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I left tanki before 2 years or so, I wonder if anyone is playing tanki x now. 

Now i just wanna know the situation, so im trying to start a debate :c 

Are people actually playing tanki x? If so why. If think tanki x is a failure, why. 

Tanki Online was a gem for people with bad computers, But I believe even a really bad second hand gpu can run tanki with ease, When will people migrate to tanki x? Or will we? 

Is tanki x a better version/graphics of tanki online with same stats and mechanics? or is it a different game?

 

This game has been a part of my childhood (5 goddem years). 

 

Or did everyone move on like me to other games like csgo? paladins? 

 just reply ok thx. i really wanna know. 


Oh thanks to the bug, Now i have two topics?!? (fixed thx)

Edited by SUP3R_ST4R
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Tanki X was supposed to be a replacement for Tanki Online, and it was supposed to work in browsers, just like TO. But in the last year, when the game was almost ready, browsers stopped supporting Unity and thus TX had to be released as a downloadable standalone game. This completely ruined its original intention and turned it into a secondary project, always in the shadow of TO. I think as soon as browser support was removed, developers knew that it would never replace TO or become as popular.

 

Upon release, TX was meant to take a separate development path to become very different from TO. They initially did add quite a few new features which TO didn't have, but nowadays a lot of those features have been added to TO as well. I'm talking about drones, overdrives, containers, skins, visual effects, etc. I don't even know who plays TX anymore, because besides better graphics it doesn't seem to have anything else to offer.


Oh thanks to the bug, Now i have two topics?!?

I removed the other one

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Tanki X was supposed to be a replacement for Tanki Online, and it was supposed to work in browsers, just like TO. But in the last year, when the game was almost ready, browsers stopped supporting Unity and thus TX had to be released as a downloadable standalone game. This completely ruined its original intention and turned it into a secondary project, always in the shadow of TO. I think as soon as browser support was removed, developers knew that it would never replace TO or become as popular.

 

Upon release, TX was meant to take a separate development path to become very different from TO. They initially did add quite a few new features which TO didn't have, but nowadays a lot of those features have been added to TO as well. I'm talking about drones, overdrives, containers, skins, visual effects, etc. I don't even know who plays TX anymore, because besides better graphics it doesn't seem to have anything else to offer.

I removed the other one

i agree, i dont know if the players in TX are real, there seem to be a lot of players in MM

 

also, TX has overdrives? they are basically part of modules lol

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Honestly, only touched TX during the beta. And never logged in after. 

Kinda didn't like some components of TX

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i agree, i dont know if the players in TX are real, there seem to be a lot of players in MM

 

also, TX has overdrives? they are basically part of modules lol

Yes, that's what I meant. A lot of the actions performed by modules in TX were integrated into hull overdrives in TO.

 

I assume that you still play TX, right? When was the last time they had an actual game update that introduced new game mechanics/features, rather than just a new paint/skin/shot effect or balance tweaks?

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 Ok thats pretty sad :/ , TO used to be hella popular, 6 figure online players, It used to be an actual huge game. Too bad, Now this graphics wont attract most young players and the veteran/old players are bored of it. TX actually had a chance to become a extremely popular game like CS:GO If it was able to be run in Browser. Lets hope for the best for something to happen and TX or TO to become great again. 

(Wish we could have offensive jokes without ban though :ph34r: )

also, remember The good ol' days when Semyon kirov used to say "Hello Tankers!"  :unsure:  

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Had a TX account from the beginning. 

 

Did not like

- the movement of the tanks

- the weird camera angles

- not enough maps

- Random battle mode and random maps

- the league system - not viable for casual players

- absolutely hate the "deserter" tag

 

Played it on-off for about a year.  Have not played for close to a year now.

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Yes, that's what I meant. A lot of the actions performed by modules in TX were integrated into hull overdrives in TO.

 

I assume that you still play TX, right? When was the last time they had an actual game update that introduced new game mechanics/features, rather than just a new paint/skin/shot effect or balance tweaks?

I just know about TX is that they don't have a proper CM for EN community, the Russian CM is managing it...

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TX was fun when it started but the module system is kinda P2W and just not interesting. I havnt played for months.

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Yeah, it had to be as popular as other games like CS:GO, but unfortunately couldn't instead, it ruined TO too. How? Tanki Devs finished Starladder membership because they wanted money for developing TX, and finishing Starladder membership resulted in many players leaving TO, Starladder was hella fun, TX fail ended up failing TO too. That isn't some luck, Tanki Devs should've thought about it, they should've known that Unity era is ending.

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I tried TX few times, but by "few times" I literally mean played 2 or 3 battles and did not even come around that game for like next 8 months. I do not even remember the last time I played it and I do not even have it on my PC anymore because I have absolutely no interest or relationship with it.

 

The biggest problem I always had with TX is that it just does not provide me anything that interesting or new that would really make me go like "wow, I want to try this" especially when you are already playing TO. There can be two games in the same genre (like WoT and Tanki, e.g.), but if you played both you will know they are quite different despite the fact they are both about "tanks". But with TX I could never shake a feeling  that it is just a project that rides on TO's coattails. Yes, they maybe changed Dictator to heavy hull, yes they may have some league system or whatever, yes they have different graphics, but ultimately I just do not feel it is enough to make TX stand as something cool or unique.

 

As Maf said, this is very likely because their replacement project was forced to become their second project. I almost feel this actually hurt them more then help them.

 

I would probably compare this to the Pokemon games to some degree. With each generation they release like two versions of the same game with very small differences, one different legendary pokemon at the end and maybe a couple of version exclusive pokemon. You can buy and play both, but if you do not have one, you really do not miss on that much unless you are a diehard fan. That goes for TO and TX as well. They aren't really the same thing, but I dare say you do not miss on much by skipping one if you play the other.

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Unity was supposed to be the new and upcoming thing. A lot of games changed to Unity. How come it failed?

 

I played TankiX for a short while...very short. The first few times was the same map...inside a building with ramps going to a platform. I got tired of being killed every few seconds and left. Later I went back to a different map, don't remember what it was. Again, same story...killed every few seconds. I don't think I ever left base. That was the last time I played. I felt there was something I wasn't doing or didn't understand or something. I don't know, it never piqued my interest.

 

I don't play TO very much anymore, either. New turrets were being introduced that were way too OP for way too long before they got nerfed. Then everything got either nerfed or buffed. Devs know the parameters of each hull. It seemed as though they introduced turrets ignoring the parameters. Not everything that looks good on paper, works in relationship with everything else. That's what was being ignored, relationships. 

 

Prices keep going up. Yesterday, I looked at the product kits in the store. I'm not about to pay $50.00, $60.00, $70.00 for something that doesn't wash the dishes, clean house, mow the yard, trim the trees, etc. If I wanted to buy anything from the store, I have to budget for it. Well, Tanki has just leaped its way out of my budget. Russia must think everyone in America lives in mansions, drives fancy cars and uses money to kindle the fire in the fireplace. I watched a video on YouTube where kids were stealing their parents credit cards and spending thousands upon thousands of Dollars on computer games. Even to the point of draining entire bank accounts. That's what Tanki is teaching kids to do, IMO. 

 

Well, I have other reasons for not playing TO very often, but I dare not mention them here. My reasons could easily be misunderstood. So, let's just leave it at that. I have found other games that pique my interests more and they don't cost an arm and a leg to compete. Ok, ok, Non-Buyers, I hear you. This is my only paying account. I have several others that are Non-buying. A few of them have ranked up faster than I could collect crystals for MUs. That was back before missions. 

 

EDIT: To this wall of text, let me add lag. I just played 5 RGB battles. The first two ran fine, no lag. Battle 3: game froze, except me, and reloaded once. Battle 4: Same problem twice. Battle 5: Same problem three times. No sense in reporting it, no fixes are on the horizon. Tanki thinks it's everyone else's problem, not theirs. They must think everyone is using computers running Windows 98. 

 

I'm outta here. I'm going to game game that is playable.

Bye Tanki. Maybe tomorrow. 

Edited by u812ic
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The biggest problem I always had with TX is that it just does not provide me anything that interesting or new that would really make me go like "wow, I want to try this" especially when you are already playing TO. There can be two games in the same genre (like WoT and Tanki, e.g.), but if you played both you will know they are quite different despite the fact they are both about "tanks". But with TX I could never shake a feeling  that it is just a project that rides on TO's coattails. Yes, they maybe changed Dictator to heavy hull, yes they may have some league system or whatever, yes they have different graphics, but ultimately I just do not feel it is enough to make TX stand as something cool or unique.

This is exactly how I feel. TX isn't different enough to make me want to restart my rank progress and build up my equipment from scratch again, because besides the graphics and a few unique gimmicks, it's still basically the same game with the same gameplay. But now it actually has less features than TO - fewer turrets (and soon hulls), no drones, ODs or protective modules, fewer cosmetics, less interesting battles. Oh and I'm pretty sure the P2W aspect of it is still the same as TO, if not worse.

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Had a TX account from the beginning. 

 

Did not like

- the movement of the tanks

- the weird camera angles

- not enough maps

- Random battle mode and random maps

- the league system - not viable for casual players

- absolutely hate the "deserter" tag

 

Played it on-off for about a year.  Have not played for close to a year now.

Yup, Exactly the reason why a lot of people didnt migrate from csgo and pubg, I bought it but it just had too many animations and it wasnt snappy. same applies to tanki x, 

 

Yeah, it had to be as popular as other games like CS:GO, but unfortunately couldn't instead, it ruined TO too. How? Tanki Devs finished Starladder membership because they wanted money for developing TX, and finishing Starladder membership resulted in many players leaving TO, Starladder was hella fun, TX fail ended up failing TO too. That isn't some luck, Tanki Devs should've thought about it, they should've known that Unity era is ending.

Unity is actually very capable(It works on potato but still produces decent graphics). If thats how stuff work then csgo should have been a failure, the source engine is extremely old. Tanki X had problems in itself I believe, like the animations and stuff i quoted above. 

 

 

Yes, moreover if it was a exact replica with some mechanics changes which was important it would have surely survived, CS:GO and their older versions are literally same stuff but some important changes. I hope this isnt the end of this game, and  in future it gets more people, more attention. But the pay to win feature should be reduced a lot. I know thats what runs dev's wallets but still its too much.

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So, they made TX a "real game" as soon as they could and it tanked very soon, but they made TO a "real game" in about 10 years and it's about to tank just after that.

 

What does that tell you?

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Oh and I'm pretty sure the P2W aspect of it is still the same as TO, if not worse.

I felt TX isn't much p2w. There are no supplies, no turret and hull modifications, etc…. Non-buyers have to spend the crystals only on buying the turrets and hulls, and then upgrading the modules. The modules cooldown doesn't end on getting killed, so it is more of a skill game. Buyers can only upgrade their modules faster, but they can't be spammed like supplies due to a brilliant cooldown system. 

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I felt TX isn't much p2w. There are no supplies, no turret and hull modifications, etc…. Non-buyers have to spend the crystals only on buying the turrets and hulls, and then upgrading the modules. The modules cooldown doesn't end on getting killed, so it is more of a skill game. Buyers can only upgrade their modules faster, but they can't be spammed like supplies due to a brilliant cooldown system. 

I don't know if anything changed during the last year, but I remember these modules basically being equivalent to upgrading your turret and hull. Modules can't be spammed like supplies, but they give a constant and very significant bonus to the actual tank's stats. Moreover, getting the upper tier modules is extremely time-consuming for free players, to a point where owning a fully upgraded tier 3 module is a completely unrealistic dream. So while their use is quite balanced, the upgrade system is still very much in favour of buyers.

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I don't know if anything changed during the last year, but I remember these modules basically being equivalent to upgrading your turret and hull. Modules can't be spammed like supplies, but they give a constant and very significant bonus to the actual tank's stats. Moreover, getting the upper tier modules is extremely time-consuming for free players, to a point where owning a fully upgraded tier 3 module is a completely unrealistic dream. So while their use is quite balanced, the upgrade system is still very much in favour of buyers.

It was changed later on, upgrading modules now only upgrade the stats of that module, nothing else. There's no way right now to upgrade tank's parameters.

Yeah, getting the tier 3 modules are hard but I still feel the game is less p2w, and enjoying.

I don't like the amount of players there though, they are very less and the game updates rarely come. They stopped updating the game regularly after the game was released, which I feel wasn't a good move

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I've always had problems running the game smoothly on my computer, the screen jitters and I often have huge FPS lag. But thats probably just my computer and part of the reason why I never really started playing TX. TO runs just fine on the other hand. :LOL:

 

As others have stated, starting again was a major drawback from playing TX for me along with the game being very similar, basically just better graphics, even more so now. 

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