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Please balance striker


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Hi guys, before I start this , I just wanna say I have nothing against TANKI and rather I support this game as I spend money on it, but I think I can speak for buyers and non buyers in this, as you reach luitenant and above ranks, the turret striker becomes more and more common as striker is widely used in the mid-high ranks, now , don’t get me wrong, I love striker although I don’t have it and I think it’s a cool idea, but there is one MAJOR flaw in the turret. Strikers do the same damage as a thunder even in one shot mode, and as you know thunder hits the target instantly, so if u miss u miss, however striker takes time to reach the target, the problem however lies within the fact many people that have strikers mu it to m3 and have the uranium alt, which increases damage but decreases speed, but I’ve noticed that even if u clearly dodge the ****, you will still take the full damage and the **** will go right past u without exploding , I believe this is rlly unfair and TANKI should correct the hit box for the striker shot, as it is rlly discouraging since there is at least 3-4 strikers in a match, and it puts my M3 thunder to shame even, which sucks becuz fully mu a turret or hull is not cheap, since so many striker users are buyers who fully mu as well, I can imagine non buyers also struggling with this as the fully mu striker will most likely 1 shot , say an m2 hornet, which is common in my ranks, despite the initial **** missing , please fix this devs

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Declined

 

The issue you're describing is caused by lag and it's not an actual feature. Unfortunately nothing can be done about it other than improving your internet speed in order to reduce this effect. If you want to make a suggestion for improving actual parameters of Striker, please post in this topic.

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Declined

 

The issue you're describing is caused by lag and it's not an actual feature. Unfortunately nothing can be done about it other than improving your internet speed in order to reduce this effect. If you want to make a suggestion for improving actual parameters of Striker, please post in this topic.

it isnt due to lag, its due to the projectile being displayed smaller than it actually is, some thing happens with ricochet, the shot goes past you but you still take the hit. i play with 0 ping so i can confirm that its not lag

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it isnt due to lag, its due to the projectile being displayed smaller than it actually is, some thing happens with ricochet, the shot goes past you but you still take the hit. i play with 0 ping so i can confirm that its not lag

This actually is a very old feature. I used to complain, 3 or 4 years ago, that I got killed by a Ricochet even though the final shot went way away from me. This also occurred when I was under a ledge already, so lag wasn't the case, as it was truly impossible for it to hit me directly or by rebounding.

But I figured out that if you're shooting high energy plasma (like that of a Ricochet and not Twins), the surrounding air is bound to heat up and damage you, same as with Striker's rockets. As for it having a really massive hit box, that's probably lag.

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Exactky , but the thing is, because striker has a much more powerful hit per shot, it becomes much more noticeable and can acc be quite a pain , I run at 10-60 ping average , so I’m sure it’s not lag

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