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Enable players to log out on steam


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People for many years now have been wanting to log out of steam on Tanki to play with a different/preferred account. And the answer is always, you cant.

https://steamcommunity.com/app/562010/discussions/0/135513549098674796/

https://help.tankionline.com/communities/10/topics/42120-log-out-steam

https://help.tankionline.com/communities/10/topics/39118-how-to-log-out-in-steam-tanki-online-account

https://help.tankionline.com/communities/10/topics/47196-how-to-logout-in-steam-tankionline-acchttps://help.tankionline.com/communities/10/topics/4134-how-to-logout-of-current-account

https://help.tankionline.com/communities/10/topics/49903-tanki-online-steam-client-account-linkage

http://en.tankiforum.com/index.php?showtopic=357099

https://steamcommunity.com/app/562010/discussions/0/135511913389171015/

This is under half of all the  topics/questions asked about this. 

This would enable many players to increase their purchasing due to the fact there is steam vouchers and gift cards.

I think it would be a great addition and would get me to purchase a few crystals. 

 

 

Let me know what you think  :)

 

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Declined

 

As said in a recent livestream with developers, there are no plans to implement this yet due to various complications. But it might be possible once HTML5 is released.

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Declined

 

As said in a recent livestream with developers, there are no plans to implement this yet due to various complications. But it might be possible once HTML5 is released.

So you're saying that devs only do things because they're easy?

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So you're saying that devs only do things because they're easy?

I'm saying that some features may not be worth implementing at this moment if it requires too much time and effort. Flash version is very difficult to work with, so they want to fully focus on getting HTML5 released, and only then start working on new cool stuff. Besides, this doesn't seem particularly important and is therefore a very low priority task (i.e. unlikely to ever happen).

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Forget it, man. Every decision they make is based on how effortless and lazy the programming is.

 

Want a simple battle list for Mobile? Nope, but we can waste code on a tic-tac-toe game. You'll be seeing a lot of that.

 

Want to use your account that you've had for a year now on our client we said would work alongside the main game? Nope. Programming is hard.

 

But somehow programming a hull with entirely unique hover mechanics is so easy they've dropped fixing actual balance issues and other such things to focus on that, with nothing to show for it thus far other than a name and some concept art.

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Forget it, man. Every decision they make is based on how effortless and lazy the programming is.

 

Want a simple battle list for Mobile? Nope, but we can waste code on a tic-tac-toe game. You'll be seeing a lot of that.

 

Want to use your account that you've had for a year now on our client we said would work alongside the main game? Nope. Programming is hard.

 

But somehow programming a hull with entirely unique hover mechanics is so easy they've dropped fixing actual balance issues and other such things to focus on that, with nothing to show for it thus far other than a name and some concept art.

 

Tanki has many Devs. What you see in the V-Logs is a small office with a handful of people. They have other Devs, working in other offices, and each group is concentrating on different aspects of the game. Sometimes projects overlap with another project. When that happens both groups have to work together, which may pull someone off the project they are working on.

 

Tanki is a legitimate business, the same as any store or office you may walk into. Everyone has their assigned duties and a Boss to answer to with the power of hiring and firing. Flash is having it's problems and other programming has been developed that is easier to work with and not as many limitations. Right now, the focus is HTML5. The entire game has to be coded into that platform, not an easy task. Why put all the energy working on an antiquated system that will be will be gone in a few months? Would it have made sense for Edison to stop working on the light bulb to make a better candle?

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Forget it, man. Every decision they make is based on how effortless and lazy the programming is.

Want a simple battle list for Mobile? Nope, but we can waste code on a tic-tac-toe game. You'll be seeing a lot of that.

Want to use your account that you've had for a year now on our client we said would work alongside the main game? Nope. Programming is hard.

But somehow programming a hull with entirely unique hover mechanics is so easy they've dropped fixing actual balance issues and other such things to focus on that, with nothing to show for it thus far other than a name and some concept art.

Tanki has many projects too. They need to prioritise. 

A new hull concern a large majority of players, access to Steam only a few.

They did a couple of balances updates recently, did you missed them?

If so I strongly suggest you to get up to date by checking the Web Version Patch Notes

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I think you are missing the point. The decision to implement a feature or not is not based on the difficulty of implementing it, but on how much it will contribute to the game. Tanki is not an indie project run by one person who can decide to whatever they want with their time; rather, it is run by a company that has to pay for its infrastructure, services it uses, and employees on a daily basis just to keep the game up and running. Management decides what is necessary to develop in order for the game to stay alive and keep making money - thus their point of view regarding what is important and what isn’t likely differs from that of your average player’s. It is unprofitable for a company to invest effort into developing something that will receive minimal use.

 

Let’s consider the issues you raise from management’s perspective. There are generally no more than 300 players playing Tanki through Steam at any given time, and it is safe to say that Steam players are a tiny fraction of all Tanki players. Thus, there is little incentive to work on a log in system that will be used by only a small number of players and take away developers working on more important projects, slowing them down. In addition, consider that the Flash version of Tanki client will be replaced soon, so there is even less a reason to create a log in system for the Flash version.

 

Consider the target audience of Tanki mobile, and the audience for mobile games in general. These people generally want something that they can “pick up and play,” so standard MM is a good fit for them since it allows them to quickly jump into the action. The need for a battle list is not very pressing since the intended audience will likely make minimal use of it.

With development it’s not about what’s easy, but what is profitable or beneficial to the life or popularity of the product.

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