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Balance changes for Turrets, Alterations and Overdrives


theFiringHand
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as an isida-viking user, i feel very disapointed. the OD of viking, compared to (let's say) mamoth or titan is redicolous. I cannot understand why some hulls in OD mode can destroy but not get destroyed, and others not. I didn't count, but i feel that the dome last much longer then other ODs

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is it my illusion?

 

why viking overdrive seems can defend by protection modules?

 

compare with other OD, it's too unfair of using viking od.

Edited by genechan
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These 50% protections, these M4 hulls, these Double armors all are useless against always active hornet OD. Railguns without alt can destroy viking M4 with 1 shot? WOW!

~ While Viking's OD which lasts for only 7 secs and take ages to re-charge can't destroy players with 40+ protection. Very fair. CLAPS!

Edited by The_Pakistani
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These 50% protections, these M4 hulls, these Double armors all are useless against always active hornet OD. Railguns without alt can destroy viking M4 with 1 shot? WOW!

~ While Viking's OD which lasts for only 7 secs and take ages to re-charge can't destroy players with 40+ protection. Very fair. CLAPS!

Yeah RIP....

 

Full MUed Booster + Large Caliber Round + Double Power + Hornet's OD= One shot any hull except the Juggernaut.

 

Yeah, Viking need buff.

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These 50% protections, these M4 hulls, these Double armors all are useless against always active hornet OD. Railguns without alt can destroy viking M4 with 1 shot? WOW!

~ While Viking's OD which lasts for only 7 secs and take ages to re-charge can't destroy players with 40+ protection. Very fair. CLAPS!

And yet everyone is using viking in MM

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And yet everyone is using viking in MM

 

Everyone? Possibly that everyone you playing with/against are non-buyers like me who can't switch to new hull stealing their parent's credit cards. I see 3-4 hornets in every battle I play.


Yeah RIP....

Full MUed Booster + Large Caliber Round + Double Power + Hornet's OD= One shot any hull except the Juggernaut.

Yeah, Viking need buff.

LoL. I re check their stuff. How? I press R/V near them to see but unfortunately they,re without any alterations. And booster drone? Hmm. Simple I copy their nick and search in ratting and magic, they even don't own booster drone too :)
I'm wrong, you all are right. Will not complain or say anything here. Chill :)
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Nerf hunter's overdrive, ty.

Why?

 

- crappy range?  check.

- 1 second delay where you can die and it fails?  check

- blocked by obstacles? check

- does ZERO damage? check

 

It is hardly OP...

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Hello all!!


Since I cannot yet post in 'What to buy? Which is better?' I will post here. 


I have narrowed down all my liking to a few hulls and turrets. Hunter, Firebird and Striker. I have decided to reach the M3 ranks with only these. I will be doing it from the beginning of the game. I have already MU-ed my Hunter 9 times. The tenth time will be on the 25% sales. I have yet to buy my Striker but I will MU that to M1 too. As for Firebird I am going to buy the M1 and not MU the M0. I then plan to buy Firebird M1 and MU it to M2. I will also buy the Fox Module on a sale and MU it mo M2 too. Then I will go on till Second Lieutenant rank and buy the Stalker Kit (Hunter-Striker M2). After the purchase I will start MU-ing my Striker only. Then at the M3 ranks I will buy Prometheus Kit. I love the Zeus paint   :wub: . After that I will MU my Prometheus Kit to M4. And buy something (Probably Legend Kit for XP/BP) if I have Crystals remaining.


 


Savvy ?  :ph34r: 


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These 50% protections, these M4 hulls, these Double armors all are useless against always active hornet OD. Railguns without alt can destroy viking M4 with 1 shot? WOW!

M4 Railgun's damage range is 800-1,600 damage which means it has the potential to one-shot unprotected M4 medium hulls. DO not be surprised by this, the guy was just lucky.

 

 

~ While Viking's OD which lasts for only 7 secs and take ages to re-charge can't destroy players with 40+ protection. Very fair. CLAPS!

I had gathered using an encounter from an enemy Shaft + Viking that the damage boost from Viking's Overdrive seems to be 2x, so you can technically say that it acts as if the enemies do not have protection against the Viking Overdrive user. This puts it on some level ground with Hornet's Overdrive but not entirely since you need to keep firing at that enemy to wear off the protection modules while with Hornet, it's an instant benefit from one shot. 

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And yet everyone is using viking in MM

They are using Viking because they were using Viking previously. Who can afford to MU a Dictator or Hunter when your Viking is already MUed?  Also, Viking is still usable and with projectile turrets is very dynamic once or maybe twice a battle...is it worth the outlay to change over to Hunter or even Dictator that moves like a brick?  Titian is a great hull, but so slow for would be ex-Viking users...and there is the cost of MUing it even if you can live with the slowness.  The two light hulls are still just that.  Someone used to playing with Viking isin't going to change their style just to go with a faster light hull...and they would still have to be MUed.  That leaves sticking with Viking...that is why there are so many of them and why there will continue to be so many of them.

 

If there was a swap promotion for Hunter, Dictator, or even Titian, I'd hock my Viking in a heartbeat...but since there isn't, I'll continue to use Viking till the cows come home.  It's a matter of crystals, not choice.

 

Also Viking will continue to be super popular in the lower ranks because it is the first medium hull to become available in M0 kits.  Also it seems like it is very OP to a newbie when every OD is a sure kill. 

 

It's not that Viking's OD is bad....far from it, it just takes forever to charge.  A Wasp pretty much gets at least one kill per bomb and it charges 3 to 7  times per battle.  Titian gets 2 or 3 ODs per battle and kind of an open ended number of kills (lots uually)  Hunter, Hornet, Dictator, and Mammoth all have multiple kills per battle by employing their ODs.  Viking has a massively powerful OD, but it happens so seldom...but is it worth changing hulls and incurring the cost to get a better OD profile and a few more kills per battle.  Not for me and I bet not for most players...live with Viking even though it is the worst OD overall. 

 

Another point for me is that I'm sure Tanki will continue the nerf/buff cycle with hulls like they have done with turrets.  Viking may have it's day again.

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Hello all!!

Since I cannot yet post in 'What to buy? Which is better?' I will post here. 

I have narrowed down all my liking to a few hulls and turrets. Hunter, Firebird and Striker. I have decided to reach the M3 ranks with only these. I will be doing it from the beginning of the game. I have already MU-ed my Hunter 9 times. The tenth time will be on the 25% sales. I have yet to buy my Striker but I will MU that to M1 too. As for Firebird I am going to buy the M1 and not MU the M0. I then plan to buy Firebird M1 and MU it to M2. I will also buy the Fox Module on a sale and MU it mo M2 too. Then I will go on till Second Lieutenant rank and buy the Stalker Kit (Hunter-Striker M2). After the purchase I will start MU-ing my Striker only. Then at the M3 ranks I will buy Prometheus Kit. I love the Zeus paint   :wub: . After that I will MU my Prometheus Kit to M4. And buy something (Probably Legend Kit for XP/BP) if I have Crystals remaining.

 

Savvy ?  :ph34r: 

 

The man with the plan!  :)   It's kind of along way to M3 and you have quite a bit of time to think things out.  You might consider buying a Firefly kit if you have the crytals.  You get the M1 Firebird early along with the Fire protection module for 20,050 crystals...the M1 Wasp is just gravy.  If you don't have the crystals saved up (the Firefly kit should be coming around again pretty soon) buying an M1 Firebird on sale is a good plan.  The beginning of June (next week) should have a big sale for Tanki's B-Day.  Is the fire module worth it in M1? ....meh, maybe if you have crytals to burn.  Personally I wouldn't bother with the protection module and make sure I had an M0-Hunter20/20 and an M1-Firebird10/10.  Instead of a protection module, allow yourself to go nuts with DA...you'll save tons of crystals since protection modules at M1 are pricey (30K and 100K to fully MU...yikes!...that's a lot of DAs)  A fully MUed M0-Hunter and M1-Firebird is devastatingly deadly and will see you well into the M2 kit time.

Edited by ByeByeBye

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The man with the plan!  :)   It's kind of along way to M3 and you have quite a bit of time to think things out.  You might consider buying a Firefly kit if you have the crytals.  You get the M1 Firebird early along with the Fire protection module for 20,050 crystals...the M1 Wasp is just gravy.  If you don't have the crystals saved up (the Firefly kit should be coming around again pretty soon) buying an M1 Firebird on sale is a good plan.  The beginning of June (next week) should have a big sale for Tanki's B-Day.  Is the fire module worth it in M1? ....meh, maybe if you have crytals to burn.  Personally I wouldn't bother with the protection module and make sure I had an M0-Hunter20/20 and an M1-Firebird10/10.  Instead of a protection module, allow yourself to go nuts with DA...you'll save tons of crystals since protection modules at M1 are pricey (30K and 100K to fully MU...yikes!...that's a lot of DAs)  A fully MUed M0-Hunter and M1-Firebird is devastatingly deadly and will see you well into the M2 kit time.

Oh I see. That is indeed a very good edit to my plan. I was however going to go for MU-ing my Firebird M1 10/10 and my Hunter 20/20 also along with it I was thinking of doing my Striker 20/20. I have already done it about  8/20. If you'd say then I can stop MU-ing my Striker and focus of Firebird. About the Firefly kit.... err... well I am extremely low on crystals. Am at 'bout 115  :blush: soo....   But yes sure I can collect for the Firebird. Ranking up will be the problem however. I don't think I will be able to rank up to First Sergeant by sales. But I can buy the Firebird and it's protection on sales and MU kit to M2 at most by WO2. Also my Hunter to 20/20 by First Sergeant. Now with the coming of Gauss I will slightly have to edit my M2 plans...  suggestions ?

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Why Dictator's OD can freeze the enemies while activating all supplies?  What's the point of Hunter's EMP then?

 

It takes longer than 2.5 seconds (the time Hunter's EMP lasts) for tanks to resume normal from being frozen.  And Dictator's OD doesn't have the 1 second delay too! :angry: :angry: :angry:

 

This change is disappointing!

You forget something:

 

1. Dictator freezing is like Freeze's.

2. Dictator's freezing allows you move. You're simply moving at a much slower rate.

3. Dictator's freezing doesn't force your supplies to FULL cooldown

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I actually never use the dictator freezing capability... It saved me like once in 4 days because it stopped a wasp fire I had behind me for long enough. And now I can buff less team mates thanks to it. Or straight up miss them when I'm pretty much in their faces.

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Didn't you just rip apart XP/BP again..

Having a nice time getting used to the new reload time, thanks ;-;

IMO XP.BP was the best when railgun had long reload and high impact

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What exactly is the change for Wasp's bomb? Is it a buff or a nerf. After experiencing some battles, it seems like a nerf. 

 

What I had initially thought it meant was that Wasp's bomb would detonate immediately when the user presses Shift which didn't seem to be the case since I saw Wasp Bombs still counting down. What I thought next was that when you press Shift, the % charge goes straight to 0% which means you wouldn't retain any charge.

 

If the latter is the case, then that explains why there were so many bombs in battles. Many Wasps would drop their bomb right before they died. I didn't know that they retained % charge from doing that. I remember playing on the Test Server and when that happened to me, my charge went to 0% immediately instead of retaining any % charge. It's good that that has finally stopped. 

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You forget something:

 

1. Dictator freezing is like Freeze's.

2. Dictator's freezing allows you move. You're simply moving at a much slower rate.

3. Dictator's freezing doesn't force your supplies to FULL cooldown

Not what I've heard.  Heard it was more like smoky Cryo - which instantly freezes you in place.  No movement at all until you start to thaw.

And this makes sense since Dictaor's ability is NOT like the turret - it is an instant effect.

 

Dictator did not need something which emulates one of Hunters abilities - the ability to restrict enemy movement (stun or freeze - similar end result)

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You forget something:

 

1. Dictator freezing is like Freeze's.

2. Dictator's freezing allows you move. You're simply moving at a much slower rate.

3. Dictator's freezing doesn't force your supplies to FULL cooldown

 

Not what I've heard.  Heard it was more like smoky Cryo - which instantly freezes you in place.  No movement at all until you start to thaw.

And this makes sense since Dictaor's ability is NOT like the turret - it is an instant effect.

It is similar to Cryo Smoky's critical hit. Its critical hit instantly drops your tank's temperature to the minimum temperature. In that time, your tank has to actually freeze meaning you would notice it slowing down. Then they'd start to move faster as time progresses so it's basically just like Cryo Smoky. 

 

Freeze gradually slows your tank down over a set of ticks. Cryo Smoky and Dictator puts it to 100% immediately. 

 

 

Dictator did not need something which emulates one of Hunters abilities - the ability to restrict enemy movement (stun or freeze - similar end result)

I'm guessing it's to please the players who wanted to play with Dictator selfishly or offensive. They can either play offensively and benefit from it or let their teammates benefit from them more than theirselves. I find that it's better to use it on your teammates because I still die when I go on one man raids and use my Overdrive. Dictator's Overdrive doesn't disable the enemies' supplies so if they're facing you, you're still dead. 

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Hello all!!

Since I cannot yet post in 'What to buy? Which is better?' I will post here. 

I have narrowed down all my liking to a few hulls and turrets. Hunter, Firebird and Striker. I have decided to reach the M3 ranks with only these. I will be doing it from the beginning of the game. I have already MU-ed my Hunter 9 times. The tenth time will be on the 25% sales. I have yet to buy my Striker but I will MU that to M1 too. As for Firebird I am going to buy the M1 and not MU the M0. I then plan to buy Firebird M1 and MU it to M2. I will also buy the Fox Module on a sale and MU it mo M2 too. Then I will go on till Second Lieutenant rank and buy the Stalker Kit (Hunter-Striker M2). After the purchase I will start MU-ing my Striker only. Then at the M3 ranks I will buy Prometheus Kit. I love the Zeus paint   :wub: . After that I will MU my Prometheus Kit to M4. And buy something (Probably Legend Kit for XP/BP) if I have Crystals remaining.

 

Savvy ?  :ph34r: 

Its a long way to go for M3 lvl , but you've got a plan which is very good . This means you do not waste crystals on things you do not like and as soon as you can upgrade , you will have the crystals to do so . One important mention is that kits are not always better . If you upgrade your stuff before , then you have to wait 1 or 2 ranks more , but you do get next M rank for free . The crystals spend in those upgrades are not lost , while if you upgrade something before , and then you buy a kit , those crystals are lost .

The combo you mention , hunter + striker and fire is a good combo and you can certainly go all the way to m3 lvls . Paint , do not worry about that 1 , you will get paints along the way , and there is a chance you get it for free ,

I do recommend buying a M2 protection module as soon as possible , and after 2 and 3 . M1 is not really worth it , protection is not a lot . Crystals will always be a issue , which is logical , unless you fitted out everything full , you can always buy stuff . Stand strong against the desires , and save those crystals for upgrades ( no speedups ) .

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How are the new overdrives still a thing lol!?  Especially Wasp's, which pretty much has taken away a lot of the fun with bombs going off every 2 seconds when there's basically zero chance getting away.

 

Also, why do some hulls get faster recharge times than others?

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why do some hulls get faster recharge times than others?

The recharge time is different from each hull because every overdrive has its own power and effect in the battle, for exemple if Mamouth's OD has the same recharge time as wasp or dictator the players with that hull wiil become almost unbeatable... That's why the most powerfull Overdrives has the longest recharge time.

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You forget something:

 

1. Dictator freezing is like Freeze's.

2. Dictator's freezing allows you move. You're simply moving at a much slower rate.

3. Dictator's freezing doesn't force your supplies to FULL cooldown

 

I actually never use the dictator freezing capability... It saved me like once in 4 days because it stopped a wasp fire I had behind me for long enough. And now I can buff less team mates thanks to it. Or straight up miss them when I'm pretty much in their faces.

Alright, the 15-meter radius is really so short that I seldom got frozen by the Dictator's OD even as an Isida user. :huh: :mellow: 

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The recharge time is different from each hull because every overdrive has its own power and effect in the battle, for exemple if Mamouth's OD has the same recharge time as wasp or dictator the players with that hull wiil become almost unbeatable... That's why the most powerfull Overdrives has the longest recharge time.

Wasp has a more powerful OD than Viking but Wasp gets like 50 OD's a game while Viking gets probably 2.  I'm triggered about the whole situation haha,

 

Wasp has bombs going off the whole game and it's caused me to rage quit at least 10 times now lol.  Since new OD's, feels like 75% of my deaths have come from mindless bomb droppings that we have little to no chance getting away from.

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