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How much better- or worse- would the game be if there were no supplies.


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it would be more fun than any game i have played yet

 

and i know this bcs you can play no supply games in pro battles, they make me forget how bad mm is

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No supplies dropping, apart from gold box, and no smart supplies.

I'd keep supplies drops but remove smart supplies. THEN you'd have a partially balanced game. 

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I think it would make overdrives extremely OP. For example, Dictator's supply overdrive is pretty basic now since everyone uses supplies anyway, but without supplies, a tank that deals double damage, has double armor and moves faster would be insanely powerful.

 

Without overdrives AND supplies the game would just be boring, especially in modes like RGB and CTF. If you have two skilled teams who can do actual coordinated teamwork, like in some PRO battle, the game would still be fun. But in Matchmaking games where it's basically every man for himself and teamwork is very limited, capturing a flag without supplies would be practically impossible. Most games would end with a score of 0-0.

 

As a feature, supplies are actually a cool gameplay mechanic that adds a new layer of skill requirement to the game, such as managing cooldowns and figuring out the best timing. If it weren't for them being purchasable consumables, they would only make the game better. So if it were up to me, I'd definitely make supplies free and unlimited, as opposed to removing them completely.

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I think it would make overdrives extremely OP. For example, Dictator's supply overdrive is pretty basic now since everyone uses supplies anyway, but without supplies, a tank that deals double damage, has double armor and moves faster would be insanely powerful.

 

Without overdrives AND supplies the game would just be boring, especially in modes like RGB and CTF. If you have two skilled teams who can do actual coordinated teamwork, like in some PRO battle, the game would still be fun. But in Matchmaking games where it's basically every man for himself and teamwork is very limited, capturing a flag without supplies would be practically impossible. Most games would end with a score of 0-0.

 

As a feature, supplies are actually a cool gameplay mechanic that adds a new layer of skill requirement to the game, such as managing cooldowns and figuring out the best timing. If it weren't for them being purchasable consumables, they would only make the game better. So if it were up to me, I'd definitely make supplies free and unlimited, as opposed to removing them completely.

I think that is a great idea. Unlimited supplies, but the same cooldowns. However, If tanki were to do this wouldn’t they have to give people 50 crystals for every supply they have.

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I think that is a great idea. Unlimited supplies, but the same cooldowns. However, If tanki were to do this wouldn’t they have to give people 50 crystals for every supply they have.

They don't have to do anything. They reserve the right to change and remove whatever they want without compensating players. Besides, if you were using supplies already and your supplies suddenly become unlimited, you don't lose anything. And demanding compensation doesn't make sense. Think of a real life example: if you buy something from a shop and on the next day there's a promotional event where that item is given away for free (or with a massive discount), you don't just go into the shop to demand your money back, do you?

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They don't have to do anything. They reserve the right to change and remove whatever they want without compensating players. Besides, if you were using supplies already and your supplies suddenly become unlimited, you don't lose anything. And demanding compensation doesn't make sense. Think of a real life example: if you buy something from a shop and on the next day there's a promotional event where that item is given away for free (or with a massive discount), you don't just go into the shop to demand your money back, do you?

Unfortunately, most of our playerbase doesn't understand this. 

Edited by Guest
Please do not insult

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They don't have to do anything. They reserve the right to change and remove whatever they want without compensating players. Besides, if you were using supplies already and your supplies suddenly become unlimited, you don't lose anything. And demanding compensation doesn't make sense. Think of a real life example: if you buy something from a shop and on the next day there's a promotional event where that item is given away for free (or with a massive discount), you don't just go into the shop to demand your money back, do you?

Many "shops" actually honor a recent discount for ppl who purchased a non-sale item within a certain time-frame before the sale.

 

Since many people would just return the item and then buy it back on sale - this saves the store re-stocking fees.

 

Just sayin'...

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Most of us already have an unlimited supply of supplies.. During the first Tanki WAR, I bought a supply kit from the store because I had 10 or less of each and was using them very sparingly. At the time, I wasn't doing missions. I bought the supply kit, started doing missions, keeping up with the Challenges and haven't bought any supplies since then. 

 

RK: 2890

DA: 12885

DD: 7765

SB: 16114

Mines: 21289

Batteries: 2458 (no drones)

 

I use RK a lot because of Vulcan burn and DD because there seems to be more players using protection against Vulcan (Shark). I drop mines whenever I think about it, wherever I am on the map and on ramps, but I still have a lot. 

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Following is a private opinion, nothing else:

 

 

 

The best thing I've ever could find close enough and good enough to replace supplies is actually Crysis Nanosuit mechanic. No kidding, that is The Thing. Even replayed the games to get a good look after all these years.

 

Switching battle modes between DAMAGE, ARMOR and SPEED while managing power supply is a lot of fun and skill cap can easily get to the stratosphere. Of Mars. Of course you'll need to add power supply mechanic and figure out how to keep supply drops relevant, but from my point of view these are not problems at all.

 

Now, picture this stuff with tank transformation that corresponds with selected battle mode? That could be the greatest thing ever.

 

 

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Following is a private opinion, nothing else:

 

 

 

The best thing I've ever could find close enough and good enough to replace supplies is actually Crysis Nanosuit mechanic. No kidding, that is The Thing. Even replayed the games to get a good look after all these years.

 

Switching battle modes between DAMAGE, ARMOR and SPEED while managing power supply is a lot of fun and skill cap can easily get to the stratosphere. Of Mars. Of course you'll need to add power supply mechanic and figure out how to keep supply drops relevant, but from my point of view these are not problems at all.

 

Now, picture this stuff with tank transformation that corresponds with selected battle mode? That could be the greatest thing ever.

 

 

This.... is actually pretty interesting. For my take on remaking supplies, I was thinking of some crazy idea that would make supplies into "modules" (think Tanki X's module system, but not lottery based and you can only equip a maximum of 3 modules, including your hull OD which would take up 1 slot) and OD's more punishing to the user. However... everyone would be screaming for a refund even though you wouldn't even need one, because you aren't losing anything.

 

If you could, may you please elaborate on this? 

Edited by Guest

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does anyone else remember, although this was awhile ago now, they tested this thing where if you bought it, you would have unlimited supplies for however long the duration was. similar to a pro battle pass. I kinda liked that concept.

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it would be more fun than any game i have played yet

 

and i know this bcs you can play no supply games in pro battles, they make me forget how bad mm is

Lately i cant find pro battles without drugs. They are either full drugs or drops. #feelsbadman

 

 

I think it would make overdrives extremely OP. For example, Dictator's supply overdrive is pretty basic now since everyone uses supplies anyway, but without supplies, a tank that deals double damage, has double armor and moves faster would be insanely powerful.

 

Without overdrives AND supplies the game would just be boring, especially in modes like RGB and CTF. If you have two skilled teams who can do actual coordinated teamwork, like in some PRO battle, the game would still be fun. But in Matchmaking games where it's basically every man for himself and teamwork is very limited, capturing a flag without supplies would be practically impossible. Most games would end with a score of 0-0.

 

As a feature, supplies are actually a cool gameplay mechanic that adds a new layer of skill requirement to the game, such as managing cooldowns and figuring out the best timing. If it weren't for them being purchasable consumables, they would only make the game better. So if it were up to me, I'd definitely make supplies free and unlimited, as opposed to removing them completely.

"I think it would make overdrives extremely OP. For example, Dictator's supply overdrive is pretty basic now since everyone uses supplies anyway, but without supplies, a tank that deals double damage, has double armor and moves faster would be insanely powerful."

 

--> Is hunter OD a joke to you?

 

"Without overdrives AND supplies the game would just be boring, especially in modes like RGB and CTF. If you have two skilled teams who can do actual coordinated teamwork, like in some PRO battle, the game would still be fun. But in Matchmaking games where it's basically every man for himself and teamwork is very limited, capturing a flag without supplies would be practically impossible. Most games would end with a score of 0-0."

 

--> In your opinion, because in mine spending 5mins shooting at someone that is constantly spamming repair jack on top of double armor and 50% protection is frustrating as hell.

I wonder why... Oh yes, is because you dont need a team when you can just drugtard forward with your brain.exe turned off. Also pro battles are random people most of the time an still team work was common. In fact i dont recall that draw score happening very often from when i played pro back in 2015.

 

"As a feature, supplies are actually a cool gameplay mechanic that adds a new layer of skill requirement to the game, such as managing cooldowns and figuring out the best timing. If it weren't for them being purchasable consumables, they would only make the game better. So if it were up to me, I'd definitely make supplies free and unlimited, as opposed to removing them completely."

 

--> Lolololololol In your wildest dreams boy :P

Much skill required there omg I dream of the day when i will be able to roll my head in the number pad... Have you ever played games that are power up based and actually require you to learn a rotation (10+ different power ups) and were there is intricate relations between them? Tanki´s drugs are nowhere near the skill level required to do well in those.

Tanki X ? I personally got bored after 15mins of spamming dd and killing everyone. Like, why dont you just go play minecraft in creative mode then?

Edited by batatazilla

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--> In your opinion, because in mine spending 5mins shooting at someone that is constantly spamming repair jack on top of double armor and 50% protection is frustrating as hell.

I wonder why... Oh yes, is because you dont need a team when you can just drugtard forward with your brain.exe turned off. Also pro battles are random people most of the time an still team work was common. In fact i dont recall that draw score happening very often from when i played pro back in 2015.

Why would you shoot someone with 50% protection?  :lol:

If I see an enemy with 50% and double armour, I ignore them and search for a different target. The only time I might shoot them is if they're carrying the flag (and no other teammates are nearby) or they are in the way and I absolutely have to get rid of them.

 

PRO battles are different. They are generally played by more experienced players, who are bored of typical public battles and want to experience gameplay on a more advanced level. So teamwork is much better in PRO, which is why these battles are somewhat popular. It wont be the same if you simply disable supplies in MM battles.

 

--> Lolololololol In your wildest dreams boy :P

Much skill required there omg I dream of the day when i will be able to roll my head in the number pad... Have you ever played games that are power up based and actually require you to learn a rotation (10+ different power ups) and were there is intricate relations between them? Tanki´s drugs are nowhere near the skill level required to do well in those.

Tanki X ? I personally got bored after 15mins of spamming dd and killing everyone. Like, why dont you just go play minecraft in creative mode then?

Tanki supplies may not require as much skill as similar features in other games, but it's not even an argument that they do add more skill versus not having them at all. Someone who always activates DD from spawn without thinking will always do worse in battle than someone who evaluates the situation and times the use of supplies to make the most out of them, since in 30 seconds you often barely make it to the enemy base.

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Why would you shoot someone with 50% protection?  :lol:

If I see an enemy with 50% and double armour, I ignore them and search for a different target. The only time I might shoot them is if they're carrying the flag (and no other teammates are nearby) or they are in the way and I absolutely have to get rid of them.

 

PRO battles are different. They are generally played by more experienced players, who are bored of typical public battles and want to experience gameplay on a more advanced level. So teamwork is much better in PRO, which is why these battles are somewhat popular. It wont be the same if you simply disable supplies in MM battles.

 

Tanki supplies may not require as much skill as similar features in other games, but it's not even an argument that they do add more skill versus not having them at all. Someone who always activates DD from spawn without thinking will always do worse in battle than someone who evaluates the situation and times the use of supplies to make the most out of them, since in 30 seconds you often barely make it to the enemy base.

Well, sometimes there is only 2 people in the enemy team without it also 25% is just as bad as 50% when the enemy is spamming rk so there is not much choice.

 

I disagree. If you made a mm without drugs naturally it would be played by people who want to rely on their skill and team work to overcome the enemy instead of simply pressing 1-3 and rushing B. Even if someone who is not used to work in a team would try this mm, the absence of an easy way out would force this players to work with their team and develop their aiming and dodging skills instead of using drugs.

 

Given the average size of the maps and the fact that there are multiple drones that extend drug duration i dont think that is a problem. I have seen many players making questionable plays and getting away with it simply because they can get their life back with a click and negate your dpm. About the skill part ...erm... well if you are saying that it is more challenging to defeat someone who is druging without drugs yourself I can agree to a certain point but when you need either 20 shots or infinite to kill someone while they can just 1-2 shoot you back things start to get ridiculous. Now about the performance of a drugger vs his "skill" well  :D  lets just agree to disagree I guess.

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I don't think supplies are a bad mechanic as a concept... However they give a far too big boost, toning them down would still maintain the increase in power without seeing literally heavy tanks exploding in a nanosecond, or light tanks in even less time.

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Nah!! The old Mission was really very good and going great!!

I would request that Tanki Worker should increase the container reward!!

 

if you all agree like this!!

:D  :rolleyes:

 

---Alex

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In my opinion, the game would be significantly better without supplies in low rank battles, I mean (recruit --> warrant officer 1) ranks.

 

As I mentioned in one of my old posts, supplies can turn the stats of an M0 tank into those of an M4 tank. There's a huge disparity between the buyers / alt. account players who can easily obtain loads of them, and genuine new players who don't even know what they are...

 

For ranks like my own, I do agree that without supplies battles would be fairly boring, but there is a limit to that. Given the excessive use of supplies by everyone in MM, and the fact that you must always counter-drug, I've realized that battles can become more of a chore than a fun challenge.

 

Since supplies are an important source of revenue for the game, they are most likely here to stay. Ideally though, their effectiveness, abundance, and influence should be adjusted for battles of different ranks, so as to make them more of an extra bonus rather than a necessity.

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Sometimes I don't understand why they did not cut the active time from 30 seconds to 15-20 seconds when they decided to cut the battle from 15 to 7 minutes.

 

:huh: :huh: :huh:

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The game would be way better without supplies.

Not only is everyone fighting on equal grounds - but we'd also get more 3500 crystal drops from containers which makes it easier to upgrade our equipment.

Also, Drones won't exist. :)

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The game will become more boring and unplayable. And as Maf said overdrives will become too OP, removing supplies is directly generate removing overdrives. Guys go try to capture a flag in Pro-battles in Serpuhov or Silence or Noise (the most common battles in PRO), you wont have a chance to capture the flag. Except if you (the topic starter) is a kind of players who are just campers/defenders in the CTF. Battles in those battles last a very long..

I always try desperately to capture a flag, and gets killed by the bot campers directly. They saved my face with my infinity tries to take their flag infront of them. And at the end of the battle, after my K/D get wrecked and I got exhausted, and also I'm the one who captured the most of the flags. I just become in a low place as my teammates generated way higher score by the camping/killing in this one hour.

On 5/12/2019 at 7:51 PM, Maf said:

PRO battles are different. They are generally played by more experienced players

PRO battles are for the non-bots players.. I see many noobs and less skilled players in PRO.  But they're just non-bots and can turn their turret/caring about the mode objective.

PS: I gave you like because I agree with you about supplies point. But don't don't don't ever think that was because the overdrives point.    too serious

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