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If double armor decrease burn then double damage should increase burn damage.double damage does increase heating speed but thats useless because all use repair kits. compact fuel tanks not really good because of that.

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Compact tanks is just a shadow of its former self now, but thats a good thing. We do not need another Firebird buff- and this is coming from a Firebird user.

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I see that you have an M1 Fox module that you've spent the most time on compared to the others. Since you are at the major rank, I will assume that it is not upgraded to 25% but maybe around 20%. So whether or not this change happens, you will be benefitting more than others by default. Now let's begin.

 

Balance-wise, no. This can't work. 600/s for after burn would be too destructive in the low ranks. Firebird has a 5-second energy gauge.That is at least 4 seconds of afterburn damage the enemy is getting. 5 x 600= 3,000 damage. 5 ticks of that alone would be able to kill an M4 medium hull that does not have a drone equipped. 

 

Increasing this would also mean that its effectiveness against its relatives Isida and Freeze would be too higher. If the present M4 Firebird goes head to head against an M4 Isida, Isida barely gets out on top since the after burn kicks in after Isida already gets the first two ticks of damage in on the Firebird. This would put the Firebird at a 500 damage disadvantage over Isida. The Isida would win but since Firebird has afterburn, it would eventually kill the Isida in two ticks. 

The present Firebird against Freeze: Firebird will win since its afterburn kicks in before the Freeze can reach 4 ticks of damage. 

 

So as you can see, Firebird can handle its own against the two turrets given that they're head to head in each others' maximum damage range and are not moving. When you increase that afterburn damage to 600/s using double damage, it would not make sense to fight back. At M0, the afterburn damage is higher than the direct damage of the Firebird. At M1, the afterburn damage is just below the direct damage by a mere 2.94 damage. Where am I going with this? Basically, 600/s would be more catastrophic than being hit with an M3 Firebird without double damage. 

 

Your direct damage is double with double damage - you'd be doing even more damage and now you want even more afterburn damage? No. Keeping a fixed number throughout all tiers is hard to balance. It is no wonder that balance changes had to be made around Firebird in the really low ranks because 300/s is just too powerful for M0 tanks.  Killing an M0 light hull with an M0 Firebird would take only two seconds now with double damage. And if players end up getting Firebird kits early, that would be even worse. 

 

And I haven't even touched on Compact Tanks yet. I like the idea of Compact Tanks but it seems like it just encourages cowardice in some players. Sure, a delayed death is better than an instant or fast death in the chaos of MM but you'd have to know that there is nothing you can do about it besides using a repair kit that you're so desperately running out of. With double damage, the Compact Tanks Firebird could just barely be touching you with its weak damage (10% of its direct damage) and you'd be cursed with 10 ticks of afterburn at least. That's 6,000 dmaage if you don't use a double armour. That is bad and shouldn't be implemented. 

 

You've been using Firebird the most out of the 6 M2 turrets you have. This would directly benefit you. How do you feel using Firebird? Do you feel underpowered? Is that why you suggested this? Or did you suggest this because the logic made sense? This would be too powerful on all modifications, especially in the low ranks. You can decrease the direct damage to 100 or even 50 but 600 damage every second is too much. You'd be destroying unprotected hulls too quickly and spawntrapping with this turret would skyrocket since repair kits don't help when it's constantly firing at you. Not to mention the protection modules sales for Fox would increase as well and players would want it nerfed. When it's nerfed now, what then? It will be underpowered and Firebird players would complain. Another thing? This would make Incendiary Mix less powerful and/or useful since the overall damage of Stock Firebird on all modifications would be more than the damage of the Incendiary Mix counterparts of it. 

 

The afterburn is good the way it is and it does not need any increases in damage. 

 

and this is coming from a Firebird user.

The name checks out as well. 

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I've been lucky a few times getting a kill after the RK activation. If you notice, repair isn't instantaneous, it's gradual. If you can stay alive long enough, you can stop the repair action and still get the kill. You only have to take down about 75% of the tank's health instead of the 100%. To test this out yourself. Wait for Hornet OD activation (your teammate) and start your attack. Watch your target's health bar when he activates RK. It is possible to stop the healing process from going 100% if you keep up the attack. 

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I see that you have an M1 Fox module that you've spent the most time on compared to the others. Since you are at the major rank, I will assume that it is not upgraded to 25% but maybe around 20%. So whether or not this change happens, you will be benefitting more than others by default. Now let's begin.

 

Balance-wise, no. This can't work. 600/s for after burn would be too destructive in the low ranks. Firebird has a 5-second energy gauge.That is at least 4 seconds of afterburn damage the enemy is getting. 5 x 600= 3,000 damage. 5 ticks of that alone would be able to kill an M4 medium hull that does not have a drone equipped. 

 

Increasing this would also mean that its effectiveness against its relatives Isida and Freeze would be too higher. If the present M4 Firebird goes head to head against an M4 Isida, Isida barely gets out on top since the after burn kicks in after Isida already gets the first two ticks of damage in on the Firebird. This would put the Firebird at a 500 damage disadvantage over Isida. The Isida would win but since Firebird has afterburn, it would eventually kill the Isida in two ticks. 

The present Firebird against Freeze: Firebird will win since its afterburn kicks in before the Freeze can reach 4 ticks of damage. 

 

So as you can see, Firebird can handle its own against the two turrets given that they're head to head in each others' maximum damage range and are not moving. When you increase that afterburn damage to 600/s using double damage, it would not make sense to fight back. At M0, the afterburn damage is higher than the direct damage of the Firebird. At M1, the afterburn damage is just below the direct damage by a mere 2.94 damage. Where am I going with this? Basically, 600/s would be more catastrophic than being hit with an M3 Firebird without double damage. 

 

Your direct damage is double with double damage - you'd be doing even more damage and now you want even more afterburn damage? No. Keeping a fixed number throughout all tiers is hard to balance. It is no wonder that balance changes had to be made around Firebird in the really low ranks because 300/s is just too powerful for M0 tanks.  Killing an M0 light hull with an M0 Firebird would take only two seconds now with double damage. And if players end up getting Firebird kits early, that would be even worse. 

 

And I haven't even touched on Compact Tanks yet. I like the idea of Compact Tanks but it seems like it just encourages cowardice in some players. Sure, a delayed death is better than an instant or fast death in the chaos of MM but you'd have to know that there is nothing you can do about it besides using a repair kit that you're so desperately running out of. With double damage, the Compact Tanks Firebird could just barely be touching you with its weak damage (10% of its direct damage) and you'd be cursed with 10 ticks of afterburn at least. That's 6,000 dmaage if you don't use a double armour. That is bad and shouldn't be implemented. 

 

You've been using Firebird the most out of the 6 M2 turrets you have. This would directly benefit you. How do you feel using Firebird? Do you feel underpowered? Is that why you suggested this? Or did you suggest this because the logic made sense? This would be too powerful on all modifications, especially in the low ranks. You can decrease the direct damage to 100 or even 50 but 600 damage every second is too much. You'd be destroying unprotected hulls too quickly and spawntrapping with this turret would skyrocket since repair kits don't help when it's constantly firing at you. Not to mention the protection modules sales for Fox would increase as well and players would want it nerfed. When it's nerfed now, what then? It will be underpowered and Firebird players would complain. Another thing? This would make Incendiary Mix less powerful and/or useful since the overall damage of Stock Firebird on all modifications would be more than the damage of the Incendiary Mix counterparts of it. 

 

The afterburn is good the way it is and it does not need any increases in damage. 

 

The name checks out as well. 

long post..

but double armor decreases it to 150?

does firebird m0 afterburn?

10% of direct damage with compact fuel tanks? wiki does not say that.

Compact tanks is just a shadow of its former self now, but thats a good thing. We do not need another Firebird buff- and this is coming from a Firebird user.

What do you mean?

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long post..

 

A long post is something which you can't argue against if you don't read it. Either you read it and argue, or you don't argue at all. :P
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Double damage should deal increased damage towards double armor user.

Fire's afterburn is OP already, so no. 

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long post..

but double armor decreases it to 150?

does firebird m0 afterburn?

10% of direct damage with compact fuel tanks? wiki does not say that.

What do you mean?

Oops, didn't realise I didn't reply to you. 

 

Enabling double armour will decrease it to 150, yes. 

 

The afterburn damage for Firebird is the same throughout all tiers which is 300/s.

 

Firebird, when it shoots, has a stream. The length of that stream is equal to the <<Range>> parameter of the Firebird. Firebird has a weak damage of 10%. This is the amount of damage you're doing to the target if you're just touching them with the end of the stream. Since Compact tanks has an increased heating rate, this is more deadly than Stock Firebird since it heats you quicker and if you get out of range, chances are, you'll die from the afterburn. 

 

 

THe 10% weak damage applies to all types of Firebirds. 

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Oops, didn't realise I didn't reply to you. 

 

Enabling double armour will decrease it to 150, yes. 

 

The afterburn damage for Firebird is the same throughout all tiers which is 300/s.

 

Firebird, when it shoots, has a stream. The length of that stream is equal to the <<Range>> parameter of the Firebird. Firebird has a weak damage of 10%. This is the amount of damage you're doing to the target if you're just touching them with the end of the stream. Since Compact tanks has an increased heating rate, this is more deadly than Stock Firebird since it heats you quicker and if you get out of range, chances are, you'll die from the afterburn. 

 

 

THe 10% weak damage applies to all types of Firebirds. 

That was my friend replying.

firebird not the m2 i most used but firebird m1 is the most used turret.

From m2s i use vulkan most.

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Yes 150 damage is not good with m4s.
 

 

I see that you have an M1 Fox module that you've spent the most time on compared to the others. Since you are at the major rank, I will assume that it is not upgraded to 25% but maybe around 20%. So whether or not this change happens, you will be benefitting more than others by default. Now let's begin.
 
Balance-wise, no. This can't work. 600/s for after burn would be too destructive in the low ranks. Firebird has a 5-second energy gauge.That is at least 4 seconds of afterburn damage the enemy is getting. 5 x 600= 3,000 damage. 5 ticks of that alone would be able to kill an M4 medium hull that does not have a drone equipped. 
 
Increasing this would also mean that its effectiveness against its relatives Isida and Freeze would be too higher. If the present M4 Firebird goes head to head against an M4 Isida, Isida barely gets out on top since the after burn kicks in after Isida already gets the first two ticks of damage in on the Firebird. This would put the Firebird at a 500 damage disadvantage over Isida. The Isida would win but since Firebird has afterburn, it would eventually kill the Isida in two ticks. 
The present Firebird against Freeze: Firebird will win since its afterburn kicks in before the Freeze can reach 4 ticks of damage. 
 
So as you can see, Firebird can handle its own against the two turrets given that they're head to head in each others' maximum damage range and are not moving. When you increase that afterburn damage to 600/s using double damage, it would not make sense to fight back. At M0, the afterburn damage is higher than the direct damage of the Firebird. At M1, the afterburn damage is just below the direct damage by a mere 2.94 damage. Where am I going with this? Basically, 600/s would be more catastrophic than being hit with an M3 Firebird without double damage. 
 
Your direct damage is double with double damage - you'd be doing even more damage and now you want even more afterburn damage? No. Keeping a fixed number throughout all tiers is hard to balance. It is no wonder that balance changes had to be made around Firebird in the really low ranks because 300/s is just too powerful for M0 tanks.  Killing an M0 light hull with an M0 Firebird would take only two seconds now with double damage. And if players end up getting Firebird kits early, that would be even worse. 
 
And I haven't even touched on Compact Tanks yet. I like the idea of Compact Tanks but it seems like it just encourages cowardice in some players. Sure, a delayed death is better than an instant or fast death in the chaos of MM but you'd have to know that there is nothing you can do about it besides using a repair kit that you're so desperately running out of. With double damage, the Compact Tanks Firebird could just barely be touching you with its weak damage (10% of its direct damage) and you'd be cursed with 10 ticks of afterburn at least. That's 6,000 dmaage if you don't use a double armour. That is bad and shouldn't be implemented. 
 
You've been using Firebird the most out of the 6 M2 turrets you have. This would directly benefit you. How do you feel using Firebird? Do you feel underpowered? Is that why you suggested this? Or did you suggest this because the logic made sense? This would be too powerful on all modifications, especially in the low ranks. You can decrease the direct damage to 100 or even 50 but 600 damage every second is too much. You'd be destroying unprotected hulls too quickly and spawntrapping with this turret would skyrocket since repair kits don't help when it's constantly firing at you. Not to mention the protection modules sales for Fox would increase as well and players would want it nerfed. When it's nerfed now, what then? It will be underpowered and Firebird players would complain. Another thing? This would make Incendiary Mix less powerful and/or useful since the overall damage of Stock Firebird on all modifications would be more than the damage of the Incendiary Mix counterparts of it. 
 
The afterburn is good the way it is and it does not need any increases in damage. 
 
The name checks out as well.

 

It wont be op because all use protection,repair kit,drones stuff

Edited by Randinu_the_cool

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Yes 150 damage is not good with m4s.

 

It wont be op because all use protection,repair kit,drones stuff

Not all players use Drones and not all players have protection against Firebird. And 5% protection against it from a drone isn't going to do much against that kind of damage. 

 

600/s is too much and renders Incendiary Mix almost useless. If it does 600/s to an unprotected enemy, then with double armour, it should do 300/s to the enemy. That is too much. 

 

And Firebirds can keep firing when they use use a Repair kit you know. It disrupts the healing process that cools your tank so they'd still be ignited. And even if you die, they would use it since the afterburn would kill them. DO you want them to just sit there and take it. Are you saying that they shouldn't use a repair kit but you can?

 

That rework put all of those protection modules against it out there. To increase its effectiveness because of that would damage players who don't have protection against it. 

Firebird should deal 300 damage to double armor user when using double damage.

Why? 

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Not all players use Drones and not all players have protection against Firebird. And 5% protection against it from a drone isn't going to do much against that kind of damage. 

 

600/s is too much and renders Incendiary Mix almost useless. If it does 600/s to an unprotected enemy, then with double armour, it should do 300/s to the enemy. That is too much. 

 

And Firebirds can keep firing when they use use a Repair kit you know. It disrupts the healing process that cools your tank so they'd still be ignited. And even if you die, they would use it since the afterburn would kill them. DO you want them to just sit there and take it. Are you saying that they shouldn't use a repair kit but you can?

 

That rework put all of those protection modules against it out there. To increase its effectiveness because of that would damage players who don't have protection against it. 

Why? 

when double damage used:

not 600 to anyone but 300 to a double armour using person.

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I see that you have an M1 Fox module that you've spent the most time on compared to the others. Since you are at the major rank, I will assume that it is not upgraded to 25% but maybe around 20%. So whether or not this change happens, you will be benefitting more than others by default. Now let's begin.

 

Balance-wise, no. This can't work. 600/s for after burn would be too destructive in the low ranks. Firebird has a 5-second energy gauge.That is at least 4 seconds of afterburn damage the enemy is getting. 5 x 600= 3,000 damage. 5 ticks of that alone would be able to kill an M4 medium hull that does not have a drone equipped. 

 

Increasing this would also mean that its effectiveness against its relatives Isida and Freeze would be too higher. If the present M4 Firebird goes head to head against an M4 Isida, Isida barely gets out on top since the after burn kicks in after Isida already gets the first two ticks of damage in on the Firebird. This would put the Firebird at a 500 damage disadvantage over Isida. The Isida would win but since Firebird has afterburn, it would eventually kill the Isida in two ticks. 

The present Firebird against Freeze: Firebird will win since its afterburn kicks in before the Freeze can reach 4 ticks of damage. 

 

So as you can see, Firebird can handle its own against the two turrets given that they're head to head in each others' maximum damage range and are not moving. When you increase that afterburn damage to 600/s using double damage, it would not make sense to fight back. At M0, the afterburn damage is higher than the direct damage of the Firebird. At M1, the afterburn damage is just below the direct damage by a mere 2.94 damage. Where am I going with this? Basically, 600/s would be more catastrophic than being hit with an M3 Firebird without double damage. 

 

Your direct damage is double with double damage - you'd be doing even more damage and now you want even more afterburn damage? No. Keeping a fixed number throughout all tiers is hard to balance. It is no wonder that balance changes had to be made around Firebird in the really low ranks because 300/s is just too powerful for M0 tanks.  Killing an M0 light hull with an M0 Firebird would take only two seconds now with double damage. And if players end up getting Firebird kits early, that would be even worse. 

 

And I haven't even touched on Compact Tanks yet. I like the idea of Compact Tanks but it seems like it just encourages cowardice in some players. Sure, a delayed death is better than an instant or fast death in the chaos of MM but you'd have to know that there is nothing you can do about it besides using a repair kit that you're so desperately running out of. With double damage, the Compact Tanks Firebird could just barely be touching you with its weak damage (10% of its direct damage) and you'd be cursed with 10 ticks of afterburn at least. That's 6,000 dmaage if you don't use a double armour. That is bad and shouldn't be implemented. 

 

You've been using Firebird the most out of the 6 M2 turrets you have. This would directly benefit you. How do you feel using Firebird? Do you feel underpowered? Is that why you suggested this? Or did you suggest this because the logic made sense? This would be too powerful on all modifications, especially in the low ranks. You can decrease the direct damage to 100 or even 50 but 600 damage every second is too much. You'd be destroying unprotected hulls too quickly and spawntrapping with this turret would skyrocket since repair kits don't help when it's constantly firing at you. Not to mention the protection modules sales for Fox would increase as well and players would want it nerfed. When it's nerfed now, what then? It will be underpowered and Firebird players would complain. Another thing? This would make Incendiary Mix less powerful and/or useful since the overall damage of Stock Firebird on all modifications would be more than the damage of the Incendiary Mix counterparts of it. 

 

The afterburn is good the way it is and it does not need any increases in damage. 

 

The name checks out as well.

didntreadlol.jpg

 

 

It is good until you use it on M4 firebird where benefit is barely seen, but it is still worth it because of faster burning speed, and it costs only 70k. It can completely neutralize repair kit if you just shoot until damage appears.

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didntreadlol.jpg

 

 

Aww really?  :(

 

 

It is good until you use it on M4 firebird where benefit is barely seen, but it is still worth it because of faster burning speed, and it costs only 70k. It can completely neutralize repair kit if you just shoot until damage appears.

Yeah, you only need to touch the enemy for 2 seconds with Stock M4 Firebird and they're already at maximum temperature. I consider Stock Firebird to be technically and statistically superior but Compact Tanks is greta on its own since it has enough energy to destroy an unprotected hull of every weight.  

 

And the thing about the repair kits is that you have to time it right and sometimes make it so that in order for it to be useful, you have to suffer an additional tick before activating it. When you're running away from a Firebird, you have to see whether or not the end of the stream is still damaging you and if it is, well you can repair since that small little 10% of the Firebird's direct damage will still stop the healing process and the ignition those small numbers gave you will finish you off.  Your life could be low and while trying to time it, you have to wonder if it's even worth it to use the repair kit. The majority of Legends I see using Firebird are either using Compact tanks or Incendiary Mix (they finally caught on to its power). I don't see many Stock Firebirds. 

 

Timing the repair kit can restore all of your health but mistiming it (badly) will make a tick of afterburn damage interrupt your healing process. Which raises a concern I have about the temperature mechanic in Tanki. How exactly does a repair kit's temperature regulation work? What is the speed at which is defrosts and cools down a tank? Does it behave like the HP healing on the repair kit and lower or raise the tank's temperature by 50% of maximum/minimum temperature and then start from there until it is interrupted? So many questions and it doesn't like like I'll ever get an answer because what is observable right now cannot be put down as truth as there are too many unseen factors. 

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I clearly stated incendiary band.

Incendiary mix was not nerfed.

But incendiary band was nerfed and useless.

Now what are the OP alts still not nerfed to buy?

I use uranium no signs of being nerfed.

 

Understand that any alt is useless if not 'op'


Incendiary Band or Incendiary Mix?

.


Duplet nerfed.

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I clearly stated incendiary band.

Incendiary mix was not nerfed.

But incendiary band was nerfed and useless.

Now what are the OP alts still not nerfed to buy?

I use uranium no signs of being nerfed.

 

Understand that any alt is useless if not 'op'

.

Duplet nerfed.

Duplet not really nerfed.  On a hornet it can still kill a heavy hull in < 1 second.

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Duplet not really nerfed.  On a hornet it can still kill a heavy hull in < 1 second.

As long as that double-shot mechanic stays, Duplet will always be powerful.

 

I clearly stated incendiary band.

Incendiary mix was not nerfed.

Well weren't we on the topic of Firebird? And you said to "restore it to its former version", and right now, Incendiary Mix is too powerful and needs to be restored to its former version minus the 50% decreased energy consumption. 

 

 

But incendiary band was nerfed and useless.

Incendiary Band is not useless but it is much weaker than it was. Think about it like this. M4 Vulcan used to deal 600 damage per second before the two damage buffs. M4 Incendiary Band used to deal 540 damage per second. After the damage buffs and nerf (for Incendiary Band), M4 Incendiary Band Vulcan now deals 552 damage per second before overheating. So as you can see, it's as if the direct damage increased from before the buffs. That's somewhat enough to get by. But you're not using Incendiary Band for decreased damage. You're using it to ignite the enemies so overheating should be encouraged. If you're reluctant to overheat your Vulcan, then you shouldn't be using Incendiary Band as you'd be a handicap to your team (20% less damage).

 

Incendiary Band Vulcan make the enemy require two protection modules. You can more or less say it requires only the Firebird module since the direct damage for an overheating Vulcan is so low that it wouldn't make sense to take up a slot for Vulcan protection. Firebird afterburn is deadly, especially if you don't have protection against it. So those players caught in the stream of bullets for 3 second will die if they aren't treated by a double armour or repair kit and even the repair kit can work against you if you don't time it correctly. 

 

Players are more confident about confronting them head-on when they're overheating because a massive chunk f their damage was taken away. But that still doesn't dismiss the 3,000 afterburn damage that you'll suffer from the Vulcan. 

 

So I don't think it's useless. I still see them to this day and while they don't top the leaderboard anymore, they still get somewhat good scores and are usually crucial to that team for deterring enemies. 

 

 

Now what are the OP alts still not nerfed to buy?

I use uranium no signs of being nerfed.

 

Understand that any alt is useless if not 'op'

 

Duplet nerfed.

Some alterations are actually alterations while some are upgrades and/or downgrades (more or less). THe only example of a downgrade I'd say is Plasma Torch. 

 

The "OP" alterations still in play are Sledgehammer Rounds, Missile Launcher "Uranium", Incendiary Mix, Duplet, "Death Herald" Compulsator and Large Calibre Rounds (I've been wary of this one recently). 

 

The mentality that an alteration is useless unless it is OP is wrong. Slugger is not OP but it's useful. High-Pressure Pump isn't OP but that doesn't mean it's useless. 

 

I don't see many Stock turrets these days and I sort of expected that. I didn't expect equal numbers of Stock turrets and Altered turrets. But I expected there to be more of them to be honest. It really puts in the question of how balanced (compared to their Stock counterparts) they are. I barely see Stock Railguns and when they're altered, it's almost always Large Calibre Rounds, Round Destabilisation or Electromagnetic Accelerator "Scout". Basically anything that increases their damage or firing rate. Poor Stock Railgun isn't as effective as them. I don't see a reason for a LCR Railgun to be able to one-shot an unprotected light hull without double damage and able to one-shot an unprotected heavy hull with double damage. That seems sort of unbalanced to me. 

 

And Duplet is still powerful because of the heavily decreased shot reload. 

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