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Idea for Container rewards which involve supply boxes


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So I've played for some while and I've noticed one thing extremely wrong with the container rewards, they're less random and often giving the same supplies/drugs for the game as before ( I got 3 containers so far from weekly challenges, all 3 were 125 Double Damage supplies) So I suggest that their drop rarity should be made in such a way that if you're not gonna get something special from your container. and are going to get supplies instead. Make it that the supply you really need has a higher chance of being your reward. All 3 of my containers gave 125 damage boxes each time. when what I needed was Health supply boxes. I have too many of all the other supplies and I'm sure other people might have the same problem. So if a person gets supplies from containers.. make it that the supplies they have the least have the highest chance of being their reward. i.e. 42% chance.

This could really help f2ps since we can't actually buy anything since there's only two possible payment methods.

(Add a new one for once, pls)

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Declined

 

Anything that makes container rewards more beneficial to players will affect the game economy. If this gets implemented, it would mean that containers will be nerfed in other ways, for example it will be harder to get them from missions, or there will be less of them in challenges. So it's always a double-edged sword, since developers can't afford to simply give away more free stuff.

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Under review

 

Anything that makes container rewards more beneficial to players will affect the game economy. If this gets implemented, it would mean that containers will be nerfed in other ways, for example it will be harder to get them from missions, or there will be less of them in challenges. So it's always a double-edged sword, since developers can't afford to simply give away more free stuff.

which is why I've clearly typed that this should be implemented only for supply boxes/drugs cuz although the claim is that containers are supposed to be random.. it is still extremely frustrating to go through all your container rewards only to get (somehow) the same supply box 3 times in a row. Basically this won't actually change much, what it will do is that it will basically give a player a chance to get supply box that they are desperately in need of. but only a higher CHANCE, i,e, there would still be the chance that they'd get some other supply box. This would technically only affect the supply boxes, and anything other than them would still attain their original chance of being the player's reward from the container. When I said 42% I basically said it in terms of supply boxes.. i.e IF you get supply boxes as a reward from a container then this rule applies. And not to any other reward in the game, (gold boxes sets, Turret effects, crystals,etc) will not be affected. Only the chances of supply boxes will be affected.

 

Quote: The biggest pain in the world for a stuck f2p tanki player is the punishing reward he gets when he gets stacks  and stacks of supplies he already has in excess. But is extremely low on one particular supply which is completely ruining his chances of surviving player attacks.

 

So this is my idea for supply boxes. let's down it a little.... 40% chance of getting the supply box you are clearly in need of. but still just a chance.

You might as well get some other supply box but still.... this could lead to less annoyance from containers in terms of supply boxes.

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Do you mean repair boxes?

yeah... but welll... that can be another name for them. So that boxes aren't confused to be anything other than supplies in this case.

So again we really need a update on this... I've gotten really supplies from containers each time almost the same one. So I propose this to be included. And if you re read the post.. know it's for supply boxes only.. nothing else

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yeah... but welll... that can be another name for them. So that boxes aren't confused to be anything other than supplies in this case.

So again we really need a update on this... I've gotten really supplies from containers each time almost the same one. So I propose this to be included. And if you re read the post.. know it's for supply boxes only.. nothing else

Yeah-but there is a reason why everyone has less repair boxes than any other supply-since its most essential. Tanki realizes this so it cost way more for Repair boxes than any other supply.

But if you are just saying about giving long range players double armour, and mid range players double damage, and close range players speed boosts-or whatever is best for that tank I understand.

If tanki wants to make their hulls unique, why can't they give you supplies based on your primary hull?!

 

Under review

 

Anything that makes container rewards more beneficial to players will affect the game economy. 

Is this making it too beneficial?

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Is this making it too beneficial?

If you get what you want instead of random supplies, then yes - it's more beneficial.

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I don't think there is a need for this. People need to manage their supplies (like not just spam DD) or, if they don't, they need to pay to buy more.

And RKs are in 'uncommon' so you can't switch over to them.

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I don't think there is a need for this. People need to manage their supplies (like not just spam DD) or, if they don't, they need to pay to buy more.

And RKs are in 'uncommon' so you can't switch over to them.

again.. as I clearly said... this will only give a increased CHANCE of getting the supply box you are really low on. About 35%-40% which doesn't necessarily mean that you'll get your desired supply box. Only a better chance. This applies to any box you have in stock.. double damage, speed,armor etc Not only repair boxes. A chance just means a chance. This minor update could really fix some things up.

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I think you should only use your supplies to complete your daily mission. If you complete your missions but still want to play, I'd recommend playing in pro battles with supplies turned off.

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again.. as I clearly said... this will only give a increased CHANCE of getting the supply box you are really low on. About 35%-40% which doesn't necessarily mean that you'll get your desired supply box. Only a better chance. This applies to any box you have in stock.. double damage, speed,armor etc Not only repair boxes. A chance just means a chance. This minor update could really fix some things up.

As I said before, Repair Kits are not in the 'Common' category in which other supplies are. They can never be compared to the other 4 supplies. Check Container rarity in the tanki wiki.

A focus towards a particular supply, say DD, for about 40% would mean that instead of a 25% chance, you are getting 15% extra. This means that if you drug DD heavily and are short on it, but have like 5 containers, you have a higher probability to get the supply you need instead of buying them in the garage for 50 crystals per piece or in the Shop.

This might appear as a small buff but it affects the money Tanki receives from high-ranked players who buy 500 or something of each supply. And it would come as a loss to tanki.

Remember, from a tier of a Challenge you barely get 30/50 of a supply while a container gives a whooping 125! Small differences in chances do matter.

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A focus towards a particular supply, say DD, for about 40% would mean that instead of a 25% chance, you are getting 15% extra. This means that if you drug DD heavily and are short on it, but have like 5 containers, you have a higher probability to get the supply you need instead of buying them in the garage for 50 crystals per piece or in the Shop.

 

Remember, from a tier of a Challenge you barely get 30/50 of a supply while a container gives a whooping 125! Small differences in chances do matter.

But if you have a 10% increase depending on your hull-that would help make each hull unique-and high rankers who usually buy-are not going to switch their playing style due to more supplies.

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But if you have a 10% increase depending on your hull-that would help make each hull unique-and high rankers who usually buy-are not going to switch their playing style due to more supplies.

They're not going to switch their playing style, they're going to buy more supplies. $$$

And some people actually may want supplies that automatically got a decreased percentage due to their hull, if that ever happens.

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They're not going to switch their playing style, they're going to buy more supplies. $$$

And some people actually may want supplies that automatically got a decreased percentage due to their hull, if that ever happens.

I don't understand if you agree or not.

You sat that players won't change their playing style-but then you say they would want a decreased percentage-you should get less of the supply Tanki thinks you need most?

Please explain.

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I don't understand if you agree or not.

You sat that players won't change their playing style-but then you say they would want a decreased percentage-you should get less of the supply Tanki thinks you need most?

Please explain.

I said that if such a thing gets implemented that a person with a particular hull gets more of a supply which the system thinks he needs, while he actually doesn't, it would cause imbalance. Hull-specific distribution would be really bad.

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