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Crystal distribution in PRO battles


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the crystal distribution should be the same as MM in Both winner and losing teams in PRO battles

 

I've played battles where the top player in the loser team got less than the last player in the winner team, which is really unfair..

 

 

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Declined

 

But as soon as this is done, you'll have tryhard PRO battle players complaining that victory no longer matters since losing team basically gets the same reward. This is the main reason why devs avoid making any changes in PRO battles at all - best to keep them authentic to keep the same old players interested.

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i think a game is about having fun, not winning or losing...

so that would help players have fun not just focusing about winning...

 

i play with wasp in polygon CP PRO battles, and my own team says get out or start shooting me cuz they want me to get a bigger tank to win

which is really annoying..

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I don't know if players who did well but lost should get less than the worst players on the losing team-but you still have to give some sort of advantage to the winning team to keep it on the object of the game. Not every battle mode has to turn into TDM. Players should not be in a back corner afraid for their K/D everyone should try to help the team in some way.

When I first played CTF (and everyone else was also playing it for their first times) most players sat on defense-and rushed to stop the enemy from capturing the flag. If you made it out of the radius of the base you pretty much scored. Now the flags are out the whole game-since players generally rush to attack and gain battle score without caring about their team mates. Part of the game has to be team based, and it doesn't make it any less fun.

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Not every battle mode has to turn into TDM. Players should not be in a back corner afraid for their K/D everyone should try to help the team in some way.

When I first played CTF (and everyone else was also playing it for their first times) most players sat on defense-and rushed to stop the enemy from capturing the flag. If you made it out of the radius of the base you pretty much scored. 

 

you know that if u captured the flag u will get way more score than just killing, and i think players who 1st time trying CTF camping because they have no idea that capping will get them more score

 

 anyways i think the crystal distribution should be the same as in MM

even tho in the MM the winner team get slightly more crystals but not like in PRO battles where the winner team get way more crystals

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It wasn't exactly camping-like sniping. It is just playing defense-and going after the flag. Generally campers are just snipers trying for kills and K/D-the game is way better if it is not just TDM.

I agree that the best player on the losing team should get more than the last placer on the winning team. But if you get a considerably bigger reward for the team's victory it might be beneficial.

Still I agree the battle reward should be more balanced-maybe to keep the game on the mode, team related moves should have a bigger reward like more points for killing someone with the flag, killing a player within a certain radius of the flag, healing the flag carrier, moving the flag. It can be fixed either way. But something has to keep it CTF and not TDM.

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I only play in PRO battles if I want to play in parkour. Because the actual battles are just way too long with the majority of them being 999 minutes long. Also the losing team rewards sucks.

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i play with wasp in polygon CP PRO battles, and my own team says get out or start shooting me 

Yikes. Now I remember why I stopped playing public PRO battles.

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