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A bit of feedback from an older player


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Well, I came back recently to see how the game was doing, and it seems like it's gone a bit downhill. I've noticed that the devs are trying to cash in on popular movies with superpowers or something. I stopped playing around the time they nerfed the Vulcan M0 and M1 into the realm of unusability, and about the time that they added 'Overdrive', so around 2018 or so. Overdrive then was the most annoying thing to deal with, just as annoying as using what most people called 'drugs' (basically when 2 players are fighting and one decides to use it's 2x damage, 2x armor, and healing boxes). It seems like they've gotten their act together since then, but it seems like they're not getting the amount of players they once did, back in 2016-2017. It also seems the devs rely to heavily on people buying crystal packs and bundles. I mean, it was like that before as well, but it's way worse now. This is also why I quit when they nerfed the Vulcan into the ground, because I had grinded for so long to be able to afford that thing, and I'm a free-to-play only sorta person. If your game is free-to-play, then why should I give money to be a viable player? Well, I guess it seems like I'm rambling by now, but I wanna hear your thoughts, what do you all think about these new updates?

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It's a totally different game now with almost to relation to the older version that we once played and loved.  This new game is entertaining but hard to get serious about...at least for me.  I had massive frustration with all the changes until I realized the game I cared about and loved playing was gone forever.  Now I am enjoying Neo-Tanki again as a very casual player.  I would never send them money or even bother to strategize much on how to spend my freely earned crystals since whatever you buy will be changed.

 

I went through the Vulcan nerf too but as an M2.  Then I went with Isida M2 until it was nerfed into garbage (it has made a come back now as an offensive mele turret).  Then I MUed Twins to 10/10 when I couldn't compete with Vulcan10/10 or Isida10/10.  Somewhere in here they also reversed the attributes of Viking and Hunter, so my Viking10/10 started sliding around and getting knocked about like a paper-doll.  After they gutted Twins by slowing the firing rate to snail's pace...i quit. 

 

I used this account again for the first time in several months thinking a ProPass might solve my problem with MM, but it is very difficult to find a decent Pro Battle since they are incredibly and horribly disorganized.  Tanki doesn't want us playing ProBattles because it drains the MM pool...so they make it as difficult as they possibly can (maybe I'm just a cynic).  When you do find a suitable ProBattle they tend to be a real time commitment...like one or two hours.  So ProBattles are not the way to go for me either.

 

I find this new game loses it's fun just around or a bit above your current rank, rank13.  I enjoy Neo-Tanki from Recruit through around ranks14 or 15 just before M2.  I guess I will never experience a Legend battle...probably little loss.  So my advice is to start a new account, give Neo-Tanki a chance as a newly discovered game and don't compare it to the previous version of Tanki that was totally engaging an really fun...take what we have and enjoy it as much as it can be enjoyed.

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Drones, overdrive and alterations have ruined this game along with all the nerfs and buffs. In the past year to year and a half, I've played less and less. I entered the last two wars, including this one, and found my heart just isn't in it to play the long hours I used to play. 

 

In my opinion, when the Devs separated the paints and modules that was when the balanced bolder was pushed over the side and down the slope to (hell? wrack and ruin? black hole? You finish the sentence). I have found other games that are not set up for me to fail. Tanki is free to play but not free to (successfully) compete. This is a buyers account, but my others are not. It's very difficult to come out ahead without buying. 

 

I don't know what the Devs are looking for, but I hope they find it (and we the players) when the game is switched to HTML5. 

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Drones, overdrive and alterations have ruined this game along with all the nerfs and buffs. In the past year to year and a half, I've played less and less. I entered the last two wars, including this one, and found my heart just isn't in it to play the long hours I used to play. 

 

In my opinion, when the Devs separated the paints and modules that was when the balanced bolder was pushed over the side and down the slope to (hell? wrack and ruin? black hole? You finish the sentence). I have found other games that are not set up for me to fail. Tanki is free to play but not free to (successfully) compete. This is a buyers account, but my others are not. It's very difficult to come out ahead without buying. 

 

I don't know what the Devs are looking for, but I hope they find it (and we the players) when the game is switched to HTML5. 

For me.... I missed the old module system. Single protection modules were cheap back in that time while it was not flexible as now. I didn't like the paint protection though....

 

Drone is the one I absolutely dislike the most. Alternativa balance out drones by making it expensive and OP??!! RIP F2P...

 

Current module system is flexible, but again.... too many crystals for getting M4.... ANOTHER RIP to F2P....

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If only you saw what the game was like in 2012-13. There was literally 0 P2W stuff...

There were micro-upgrades, which were insanely expensive to buy, since the steps were more expensive than the speed-ups. There were also fewer ways to get crystals, and battle funds were lower. Overall it's hard to tell when the P2W situation was best. I'd say it was really good last year, just before the first drones were added.

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I started back mid 2011. 
The game wasn't too enjoyable.

 

Due to battle being unplayable coz of hackers ruining the fun and ALOT of scammers stealing your account. 

Not just that, u finding a map that ends with an avg 15 min game time was hard. Seriously back then you can create maps without battle pass. But you always find maps with like over 2 hours or even 999 mines game time. Like seriously hard to finish a battle. Most of the time, players end up collecting crystal boxes that worth like 1 coz they couldnt be bothered finishing the battle. And the battle fund wasn't too great at rewarding players and getting some hulls and turret after WO1 to m2 or m3 was difficult for me. Earning crystals and supplies was hard.

 

And lets not talk about the poorly graphics. But the hull and turret wasn't balance. Like seriously m3 rail at the time can one shot m3 wasp and m3 hornet with no DD or the hull without DA. And you can unlock everything m3 roughly close to WO5. 

2012 and 2013 was probably the year I started to enjoy tanki. 

Then the year after than it went down hill. 

Edited by Heles
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There were micro-upgrades, which were insanely expensive to buy, since the steps were more expensive than the speed-ups. There were also fewer ways to get crystals, and battle funds were lower. Overall it's hard to tell when the P2W situation was best. I'd say it was really good last year, just before the first drones were added.

Yes, and that's what made the game more balanced. Few players could afford the MUs. 

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If only buyers could MU - how was that balanced?

Because there didn't seem to be as many buyers as there are now. At the time, I think the non-buyers out weighed the buyers. It was easy to pick out the buyers, but now, it's difficult to find non-buyers. 

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Compliment - devs have made the game boring enough that I don't waste all my time playing Tanki anymore because the addiction wears off so fast! Thanks Tanki!

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Compliment - devs have made the game boring enough that I don't waste all my time playing Tanki anymore because the addiction wears off so fast! Thanks Tanki!

That belongs in the Compliment Book.

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Because there didn't seem to be as many buyers as there are now. At the time, I think the non-buyers out weighed the buyers. It was easy to pick out the buyers, but now, it's difficult to find non-buyers. 

There were always buyers.  They were the ones running around with smoky m2 at Sergeant or Predator kit at Sergeant Major.

 

Non-buyers have always (and still do) outweigh the buyers.  I don't consider a player that spent $20 once a buyer...

 

With containers, weekly missions and many free supplies - the "need to buy" is no greater than before.

Sure you can consider things like drones - but they are mostly for more hard-core buyers who have ranked up some.

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even tho i dont like new updates, but seeing same topics about this every week is boring, we got it that game is changed alot, we got it that people doesnt like it, but we are just players and we cant change game back to year 2012 or so

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Tanki is died because it's game for buyers .. I am non-buyer and i beat buyers easyly becausei don't stop playing .. this game can continue to live only if tanki remain old updates :(  :( Tanki got stupids updates like XT, LGC , PR, color shoots ... They're just skins !! They'll never change turret power or damages .. And here is no balance into buyers and no-buyers . But i continue to play this game .


Edited by MrPheonix
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Tanki is died because it's game for buyers .. I am non-buyer and i beat buyers easyly becausei don't stop playing .. this game can continue to live only if tanki remain old updates :(  :( Tanki got stupids updates like XT, LGC , PR, color shoots ... They're just skins !! They'll never change turret power or damages .. And here is no balance into buyers and no-buyers . But i continue to play this game .

 

Skins aren't the worst problem here, man.

even tho i dont like new updates, but seeing same topics about this every week is boring, we got it that game is changed alot, we got it that people doesnt like it, but we are just players and we cant change game back to year 2012 or so

Sad lol. Still, the people that come on here don't realize that there were topics before.

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There were always buyers.  They were the ones running around with smoky m2 at Sergeant or Predator kit at Sergeant Major.

 

Non-buyers have always (and still do) outweigh the buyers.  I don't consider a player that spent $20 once a buyer...

 

With containers, weekly missions and many free supplies - the "need to buy" is no greater than before.

Sure you can consider things like drones - but they are mostly for more hard-core buyers who have ranked up some.

Yes, there were always buyers.  But now I believe there is a much higher percentage of buyers to freebies.  If nothing else just the dramatic drop in player numbers might indicate that the ratio must have changed.  The buyers are probably more dedicated to the game since they can still shred AND they already dumped in real cash.  The huge player drop is most likely in freebie players.

 

I agree that there are still more freebies than buyers overall, but I also think Tanki has converted many old freebies into buyers.  One bit of evidence is the paint they now sell...yikes!  ...thousands of paint bundles...for like $30!   Players that are buying paint MUST be buying crystals and other shop items, especially kits.

 

The most glaring piece of evidence for more buyers and a much higher percentage of buyers than before is all the fully MUed kits in the lower ranks.  Previously, if you weren't a buyer, it was difficult to buy a kit...especially at the rank it unlocked.  Now, whatever kit is offered floods the battlefields and many are MUed to the max post-haste.  Previously you might see a fully MUed kit occasionally, but now it is pretty much the norm.  The higher in-game income allows for more kit purchases by freebies, but I'm pretty sure those paint buyers are picking up a kit or two along with huge crystal bundles.

 

I fully believe Tanki is making WAY more money now than they were a couple years ago.  And they are doing it with a fraction of the player numbers.  Look at supply consumption now as opposed to a couple of years ago...that alone has to translate into lots more purchases from the shop in supply bundles or crystals.  And as long as you are sending in $$$ for supplies or crystals, why not grab a kit or two...and maybe a few hundered thousand crystals just to be on the safe side.  

 

I think the hardest part about marketing something like Tanki is getting a player to send in that first bit of cash.  After that, it gets much easier to get repeat sales.  As much as I hate what the devs have done to Tanki over the last couple of years, I can't really blame them...it's not a service, it's a commodity.  Offer a great fun game and make X amount of money or, offer a passable game that makes five times that X amount of money...not a hard choice with a capitalistic mind set.  Tanki has done a great job in the last couple of years at converting freebies into buyers and getting previous buyers to dump in lots more money.  Sadly it has come at the expense of game-play.

Edited by ByeByeBye
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Yes, there were always buyers.  But now I believe there is a much higher percentage of buyers to freebies.  If nothing else just the dramatic drop in player numbers might indicate that the ratio must have changed.  The buyers are probably more dedicated to the game since they can still shred AND they already dumped in real cash.  The huge player drop is most likely in freebie players.

 

I agree that there are still more freebies than buyers overall, but I also think Tanki has converted many old freebies into buyers.  One bit of evidence is the paint they now sell...yikes!  ...thousands of paint bundles...for like $30!   Players that are buying paint MUST be buying crystals and other shop items, especially kits.

 

The most glaring piece of evidence for more buyers and a much higher percentage of buyers than before is all the fully MUed kits in the lower ranks.  Previously, if you weren't a buyer, it was difficult to buy a kit...especially at the rank it unlocked.  Now, whatever kit is offered floods the battlefields and many are MUed to the max post-haste.  Previously you might see a fully MUed kit occasionally, but now it is pretty much the norm.  The higher in-game income allows for more kit purchases by freebies, but I'm pretty sure those paint buyers are picking up a kit or two along with huge crystal bundles.

 

I fully believe Tanki is making WAY more money now than they were a couple years ago.  And they are doing it with a fraction of the player numbers.  Look at supply consumption now as opposed to a couple of years ago...that alone has to translate into lots more purchases from the shop in supply bundles or crystals.  And as long as you are sending in $$$ for supplies or crystals, why not grab a kit or two...and maybe a few hundered thousand crystals just to be on the safe side.  

 

I think the hardest part about marketing something like Tanki is getting a player to send in that first bit of cash.  After that, it gets much easier to get repeat sales.  As much as I hate what the devs have done to Tanki over the last couple of years, I can't really blame them...it's not a service, it's a commodity.  Offer a great fun game and make X amount of money or, offer a passable game that makes five times that X amount of money...not a hard choice with a capitalistic mind set.  Tanki has done a great job in the last couple of years at converting freebies into buyers and getting previous buyers to dump in lots more money.  Sadly it has come at the expense of game-play.

 

 

I disagree - but since we don't have hard numbers we'll have to agree to disagree.

 

But chew on this...

If Free players are leaving at greater rate than buyers, and the ratio of buyers increases... buyers are fighting more buyers.  Then what advantage do they have?  With no advantage, buyers will stop buying.  Why spend $$ just to break even?  Both will be decreasing...

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I started this game around 2014, 5 years before the devs actually killed the game, it was my friend introduced me to this. That time I spent a whole year to get to Warrant Officer 5 (Complete try hard mode), it was a great moment, then somehow I took a 3 year break, but now in 2019 when I logged back in, wow everything literally changed, from the battle to my own garage, my M1 Rail looks like lost it’s deep blue colour when firing. Matchmaking was way too unbalanced, against some M2 players and worst case scenario - overdrive thing, back in that time we just need knowledge to know where players are. Now the “Q” and “E” button seems useless. (M0-M3 Hornet users only)

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I disagree - but since we don't have hard numbers we'll have to agree to disagree.

 

But chew on this...

If Free players are leaving at greater rate than buyers, and the ratio of buyers increases... buyers are fighting more buyers.  Then what advantage do they have?  With no advantage, buyers will stop buying.  Why spend $$ just to break even?  Both will be decreasing...

Well then the next set of players that will be weak compared to the big buyers are the small buyers.

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I disagree - but since we don't have hard numbers we'll have to agree to disagree.

 

But chew on this...

If Free players are leaving at greater rate than buyers, and the ratio of buyers increases... buyers are fighting more buyers.  Then what advantage do they have?  With no advantage, buyers will stop buying.  Why spend $$ just to break even?  Both will be decreasing...

From what I see, there are a much higher percentage of buyers than there use to be and, like you say, I think that is because as the freebies leave, it creates a higher percentage of buyers to freebies.  Tanki has trained the buyers to fight the buyers with some freebie grapes to sweeten the pot.  Previously the buyers paid to slaughter we poor freebies...now they pay to kill each other.  Fully MUed kits as soon as they are unlocked, paint bundles, Star events with star passes, choke supply usage, drones that chew through batteries, multiple alterations that can't be tried before purchase,,,and probably more stuff I can't think of right off are all pointing to many many more and bigger buyers.

 

Overall, buyers are more invested in the game.  Also they already sent in money previously, so it's easier to do it again...familiarity and all...they are also the kind of person that will spend money on games and pay to get advantage.  Like a frog in a frying pan the transition has been slow from mostly freebies with some buyers, to lots of buyers and freebies...we are even wondering about it now.  Buyers are OK with killing each other and Tanki is raking in the profit.  Freebies are becoming unnecessary...that's why the devs don't give a care...they are catering to the buyer/cash cows.

Edited by ByeByeBye
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