Jump to content
EN
Play

Forum

Tweaks to Overdrives, Turrets, and Drones


theFiringHand
 Share

Recommended Posts

At m4 level most choose viking its not a matter of what they are used to or kits, but they choose the hull with best stats which is viking, they can easily switch to any other hull if they want to. 

 

Hunter and Wasp are supposedly OP but I don't any switch, people still prefer viking titan or hornet. Hull stats also have to be accounted for, viking has the best stats and the best and most versatile overdrive.

Edited by Truthteller

Share this post


Link to post
Share on other sites

At m4 level most choose viking its not a matter of what they are used to or kits, but they choose the hull with best stats which is viking, they can easily switch to any other hull if they want to.

 

Hunter and Wasp are supposedly OP but I don't any switch, people still prefer viking titan or hornet. Hull stats also have to be accounted for, viking has the best stats and the best and most versatile overdrive.

It's probably because most have Viking, and because Hunter and Dictator aren't that good either in terms of OD.

 

Wasp is good in small and medium maps, Hornet in medium and large, and fat ones are good still. I caught more golds with Mammoth today, but I liked more with Wasp.

Share this post


Link to post
Share on other sites

At m4 level most choose viking its not a matter of what they are used to or kits, but they choose the hull with best stats which is viking, they can easily switch to any other hull if they want to. 

 

Hunter and Wasp are supposedly OP but I don't any switch, people still prefer viking titan or hornet. Hull stats also have to be accounted for, viking has the best stats and the best and most versatile overdrive.

  

It's probably because most have Viking, and because Hunter and Dictator aren't that good either in terms of OD.

Wasp is good in small and medium maps, Hornet in medium and large, and fat ones are good still. I caught more golds with Mammoth today, but I liked more with Wasp.

 

Or that most legends are just straight up ignorant. If they took every stat into consideration, didn't care how ugly the hull was, and ODs weren't a thing; I can guarantee that most would flock to hunter.

Share this post


Link to post
Share on other sites

Or that most legends are just straight up ignorant. If they took every stat into consideration, didn't care how ugly the hull was, and ODs weren't a thing; I can guarantee that most would flock to hunter.

Viking is the best Medium Hull in Parkour, I think that's another reason many prefer to have Viking.

 

And it's a few days after the tweaks, when more and more realize that Viking is weaker, they may switch to other Hulls, those that have other Hulls.

 

Now more than ever we need Hull Protection Modules, because hulls are more powerful than turrets, and because we need to spend crystals we don't have. Oh, and then Turret Overdrives, and Drone Overdrives.

Share this post


Link to post
Share on other sites

  Or that most legends are just straight up ignorant. If they took every stat into consideration, didn't care how ugly the hull was, and ODs weren't a thing; I can guarantee that most would flock to hunter.

I don't think they are ignorant, they are smart enough to use incendiary mix or rapid fire mode when they are OP so they are definitely smart enough to choose the best hull which the overwhelming majority choose viking. 

Share this post


Link to post
Share on other sites

I don't think they are ignorant, they are smart enough to use incendiary mix or rapid fire mode when they are OP so they are definitely smart enough to choose the best hull which the overwhelming majority choose viking.

 

Maybe, but hunter is practically right behind Viking in terms of top speed while excelling in all other aspects.

  • Like 1

Share this post


Link to post
Share on other sites

Maybe, but hunter is practically right behind Viking in terms of top speed while excelling in all other aspects.

Even with just an (at least) 0.5 m speed difference, Vikings seems to outpace me way faster than just 0.5 meters a second when I'm chasing them. If they're both using speed boost, then M4 Viking should be 0.7 m/s faster than Hunter. This means that (assuming they both have the same acceleration at the start of the race) Viking should overtake Hunter by 0.7m every second. In reality, it seems more like 3-5 meters per second. 

 

It basically feels like I'm chasing a Hornet instead of a Viking. Of course, I account for me using an M3.2 Hunter against Legends with M4 Viking so that is somewhat understandable. The distance the enemy Vikings gain, even in the Test Server, against a Hunter does not seem to reflect the true speed...at least to my calculations that is. 

Share this post


Link to post
Share on other sites

At m4 level most choose viking its not a matter of what they are used to or kits, but they choose the hull with best stats which is viking, they can easily switch to any other hull if they want to. 

 

Hunter and Wasp are supposedly OP but I don't any switch, people still prefer viking titan or hornet. Hull stats also have to be accounted for, viking has the best stats and the best and most versatile overdrive.

Only stat Viking has that is better than Hunter is 0.5 speed - which is not much at all.

 

And many Legends are not "choosing" it.  Thye had it way back when it was actually a better hull and still have it now.

That is exactly my situation.  They changed it shortly after I bought the medic kit.

Recently I chose to buy a Hunter because I was unhappy with the way Viking performed.

 

Even with just an (at least) 0.5 m speed difference, Vikings seems to outpace me way faster than just 0.5 meters a second when I'm chasing them. If they're both using speed boost, then M4 Viking should be 0.7 m/s faster than Hunter. This means that (assuming they both have the same acceleration at the start of the race) Viking should overtake Hunter by 0.7m every second. In reality, it seems more like 3-5 meters per second. 

 

It basically feels like I'm chasing a Hornet instead of a Viking. Of course, I account for me using an M3.2 Hunter against Legends with M4 Viking so that is somewhat understandable. The distance the enemy Vikings gain, even in the Test Server, against a Hunter does not seem to reflect the true speed...at least to my calculations that is. 

O.5 is almost negligible and will only be realized after both hulls have traveled some distance.  The discrepancy is likely MUs.

  • Like 1

Share this post


Link to post
Share on other sites

O.5 is almost negligible and will only be realized after both hulls have traveled some distance.  The discrepancy is likely MUs.

Yes, and I accounted for that. Which is why I went to the Test Server and observed M4 Viking vs M4 Hunter and even that showed to be a great speed difference higher than 0.5 m/s. 

 

If my calculations are correct, then a Viking should be one drop box zone ahead of Hunter after ten seconds (or 1 of those drop box zones and a half after ten seconds if they both are using Speed Boost). It doesn't seem like that because it looks like they gain 3 drop box zones in 5 seconds. 

  • Like 1

Share this post


Link to post
Share on other sites

 

It's a choice to upgrade viking to m4 and its not just the old players stuck with viking most of the newer playerbase chooses viking too.

 

The light weight of viking/shape is good for climbing tanks unlike Hunter, the speed is better for capturing flags, ASL etc, it is better for short range turrets and with the OD it is good for long range turrets and it's the most versatile hull - having 9.5 mps with 3000 is OP

 

Hunter is bouncy and you can miss shoots with it on some turrets, and if you are flipped sideways with hunter you can't use turret recoil to regain balance because of its weight.. in this laggy game where a viking can push a titan, or if two tanks push eachother one will go on top I would rather choose speed over weight

 

(But afterall it's a choice if you want to choose hunter or viking, whatever suits your gameplay, but still majority choose viking for a reason)

Edited by Truthteller

Share this post


Link to post
Share on other sites

I just timed Viking's OD.  Tanki added almost a full minute to the charge time.  It now takes 4 minutes and 10 seconds to charge when no score has been generated (no kills, caps, points, etc).  This is almost a full minute longer than previously!...it's 50 seconds longer and the O's effect seems to last much less time...seems like about half to me.  It now takes longer for Viking to charge than the original OD iteration (like Dictator's now).

really? based on the patch ,notes the overall time to reach 100% has only increased by 4%

Share this post


Link to post
Share on other sites

How did you determine this?

well they reduced overdrive charge rate from 500 o/s to 400 o/s but also reduced the number of battle points for overdrive charge from 600 to 500;

 

so I simply divided the points needed by the rate for both before and after and compared them

Share this post


Link to post
Share on other sites

It's a choice to upgrade viking to m4 and its not just the old players stuck with viking most of the newer playerbase chooses viking too.

 

The light weight of viking/shape is good for climbing tanks unlike Hunter, the speed is better for capturing flags, ASL etc, it is better for short range turrets and with the OD it is good for long range turrets and it's the most versatile hull - having 9.5 mps with 3000 is OP

 

Hunter is bouncy and you can miss shoots with it on some turrets, and if you are flipped sideways with hunter you can't use turret recoil to regain balance because of its weight.. in this laggy game where a viking can push a titan, or if two tanks push eachother one will go on top I would rather choose speed over weight

 

(But afterall it's a choice if you want to choose hunter or viking, whatever suits your gameplay, but still majority choose viking for a reason)

You mentioned Legends.  Many of those players had Viking before the silly swap.  You obviously like Viking more.  Why did you buy Hunter M3?  For the OD?  It really isn't very good for camping...

 

Disagree with almost all your points - so - we'll have to agree to disagree.

  • Like 1

Share this post


Link to post
Share on other sites

Well you might think I can't say much. But I used to play this back in the old days.

And yes the coming of these new Overdrives has changed the way the whole game is played. Now while buying items one has to go over all the stats of all the things and also choose a combination that suits most maps. Well there is no combo that suits all map now. Also one will have to keep in mind the overdrives while selecting what they buy. Overdrives can have a huge impact on the outcome of the game. They can literally change the whole tide. Like if you get the pun. So I can't say that any overdrive is the best. Each one has it's own perks. But they all sure are awesome.....

 

However what I can suggest is that they do work on improving Mammoth's and Viking's overdrives a bit.

Mammoth's overdrive can be very dangerous in close combats. It can almost wipe out a whole defending team.

Viking's overdrive is just a bit too weak to be played in all modes. Sure it does magnificent in JGR but what's the use if its only limited to that. Also I feel it is a bit unfair as most of the maps don't suit the overdrive while Stock Viking is great for playing in all MM maps.

Share this post


Link to post
Share on other sites

really? based on the patch ,notes the overall time to reach 100% has only increased by 4%

Yep, by the clock, they added 50 seconds.  The firing time is the same (previously I thought it had decreased...my bad), but they reduced the amount of damage each turret causes.  VIking is still good for one or two volleys per battle if you are using a projectile turret, but with Firebird, Freeze, and Isida Viking's OD is just a minor deal...kinda like a short burst double damage.  

 

Incidentally, their math might be a tad off.  500 to 400 is a 20% decrease.  600 to 500 is about a 17% decrease.  Pretty dramatic nerf, but the Tanki spin doctors always find a way to cloud whatever they do.  "You are so very lucky, we amputated both of your arms...now you won't ever have to bother wearing gloves again!"

Edited by ByeByeBye
  • Like 2

Share this post


Link to post
Share on other sites

Well you might think I can't say much. But I used to play this back in the old days.

And yes the coming of these new Overdrives has changed the way the whole game is played. Now while buying items one has to go over all the stats of all the things and also choose a combination that suits most maps. Well there is no combo that suits all map now. Also one will have to keep in mind the overdrives while selecting what they buy. Overdrives can have too large an impact on the outcome of the game. They can literally change the whole tide. Like if you get the pun. So I can't say that any overdrive is the best. Each one has it's own perks. But they all sure are awesome.....

 

However what I can suggest is that they do work on improving Mammoth's and Viking's overdrives a bit.

Mammoth's overdrive can be very dangerous in close combats. It can almost wipe out a whole defending team.

Viking's overdrive is just a bit too weak to be played in all modes. Sure it does magnificent in JGR but what's the use if its only limited to that. Also I feel it is a bit unfair as most of the maps don't suit the overdrive while Stock Viking is great for playing in all MM maps.

Fixed it for ya. ;)

 

How do you figure most maps are not suitable for Viking?  All maps require killing tanks - and an equipped Viking OD is a guaranteed kill to at least one (even powerful) tank.  More if they are in close proximity.  You just need to equip the turret best suited for the map. The Viking OD just enhances those benefits.

 

Then look at Hunter - how often you think that OD will get used on maps like Highways?

Share this post


Link to post
Share on other sites

Guys, they say heavy capacitors does 30% less damage in full scope mode. they meant that to be for rapid fire mode alt. Don't let the noob who wrote this out scam you. Thank you. 

  • Like 1

Share this post


Link to post
Share on other sites

Guys, they say heavy capacitors does 30% less damage in full scope mode. they meant that to be for rapid fire mode alt.

Will be fixed, thanks for pointing it out!

Share this post


Link to post
Share on other sites

Fixed it for ya. ;)

 

How do you figure most maps are not suitable for Viking?  All maps require killing tanks - and an equipped Viking OD is a guaranteed kill to at least one (even powerful) tank.  More if they are in close proximity.  You just need to equip the turret best suited for the map. The Viking OD just enhances those benefits.

 

Then look at Hunter - how often you think that OD will get used on maps like Highways?

Well you might be right and that's just it. Such a powerful OD to kill one tank. Viking as I know it had the potential to take on a team with other 4 tanks (provided in the right hands). Compared to that, this is like going from God-tier to Beginner-level.

 

And that is just the HARDEST part about it. How do you choose a turret that performs decent in almost every map. Let's say you take Smoky. As it does almost well in all MM maps and all modes. Now the problem here is that there won't be much damage during the OD and also the aiming will get a whole lot harder. Although it will be fun for people with Auto Cannon  :lol:  

 

 

LOL Yep.  :lol:  :D  People definitely aren't going to use it much. But it can be helpful in ASL and CP. Might even work out in CTF.

 

 

So I DO get your point (I guess). But either Viking or it's Overdrive, a buff is needed.

Edited by Infernapo
  • Like 1

Share this post


Link to post
Share on other sites

Well you might be right and that's just it. Such a powerful OD to kill one tank. Viking as I know it had the potential to take on a team with other 4 tanks (provided in the right hands). Compared to that, this is like going from God-tier to Beginner-level.

 

And that is just the HARDEST part about it. How do you choose a turret that performs decent in almost every map. Let's say you take Smoky. As it does almost well in all MM maps and all modes. Now the problem here is that there won't be much damage during the OD and also the aiming will get a whole lot harder. Although it will be fun for people with Auto Cannon  :lol:  

 

 

LOL Yep.  :lol:  :D  People definitely aren't going to use it much. But it can be helpful in ASL and CP. Might even work out in CTF.

 

 

So I DO get your point (I guess). But either Viking or it's Overdrive, a buff is needed.

I don't think any OD should allow a tank to do this.  Then it's just God_Mode_On.   Ruins the game IMO.

 

A twins or ricco or even Thunder equipped with Viking OD can still take out a couple enemies fairly easily if they are not far from each other.

Expecting more than that from using OD is a little much.

 

The battles should not be just about getting OD to 100% and using it. 

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...