Jump to content
EN
Play

Forum

Modules that increases your damage against specific hulls.


 Share

Recommended Posts

So here's how it'll work:

It'll just be like protection modules, except instead of protecting you against a specific turret, it'll allow you to deal more damage against a specific hull.



What's do you think? :)

Edited by DieselPlatinum
updated.
  • Like 2

Share this post


Link to post
Share on other sites

No one realized this is almost exactly like Attack Modules that got completed-just that was more explanatory?

Well, there are similarities, yes I'm not going to deny that. However, there also are differences, like mine simply aims towards increasing damage against specific hulls.

 

The one that was completed has a lot of complexity, which is why Maf marked it as completed as drones, because the drones practically function the same way as it suggested.

 

Also, I don't know if you noticed, but you can have up to 4 protection boosts on at the same time (double armor supply + protection module + defence drone + titans dome) while you can only have up to 3 damage boosts on at the same time (double damage supply + booster drone + hornets OD or Vikings OD). My idea would at least level that playing field.

  • Like 1

Share this post


Link to post
Share on other sites

Also, I don't know if you noticed, but you can have up to 4 protection boosts on at the same time (double armor supply + protection module + defence drone + titans dome) while you can only have up to 3 damage boosts on at the same time (double damage supply + booster drone + hornets OD or Vikings OD). My idea would at least level that playing field.

I wouldn't consider the Defender Drone and the Booster Drone to be separate boosts since they just enhance the effect of one of the boosts (double armour and double damage respectively) already mentioned. I'd omit the double armour and double damage supply since the they are subsets of the Defender and Booster Drones. 

 

Hornet's Overdrive does not give an increase in damage. Think of it like this: A tank spawns with no supplies. It is at 0%. It equips Double armour. It is not at 100%. It goes under a Titan's Dome; it is not at 185%. When an enemy Hornet activates its Overdrive, that tank is now at 0% to the Hornet because it ignored all protections. So if the tank had spawned with no supplies and was at 0% initially, that wouldn't change if the Hornet activated its Overdrive. 

Edited by Kill_the_Propaganda2

Share this post


Link to post
Share on other sites

I wouldn't consider the Defender Drone and the Booster Drone to be separate boosts since they just enhance the effect of one of the boosts (double armour and double damage respectively) already mentioned. I'd omit the double armour and double damage supply since the they are subsets of the Defender and Booster Drones. 

 

Hornet's Overdrive does not give an increase in damage. Think of it like this: A tank spawns with no supplies. It is at 0%. It equips Double armour. It is not at 100%. It goes under a Titan's Dome; it is not at 185%. When an enemy Hornet activates its Overdrive, that tank is not at 0% to the Hornet because it ignored all protections. So if the tank had spawned with no supplies and was at 0% initially, that wouldn't change if the Hornet activated its Overdrive.

 

Ok, point taken, but still, I'd think it'd be cool if we had the attack modules that I suggested.

Share this post


Link to post
Share on other sites

j

 

Well, there are similarities, yes I'm not going to deny that. However, there also are differences, like mine simply aims towards increasing damage against specific hulls.

This is the complete text of the other suggestion-

 

Posted 16 Jan 2017 - 20:19

 

Simple - They added special abilities to protect against, I am suggesting they add modules that help your turrent. 

 

They would be the same way they are with Protection Modules with a certain amount of Attack damage bonus. 

 

So if you had a M1 and the attack was 100, and you purchased a Attack Module, the attack module would also come in micros, making the max level higher each time, creating a higher attack ratio. - So lets say like instead of 100 with the Attack Module you would have 125 damage.  

 

 

These aren't just for Damage though. 

 

Like alterations (in a sense) these could also offer better rotation speeds, impact force, and reduced reload time. But in contrast they will actually help,  VS not doing anything.

 

this idea includes everything of yours-just it is not ONLY for damage.

Still this idea is worthy of being implemented.

Edited by ILiveOnTheChatBox123

Share this post


Link to post
Share on other sites

I hope this isn't implemented. We already have Wasps and Hornets moving around with poor modifications and negligible armour in our teams. If some mult on a killing spree decides to purchase the attack module for those hulls, we may not even have a team to begin with.

And I'm talking with experience here, just played a battle with 3 Wasp Smokys in my team getting rekt.

  • Like 1
  • Saw it 1

Share this post


Link to post
Share on other sites

j

 

 

This is the complete text of the other suggestion-

 

Posted 16 Jan 2017 - 20:19

 

 

Simple - They added special abilities to protect against, I am suggesting they add modules that help your turrent. 

 

They would be the same way they are with Protection Modules with a certain amount of Attack damage bonus. 

 

So if you had a M1 and the attack was 100, and you purchased a Attack Module, the attack module would also come in micros, making the max level higher each time, creating a higher attack ratio. - So lets say like instead of 100 with the Attack Module you would have 125 damage.  

 

 

These aren't just for Damage though. 

 

Like alterations (in a sense) these could also offer better rotation speeds, impact force, and reduced reload time. But in contrast they will actually help,  VS not doing anything.

 

 

this idea includes everything of yours-just it is not ONLY for damage.

Still this idea is worthy of being implemented.

But that idea is a lot more complicated, while my idea is so simple a toddler can even understand it.

Share this post


Link to post
Share on other sites

So here's how it'll work:

 

It'll just be like protection modules, except instead of protecting you against a specific turret, it'll allow you to deal more damage against a specific hull.

 

 

 

What's do you think? :)

Not sure I like it... :mellow:

 

Campers will just be a lot more powerful.  They don't really need as much protection as players who move out of the base for mid-field or even trying to cap.  So they can more easily forgo the module protection in order to get more one-shot kills.

 

If you ever look at campers supply usage, I'd bet their RK and DA usage is overshadowed by DD usage by a large margin. Mostly because they are not in danger as often.  So it's an easy trade-off for them.

Share this post


Link to post
Share on other sites

Not sure I like it... :mellow:

 

Campers will just be a lot more powerful.  They don't really need as much protection as players who move out of the base for mid-field or even trying to cap.  So they can more easily forgo the module protection in order to get more one-shot kills.

 

If you ever look at campers supply usage, I'd bet their RK and DA usage is overshadowed by DD usage by a large margin. Mostly because they are not in danger as often.  So it's an easy trade-off for them.

True, but like you said once before "you can't change people".

Share this post


Link to post
Share on other sites

True, but like you said once before "you can't change people".

I did?  Don't recall...

 

In any event - I don't care if they change - I just don't want to enable them...

Share this post


Link to post
Share on other sites

If you buy the viking model you will wreck the majority of people in MM battles

 

Also I don't like adding more expenses to the game, we already have to afford turrets hulls alterations and protections 

Edited by Truthteller

Share this post


Link to post
Share on other sites

Since many players are complaining about the "overpopulation" of certain hulls, mainly Viking for whatever reason, I just realized that this idea would be the solution to the problem.

 

Let me make some changes to it though.

  • Saw it 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...