big enough but if they want to make that change (for whatever reason), maybe it's for the better. 

 

That 10 seconds of 0% charge of your Hornet's Overdrive is not going to make Titan's Overdrive any stronger. In those 10 seconds, you'd be getting back maybe 8% charge. From what I've observed, by the time the Overdrive's effects wear off, your Overdrive is already charged to 24%. With this change to Hornet's Overdrive, it may replenish 16% or maybe 14% of the Overdrive's charge by the time its effects wear off.

 

Titan's Overdrive recharges about 18% per 30 seconds. What are you really losing out? Minus those 10 seconds and you'd see that Hornet's Overdrive still charges a lot faster than Titian's Overdrive. It's not that much of a change considering it's tied with Hunter as with having the fastest Overdrive recharge time. Titan has (or had) the second slowest Overdrive. I need to calculate some things to have a proper answer on that. 

 

Magnums sitting stationary behind a wall shouldn't be helped.  They should be hunted.  I have nothing against the turret or the people who use it, just that style of play.

 

RE: Hornet OD, you are presuming a hornet not earning battle points in the first 10 seconds of their OD.  Now, their OD will not recharge as a result of those battle points earned in the first 10 seconds effectively making it take longer.  Pre-update, I would be 75% recharged at the end of hornet OD with normal play.  Post-update it will be more like 50%.  I think that is a positive balance change.

 

Hornet OD is an excellent counter to Titan OD because Hornet OD ignores the protections afforded by Titan's OD so it is easy to kill anyone in the dome.  Reducing the recharging speed of Hornet OD increases the relative strength of Titan OD because it is less likely their will be a Hornet on OD.

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Great update. Wasp OD was previously almost useless, now idk maybe better.

 

Vikings were everywhere and just wrecked face every time they press shift, now let other hulls come up to its level.

 

Mamoth...good that bomb deals with it

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So mammoth and Viking got a nerf after finally becoming decent again. Ugh <_<

 

 

What about titans OD? it's way too strong

I kinda agree with Titan, and wth? Viking and Mammoth were already pretty good before the change, in fact, Viking WAS the most popular hull!

Tanki is turning more and more into Fortnite...Like Fortnite...#REVERT  :lol: 

How so? I dont play FN

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Viking is nerfed too much.

Vulcan is no longer an option.

Isida is not isida any more (previous updates).

Sledgehammer rounds are nerfed to the edge.

In Assault mode the blue team, is always losing because of the new overdrives.

Everything is ruined with these uncomfortable OD.

The normal container system is also ruined. Now the most common gifts are supplies (mines & speed boost) and paints. I have so many mines to mine all the way to the moon and back.

On Friday, Saturday, Sunday evening, and not only, it is hard to play because of lag. Lag is most annoying problem in the game. Devs seem to do nothing about it. 

I'm getting annoyed with the game and I'm not sure I will continue to play it.

People want to buy something and play what they buy. Devs can not turn everything upside down. If they want to publish a new option in the game, they must check it first thoroughly and not tweak it again and again. This means sloppiness.

Edited by vlummis0
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It's hard to get any of first three position by using dictator. In solo mode, dictator can get position but after trying very hard because of its height. Its an easy target for everyone. One thing we can do, to get position in team battles by using dictator is, to use overdrive when your allies are not close to you  :ph34r:  

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what if they made overdrives cost money?

Good idea, I think Devs will follow it as soon as possible.

Edited by vlummis0

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Good idea, I think Devs will follow it as soon as possible.

I doubt they will make players pay to use the current overdrives because these overdrives have already forced us to spend more drugs (at least use more DDs/DAs if getting kill more often).

 

But I can see alternations for overdrives are definitely coming in.  For example, there could be a Wasp's bomb which will explode in 1 second, but will cause damage to the tank that set the bomb; or a longer activating time with lower extra damage for a Viking.

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Do somethin with titan OD. That's strongest of all and didn't touch it..Thats not good for recaive good game balance

meanwhile a hunter can disable it and hornet can ignore it when they both have faster loading overdrives

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Yes exactly, I agree with the idea of buffing Dictators but this is flawed, the fact that Dictator cannot benefit from the overdrive means that actually this is a Dictator NERF.

 

Just imagine the typical scenario, say you are using Dictator and there is another Dictator in your team. The rest of your team are benefiting from a 50% overdrive charge buff every time that Dictator uses it's overdrive... except you. So this is a BUFF to every other hull than Dictator when it comes to gaining score.

 

Sure you help your team win, but in the Challenges system we have to get a certain placement to get stars. This means after this change it will be harder for Dictator to earn stars.

 

Of course they do not give the Dictators themselves the overdrive buff because multiple Dictators could have infinite overdrives if they teamed up. So there is no good solution, just get rid of this change altogether and give Dictator a personal buff instead like a buff to damage/protecton, like Hornet's overdrive. The Hornet is a good model - it gives a strong personal buff for itself as well as a benefit for its team, this is how Dictator overdrive should be.

 

No, this is not a good change for Dictators if you think about it - if you are a Dictator user, this is a Dictator nerf. See my post above for explanation.

 

EDIT: But I do think the devs had the right general idea to buff Dictator's overdrive, though this is the wrong way to do it. Also, the rest of the changes are overall pretty good, all considered I think this is one of the best patches so far with buffs to Wasp and Vulcan etc. being much needed.

I meant in groups, now tankers can prefer going in a group with 1 dictator, 

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It's great that mammoth's OD can finally be stopped now, however when I read "neutralized" I somehow thought that it would keep its invulnerability but no longer be able to deal damage to other tanks. You're telling me it can tank millions of damage points but can't take a 9999dmg. hit from a bomb, laughing out load.

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When will all overdrives be removed?

 

When will protections be removed?

 

When will a turret fire it's intended round, rather than multiple turret rounds (like smoky with freeze effect, vulcan with firebird effect)? By the way, why not Thunder with Hammer or Magnum or Shaft or Striker or Ricochet effect? After all, it all seems valid for you TO isn't it?

 

 

1) Titan overdrive is not so great.

 

2)  Mammoth overdrive is stupid. The tank runs like an F1 car rechage and cannot sustain damage. Always getting the gold box that, by the way, no longger falls as much as used to be.

 

3) Viking overdrive... seems that there is always someone with it activated. And I almost swear, I've already watch the same gay use it 2 times in a row... I wich I know what chat command allow me to do it.

 

For me it becomes a game of respawn to be immediatly killed. And also a game where, in the rare ocasions I'm doing well, (more because the others are doing worst, probably because they were casted out of the cheating beneficts), my browser crash with a big exclamation mark, leaving me with 30 seconds restarting time. So tell me TO... What chat command can be used to: 1) crash my adversaries browser, 2) to generate "an error occured" (follow by the game become crazy), 3) to disengage the browser from the GPU and leave my opponents with a jagged game?

 

 

I think shaft should have 0 recharge time, after all, 1 shot one kill is not enough. I have Titan m3+ permanently being shot down by the same shaft with a single shot, even when I'm using DA. I have an idea for shaft, why not 0 recharge time and 360 degrees kill?

 

This game is becomming more and more unfair. More options they add, even more unfair the game become. Then they tweak the parameters, but it is like a madness, already to much variables to tweak. It will never be tweaked to be fair. Tweak this...

 

15 drones + 7 overdrives (1 by hull) + 14 protections * 10 upgrades * 3 combinations + 4 alterations for each turret + DA /DD + 7 Hulls * 20 upgrades + 13 Turrets * 20 upgrades

 

and since all stack up, in reality they multiply (not add)..

 

 

I play the best and hard I can. In team battles I try to move my tank in order to maximize my team performance. Yet at the end of the game, when I get 1 kill 13 deaths, and I see other players with 30 kills 2 deaths, I wonder what am I missing? I guess... well maybe it is the tank + turret they used, then I check but there is no pattern in the combination hull turret. So I guess the game is rigged to favor some players anyway...

 

I pray for the day an alternative will come, without the cheating system that TO put in place. On the other hand, maybe I start to work on this alternative, if I use the little time I have available to work on it rather than play on this rigged, cheating sponsored game.

Edited by ukras001
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Viking is a very popular hull because it is offered in kits at low ranks....people get used to it.  Also Hunter is not offered in a kit until a much much higher rank and they are in very expensive kits.  this makes everybody and his dog use Viking.  It is not as good a hull as Hunter now, but it is a matter of economics...you got the Viking and MUed it some, so now you buy a Hunter with no MUs and start over?  Anyway, this is why there are so many Vikings out there...and it's still a decent hull even though it gets knocked around like a rag doll now.  This and people just got used to playing with it from when it was a superior hull. 

 

Enter ODs.  All the Viking drivers are pleased because their hull makes their turret shred...maybe it was a good idea to stick with the Viking.   One week; nerf...why?  Because there are too many Vikings already...gotta get people to buy other hulls and MU them.

 

I just timed Viking's OD.  Tanki added almost a full minute to the charge time.  It now takes 4 minutes and 10 seconds to charge when no score has been generated (no kills, caps, points, etc).  This is almost a full minute longer than previously!...it's 50 seconds longer and the O's effect seems to last much less time...seems like about half to me.  It now takes longer for Viking to charge than the original OD iteration (like Dictator's now).

 

nerf-buff-nerf-buff-nerf-buff    Tanki's own version of the worm ouroboros.

Edited by ByeByeBye
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