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Turret Idea: Tomahawk (v2.0)


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2usvpc5.png

 

 

Description in Garage

 

Long range launcher with one HEAT missile. Holding down the firing button will activate an optic guidance system and launch the missile.

 

Tomahawk was created by Striker veterans who wanted an alternative to locking-on to a target. These tankers did not like machinery and fancy electronic wizardry getting in the way of an important shot. Construction began on a platform that could carry a single missile, who's payload included a HEAT shaped charge which can deal far greater and more consistent  damage at any range as opposed to conventional explosive filler. The tankers also included a full stabilizer for the launcher, so bumps and jolts wouldn't get in the way of tracking a target. The 360o tracking system is by far its most innovative feature, you can choose to fire it un-guided by just hitting the firing button. Firing the ATGM in optic guidance mode requires you to use a sniper scope and enter into "Siege Mode", taken right off a Shaft by holding down the firing button, at which point the missile will automatically fire and you guide it manually, all you have to do is keep your target in the cross-hair of the scope until it is reached by the missile. It does take some time to reload the missile. 

 
1orpzs.png
 
Reference Video Clip
 
 
Stats not mentioned: 
 
Firing delay until automatic fire in optic-guidance scope mode (sec): 1.1 (non up-gradable)
 
(I didn't include turret rotation & projectile speed cos that's above my pay-grade but the speed I was thinking is in-between normal striker & uranium alteration, fast enough to be deadly, but slow enough to be able to carefully control it.
 
Pros:
  • High damage.
  • Damage is totally consistent.
  • Damage does not change with range
  • Virtually infinite range.
  • Gun stabilizer
  • No laser sight
  •  Optic-guidance scope is able to move fully up and down, unlike shaft having a vertical limit in scope mode, only this full-transition can be done in optic-cope mode, arcade mode is only horizontal like normal turrets.
  • No Self-Damage.
  • Low recoil
  • Arcade (un-guided) Mode.

Cons:

 

  • Long reload
  • ​Slow missile speed
  • Low impact force
  • In optic-guidance Scope mode, the missile requires a short time before it's automatic launch.
  • Missile launches automatically once in scope mode, you can't "Hold your shot" like you can with shaft.
  • No splash damage.
  • Using the optic-guidance Scope requires your tank to enter into an immobile "Siege Mode" like shaft.
Edited by Aigaion
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Valid

 

So like the rocket launcher in Half Life 2? Sounds cool!

 

The way I see it is that instead of rockets there would be a slow moving projectile, similar to that of Twins. There would be two firing modes. Pressing space once launches the projectile in a straight path, like Striker. Holding space would instantly launch a slower projectile which would then fly towards whichever point you are aiming at. I don't think a Shaft scope would be fitting for this - it would be better to have the tank just stand still and have the crosshair appear without full sniper scope mode.

 

And to make it more interesting, the guided projectile would deal massive damage (like magnum or even more), but it would be possible to shoot at, so any enemy tank could just take out your projectile if you're not careful about how you aim it.

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Valid

 

So like the rocket launcher in Half Life 2? Sounds cool!

 

The way I see it is that instead of rockets there would be a slow moving projectile, similar to that of Twins. There would be two firing modes. Pressing space once launches the projectile in a straight path, like Striker. Holding space would instantly launch a slower projectile which would then fly towards whichever point you are aiming at. I don't think a Shaft scope would be fitting for this - it would be better to have the tank just stand still and have the crosshair appear without full sniper scope mode.

 

And to make it more interesting, the guided projectile would deal massive damage (like magnum or even more), but it would be possible to shoot at, so any enemy tank could just take out your projectile if you're not careful about how you aim it.

My idea goes more along the lines of this clip

 

 

 

Well I'm really glad you like the idea of it. I had a lot of debate with myself  weather it should have an arcade mode, I eventually decided with all the versatility with maps and hulls these days it'll be kinda un-playable without one, so I lowered damage and increased reload before making it. So I'll edit it making it a bit more obvious there's an un-guided arcade mode. The idea of instead a twins-like projectile doesn't really sit will with me, plasma has a very short range, plasma can't be guided, plasma can't deal big damage with just one shot, an ATGM can fit all those criteria. But your idea of a brand-new scope made just for this turret doesn't sound all too bad, I added a sniper like view because it was already in-game and it also could zoom-in, which is something I think it needs. 

 

I specifically didn't add more damage in optic-guidance mode because I don't want druggers ruining the gun, it already has a pretty high damage as is. However, I do REALLY like your destructibility idea, that should have been added to striker as well

Edited by Aigaion
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My idea goes more along the lines of this clip

That's a cool turret, but I think the way I described it (and the way it's done in HL2) makes the gameplay a bit more engaging, adding another layer of difficulty and increasing the reward if you succeed. So yes, the projectile is slow and enemies can shoot it down, but if you do manage to evade them with the laser and hit, the reward is great.

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That's actually a really good idea. Bravo!

I don't really have an opinion between the two versions, I'd have to consider it more to decide what I thought would be better.

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1. We don't need any more long range turrets with laser/non-laser guidance systems.

2. We don't need any more turrets with longer reload but higher damage.

 

I thought I made sense when I said a while ago that "one Magnum is enough". Then they added Gauss. ;-;

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Stop with bringing ideas for campy turrets lol. This would be fun....lots of ppl hiding a firing guided missiles around the map. Midrange turrets offer the most varied gameplay since they work at distance but require movement to be good

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Personally, I think this could be an alteration to Striker, instead of it's own turret :lol:, Also I think that this effect is also very similar to the "Missile launcher 'Uranium'" alteration, which is already a thing in the game. haha

Edited by PlazmaKG

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I like it... But the design(s) need to be more tanki... If you know what I mean. The "Tamohawk" design looks too much like an old bazooka or RPG. It would also look kinda bad with module (Marks) if it looked like the picture(s) above (in my opinion).

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The Tomahawk goes up and down like Magnum. That's great, but it must have the ability to lockon and seek enemy targets, as well as dealing 4000 HP of damage, enough to destroy an M4 Mammoth.

 

Since developers have finished development work on the Gauss turret, now it's about time for developers to begin the development process or creating this Tomahawk turret.

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The Tomahawk goes up and down like Magnum. That's great, but it must have the ability to lockon and seek enemy targets, as well as dealing 4000 HP of damage, enough to destroy an M4 Mammoth.

 

Since developers have finished development work on the Gauss turret, now it's about time for developers to begin the development process of creating this Tomahawk turret.

no, it can't go up and down, it can only do that in optic-scope mode, sorry if I didn't make that clear, and no, its "lock-on" system is totally manually guided, there are pros of such a system, such as not having a laser sight, and if your target moves out of your sight (behind a wall) you can just navigate it to another enemy, another advantage is not having to wait for lock-on, however there is a short pause between entering into the optic-guidance scope and when the guided rocket fires. I like that picture too, and I'm glad you like the idea in general.

Edited by Aigaion

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I like it... But the design(s) need to be more tanki... If you know what I mean. The "Tamohawk" design looks too much like an old bazooka or RPG. It would also look kinda bad with module (Marks) if it looked like the picture(s) above (in my opinion).

Yeah, I don't really care about how it will look, you might be right, but the idea of a small tube-launch system on a pivot or something looks appealing to me, and my epic Photoshop skills aren't that good :p

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