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Reviewing the Best Alterations for Parkour


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Introduction:

Hello! In this article, I am going to break down some of the most useful alterations for parkour, in order to educate people on the benefits and drawbacks of alterations, as well as persuade you to buy some of these alterations for yourself. This will help me eventually, if I can grow a strong enough army of parkourists with alterations to join one of my parkour teams. I will provide the following information about every alteration that can be used in an effective parkour manner:

 

1. Name (and cost)

2. Benefits

3. Drawbacks

4. Skill-Based Rating (1-5, 5 being the most difficult to master)

5. Overall Rating (1-5, 5 being the most useful alteration)

 

Let's begin! :) 

 

Alteration #1: Slugger (Hammer) - 20,000

Benefits: Higher impact force in specific spots (Good if you can ricochet and hit your tank with your pellets)

Drawbacks: Impact force is decreased for all other spots than the main target

Skill-Based Rating: 4 (Hard to get your shots to hit your tank)

Overall Rating: 2 (Not super useful)

 

Alteration #2: Duplet (Hammer) - 100,000

Benefits: 2 shots per clip

Drawbacks: Slower reload time

Skill-Based Rating: 3 (Not super difficult to master, can be challenging at times)

Overall Rating: 5 (Super good, would recommend all parkourists buy this alteration)

 

Alteration #3: Heavy Plasmagun (Twins) - 80,000

Benefits: Higher Impact Force

Drawbacks: Higher Self-Damage

Skill-Based Rating: 1 (Anybody that knows how to use normal Twins in parkour can easily master this alteration)

Overall Rating: 1.5 (Not super useful, but it can help in more simple tricks)

 

Alteration #4: Plasma-Torch (Ricochet) - 120,000

Benefits: More shots per clip, Damage is reduced, Faster reload time

Drawbacks: Slower projectile traveling speed, Projectiles can only ricochet once

Skill-Based Rating: 4.5 (This alterations is very difficult to go in the direction you are wanting, as it needs higher amounts of control)

Overall Rating: 4 (Very good, especially for extra needed boosts in regular gravity and achieving good height in Space Mode)

 

Alteration #5: Autocannon (Smoky) - 180,000

Benefits: Faster shooting speed, Less damage per shot (Good for parkour, not battles)

Drawbacks: Less impact force per shot

Skill-Based Rating: 1 (Anybody that knows how to use Twins in parkour can easily master this alteration)

Overall Rating: 1 (Not very useful, can only be used in specific scenarios)

 

Alteration #6: Missile Launcher “Cyclone” (Striker) - 45,000

Benefits: Higher amount of rockets in a salvo, Time between rockets in a salvo is decreased

Drawbacks: Higher amount of rockets in a salvo is very difficult to survive (especially on low modification levels of Wasp), Higher amount of time needed to unleash a salvo shot

Skill-Based Rating: 2 (Person shooting the rockets doesn’t need skill, however the people getting affected by the rockets need correct timing)

Overall Rating: 3 (Not bad, not the best)

 

Alteration #7: Subcaliber Rounds (Thunder) - 20,000

Benefits: Self-Damage is removed, Impact force is increased

Drawbacks: None (Used to lower impact force, but that glitch has since been fixed)

Skill-Based Rating: 1 (Anyone that knows how to use normal Thunder can use this alteration)

Overall Rating: 2 (Saves jumper’s drugs, but isn’t super effective for trick performance)

 

Alteration #8: Small-Caliber Rounds and “Sledgehammer” Rounds (Thunder) - 65,000 and 120,000 (Both of these alterations have similar benefits and drawbacks)

Benefits: Faster reload time (Good for specific scenarios), Decreased damage (Good for parkour)

Drawbacks: None

Skill-Based Rating: 2 (People will have to get used to the faster reload time)

Overall Rating: 3 (Especially good for One Man Parkour)

 

Alteration #9: Round Destabilization (Railgun) - 55,000

Benefits: Higher levels of impact force, Possibility of doing low amounts of damage (Good for parkour)

Drawbacks: Possibility of doing high amounts of damage (Bad for parkour)

Skill-Based Rating: 1 (Nothing changes, from a skill-level perspective, from the normal Railgun)

Overall Rating: 2 (Only slight increase of impact force)

 

Alteration #10: Electromagnetic Accelerator “Scout” (Railgun) - 80,000

Benefits: Faster reload time (More shots can hit when needed), Lower levels of damage (Good for parkour)

Drawbacks: None

Skill-Based Rating: 2 (People will have to get used to the faster reload time)

Overall Rating: 3 (Good for support in tricks)

 

Alteration #11: Reinforced Gun Carriage (Magnum) - 40,000

Benefits: Horizontal aiming instead of vertical (Can replace Thunder as a jumper turret)

Drawbacks: Fixed angle of Magnum elevation (5°)

Skill-Based Rating: 3 (Takes a while to get used to the horizontal aiming, implementation into tricks is somewhat difficult, as Magnum has more impact force than Thunder)

Overall Rating: 4 (Super good for jumping, especially in One Man Parkour)

 

Alteration #12: Mortar (Magnum) - 60,000

Benefits: Place mines in areas you couldn’t normally place, reduced damage (Good for parkour)

Drawbacks: None

Skill-Based Rating: 2 (Not different than normal Magnum, but setting up mines takes some skill)

Overall Rating: 3 (Not bad, not the best)

 

Alteration #13: Rapid-Fire Mode (Shaft) - 120,000

Benefits: 3 Arcade Mode shots per clip, Aiming damage is decreased (Good for parkour)

Drawbacks: None

Skill-Based Rating: 3 (Difficult to use effectively at first)

Overall Rating: 3 (Good for jumping in some ways, especially good for helper to use)

 

Conclusion:

I hope this guide helped lots of you to better familiarize yourself with alterations, specifically the best ones for parkour. If you are now motivated to buy an alteration, and you want to be a part of a parkour team (Or you just want to play with fellow parkourists), well free to check out my parkour team (we are eagerly looking for new members). :) 

If you want me to create another guide on garage components that affect parkour (Such as drones), or any other type of tutorial, feel free to ask below. Thank you for reading this guide (I stayed up till 1:30 AM on a school night to write this guide xD)! ;) 

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Great work!

 

Awesome educational article for those who are just getting into parkour, keep it up!

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It's a good article for Parkour Newbies, I liked it.  ;)

 

Needs a bit of improvement in text formatting, it would be cool with some pictures but anyways it's fine! 

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This is actually pretty useful.

Well done  ^_^

Great work!

 

Awesome educational article for those who are just getting into parkour, keep it up!

It's a good article for Parkour Newbies, I liked it.  ;)

 

Needs a bit of improvement in text formatting, it would be cool with some pictures but anyways it's fine! 

Nicely worked out on

Thank you all!  :wub:

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Really informative...

Helped a lot!

(though I don't have any good augments on my real account, but now I at least know which augments to use on the Test Server for Parkour... XD)

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