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Adding a Sell to Garage


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This would provide a new way of getting rid of upgrades on tanks that you do not use for battle. I think this would be supported by most tankers due to frustration of not having enough crystals to buy m2 or m3 turrets or hulls. Also most would agree in selling those 1000s of supplies like speed boosts or mines for some extra pocket cash. The sell button would de-grade your upgraded tank by one level or all levels if you do not want the current turret or hull to be de-graded. The catch is you will not get 100% crystals back from selling the upgrades or supplies . I would say maybe 1/2 or 1/3 of the crystals will be given back to you ... 

 

If you want more on this idea please leave a comment below , and please support this.

 

Thanks - mattb1853

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This would provide a new way of getting rid of upgrades on tanks that you do not use for battle. I think this would be supported by most tankers due to frustration of not having enough crystals to buy m2 or m3 turrets or hulls. Also most would agree in selling those 1000s of supplies like speed boosts or mines for some extra pocket cash. The sell button would de-grade your upgraded tank by one level or all levels if you do not want the current turret or hull to be de-graded. The catch is you will not get 100% crystals back from selling the upgrades or supplies . I would say maybe 1/2 or 1/3 of the crystals will be given back to you ... 

 

If you want more on this idea please leave a comment below , and please support this.

 

Thanks - mattb1853

Theoretically this might make sense but I already suggested this in the topic-

Confirmation for Micro Upgrading

and they made a whole fuss for a minor refund.

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Rejecting something without explanation

This has been suggested so many times, despite the fact that developers are never going to add such a thing, that the rules of I&S had to be modified to simplify rejecting such topics that affect the game's economy and/or income.

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This has been suggested so many times, despite the fact that developers are never going to add such a thing, that the rules of I&S had to be modified to simplify rejecting such topics that negatively affect the game's economy and/or income.

You forgot a word.

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Instead of buying and selling, I think it should be a trade system, a marketplace for players, if you will, in the forums. In one game, that feature got so popular players were following trends like following the Stock Market. But the game didn't have a store, like Tanki. Everything was bought, sold and traded in the game or on the forum with other game items or in-game currency. 

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Instead of buying and selling, I think it should be a trade system, a marketplace for players, if you will, in the forums. In one game, that feature got so popular players were following trends like following the Stock Market. But the game didn't have a store, like Tanki. Everything was bought, sold and traded in the game or on the forum with other game items or in-game currency. 

They should do that to supplies. I need RK real bad but I got over 13k mines. I spam my SB, but still have over 10k!

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Instead of buying and selling, I think it should be a trade system, a marketplace for players, if you will, in the forums. In one game, that feature got so popular players were following trends like following the Stock Market. But the game didn't have a store, like Tanki. Everything was bought, sold and traded in the game or on the forum with other game items or in-game currency. 

If it would work like that-the only way any dev would agree is to give Tanki a 40% tax on every trade/sale made by players.

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If it would work like that-the only way any dev would agree is to give Tanki a 40% tax on every trade/sale made by players.

I mentioned the game didn't have a store. It had a place on the website where you could buy in-game currency with real money. There were different things you could do within the game to earn currency, but a lot of players didn't want to spend the time to do them Short tasks had very little pay back, while the longer more difficult ones had high returns. The in-game items helped to shorten those tasks and were gotten from chests. Some items were task specific while others helped in some way with all tasks and there were consumables. Those sold like hotcakes.

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I mentioned the game didn't have a store. It had a place on the website where you could buy in-game currency with real money. There were different things you could do within the game to earn currency, but a lot of players didn't want to spend the time to do them Short tasks had very little pay back, while the longer more difficult ones had high returns. The in-game items helped to shorten those tasks and were gotten from chests. Some items were task specific while others helped in some way with all tasks and there were consumables. Those sold like hotcakes.

I agree-but why would the devs be willing to include this?

(Its bad for the economy-Maf)

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I agree-but why would the devs be willing to include this?

(Its bad for the economy-Maf)

EH..just a passing thought. It didn't stay long enough to analyze it. 

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