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Balance changes for Turrets, Alterations and Overdrives


theFiringHand
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I don't know what devs were going for but it looks like dictator OD got a nerf, it barely freezes anything I didn't even feel frozen with 0% freeze protection, does it only give like a single tick of freeze?

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I don't know what devs were going for but it looks like dictator OD got a nerf, it barely freezes anything I didn't even feel frozen with 0% freeze protection, does it only give like a single tick of freeze?

No it actually does Freeze but since the radius has decreased you need to be close enough.

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Does Dictator's OD prevent mobility for the entire duration (like Hunter's) or does it simply freeze, instead of stunning, so that the tanks can move a little immediately and fire after getting frozen?

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Sadly that is the law of nature. Only the strong survive so true..

but what I don't get is they reduce it only to the lower experience  scores , this will create  a bigger issue.. when others who have a higher experience score will have it turning on more times ,  also faster in battles. making the 15 timer wait be nothing but will be more like less then 10 - 6 wait time to activate..

Edited by Bydo

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Does Dictator's OD prevent mobility for the entire duration (like Hunter's) or does it simply freeze, instead of stunning, so that the tanks can move a little immediately and fire after getting frozen?


I only freezes. Similar effect to the turret freeze. You can still move and shoot.

 

 

but what I don't get is they reduce it only to the lower experience scores , this will create a bigger issue.. when others who have a higher experience score will have it turning on more times , also faster in battles. making the 15 timer wait be nothing but will be more like less then 10 - 6 wait time to activate..


I see you point. That will certainly cause a little bit of problems to tankers who are new to the game. But the game is designed as such. One need to utilize every aspect of this game to come on top. People need to use everything like drones and supplies. OD is just another factor.

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I see you point. That will certainly cause a little bit of problems to tankers who are new to the game. But the game is designed as such. One need to utilize every aspect of this game to come on top. People need to use everything like drones and supplies. OD is just another factor.

I get all that , but when the system MM pulls you into battles with only 4 minutes or less on the timer.. or better yet games that are in the last 10 points in count down and game over. this just discourages players to even play.. to me just leave hornet the way it was , if they wanted to do anything to it then maybe increase it so it's activated less in battles from 15 to 18 .. this way were still activated but with a longer wait time . also the activation based on the expediences could be increased so this also would take longer to active.. for me right now its turning on every 10 to 15 ..giving others to rely on hornet to cover them in battles.. they need to decrease others who take out tank s in one touch.. or the dome needs to weaker or less staying on in battles..

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I see. Mammoth's OD is quite superior. However it sure will have some drawbacks. Also with the change in Vulcan I hope I see some Mammy-Vulcs again :D


I have an apprentice.

 

Young-student.png

 

The Vulcans I see are usually on a Titan and not Mammoth.

 

 

What about ASL and CTF ?


 

on ASL, it is as unstoppable as rugby.
on CTF, it is good to break enemy flag defense, it basically clear out all the mines on path layed by saboteur drones and kill all enemy sitting inside the dome protection, and you have no way to stop it, unless if a waps happen to have a bomb in hand at that time but wasp rarely sitting near flag as defend position. (even hornet is not fast and effective enough to clear flag defense under dome as mamthom)

 

CTF nowadays is all about defense, as many OD and so many high DPS turret are super strong on attacking.


In ASL, there is usually a Hunter on Defense so my immortality doesn't always help me capture a flag. And then there is the factor of the defense being stronger than the offence and killing you before you can even reach close to the base.

 

It's worse in CTF since it's a longer distance you have to go and the Overdrive is only 10 seconds long. Not to mention the bajillion Wasps in these battle and battles in general.
Breaking the enemy defense? Yes, but only if they don't see me before. They usually run away when they see a Mammoth coming towards them mid-game and for good reason.

 

Does Dictator's OD prevent mobility for the entire duration (like Hunter's) or does it simply freeze, instead of stunning, so that the tanks can move a little immediately and fire after getting frozen?


It's just like if a Cryo Smoky his someone with its critical shot. It instantly decreases the enemy's temperature to the minimum temperature.
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I have an apprentice.

 

Young-student.png

 

The Vulcans I see are usually on a Titan and not Mammoth. 

 Thats because in general Titans are slightly better then Mammoths . So more people got the Titan in their collection . You see a lot more mammoths now then before the OD kicked in . This nr will continue to rise , but i still think that for general gameplay the titan is better , ev en the OD is good , but there the mammoth wins .

The OD is actually strange , since according to the hull stats mammoth should have titans OD and opposite . Titans are used all over the playfield and not as defender , while the OD created a static hull . This is mammoths job , they were pure defenders , and now when they got the OD they start chasing over the playfield .

I think its because last minute changes to the mammoths OD , when 1st announced hull movement became very slow so he can sit on the flag and nobody was able to grab it . Hence the immortallity also , when even the wasp bomb couldnt undo its OD . Then they changed it so it suddenly was a mammoth on SB , but still unstoppable . So they changed that it became vulnerable against wasp bomb .

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dislike this OD on hornet now..

 

its now harder to get kills , before with OD the way it was it felt balanced,.. you need to lower the activation on other turrets, seeing there activated way more then Hornet.

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dislike this OD on hornet now..

 

its now harder to get kills , before with OD the way it was it felt balanced,.. you need to lower the activation on other turrets, seeing there activated way more then Hornet.

You thought Hornet's Overdrive was balanced? 

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You thought Hornet's Overdrive was balanced? 

it was a way better at getting kills ..now it feels like when I first started playing the game. having to struggle to get any kills.. ((

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it was a way better at getting kills ..now it feels like when I first started playing the game. having to struggle to get any kills.. ((

Well the Overdrive recharges the fastest. And just because it was "way better at getting kills" doesn't mean that it was balanced. 

 

Being able to get kills isn't the only feature of the Overdrive you know. You can use that feature to plan where to sneak in to the enemy base or to avoid enemy fire and flank them. You can see their health so you would know who to engage and who not. And that effect is a team effect so you and your team are getting many benefits from it. 

 

Hornet's Overdrive's power should not only take into account its individual benefit. Yeah, that's where you're going to get the most use out of it but there is use other than one-shotting enemies. 

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Well the Overdrive recharges the fastest. And just because it was "way better at getting kills" doesn't mean that it was balanced. 

 

Being able to get kills isn't the only feature of the Overdrive you know. You can use that feature to plan where to sneak in to the enemy base or to avoid enemy fire and flank them. You can see their health so you would know who to engage and who not. And that effect is a team effect so you and your team are getting many benefits from it. 

 

Hornet's Overdrive's power should not only take into account its individual benefit. Yeah, that's where you're going to get the most use out of it but there is use other than one-shotting enemies. 

If only the reveal-icons didn't cover the ENTIRE tank.   :wacko:   makes targeting enemies a wee bit more difficult...

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If only the reveal-icons didn't cover the ENTIRE tank.   :wacko:   makes targeting enemies a wee bit more difficult...

True, but you don't always have to attack them. You can use this to know where to flank them or sneak around them.

 

Do you know about Overwatch? It's kind of like McCree's Deadeye. Most people use it for many kills at once but others just use it to then cancel it immediately so they can have their Peacekeeper instantly reloaded. That is similar to this. Players would think out of the expected box and use it in another way than most of the other players to benefit them and their team. People would use it when they can utilise the individual gain of the alteration most because killing is a must in this game and reaps the most rewards. So I would expected many players to use it more for their personal gain, even more so after the nerf. 

 

One thing that confuses you and your teammates may be exactly where the enemy is. It would show the marker but you may think that they're behind that building when in reality, they're far across the map or underground. I guess that's a price to pay for being able to deal full damage. 

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Well the Overdrive recharges the fastest. And just because it was "way better at getting kills" doesn't mean that it was balanced. 

 

Being able to get kills isn't the only feature of the Overdrive you know. You can use that feature to plan where to sneak in to the enemy base or to avoid enemy fire and flank them. You can see their health so you would know who to engage and who not. And that effect is a team effect so you and your team are getting many benefits from it. 

 

Hornet's Overdrive's power should not only take into account its individual benefit. Yeah, that's where you're going to get the most use out of it but there is use other than one-shooting enemies. 

do tell me more on what it do's cause all I see is that when activated it helps you to see where the players are . along with damage that can be dealt to the lower health bar , to get faster kills . sure it gives a stronger power shoot and wont allow them to get a full health bar.. but it also works the same when there killing me when its activated.. leaving hornet to be now weaker then others.. been seeing this from when they released it.. but if there is something I'm missing or got it wrong please let me know I would like to see it.. then maybe I can use the hornet in a better way in battles.. i'm not happy with the changes..

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do tell me more on what it do's cause all I see is that when activated it helps you to see where the players are . along with damage that can be dealt to the lower health bar , to get faster kills . sure it gives a stronger power shoot and wont allow them to get a full health bar.. but it also works the same when there killing me when its activated.. leaving hornet to be now weaker then others.. been seeing this from when they released it.. but if there is something I'm missing or got it wrong please let me know I would like to see it.. then maybe I can use the hornet in a better way in battles.. i'm not happy with the changes..

Hornet's Overdrive allows the Hornet and its teammates to see where the enemies are on the map as well as their health bars. That is the team effect. 

 

The individual effect of the Overdrive is allowing the Hornet to ignore all protections (Double Armour, Protection modules and Titan's Dome) but it cannot ignore Mammoth's AT-Field. 

 

 

Most Hornets I see activate their Overdrive when they realise that the efficiency and power of individual effect of the Overdrive can be maximise. I sometimes use it to know where the enemies are so I can know whether or not I can sneak into the base and steal the flag. Although it is great to utilise the individual effect since you can demolish defences easily with it for your team to infiltrate their base. 

Edited by Kill_the_Propaganda2
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do tell me more on what it do's cause all I see is that when activated it helps you to see where the players are . along with damage that can be dealt to the lower health bar , to get faster kills . sure it gives a stronger power shoot and wont allow them to get a full health bar.. but it also works the same when there killing me when its activated.. leaving hornet to be now weaker then others.. been seeing this from when they released it.. but if there is something I'm missing or got it wrong please let me know I would like to see it.. then maybe I can use the hornet in a better way in battles.. i'm not happy with the changes..

I don't understand what you mean by this...

 

A hornet activating OD does not become weaker in any way.  There's no "down-side" to activating.

You are free to activate a DA, or other supplies if you have not done so already.

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Hornet's Overdrive allows the Hornet and its teammates to see where the enemies are on the map as well as their health bars. That is the team effect. 

 

The individual effect of the Overdrive is allowing the Hornet to ignore all protections (Double Armour, Protection modules and Titan's Dome) but it cannot ignore Mammoth's AT-Field. 

 

 

Most Hornets I see activate their Overdrive when they realise that the efficiency and power of individual effect of the Overdrive can be maximise. I sometimes use it to know where the enemies are so I can know whether or not I can sneak into the base and steal the flag. Although it is great to utilise the individual effect since you can demolish defences easily with it for your team to infiltrate their base. 

thanks will try doing it your way maybe it will work way better.. seems not to be doing much for me

 

I don't understand what you mean by this...

 

A hornet activating OD does not become weaker in any way.  There's no "down-side" to activating.

You are free to activate a DA, or other supplies if you have not done so already.

what I mean is when I'm in a battle. I find that when I'm shooting a player with my ricochet . I find that my tank gets killed before there's does..

leaving me down and out . when I should be having a little change of destroying them . my health go's down faster then others in other words..

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as an isida-viking user, i feel very disapointed. the OD of viking, compared to (let's say) mamoth or titan is redicolous. I cannot understand why some hulls in OD mode can destroy but not get destroyed, and others not. I didn't count, but i feel that the dome last much longer then other ODs

 

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thanks will try doing it your way maybe it will work way better.. seems not to be doing much for me

With the nerf, my strategy would take a bump since the duration is shorter. And if that strategy just doesn't work out for you, you can resume to using it whenever you'd like. I was just showing you another way you can use this for your team to win. 

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thanks will try doing it your way maybe it will work way better.. seems not to be doing much for me

 

what I mean is when I'm in a battle. I find that when I'm shooting a player with my ricochet . I find that my tank gets killed before there's does..

leaving me down and out . when I should be having a little change of destroying them . my health go's down faster then others in other words..

So you are dying before opponent does, even with your OD activated...

 

There are a lot of factors that can cause this...

- fighting a medium or heavy hull?  Hornet has the least armor.

- What type of enemy is killing you?  Long-distance?  Fire?  Ricco is mostly short-range so you need to be fairly close.  Hornet not as good up close.

- Are you using DD + OD?  You get way better results when combining the two.

- Is opponent using an OD as well?

- same rank/equipment?

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With the nerf, my strategy would take a bump since the duration is shorter. And if that strategy just doesn't work out for you, you can resume to using it whenever you'd like. I was just showing you another way you can use this for your team to win. 

will try it.. you never know it might still work

 

So you are dying before opponent does, even with your OD activated...

 

There are a lot of factors that can cause this...

- fighting a medium or heavy hull?  Hornet has the least armor.

- What type of enemy is killing you?  Long-distance?  Fire?  Ricco is mostly short-range so you need to be fairly close.  Hornet not as good up close.

- Are you using DD + OD?  You get way better results when combining the two.

- Is opponent using an OD as well?

- same rank/equipment?

first i'm using fully drugs and health bar is full

 

so most of them are insida with hornet or titan . - basically medium hulls..

 

not sure if they have OD activated , most of them i destroy don't.

rank unknown due to I would have to click on name and then go to rating which would take time and not be able to see my battle..

 

long range is not a issue due to i have the extra long shoot added - stage 2 i think not sure what its called ..

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Here's a suggestion about mammoth's overdrive

While under the effect of overdrive, it won't be able to take flag or ball. It's just way too OP in such modes, if team has two or three mammoths, they win most of the time and other team can't do anything about it.

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