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Tweaks to Overdrives, Turrets, and Drones


theFiringHand
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Viking Overdrive "Berserker"

 

We've loosened this Overdrive a bit: reduced charging speed and reduced extra damage during the effect period.

 

 

A BIT? A BIT? You guys don't even dare to mention the %.... Can't kill tanks during overdrive because of the "a BIT loosened" overdrive :wacko:

 

The only gameplay left in Tanki is the Russian roulette with the game parameters  :rolleyes:

 

Using Firebird, Isida, or Freeze with Viking is basically like not having an OD at all now...well, the OD is like popping a double damage that last 1/10 as long...about 5 seconds.  Yeah, Viking's OD with mele weapons is pretty much a nothing now.

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Neither really, as it says in the announcement the boost applies to allies, so not to the dictator itself.

@ZloyDanuJI explained it nicely in this post:

 

 

Took him about 9 millions tries though. :rolleyes:

 

 

But yeah you're right about dictator that used OD not getting it's charge replenished.

 

Just tested it out on an alt and it is in fact true. I think the misunderstanding came from the phrase "except all other dictators". Should be rephrased to "except dictator: activator and allied".

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So wasps bomb has been buffed and some might not like that which is fair. However I think it allows all hulls to have a part in the battle. Previously battles were basically vikings and titans...they still kinda are, but now some of the lesser used hulls can play a role.

Wasp for example plays the all out attacker role excellently. You basically suicide to place a bomb well.
Hornet is the skirmisher, doing damage with fast strikes like cavalry in real life.

Viking is still probly the strongest hull altho its slower overdrive allows others like huntet a role.

Last the heavy hulls. Titan is like the ultimate team rally point like a tank in real life. That dome goes up and I run to it.

I hated them at first but they add a lot more complexity to battles imo

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So wasps bomb has been buffed and some might not like that which is fair. However I think it allows all hulls to have a part in the battle. Previously battles were basically vikings and titans...they still kinda are, but now some of the lesser used hulls can play a role.

 

Wasp for example plays the all out attacker role excellently. You basically suicide to place a bomb well.

Horney is the skirmisher, doing damage with fast strikes like cavalry in real life.

 

Viking is still probly the strongest hull altho its slower overdrive allows others like huntet a role.

 

Last the heavy hulls. Titan is like the ultimate team rally point like a tank in real life. That dome goes up and I run to it.

 

I hated them at first but they add a lot more complexity to battles imo

Viking's OD is virtually non-existant at this point.  It went from the strongest to the very weakest and slowest.  Just because there are tons of Vikings on the field doesn't mean it is strong...it just means players haven't replaced it yet.  When you have a Viking and you have spent so much to MU it can you instantly replace it with a Dictator or Hunter or Titian....no unless you are a buyer with unlimited crystals for MUs and speed ups.  AAsk any Viking user now just how powerful the Viking OD is.  They nerfed it into uselessness.

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Viking's OD is virtually non-existant at this point.  It went from the strongest to the very weakest and slowest.  Just because there are tons of Vikings on the field doesn't mean it is strong...it just means players haven't replaced it yet.  When you have a Viking and you have spent so much to MU it can you instantly replace it with a Dictator or Hunter or Titian....no unless you are a buyer with unlimited crystals for MUs and speed ups.  AAsk any Viking user now just how powerful the Viking OD is.  They nerfed it into uselessness.

If the rate of fire for turrets like Thunder/Rail/Twins/Ricco/Smoky is unchanged, how is it weaker?

 

I've seen them destroy 2-3 tanks easily before the OD runs out.

 

Compare it to Hunter OD?  50 yds or more separate the two... Hunter does not stand a chance.

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I have just tested the juggernaut tank and its better now. Its now stronger due to its faster shooting abilities with its striker and railguns.

 

However, juggernaut is still a bit weak. I strongly suggest that developers add more armor to juggernaut. Its needs it. When juggernaut gets more armor, then, it will be considered as a strong tank.

 

That's all, juggernaut needs!

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If the rate of fire for turrets like Thunder/Rail/Twins/Ricco/Smoky is unchanged, how is it weaker?

 

I've seen them destroy 2-3 tanks easily before the OD runs out.

 

Compare it to Hunter OD?  50 yds or more separate the two... Hunter does not stand a chance.

The rate is the same but they reduced the damage from each shot.  The projectile turrets are more effective with Viking, but the mele turrets are a zero now.  Also the enormous charge time makes Viking's OD a bust.  You would have to be doing some serious shredding to get three ODs in one full battle.  Two is not too hard, but if you are not in the top four players, you will only get one OD per battle and it's effect is greatly weakened.

 

Previously with Rico with Viking was like a lawn mower....everything it touched died.  Now the OD has no more punch than a double damage...that only lasts about six seconds.

 

I'd trade my Viking for a Hunter in a heartbeat.  Hunter with a Firebird is deadly and it charges so fast you can use it over and over in a battle.  The stun factor is a real asset and the fact that if you are doing well you can get five or six OD's per battle...seven or eight if you are shredding.  Hunter with Rico is much more stable and, again the stun feature is killer,  If you stun three around you, three die...and you can do it many times in a battle.  With Viking you get one or two ODs...granted if you go up against one tank, Viking will win, and if two tanks are positioned properly Viking will win, but it's only once or twice a game.   Sadly I don't have the thousands and thousands of crystals to replace my Viking...and who knows what Tanki will nerf/buff in the future.  It basically discourages me from playing even more.

 

Look at Wasp...I got nine bombs in one game and averaged about two kills per bomb.   Viking's OD went from the most to the least dangerous OD.

Edited by ByeByeBye

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And Wasp was already good on good hands.

 

Maybe a better solution would have been to shorten the fuse as modification and upgrades went up:

 

4.5 secs at M0

4 secs at M1

3.5 secs at M2

3 secs at M3

2.5 secs at M3+

 

But they wanted to make Wasp the Hull of the Month. Don't believe me? Look they even asked videos about Wasp in the Vlog.

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The rate is the same but they reduced the damage from each shot.  The projectile turrets are more effective with Viking, but the mele turrets are a zero now.  Also the enormous charge time makes Viking's OD a bust.  You would have to be doing some serious shredding to get three ODs in one full battle.  Two is not too hard, but if you are not in the top four players, you will only get one OD per battle and it's effect is greatly weakened.

 

Previously with Rico with Viking was like a lawn mower....everything it touched died.  Now the OD has no more punch than a double damage...that only lasts about six seconds.

 

I'd trade my Viking for a Hunter in a heartbeat.  Hunter with a Firebird is deadly and it charges so fast you can use it over and over in a battle.  The stun factor is a real asset and the fact that if you are doing well you can get five or six OD's per battle...seven or eight if you are shredding.  Hunter with Rico is much more stable and, again the stun feature is killer,  If you stun three around you, three die...and you can do it many times in a battle.  With Viking you get one or two ODs...granted if you go up against one tank, Viking will win, and if two tanks are positioned properly Viking will win, but it's only once or twice a game.   Sadly I don't have the thousands and thousands of crystals to replace my Viking...and who knows what Tanki will nerf/buff in the future.  It basically discourages me from playing even more.

 

Look at Wasp...I got nine bombs in one game and averaged about two kills per bomb.   Viking's OD went from the most to the least dangerous OD.

 

 

You won't likely be able to kill three stunned tanks with Ricco - not in the 3 seconds the stun lasts. 

Maybe if you had both DA and DD equipped you can fight off the 2 surviving after you kill one. 

 

And don't bother trying it with Vulcan...  :angry:   too slow.

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You won't likely be able to kill three stunned tanks with Ricco - not in the 3 seconds the stun lasts. 

Maybe if you had both DA and DD equipped you can fight off the 2 surviving after you kill one. 

 

And don't bother trying it with Vulcan...  :angry:   too slow.

OK...two then, and maybe a lucky three in the perfect storm...for the opposition...not for me...and they aren't paying too much attention....maybe three mission mults :)

 

Yeah, I guess Hunter's stun function is pretty much a waste with Vulcan.  But then Viking with Vulcan is terrible too.  A light breeze knocks off your aim and now even if you got lucky and had a clean line of fire, you wouldn't get as much bang from Viking's OD as previously.  I would guess Vulcan is married to Titian or Mammoth although I do see an occasional odd couple in the Vulcan/Wasp...I guess they like the bomb :)

 

PS  Oh, I just thought of something else.  To be fair I only play below rank 10 where missions are not an ordeal and can be completed in a few battles.  In the last few months I've dabbled in the higher M2 ranks but I find the game-play too frenetic and mostly just luck based...maybe I'm just a crap player, but mid to higher ranks do nothing for me other than frustrate.  So, anyway, my experience is really only in the lower ranks where it isn't as hard to knock off three guys in a row with Rico/Hunter on a good day...so the stun just augments that scenario.

Edited by ByeByeBye
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Did you know something about Wasp OD?

 

If the Triangle who contains the timer is red, you die. If it's green, you survive

I knew about the difference in enemy's/allie's bomb, but the removal of self-damage from the bomb now means that you don't die from any green bombs. Makes distinguishing better.

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The lag has been increased so much since these ODs were implemented!  It's like playing in a stop-action animation.  I've fallen over edges...gotten killed with no one around...shoot someone, then they are 20 meters behind you...sometimes can't pick up boxes...sometimes can't do damage....and then the million times the whole thing just goes blank and you have to re-enter.  

 

I guess new code always has lag issues, but besides a crappy unwanted update, we get lagged to death on top of it.

Edited by ByeByeBye
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All you little ants complaining about your Viking overdrive. You’re lucky to even get one, that Hull is overpowered like hell already; its speed is wasp level, and you can never flip it. NEVER.

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Hornet with thunder & railgun is so damn OP and I see them with OD active all time. This is so annoying...

 

LOL how about Hornet-Shaft? One hit KO, but easier to deal with than Hornet Rail/Thunder.

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All you little ants complaining about your Viking overdrive. You’re lucky to even get one, that Hull is overpowered like hell already; its speed is wasp level, and you can never flip it. NEVER.

Says the person whose Viking is only m0.

 

Why don't you go buy Viking m3 and use for 10 hours at least, before you run your mouth. ;)

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Says the person whose Viking is only m0.

Why don't you go buy Viking m3 and use for 10 hours at least, before you run your mouth. ;)

Sorry, but I actually have respect for the game so that’s why I don’t buy things that are ridiculously OP/broken. I’ve played this game longer than your parents have been alive, so why don’t you just take my word instead of arguing.

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Sorry, but I actually have respect for the game so that’s why I don’t buy things that are ridiculously OP/broken. I’ve played this game longer than your parents have been alive, so why don’t you just take my word instead of arguing.

Then just be happy that you don't get your aim knocked around, because that's what a Viking has to deal with.

 

And since you don't have an m2 or m3 Viking then you got no right saying it's OP. ;)

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All you little ants complaining about your Viking overdrive. You’re lucky to even get one, that Hull is overpowered like hell already; its speed is wasp level, and you can never flip it. NEVER.

Fast Vikings is because of Speed hacks, I think many hackers like Viking because it's glued to the ground.

 

Also, I don't know if it's because of this hack or another, that tanks seem harder to kill. So most likely you're experiencing the cheating Vikings. Regular Viking weaker now, most of the times you're only killing one tank with the help of the OD.

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All you little ants complaining about your Viking overdrive. You’re lucky to even get one, that Hull is overpowered like hell already; its speed is wasp level, and you can never flip it. NEVER.

I can see you have never driven a Viking.  You obviously don't have a clue as to what you are talking about.  ..cough.troll.cough,hack.cough

 
"Girl, you thought he was a man,
But he was a muffin.
He hung around till you found,
That he didn't know nuthin'."     ...FZ
Edited by ByeByeBye
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Viking is not OP, that's why like 70% of the legends are using it

 

It has OP stats and an OP overdrive, every battle you go to in MM you will see majority vikings

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Viking is not OP, that's why like 70% of the legends are using it

 

It has OP stats and an OP overdrive, every battle you go to in MM you will see majority vikings

Viking is the third fastest hull but is, and has been for a year or so, less stable than Hunter and Dictator.  Hunter and Viking are about equal for protection BUT, in the lower ranks you can buy kits with Vikings much sooner and for much less cost than kits with Hunter...plus Viking, about a year ago, was significantly better than Hunter in overall useability.  

 

Don't you think many many players use Viking because that is what they have and that is what ther are used to?  I have an alt acct with Hunter and it is a superior hull even if you discount the new ODs.  Add Hunter's superior (IMO) OD and it reigns over Viking.  Like I said earlier I would trade my Viking for a Hunter in a heartbeat, but I have lots invested in Viking and can't afford to change over.   I think many many players are in tthis same situation. 

 

After ODs get some time in the game, I predict we will start to see fewer and fewer Vikings.  In the lower ranks there will always be tons of Vikings because of when kits become available and their relative prices: Striker at rank 7 for 32K crytals, Thor for 43.5K.  The first Hunter kits unlock at rank 9 an are significantly more expensive like Predator for 79.8K.  People start with Vikings and get used to them...and Viking used to be better.

 

I have always disliked the way Dictator handles and feels, but I think it's OD may put a lot of them on the field: faster than Titian, pretty stable, kinda big and clunky but the OD is a two maybe three repairs on demand per battle along with a full boatload of drugs.....appealing.  My guess is that Dictator's charging time will get nerfed as soon as Tanki has rung up enough MU sales from the hull.

 

Overall I think Viking now comes in at the bottom of all three mid-sized hulls.  Viking drivers will remain Viking drivers out of familiarity or finances...I have always been a big Viking fan, but like i said,  I'd go for Hunter in a flash....probably even trade off for Dictator (just don't like the hull though...maybe the name).  I guess my point is that there may be zillions of them on the field, but that may change and they are in such abundance because of how Tanki USED to be...not how Tanki is today (trashed IMO).

Edited by ByeByeBye

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